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[New Elite Unit] Royal Longbowmen

Lords and knights,

In the wake of last week’s battlefield reforms, pre‑orders for the 5‑star unit Royal Longbowmen are now officially open. All wartime preparations are complete. This elite long‑range corps, capable of switching between three arrow types and unleashing high‑arc shots over obstacles, stands ready to join your host and become the most lethal source of ranged suppression in the Wars of the Roses.

Unit Origins: Under Royal Mandate, Archery at Its Peak
As the Wars of the Roses drew to a close and gunpowder weapons—muskets and cannon—began to emerge, the rulers of the new dynasty still placed unshakable faith in the iron resolve and killing power of the longbowmen. Across the realm, they handpicked masters of the bow, granted them a royal mandate, and armed them with powerful 80‑pound wooden longbows and fine armor, forging them into the Royal Longbowmen who would carry the king’s will to every battlefield.

Yet the legend of these veterans lies not in marksmanship alone. During the wars between the Tudor dynasty and Scotland, the Scottish king himself fell beneath their high‑arc fire. With arrows loosed at extreme angles, they could send death arcing over fieldworks and heavy front‑line shields, striking directly at the fragile enemy rear. This tactic remains a decisive key to breaking the enemy line to this very day.

Three Arrows, Total Coverage: From Armor‑Breaking at Close Range to Suppression at Extreme Distance
The core strength of the Royal Longbowmen lies in their ability to switch arrows according to the enemy’s distance, achieving seamless coverage with no dead angles:
- Close range (enemy lines pressing in): Deploy Heavy Piercing Arrows. Their armor‑piercing heads tear through heavy defenses at short distance.
- Mid range (standard engagement): Switch to Precision Arrows. With maximum accuracy, they deliver lethal damage against lightly armored units.
- Long range (extreme‑range suppression): Loose Lightfeather Arrows. Their lightweight construction grants exceptional range, allowing continuous attrition from a safe distance.

Two Signature Skills: Arrowstorms to Shatter Lines, High‑Arc Fire to Slay the Rear
The High Council now declassifies two core battle skills, each forged to answer different needs on the field:
1. King's Mandate: Designate a target zone. The unit focuses its full firepower on the area and surrounding enemies, rapidly breaking hostile formations and opening breaches in the line.
2. Skyfall Volley: Rain down multiple waves of arrows on a marked location. High‑angle trajectories arc over obstacles to strike directly at rear‑line targets with ruthless precision.
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Ace of the Field: Extreme‑Range Lock, Commanding the Battle with a Single Unit
The Royal Longbowmen stand as "remote commanders" of the battlefield—veterans, battle‑hardened and fully equipped. By adjusting their arrow type and skills to match the flow of combat, they can both exert long‑range suppressive fire and execute pinpoint strikes on key targets, becoming the crucial force that breaks the balance of war.

In the northern theaters, battles are never decided by a single unit alone. Yet the terror of extreme‑range firepower will let you seize the initiative and dictate the course of the campaign. Following last week’s battlefield reforms, you may summon the Royal Longbowmen at once. Let the thunder of their great war bows and their relentless arrowstorms become the enemy’s waking nightmare, sweeping aside every obstacle on your path through the Wars of the Roses.

Steel shows no mercy; range decides the fate of empires. This regiment now stands fully mustered and ready, awaiting only the command of you, Lords and knights.

High Council
30 December 2025

[Limited-time Event] Winter Showdown: Ice Cold Colosseum is Live!


Warlords, Winter is upon us, and the Colosseum lies buried beneath the snow. In this frozen wasteland, only strategic Unit composition and daring decapitation tactics will secure ultimate victory! Below is the detailed intel for this limited-time event:

I. Schedule & Entry
- Duration: Dec 19 (after maintenance) – Jan 8 (before maintenance)
- Daily Windows: 12:00–14:00, 18:00–22:00
- How to Join: Press [J] to open the Matchmaking interface, select the [Events], and choose "Ice Cold Colosseum" to deploy.

II. Map & Mechanics

- Map: Ice Cold Colosseum
- Fair Competition: In this mode, Equipment, Units, and Artillery are all provided by the system. There is no Unit attrition or Equipment durability loss.
- Random Units: You lose all Units upon death. When respawning, the system randomly issues three squads, retaining only the one currently fielded.

III. Victory Rules
- Supply Struggle: Both sides start with 13 Supply Points. 1 point is deducted for every Hero death.
- Chest Mechanic: Killing an enemy Hero drops a chest. Pick it up to gain extra Units, HP Buffs, or increase your Boss's HP. Greater chances to obtain mysterious magical Units!


IV. Boss Showdown
- Boss Appearance: When a faction's supplies are depleted, that faction's [Boss] appears.
- One Boss on field: Defends the base.
- Both Bosses on field: Both Bosses move to the center of the map to duel.
- Victory Condition: The first side to defeat the enemy Boss wins.

V. Event Rewards
Participate in the event and complete objectives to earn bountiful rewards:
- Rose Season Fame
- Epic Schematics/Equipment: Random Epic Barding Schematic, Random Epic Hero Equipment, Random Epic Hero Schematic
- Other Supplies: Pile of Trophies and other rare items

Conqueror's Blade War of the Roses Season: Limited-Time Content Creator Call

Platform:Youtube https://discord.com/channels/595535850058809345/1453308346231689237
Submission & Publishing Window: 12/24/2025 – 01/04/2026
Required Tags: # Conqueror's Blade War of the Roses Season Content Incentive Program# , # Conqueror's Blade New Weapon Bastard Sword#
Focus is on the New Weapon—Bastard Sword. No specific restrictions on format.
Content Inspiration:
Highlight Reels: Edit together epic moments such as Bastard Sword combo kills, formation breakers, and adrenaline-pumping clutch plays.
Guides & Tutorials: Cover the basics, break down advanced mechanics, or analyze unit synergy strategies.
Epic Fails & Funniest Moments: Capture the "embarrassing yet hilarious" side of mastering the Bastard Sword, such as wacky panic moves when surrounded, accidental skill misfires, or lucky turnarounds resulting from "tactical errors."
Other: Creative freedom is yours; no specific limitations.
Evaluation Criteria: This recruitment event is hosted on the Youtube. Please ensure you submit your work within the specified window and adhere to the creative direction. Multiple entries per account are allowed. Winners will be selected based on a combination of Creative Quality + Video Views.

Limited-Time Event Rewards: The Top 5 creators with the highest video views on each platform will receive an Epic Title (90 Days). This reward stacks with standard Content Incentive rewards. Each creator is eligible for the Title reward only once. If a single creator has multiple videos in the Top 5, the Title reward will be passed down to the creator of the next highest-viewed video.

December 25 Update and Maintenance Log

Greetings, Warlords!
We will conduct maintenance updates during the following time:
APAC: December 25, 13:00-17:00 (UTC+8).
EU/AMS: December 25, 6:00-10:00(UTC+1).
The maintenance is expected to last for 4 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *400, and Unit Medal *20 as compensation. Warlords, please arrange your playtime accordingly.
The update will contain the following:

I. New Season Begins—Nonstop New Year Rewards!
1. New Year’s Dawn, Gift Mail Incoming!
Event Details:
As the New Year’s bells ring over the royal city, to celebrate Warlords setting out on a new journey, a mail reward will be sent to Warlords who logged in between June 19, 2025 and December 31, 2025. The mail can be claimed within 30 days—please claim it in time, Warlords.
Event Time:
Gift mail will be distributed after 12:00 on January 1, 2026.

2. As the New Year Nears, Rewards Arrive!
Benefit 1: New Year Login Rewards
During the event, claim Treatise x20 for free in total! In addition, log in daily to receive 1 [Christmas Blind Box]. Open it for a random reward such as Epic Hero Schematic Crate, Pure Wisdom, Artificer’s Stone, Rare Refined Weapon Schematic, Rare Refined Armour Schematic, Fragment, Bronze Coins, and more. Reward mechanics upgraded: Every 50 openings guarantees 1 Epic Hero Schematic Crate!
The [Christmas Blind Box] will also be available for a limited time in the Special Offers section of the [Store], with a daily purchase limit of 50.
Duration:
December 25th (After maintenance) - January 8th (Before maintenance).
Benefit 2: Arabian Nights Rewards Upgrade
After maintenance on Dec 25, reaching Decryption Progress 18 in Arabian Nights will grant an additional event-exclusive Epic Title "Arabian Nights - Codebreaker (30 days)."
Warlords who reached Progress 18 before maintenance will receive the Title retroactively.

3. New Season 5-Star Unit—Royal Longbowmen Pre-order Now Live: Enjoy an Exclusive Avatar and Discount Coupons!
Pack Details:
5-Star Unit – [Royal Longbowmen] Deluxe Pre-order Pack
Includes:
[Royal Longbowmen Unlock Token] x7 (usable to unlock starting Jan 12, 2026)
Exclusive Avatar x1
[20% Discount Coupon] x2 (tradable)
Availability:
December 25th (After maintenance) - 0:00, January 12th

4. The [Scourge of Cadmus] Attire Chest is now available! Legendary Shield & Spear Attire [Scourge of Cadmus] returns for a limited time!
Once-heroic now turned against their own, their very souls are cursed and barred from the underworld. The Legendary Shield & Spear Attire [Scourge of Cadmus] returns for a limited time!
Limited-Time Availability:
December 25th (After maintenance) - January 22nd (Before maintenance).
Probability Disclosure:
Legendary Shield & Spear Attire [Scourge of Cadmus] 0.5%
Sealed Weapon Attire from past Seasons 14%
Uncommon and Rare Attire 85.5%
For detailed rates, please check [Attire Chests].

5. [Store] Christmas Specials Are Here!
Event Details:
Brand-new Christmas Special bundles are now live. Limited-time sales on resource packs featuring Illusionist Key, Epic Hero Schematic, and resource for Doctrinal Alchemy and Forge are available.
The Premium Account New Year Special is open for a limited time. Purchase to unlock 360 days of Premium Account—one purchase covers a year!
Duration:
December 25th (After maintenance) - January 8th (Before maintenance).

6. Progression Packs rotation: Special-count packs for 5-Star Units from past Seasons now available!
Pack Details:
Season Selected Infantry Units II
Includes: Shieldmaidens, Zweihanders, Queen's Knights
Season Selected Infantry Units I
Includes: Modao Battalion, Retiarii, Orochi Samurai
Season Selected Cavalry Units
Includes: Kheshigs, Chevaliers, Yanyuedao Cavalry

II. System Adjustments and Optimizations
1. Unit Reworks and Mastery Adjustments
Zykalian Militia
Mastery Changes:
Mastery 5: Base Ammo increase 50% → 25%
Mastery 6: Direct Burn damage duration against non-fireproof Units extended by 2 seconds (does not affect control effects)
Mastery 7: Burn damage from Burn accumulation increases by 120 per second
Mastery 8: Units affected by explosions have all Armor Penetration values reduced by 72% for 4.5 seconds
Sipahis
Skill Mechanic Adjustments:
[Charge]: When Sipahis move toward the target point, they will automatically anticipate enemy distance and leap forward to trample. After the skill ends, the entire Unit will automatically trigger [Impassioned], trampling the enemy once more. During the skill, you can manually trigger [Impassioned] to end the skill early.
[Croupade]: During the skill, only trample attacks are performed—regular attacks are no longer interleaved. Targeting logic optimized to reduce unnecessary movement and attacks.
Mastery Changes:
Mastery 8: After [Charge], [Impassioned], or [Croupade] are activated, the Sipahis’ leap-trample attack animation cannot be interrupted, and Piercing Damage received while leaping is greatly reduced.
Azaps
Skill Mechanic Adjustments:
[Counterstrike] adjustments: Upon activation, immediately enter a defensive stance and close with the enemy. When attacked, the counterattack triggers instantly; you may also re-activate the skill to trigger the counterattack immediately. During the skill, you will not become guard-broken due to Block value depletion. Skill duration increased to 6 seconds to improve tolerance.
[On Watch] adjustments: No longer interleaves regular attacks during the skill; after the skill ends, enter a free-attack state.
Mastery Changes:
Mastery 5: Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage.
Mastery 8: Every 5 hits with [On Watch] restore 2,000 Health.
Javelin Sergeants
Mastery Changes:
Mastery 7: Additional Block-break effect increased to 500.
Mastery 8: [Throw Javelin] will fire two javelins in succession.
Imperial Archers
Mastery Changes:
Mastery 5: [Snipe] will fire three volleys.
Mastery 8: Cooldown reduced by 10 seconds; within the same duration, fires two additional volleys.
Imperial Spear Guards
Mastery Changes:
Mastery 8: Attacks also reduce enemies’ damage against Imperial Spear Guards by 35%.

2. Bastard Sword Optimizations and Adjustments
Optimized an issue where female characters showed significant sway/jitter in certain animations when using the Bastard Sword.
Optimized the attachment point offset of the Weapon on the character’s back when female characters use the Bastard Sword.
Fixed an issue where female characters could exhibit abnormal animations when casting [Mounted Cross Execution] with the Bastard Sword.
Fixed an issue where [Hew] Core Node [Sword Dance] caused abnormal Stamina.
Fixed an issue where [Moulinet Advance] Core Node [Bulwark Stance] caused abnormal skill cooldown durations.
Fixed an issue where damage was abnormal when attacking while riding a Mount.
Fixed an issue where [Roll] could not be performed while using [Bandage].

3. Lancastrian Billmen Adjustments
Increased the maximum number of targets for basic attacks in [Brace] and [Thornwall] states by 1.
Increased basic attack damage in [Brace] and [Thornwall] states by 13%.
Reduced the basic attack interval in [Brace] and [Thornwall] states by 20%.
Increased the damage coefficient of thrust attacks when using [Thorns] in the [Thornwall] state by 22%.
Fixed an issue where the final node [Climbing Stem] in Unit training could cause [Brace] and [Thornwall] attacks to malfunction.
Lowered the minimum threshold for triggering speed-bonus damage in [Brace] and [Thornwall] states by 15%.

4. Doctrinal Alchemy Adjustments
The Doctrinal Alchemy system will no longer produce the following Doctrines:
Health & Labour Doctrine I, Health & Labour Doctrine II, Health & Labour Doctrine III, Health & Labour Doctrine IV, Health & Labour Doctrine V, Supply Doctrine III, Supply Doctrine IV, and Supply Doctrine V.
The following Doctrines have been added to the Doctrinal Alchemy system:
Whistling Arrow Doctrine IV: Doctrine Type: Other; Applicable Units: Archer Units; Doctrine Effect: Every 3 successful hits inflict Bleed damage equal to 8% of the target Unit’s current Health. Can be triggered in coordination with other Units.
Whistling Arrow Doctrine V: Doctrine Type: Other; Applicable Units: Archer Units; Doctrine Effect: Every 3 successful hits inflict Bleed damage equal to 12% of the target Unit’s current Health. Can be triggered in coordination with other Units.
Winged Bolt Doctrine IV: Doctrine Type: Other; Applicable Units: Crossbow Units; Doctrine Effect: Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 3 seconds.
Winged Bolt Doctrine V: Doctrine Type: Other; Applicable Units: Crossbow Units; Doctrine Effect: Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 6 seconds.
Victory Rush Doctrine IV: Doctrine Type: Other; Applicable Units: Sword Cavalry Units; Doctrine Effect: Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 60% for 2 seconds and become unable to move.
Victory Rush Doctrine V: Doctrine Type: Other; Applicable Units: Sword Cavalry Units; Doctrine Effect: Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 80% for 2 seconds and become unable to move.
Vanguard Doctrine IV: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: After each attack, gain 20% increased movement speed for 5 seconds.
Vanguard Doctrine V: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: After each attack, gain 30% increased movement speed for 5 seconds.
Flatland Doctrine IV: Doctrine Type: Other; Applicable Units: Special Cavalry Units; Doctrine Effect: Movement speed increased by 10%.
Flatland Doctrine V: Doctrine Type: Other; Applicable Units: Special Cavalry Units; Doctrine Effect: Movement speed increased by 15%.
Linebreaker Doctrine V: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: Every 3 attacks, greatly increases Block-break effect against Units for 2 seconds.

5. System Optimizations
(1) Optimized the Unit sorting rules on the Deployment screen and the Warband Builds screen.
(2) Enabled the "Recommended for New Players" tag for Units and added corresponding usage instructions.
(3) Added a button on certain items to view how to obtain required materials.
(4) When Tempering reaches 5,000 and triggers the guaranteed Tier V Doctrine, the system will prioritize Tier V Doctrines you have not yet obtained via this pity mechanism (only Tier V Doctrines acquired through Tempering pity are counted).
(5) Optimized movement, sprint, and hit-reaction animations for female characters using the Bastard Sword.

III. Bug Fixes
(1) Fixed overlapping Supply Point interactable models on the [Weapon Training] map.
(2) Fixed an issue where female characters using Pike experienced abnormal displacement when knocked back.
(3) Fixed an issue where the [Outriders] skill [Burning Plains] could sometimes fail to throw its explosive javelins.
(4) Fixed an issue in the Territory War map [Conqueror’s City] where the battering ram could become unable to move.
(5) Fixed an issue in the Territory War map [Conqueror’s City] where Units on a Flying Bridge could sink into or clip through the terrain.
(6) Fixed an issue on the [Riverlands Castle] map where Heroes could pass through the main gate.
(7) Fixed a collision issue at one location on the [Riverlands Castle] map that could trap Heroes.
(8) Fixed an issue where the [Shortsword & Shield] skills [Kick I] and [Kick II] failed to knock down enemies on the third input.
(9) Fixed an issue where the [Flameshackle] set could not accumulate Burn stacks against Fire-Resistant Units.
(10) Fixed an issue where the [Earthshatter] set failed to apply control effects to Units.
(11) Fixed an issue where the Yanyuedao Cavalry’s [Fire-Resistant] tag did not function properly.
(12) Fixed an issue where the English voiceover in the New Player Tutorial’s Siege Mode introduction video did not play correctly.