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Conqueror's Blade News

Patch note 19/07/2019


Hi, Warlords! We are going to perform a maintenance at 6:00 am - 8:00 am, 19th, July (UTC+8). Here is the patch note.

Monetization:
- 25% increase in bronze gains from filed battle and siege battle in match making
- 50% decrease in durability loss of hero equipment

Hero balance:
- Shortsword&Blade: Throw shield will not be interrupted by normal attack anymore
- Spear: Increased the cool down of Overhead Strike I from 9s to 10s

Open world:
- Decreased the total waiting time of resource collecting from 30s to 20s
- In the Territory war drill mode, the capture log won't be recorded into fief chronicles anymore
- Increased the marching speed of wagons, siege machines and some certain units in open world

BUG fixes:
- Fixed a bug that the game client was unable to find Graphic card in some circumstances
- Fixed a bug that powder keg was counted as siege machine
- Fixed a bug that the battering ram was still able to move forward after the gate was destroyed
- Fixed a bug that the buff of Bloodthirsty I was not taking effect correctly
- Fixed a bug that the resource spot was floating in air near Wildenhag

Others:
- Optimized the 8v8 fieldbattle at fist versus bot match in tutorial

Maintenance delay announcement



Hi, Warlords! The maintenance which was planned for 6:00 am - 8:am, Thursday, 18th, July (UTC+8), due to safety consideration, it will be delayed to 6:00 am - 8:am, Friday, 19th, July (UTC+8).

Thank you for your support and have fun!

Guide of Territory war drill



Guide of Territory war drill

Dear warlords, we would like to announce that the first territory war drill will start at 20:00-21:00, July 16th (UTC+8).
Here are some simple rules that we would like to share with you.

Rules:
- No war declaration is required to take part.
- You don’t need to attend a house to join in this event
- Territory ownership will temporarily change if the attacking side wins, but when the event ends, fief ownership will be restored to the house which owned it prior to the start of the event.
- The prosperity of a city won't be affected by the outcome of a battle, which means the city won't degrade as a result of being fought over.
- There’s no unit death or injury, meaning battles will be closer to matchmaking battles in terms of unit attrition.

Reward:
- Whether they win or lose, attackers will be rewarded. Rewards will be based on performance and will be sent by mail after the battle is finished.
- Each fief will be topped up with 100k-300k Silver, and this bonus is only to be applied for this event (it won't affect a fief's existing bonus). If the attackers win, they will split half the remaining pool between them, based on performance.
- Defenders will be rewarded after the event, based on how much extra bonus is left in the fief. This rule is the same as per the weekly bonus that’s given out to members.

Attention:
- Since it’s the first drill before any real territory war, all fiefs are belonging to the NPC house at the moment.
- When Territory war drill start, the attacker is on the left side of the battleline, and the defender is on the right side of the battleline.
- Warlords who defend the fief successfully that occupied by NPC house will not get any Silver Coins reward.

Sharpen your weapons and be ready to join the battlefield!

Patch note 16/07/2019


Hello, Warlords, we will perform a maintenance at 6:00 am - 8:00 am, Tuesday, 16th, July(UTC+8). And here is the patch note.

Open World:
-Defeating bandits/rebels in the Open world provides more rewards now, including exp, bronze and honor.
-Increased the storage of food at the capital cities.

Quest:
-The complete condition of defeating tower shield soldiers decreased from 18 to 15.

Bug fixed:
-Adjusted the camera positon during automatic pathfinding.
-Fixed the problem that weapon trainer cannot be correctly defeated after re-enter the tutorial.
-Fixed the spawn points at PVE deployment stage, now they can selected.
-Fixed the weapon rewards of upgrade gift(lv.60).
-Fixed a bug that the battle sometimes cannot end after defeating bandits/rebels in the Open world.

Patch note 14/07/2019


Hello, Warlords. We will perform a maintenance at 6:00 am - 8:am, Sunday, 14th, July (UTC+8). And here is the patch note.

BUG fixes:

- Fixed the blood visual effect of bodies.
- Fixed a bugged artillery on the wall of Harbour city.
- Fixed a bug that the deathmap of settlement would show the results from last match.
- Fixed the spawn point of NPC enemies (NPC was stuck by terrians) in Rebel camp at last captureable point.
- Fixed a bug in Kurak castle that players might be stucked by wood brick under the wall.
- Fixed a number counting bug of side quest: kill infrantry unit
- Fixed a bug in the level of initial memory that a squad of unit was unkillable.
- Fixed a bug of Upgrade gift (lv.40), and we will compensate players who were influnced by this bug.
- Fixed a minor display bug in house page