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Conqueror's Blade News

Adjustment Plan and In-Depth Reflections on the Empire Chariot

[p]Dear Warlords,[/p][p]May this letter find you well.[/p][p]The ecosystem and the balance of the battlefield are the very heart of Conqueror's Blade. As a game committed to long-term operation, we continually strive to introduce fresh inspiration and mechanics that enrich every battle, steering clear of the cycle of three "ordinary" units each season. Since the inception of the Empire Chariot, we've been right there with you — closely following every discussion, highlight montage, memorable battle report, and of course, every bit of feedback, be it praise, criticism, or suggestion. We read and cherish every word.[/p][p]We deeply understand that this groundbreaking unit, while bringing new excitement to the battlefield, has also created significant polarization in its reputation and led to less-than-ideal confrontational experiences. Today, we wish to speak candidly with you — to share our design philosophy, our journey of reflection, and, most importantly, the future vision for the Empire Chariot.[/p][p] [/p][p]Our Intention: A "Battlefield Lever" That Balances Risk and Reward[/p][p]First, let us be honest about why we chose this direction for the chariot.[/p][p]For Conqueror's Blade, this is a bold experiment. With the Hero personally at the reins, fighting solo, the Empire Chariot stands apart from conventional Cavalry and Infantry. There is no traditional margin for error — if the player driving the chariot falls, the unit is left defenseless. This extremely low margin for error means the chariot must provide sufficiently high rewards for the risks involved — otherwise, it would end up ignored and irrelevant on the battlefield.[/p]
  1. [p]Our vision was for the chariot, with its unique mechanics, to act as a variable on the battlefield — breaking through the solidifying meta and igniting fresh possibilities and tactics.[/p]
[p]Yet, as we have seen, this blend of high risk and high reward has resulted in an enormous disparity in performance, causing frustration for many Warlords.[/p][p] [/p][p]Why "We Did Not Act Quickly": A Careful and Thorough Inquiry[/p][p]"Why haven't you adjusted the chariot yet?" — This is by far the question we hear most often, and it weighs heavily on us. It's not that we're unwilling — it's that we cannot act rashly. After the chariot's launch, we found ourselves at odds with the data: win rates, damage output, and other key metrics weren't remarkable. After the July 17th adjustments, these numbers further declined, except for somewhat high support scores, which align with our original intent. Meanwhile, community feedback has become increasingly polarized.[/p][p]When cold statistics conflict with your passionate, lived experiences, we choose — without hesitation — to trust every Warlord's firsthand account.[/p][p]Because of this, we did not rush to quick numerical adjustments, but embarked on a long, necessary "stealth phase." While it may have seemed we were silent, in truth, we never paused:[/p][p]We reached out to Warlords across the world, from all ranks and backgrounds, holding in-depth conversations about the chariot's true impact.[/p][p]We invited many familiar content creators to offer professional analyses of its strengths and weaknesses.[/p][p]We even held several closed test matches with top CBL teams, giving us firsthand insight into the chariot's impact in elite play and facilitating detailed researches with the players.[/p][p]And, of course, we meticulously categorized and studied every piece of feedback from new, veteran, and returning Warlords in the community.[/p][p]Our silence wasn't a delay — it was preparation for the very best response.[/p][p] [/p][p]The Road Ahead: Returning to Mechanics and Finding Solutions Together With You[/p][p]After this long period of research, what have we concluded?[/p][p]As expected, we discovered that the chariot's largest issue isn't raw "strength," but "uncertainty" — its impact varies drastically depending on battlefield environments.[/p][p]Some Warlords have mastered strategies and units that effectively counter the chariot, while for others, its presence disrupts nearly all their trusted tactics. This challenge isn't just about gameplay or ranks, but also reflects regional differences in battlefield styles.[/p][p]Ultimately, these disparities have stretched the chariot's performance gap even further — explaining why the data appears stable while some Warlords struggle deeply with their experience.[/p][p]Thus, we are convinced: mere numerical tweaks cannot solve the chariot's problem.[/p][p]The true solution lies at its core — mechanics.[/p][p]In response to your chief concerns about "continuous ramming," "lack of counterplay," and the "wall-climbing" bug, we now have a clear plan:[/p][p]On the chariot "wall-climbing" bug: This issue touches deep engine mechanics and is tougher than expected. Still, we solemnly promise: we will not shy away. We will continue to allocate resources until it is fully resolved — and the battlefield is fair once more.[/p][p]On gameplay mechanic adjustments: We have three main directions. These are not final decisions, but open drafts to discuss together — your input is invaluable![/p][p]Plan One: Introduce a "Resilience" Mechanic[/p][p]The chariot begins with a set amount of Resilience. Each time it takes damage from different units or specific types of attacks, its Resilience decreases. At zero, the chariot enters a clear stun state (such as a brief halt). With this change, every effective hit weakens the chariot's threat and narrows its performance range across different battlefield scenarios.[/p][p]Plan Two: Adjust the "Damage" Curve[/p][p]The chariot's damage output will be tied to its current health. At full health, it strikes harder than ever; as its health drops, its lethality wanes. This approach captures our original intent — strong impact but diminished staying power and late-game potential. Naturally, excellent skillful play will shine even brighter.[/p][p]Plan Three: Adjust the "Control Effect" Levels[/p][p]The chariot's control effects (knockback/knockdown) will scale with its speed. High-speed charges remain devastating; slow "scraping and bumping" no longer trigger strong control. This rewards skilled "charge" plays instead of mindless "grinding" tactics, elevating the strategic depth for both sides.[/p][p] [/p][p]Before closing, there is something especially important we must share:[/p][p]These plans are all in conceptual stages. They are directions, not verdicts. We will shape, combine, and evolve them based on your feedback — and even pursue brand new possibilities.[/p][p]Most importantly, and this we emphasize: these adjustments target the chariot's mechanics, not simple stat reductions.[/p][p]Our goal is dynamic balance. We may compensate in one area as we tune down another, optimizing damage and counterplay.[/p][p]For example, if Plan Three is adopted, weakening control effect at low speeds, we might increase charge damage at high speeds or adjust the speed curve.[/p][p]Our goal is to ensure that the chariot's strength remains within a fair and healthy range, while making its impact depend more on the Warlords' skill and tactical planning, rather than on a troublesome mechanic.[/p][p] [/p][p]So now, as we close this chapter, we formally pass the pen to you.[/p][p]From this moment, the future of the chariot is no longer a one-sided announcement, but a question we explore together. Every discussion, every suggestion, is a beacon that guides us through uncertainty.[/p][p]Thank you for your patience and passion. Challenges may lie ahead, but we eagerly look forward to forging onward at your side — to witness together, a more vibrant Conqueror's Blade.[/p]

[Eternal Majesty] Weapon Attires Now Available & [All or Nothing] Returns!

[p]Victory to Warlords![/p][p]Banners flutter as the horns of war sound once more on the battlefield![/p][p]On the battleground of \[All or Nothing], victory and conquest belong to you, right here and now.[/p][p]The \[All or Nothing] mode returns for a limited two-week challenge. This time, who will rise to fame on the battlefield?[/p][p] [/p][h2]\[All or Nothing] · How to Participate[/h2][p]Event Duration:[/p][p]August 7th (After maintenance) - August 21st (Before maintenance).[/p][p]How to Participate:[/p][p]① Press \[J] and select \[Events] to join the \[All or Nothing] directly![/p][p]② The Attire Challenge event is live as well — join now to claim generous free rewards![/p][p][/p][h2]\[All or Nothing] · Gameplay Overview[/h2][p]Rules:[/p]
  • [p]In All or Nothing mode, consecutive victories will earn you stars. However, a single defeat will reset your current star count.[/p]
[p](1) 1 Star: Iron Treasure Trove[/p][p](2) 2 Stars: Silver Treasure Trove[/p][p](3) 3 Stars: Gold Treasure Trove (When opening the \[Gold Treasure Trove] for the first time, Warlords are guaranteed to receive \[Season Weapon Attire Selection Box] ×1).[/p]
  • [p]Leadership return: defeated units will not return leadership, while retreating returns 50% of remaining unit leadership.[/p]
  • [p]Free Combination: All units are available except Dynasty Awakening Season Units, Chevaliers, and Falconetti Gunners.[/p]
[p]Feature Highlights:[/p]
  • [p]All equipments, units, and artilleries are provided by the system. Enjoy the fair competition![/p]
  • [p]All Warlords have 1800 leadership. And Season limits have no effect. Up to 5-star units may be deployed![/p]
  • [p]Rare Artillery at your side: Attackers can deploy 2 rare artilleries, and defenders can deploy 1 rare artillery.[/p]
  • [p]Up to 3-player teams are allowed. Charge fearlessly alongside your allies![/p]
  • [p]Cavalry Restriction: Each player may deploy a maximum of 3 Cavalry units.[/p]
  • [p]Flag capture can only be interrupted by heroes. True skill lies in charging for the flag![/p]
  • [p]Every time you respawns or switch unit at a supply point, you and your troops gains +30% movement speed for 8 seconds![/p]
[p]Special Restrictions:[/p][p]Quest progress gained from this mode will be halved. Only affects quests based on total accumulation, such as “Accumulate 2000 Troop Kill Score in any Field Battle or Siege Battle.”[/p][p] [/p][h2]Eternal Majesty · Unleash Your Power | Season Weapons Make Their Debut![/h2][p]Three tempered weapons, forged in the flames and steel.[/p][p]Sharpened through countless battles, these weapons create the immortal legend of the Warlord![/p][p] [/p][p]New Season Weapon Attire Introduction:[/p]
  • [p]Longsword & Shield - Taotie[/p]
[p]"With shield, we stand unshaken; with longsword, we pierce the heavens." This shield's dark patterns swirl like a maelstrom. This sword's bronze hilt forged with bestial motifs and blade glimmers with a chilling light. Bear these arms into battle, and let foes tremble before your might.[/p]
  • [p]Poleaxe - Duskwing[/p]
[p]"With one swing of the poleaxe, new legends are born." Qin's axe is crafted with blackwood at its core, bronze at edge and the mark of dark bird for ornament. Its crescent blade and spear-point tip slash with the power of thunder, each swing echoing the cry—striking fear in the hearts of all who defy the empire.[/p]
  • [p]Spear - Torrent[/p]
[p]"Wherever the pike leads, all becomes Terracotta's domain." From the surging Wei River rises the unbreakable spirit of Qin. With the spear in hand, the Qins sweep across the field and display the grandeur of the Great Empire.[/p][p][/p][p]Now, with these three Weapons, continue to forge your own battlefield legend![/p][p] [/p][h2]Eternal Majesty · Weapon Acquisition Guide[/h2][p]The \[Champion Challenge] event is now live:[/p][p]Accept daily challenges (Normal & Hard) from the \[O] - \[Activities] page to earn \[Proof of Hope] and \[Proof of Courage], which can be exchanged for \[Eternal Majesty] Season Weapons![/p]
  • [p]New Log-in Event Begins: Warlords can log in and complete cumulative check-ins during the event to receive: \[Proof of Hope] ×65, \[Silver Key] ×5, and \[Greater Scroll of Glory] ×5.[/p]
[p][/p]
  • [p]\[Champion Challenge] Event: Complete daily challenges (Normal & Hard) from the \[O] - \[Activities] page to earn \[Proof of Hope] and \[Proof of Courage], then exchange them for \[Eternal Majesty] Season Weapons![/p]
[p]Collect Proofs to claim generous rewards:[/p][p]  Special Title: Legendary Warrior (90 days)[/p][p]  Frame: Champion Warrior (90 days)[/p][p]  Season Weapon Attire Selection Box[/p][p]  Epic Hero Schematic Crate[/p][p]  Treatise and massive rewards[/p][p]Note: Unclaimed rewards reset daily at 00:00, so don't miss out![/p][p]Exchange period: August 7 (After maintenance) – August 25, 00:00[/p][p][/p][h2]Tips[/h2][p]\[All or Nothing] is available for a limited time — \[Eternal Majesty] awaits the strongest![/p][p]Whether you fight solo or alongside your friends, \[All or Nothing] is your top choice![/p][p]Warlords — which Weapon Attire will lead your charge?[/p][p]Rally your brothers and charge into battle. Every great victory begins now![/p]

[Summer Special Report] What Are the Commanders Wearing...

[p]Under the blazing sun, armor burns like a forge. While most cities across the land simmer under the heat, Hangu Pass has exploded onto the headlines with an unprecedented "Moat Carnival"! Our frontline correspondent has gone undercover to bring you the real story behind this unexpected "ceasefire on water." Here's your exclusive summer dispatch from Conqueror's Blade.[/p][p] [/p][p]Radiate Your Vitality, Shine All Summer!  Anniversary Season — "Cool" Commemorative Outfit Awaits for Conqueror's Blade Now Available for a Limited Time![/p][p]As we reported last time, rival commanders gather at the moat — deck out in Conqueror's Blade's Anniversary Season — "Cool" Commemorative Outfit Awaits![/p][p]The warriors lay down their arms, and join hands for the first summer party.[/p][p]
Soldiers are singing and dancing — the spectacle even draw handsome heroes and fair maidens from faraway regions to join this grand gathering.

First to arrive is \[Starlight Princess] from Celestial Isle — perhaps she is to be the coolest heroine ever seen in Conqueror's Blade. Embraced by tides and sparkling surf, she is shining just like the star on the summer night![/p][p]
[/p][p]Next up is a heroine dressed in \[Scarlet Serenity], a stunning crimson holiday swimsuit. She's here seeking a moment of peace and quiet. Beneath a lace veil, her eyes shimmer — as the distant sunset slowly fades and lazy days seem to melt into waves of scarlet.[/p][p]
[/p][p]Following close behind is a warrior clad in \[Battle Wave], muscles gleaming. Of course, even gladiators shine at the pool! A living legend on both the battlefield and at the party — if you want to stand out and show your style, \[Battle Wave] is your top pick.
[/p][p]Finally arriving at the party is our ocean-born hero — the mighty \[Surge Champion], a Hercules both ashore and at sea. Mountains bow before him on land, vortexs churned by him upon waters! This title needs no crown: wherever he goes, opponents will feel that champion pressure.
[/p][p]How To Get The Summer Attires[/p][p]
Acquisition Method: Head to the Store during the event period for direct purchase, with exclusive value bundles and special offers.
Event Duration: August 7th (After maintenance) – September 3rd (Before maintenance).
Purchasing the corresponding Summer Attire Bundles grants a bonus Gender & Appearance Reset item!
Tip: Summer Attire pieces cannot be worn individually or mixed with other attire pieces.

This season, let's leave battle behind just once, and dive into pure joy together. After all — if even the moat can turn into a beach party, what else is impossible?
The Summer Party awaits you — come make some waves![/p]

August 7 Update Log

Greetings, Warlords!
We will conduct maintenance updates during the following time: APAC: August 7, 14:00-17:00 (UTC+8). EU/AMS: August 7, 7:00-10:00 (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
I. Events

[h3]1. Energetic Vibes, Shine This Summer! First Summer Themed "Cool" Attire Available for a Limited Time![/h3]
Event Introduction:
Princess Starlight basks in scarlet serenity, as the battle wave crowns a true surge champion by the summer shore.
During the event, the Store will feature the following four exclusive summer Hero Attires for a limited time:
  Female – Princess Starlight & Scarlet Serenity
  Male – Battle Wave & Surge Champion
Purchase the Cool Summer Exclusive Gift Box to receive a bonus Gender & Appearance Reset item!
Warlords can visit the Store for more details.
Availability Period:
August 7th (After maintenance) - September 3rd (Before maintenance).

 
[h3]2. All or Nothing Limited-Time Returns![/h3]
Event Introduction:
In All or Nothing mode, consecutive victories will earn you stars. However, a single defeat will reset your current star count. Warlords can use Required stars to exchange different treasure troves:
 
(1) 1 Star: Iron Treasure Trove
(2) 2 Stars: Silver Treasure Trove
(3) 3 Stars: Gold Treasure Trove
When opening the [Gold Treasure Trove] for the first time, Warlords are guaranteed to receive [Season Weapon Attire Selection Box] ×1.
Rules:
(1) This All or Nothing mode follows the leadership return rule: defeated units will not return leadership, while retreating returns 50% of remaining unit leadership.
(2) All units are available except those from the Dynasty Awakening Season, Chevaliers, and Falconetti Gunners.
1. All equipments, units, and artilleries are provided by the system. Hero's equipments in this mode are reforged.
2. All Warlords have 1800 leadership.
3. Attackers can deploy 2 rare artilleries, and defenders can deploy 1 rare artillery.
4. Season limits have no effect. Up to 5-star units may be deployed.
5. Up to 3-player teams are allowed.
6. Each player may deploy a maximum of 3 Cavalry units.
7. Flag capture can only be interrupted by heroes. Units will no longer interrupt captures.
8. Every time a unit respawns or is switched at a supply point, it gains +30% movement speed for 8 seconds.
Special Restrictions:
(1)Quest progress gained from this mode will be halved.
(2)Only affects quests based on total accumulation, such as “Accumulate 2000 Troop Kill Score in any Field Battle or Siege Battle.” And Quests based on match count, such as “Participate in 5 PvP matches,” are not affected.
Event Duration:
August 7th (After maintenance) - August 21st (Before maintenance).
Warlords can check the exact event start time in-game via [J] - [Events].
 
[h3]3. New Season Weapon Attires Available! Join the All or Nothing Challenge to Get Free Attire Rewards![/h3]
New Season Weapon Attire Introduction:
Longsword & Shield - Taotie
  This shield's dark patterns swirl like a maelstrom. This sword's bronze hilt forged with bestial motifs and blade glimmers with a chilling light. Bear these arms into battle, and let foes tremble before your might.
Poleaxe - Duskwing
  Qin's axe is crafted with blackwood at its core, bronze at edge and the mark of dark bird for ornament. Its crescent blade and spear-point tip slash with the power of thunder, each swing echoing the cry—striking fear in the hearts of all who defy the empire.
Pike - Torrent
  From the surging Wei River rises the unbreakable spirit of Qin. With the spear in hand, the Qins sweep across the field and display the grandeur of the Great Empire. Event Introduction:
(1) Warlords can participate in the challenge via [O] - [Activities] page. Only one quest can be accepted and completed per day.
(2) The event offers two difficulty options: [Normal] and [Hard]. Accepting a quest consumes 10 or 20 [Proof of Hope] based on the difficulty. Completing the normal quest grants 30 [Proof of Hope], while the hard task grants 60 [Proof of Hope] and 1 [Proof of Courage].
(3) If a quest is not completed, the consumed [Proof of Hope] will not be refunded. Quests will be force-refreshed at 00:00 server time each day. Unclaimed rewards will not be retained.
(4) [Proof of Hope] and [Proof of Courage] can be exchanged for rich rewards in the [O] - [Champion Vault].
Sample Rewards:
Special Title: Legendary Warrior (90 days)
Frame: Champion Warrior (90 days)
Season Weapon Attire Selection Box
Epic Hero Schematic Selection Box
Treatise
Challenge Period:
August 7th (After maintenance) - 0:00, August 21st.
Exchange Period:
August 7th (After maintenance) - 0:00, August 25th.

 
[h3]4. New Log-in Event Begins![/h3]
Event Introduction:
Warlords can log in and complete cumulative check-ins during the event to receive: [Proof of Hope] ×65, [Silver Key] ×50, and [Greater Scroll of Glory] ×5.
Event Duration:
August 7th (After maintenance) - August 21st (Before maintenance).
 
[h3]5. [Merchant's Trove] is Now Open, with the All New Epic Shield & Spear Attire "Past Resonance" available! Past[/h3]
Event Introduction:
(1) The first opening is free. Subsequent openings will require a [Vault Key], with the cost increasing gradually.
(2) The required Vault Key count for 10 openings is as follows: 0, 1, 2, 3, 8, 12, 16, 20, 25, and 30.
(3) After opening the [Merchant's Trove] 10 times, you are guaranteed to receive all rewards, including the Epic Shield & Spear attire [Past Resonance].
For specific rewards and probabilities, please go to the [O] → [Event] page in-game to check.
Event Duration:
August 7th (After maintenance) - August 21st (Before maintenance).

 
[h3]6. Attire Chest Rotation[/h3]
Event Introduction:
[Scourge of Cadmus] Attire Chest is now available. The legendary Shield & Spear attire [Scourge of Cadmus] embraces a limited-time return!
Event Duration:
August 7th (After maintenance) - August 21st (Before maintenance).

 
[h3]7. [G - Exchange Shop] Update[/h3]
Item Introduction:
Legendary Shield & Spear attire [Scourge of Cadmus]
Exchange Price:
300 Curio
Available Time:
August 7th (After maintenance) - August 21st (Before maintenance).
 
[h3]8. Doctrine Pool Rotation[/h3]
Event Introduction:
The limited-time doctrine pool [Field of Steel] is now available in [War Scholar]. The drop rate of epic doctrines for Sword Cavalry Units is increased here.
Event Duration:
August 7th (After maintenance) - August 21st (Before maintenance).
 
II. System Adjustments & Optimizations

[h3]1. Basic System[/h3]
UI:
Added direct access to [Unit Details] from the Units icon.
[Barracks] – [Unit Details] now displays Unit Chronicle information.
Added quick operation prompts when expanding item info panels in the [Inventory].
Other:
Various direct-sale Unit Attires are now available in the [Store] with preview and purchase options.
Added display for more tutorial levels in the [Training Simulation] interface.
The [Treasured Triple] event has been merged into [O] – [Events] – [Rewards].
[h3]2. World[/h3]
Added several new Side Quests in the World.
 
III. Other Bug Fixes and Optimizations

(1) Fixed an issue where the Empire Chariot could traverse terrain or move to abnormal areas such as walls on the following maps: [Kurak Castle], [Wall Fort], [Augolia], [Sun City], [Border Fort], [Riverlands Castle], [The Great Wall], and [Valley Fortress]. Further optimizations and monitoring will continue for this issue.
(2) Fixed an abnormal skill activation issue of garrison [Imperial Pike Guards] unit in the Territory War.
(3) Fixed an issue where some soldiers in the [Imperial Spear Guards] were unable to receive skill commands due to increased unit size.
(4) Fixed an occasional issue where House Marker set by the Marshal did not take effect.
(5) Fixed an issue where the number of tabs displayed abnormally in the [House] member information interface.
(6) Fixed an issue where [Imperial Arquebusiers] would get stuck in the reloading animation when using the [Volley Fire] skill with fewer soldiers. Additionally, as the unit size decreases, [Imperial Arquebusiers] will find it harder to maintain [Volley Fire] rotation, and their attack pattern will gradually shift to firing simultaneously.

The Weapon Attire [Past Resonance] descends upon the battlefield!

[p]Victory to Warlords![/p][p]Who stands unyielding, wielding a tortoise shield against all assaults? Who commands the serpent spear, channeling ancient spirits? With perfect harmony of defense and attack, the epic Shield & Spear Attire \[Past Resonance] soon arrives, inviting Warlords to carve an undying legend on the battlefield.[/p][p]Raised from the abyssal depths, \[Past Resonance] embodies an aura of chilling menace.[/p][p] [/p][p][/p][p]Design Concept:[/p][p]The design of \[Past Resonance] Attire draws inspiration from the bronze weaponry of the Spring and Autumn period and Warring States period (an era of ancient China, roughly 770–221 BC):[/p][p]The shield radiates with a bronze luster, as if forged in the ancient underworld itself, exuding an aura of chilling menace. At its center, the shield features a relief of Xuanwu (the Black Turtle-Snake, a mythical beast from ancient legend). In the constellations, Xuanwu watches over the northern realm, symbolizing the bitter cold of winter and unwavering protection. To wield this shield is to channel the very power of Xuanwu: merciless as winter’s chill to your enemies, steadfast as unyielding ice to your allies.[/p][p]The spear’s tip is the razor edge of this armament—embodying the lethal fangs of Xuanwu at the moment of attack. It represents the other side of protection: deadly and unstoppable power.[/p][p] [/p][p]How to obtain this epic Shield & Spear Attire \[Past Resonance]:[/p][p]Participate in the limited-time \[Merchant's Trove] event — accumulate ten draws from the Merchant's Trove to guarantee the epic \[Past Resonance] and all rare rewards![/p][p] [/p][p]Event Duration:[/p][p]August 7th (After maintenance) – August 21st (Before maintenance).[/p][p] [/p][p]Warlord, will you wield this divine weapon and bring the ancient power of bronze back to the battlefield?[/p][p]With the release of \[Past Resonance], witness the might of mythical beasts from ancient legend, and master the way of both attack and defense.[/p]