Territory War Rules Adjustment Notice
Dear Warlords,
In Season XXII, we will be making adjustments to the territory war rules to create a fairer and more dynamic world ecosystem.
[h3]Rules of War Declaration: Giving the Right to the Houses Who Need It[/h3]
We have received feedback about "slotblocking": "Some houses declare war on fiefs but never actually fight. They don’t participate in territory war yet block our fronts."
Our observations show that some of the most impactful "slotblocking" behaviors come from houses and alliances that have little prestige but have accumulated large amounts of reputation. In the mid-to-late stages of the season, they utilize the reputation system at a low cost, significantly disrupting normal territory war participation. To address this, we are adjusting the war declaration requirements to filter out passive competitors who misuse the reputation system while ensuring other houses/alliances can still engage in diplomacy and strategic planning.
Starting from Season XXII, the new war declaration requirements will be:
Declaring war on a city requires house prestige ≥ 150
Declaring war on a fort requires house prestige ≥ 200
(Declaring war on villages is not subject to these restrictions.)
Expected Implementation: March 27 (After maintenance)
In the near future, prestige will become more deeply integrated with reputation, war declarations, and other mechanics. Warlords, expand your territories and prepare for the battles ahead!
[h3]Level 1 Villages: A Growth Buffer[/h3]
Newly established houses have raised concerns about attacking level 1 villages: Fighting territory war for a level 1 village is just a slow battle of attrition—there’s no room for surprise tactics! This makes it frustrating!
After careful consideration, we believe that new houses need a phase for training and adaptation—using level 1 villages to establish a foundation and gain combat experience. To support this, we will slightly reduce the initial difficulty to better align with the needs of houses at different stages.
For level 1 villages, the number of default defence garrisons will be reduced. Expected Implementation: March 20 (After maintenance)
In the future, optimizing the fief defence system will be a key focus. Garrisons will become smarter and more flexible, while higher-tier fiefs will introduce more diverse defence mechanics.
[h3]Elite Showdown: A Testing Ground for Tactical Diversity[/h3]
We've received positive feedback from small and mid-sized houses regarding Warrior Showdown: "The rules of Warrior Showdown give smaller houses a real sense of presence." We will continue refining Warrior Showdown mechanics to provide small and mid-sized houses with more opportunities to showcase their elite combat capabilities.
This Season, the Warrior Showdown system will remain in place for battles at Forts.
We aim to gather more data and feedback over a full cycle to determine whether this system should be expanded to other types of fief battles in the future.
Our vision is to make the activation of Warrior Showdown a strategic alliance right, allowing one of the warring sides to decide whether to enable the system.
[h3]Encyclopedia: Your Trusted Guide[/h3]
New warlords often ask fundamental questions such as:"Why is my Food gone?", "Why can’t I move?" and "How do I resupply Food?"; Some warlords also struggle with territory war mechanics, causing them to withdraw from battles, while misunderstandings of attack and defense rules sometimes lead to disputes over fief ownership. To address these issues, we are introducing the Encyclopedia, a system designed to help all warlords better understand the world and territory war mechanics.
The Encyclopedia will cover basic rules and advanced strategies for territory war. Expected Implementation: Mid-to-late Season XXII
This system aims to help new warlords get up to speed quickly, learn world mechanics, and engage more effectively in territory war. In the future, the Encyclopedia will expand to include topics such as weapon combos and advanced units tactics.
[h3]Marching Optimization: Less Frustration, More Strategy[/h3]
Many warlords have voiced concerns about navigation: "Crossing the sea feels like navigating a maze—I don’t know where to go!"
We found that some warlords struggle with territory war because of difficulties understanding navigation, while naval routes add extra complexity for newcomers. Our goal is to improve auto-pathing so that warlords can focus on strategic battles instead of getting lost.
We are currently optimizing the auto-pathing system for seamless navigation between city interiors and exteriors.
Expected Implementation: Mid Season XXII
[h3]Final Thoughts[/h3]
We remain committed to improving territory war declaration rules and refining the world experience to make game mechanics clearer and combat smoother. Our goal is to ensure that veterans have room for mastery while newcomers can quickly adapt—so that all warlords can enjoy an exciting and rewarding territory war experience!
We look forward to meeting you on the battlefield!
Conqueror’s Blade Develop Team