06/08/2019 Patch notes

Dear Warlords, we will perform the maintenance at 6 am – 8 am, 6th, Aug (UTC+8). Here are the patch notes.
Territory war bug fixes:
- Fixed a bug in Liangyun region which causes incorrect spawn in open world.
- Fixed a bug that caused infinite pursue battle.
- Fixed several related bug of siege battle in territory war.
New team voice system:
- By pressing “Capslock” button, you will be able to join team voice channel which allows you voice chat with your teammates.
Hero balance:
- Adjusted the default leadership from 100 to 250.
- Reduced the second damage of Shield charge by 50% (Shortsword&shield)
- Changed the piercing damage of Lugh’s March I to slashing damage (Spear)
- Increased the passive from skill of armor penetration and incoming damage reduction from 1% to 2% (Spear)
New open world field camp:
- We removed Infirmary. Engineer’s camp and Provisioner and merged them into one filed camp.
- Filed camp no longer consumes resources to build and replaced with 1,000 prestige.
Forage adjustment:
To smooth the open world experience, we have made several important optimizations.
1) No longer marching speed decrease while you are out of food.
2) You can still mine resource when you are out of food but the effectiveness will be reduced by 50%.
3) You can still start or join a battle when you are out of food but your unit will deal less damage while taking more damages.
Merchant
- Added a new cross-region migration token to merchant which allows players to immigrate their base camp to other regions directly. We are going to give out 1 free token to all players this time.
Honor change:
1) In the first 10 battles per day, we increased the honor gain by 50% compared to former version.
2) From 10 to 20 battles, still remains as former version.
3) After 20 battles, the honor gain has been decreased by 50% compared to former version.
BUG fixes:
1. Fixed the era display bug of mercenaries
2. Fixed a bug that cavalry may stay as standing body after they die.