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6th Anniversary Celebration Preview! Seven Days of Free Doctrine Removal!

[p]Victory to Warlords![/p][p]6th Anniversary Celebration — The long-awaited festival for Warlords begins August 21![/p][p] [/p][p]To celebrate the 6th anniversary celebration, here arrive:[/p][p]Seven Days of Free Doctrine Removal![/p][p] [/p][p]This is the first celebration gift we have prepared for you.[/p][p]Let's unleash the full potential and revel in the thrill of battle![/p][p]Free Removal Period: From August 21st to August 27th[/p][p] [/p][p]More surprises are soon to be revealed![/p][p]Stay tuned![/p]

Dragon Rises with Waves, Ancient Soul Forms Armor

[p]Abyssbound dragon, unbroken, beats against the dark.[/p][p]Across a thousand silent years, its call names you.[/p][p]Seal the Pact — don the abyssal mail.[/p][p]Rise in storm and scale; the deep can hold you no more.[/p][p] [/p][p]The Conqueror’s Blade Sixth Anniversary Event draws near[/p]

[Conqueror's Blade] August 13th Notice on Hacks

[p][/p][p]Greetings Warlords![/p][p] [/p][p]Recently, we have noticed a few violations of the game's rules. Some players have used hacks on the battlefield, others have employed farm bots to level up quickly, and some have spread inappropriate words within the game. All of these actions affect the environment of our entire Conqueror's Blade community.[/p][p] [/p][p]We hope that all warlords can enjoy the pure joy of combat and have the best gaming experience without being disturbed by any violations.[/p][p] [/p][p]Therefore, we'd like to take this chance to remind all warlords that we have recently noticed a significant increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Please do not attempt to use any of these out of curiosity, as doing so may lead to financial loss and is highly likely to compromise your account's security. Any usage of cheating software will result in your account being banned.[/p][p] [/p][p]The following is the latest list of violators and their punishments:[/p][p][/p][p]We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.[/p][p] [/p][p]In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.[/p][p] [/p][p]Meanwhile, some issues or exceptions in games might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.[/p][p] [/p][p]Support (https://www.conquerorsblade.com/en/)[/p][p] [/p][p]If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.[/p][p] [/p][p]Conqueror's Blade Operations Team[/p]

August 14 Online Update Log

[p]Greetings, Warlords![/p][p]This week's maintenance will be conducted online, with no server downtime. We wish all warlords an enjoyable gaming experience![/p][p]The update will contain the following:[/p][p] [/p]
I. Bug Fixes and Optimizations
[p]Fixed an issue where the acquisition method for the Fortebraccio Pikemen in the \ - \[Barracks] interface was incorrectly described.[/p][p]Fixed an issue where the Unit list in the \ - \[Barracks] interface would occasionally display in the wrong order.[/p][p]Fixed an issue where an abnormal frame rate drop could occur when selecting Units in \[Leave Fief].[/p][p]Fixed an issue where, when \[Hero's Audio] and \[Unit's Audio] are set to \[English], some in-battle system announcements and certain capital NPC voice lines were missing.[/p][p]Strategist feature update: All House Leaders, Deputy House Leaders, and Marshals from the attacking Command House's Alliance, as well as from the defending Fief-holder Alliance, can act as Strategists. Other members cannot use the Strategist function.[/p]

Adjustment Plan and In-Depth Reflections on the Empire Chariot

[p]Dear Warlords,[/p][p]May this letter find you well.[/p][p]The ecosystem and the balance of the battlefield are the very heart of Conqueror's Blade. As a game committed to long-term operation, we continually strive to introduce fresh inspiration and mechanics that enrich every battle, steering clear of the cycle of three "ordinary" units each season. Since the inception of the Empire Chariot, we've been right there with you — closely following every discussion, highlight montage, memorable battle report, and of course, every bit of feedback, be it praise, criticism, or suggestion. We read and cherish every word.[/p][p]We deeply understand that this groundbreaking unit, while bringing new excitement to the battlefield, has also created significant polarization in its reputation and led to less-than-ideal confrontational experiences. Today, we wish to speak candidly with you — to share our design philosophy, our journey of reflection, and, most importantly, the future vision for the Empire Chariot.[/p][p] [/p][p]Our Intention: A "Battlefield Lever" That Balances Risk and Reward[/p][p]First, let us be honest about why we chose this direction for the chariot.[/p][p]For Conqueror's Blade, this is a bold experiment. With the Hero personally at the reins, fighting solo, the Empire Chariot stands apart from conventional Cavalry and Infantry. There is no traditional margin for error — if the player driving the chariot falls, the unit is left defenseless. This extremely low margin for error means the chariot must provide sufficiently high rewards for the risks involved — otherwise, it would end up ignored and irrelevant on the battlefield.[/p]
  1. [p]Our vision was for the chariot, with its unique mechanics, to act as a variable on the battlefield — breaking through the solidifying meta and igniting fresh possibilities and tactics.[/p]
[p]Yet, as we have seen, this blend of high risk and high reward has resulted in an enormous disparity in performance, causing frustration for many Warlords.[/p][p] [/p][p]Why "We Did Not Act Quickly": A Careful and Thorough Inquiry[/p][p]"Why haven't you adjusted the chariot yet?" — This is by far the question we hear most often, and it weighs heavily on us. It's not that we're unwilling — it's that we cannot act rashly. After the chariot's launch, we found ourselves at odds with the data: win rates, damage output, and other key metrics weren't remarkable. After the July 17th adjustments, these numbers further declined, except for somewhat high support scores, which align with our original intent. Meanwhile, community feedback has become increasingly polarized.[/p][p]When cold statistics conflict with your passionate, lived experiences, we choose — without hesitation — to trust every Warlord's firsthand account.[/p][p]Because of this, we did not rush to quick numerical adjustments, but embarked on a long, necessary "stealth phase." While it may have seemed we were silent, in truth, we never paused:[/p][p]We reached out to Warlords across the world, from all ranks and backgrounds, holding in-depth conversations about the chariot's true impact.[/p][p]We invited many familiar content creators to offer professional analyses of its strengths and weaknesses.[/p][p]We even held several closed test matches with top CBL teams, giving us firsthand insight into the chariot's impact in elite play and facilitating detailed researches with the players.[/p][p]And, of course, we meticulously categorized and studied every piece of feedback from new, veteran, and returning Warlords in the community.[/p][p]Our silence wasn't a delay — it was preparation for the very best response.[/p][p] [/p][p]The Road Ahead: Returning to Mechanics and Finding Solutions Together With You[/p][p]After this long period of research, what have we concluded?[/p][p]As expected, we discovered that the chariot's largest issue isn't raw "strength," but "uncertainty" — its impact varies drastically depending on battlefield environments.[/p][p]Some Warlords have mastered strategies and units that effectively counter the chariot, while for others, its presence disrupts nearly all their trusted tactics. This challenge isn't just about gameplay or ranks, but also reflects regional differences in battlefield styles.[/p][p]Ultimately, these disparities have stretched the chariot's performance gap even further — explaining why the data appears stable while some Warlords struggle deeply with their experience.[/p][p]Thus, we are convinced: mere numerical tweaks cannot solve the chariot's problem.[/p][p]The true solution lies at its core — mechanics.[/p][p]In response to your chief concerns about "continuous ramming," "lack of counterplay," and the "wall-climbing" bug, we now have a clear plan:[/p][p]On the chariot "wall-climbing" bug: This issue touches deep engine mechanics and is tougher than expected. Still, we solemnly promise: we will not shy away. We will continue to allocate resources until it is fully resolved — and the battlefield is fair once more.[/p][p]On gameplay mechanic adjustments: We have three main directions. These are not final decisions, but open drafts to discuss together — your input is invaluable![/p][p]Plan One: Introduce a "Resilience" Mechanic[/p][p]The chariot begins with a set amount of Resilience. Each time it takes damage from different units or specific types of attacks, its Resilience decreases. At zero, the chariot enters a clear stun state (such as a brief halt). With this change, every effective hit weakens the chariot's threat and narrows its performance range across different battlefield scenarios.[/p][p]Plan Two: Adjust the "Damage" Curve[/p][p]The chariot's damage output will be tied to its current health. At full health, it strikes harder than ever; as its health drops, its lethality wanes. This approach captures our original intent — strong impact but diminished staying power and late-game potential. Naturally, excellent skillful play will shine even brighter.[/p][p]Plan Three: Adjust the "Control Effect" Levels[/p][p]The chariot's control effects (knockback/knockdown) will scale with its speed. High-speed charges remain devastating; slow "scraping and bumping" no longer trigger strong control. This rewards skilled "charge" plays instead of mindless "grinding" tactics, elevating the strategic depth for both sides.[/p][p] [/p][p]Before closing, there is something especially important we must share:[/p][p]These plans are all in conceptual stages. They are directions, not verdicts. We will shape, combine, and evolve them based on your feedback — and even pursue brand new possibilities.[/p][p]Most importantly, and this we emphasize: these adjustments target the chariot's mechanics, not simple stat reductions.[/p][p]Our goal is dynamic balance. We may compensate in one area as we tune down another, optimizing damage and counterplay.[/p][p]For example, if Plan Three is adopted, weakening control effect at low speeds, we might increase charge damage at high speeds or adjust the speed curve.[/p][p]Our goal is to ensure that the chariot's strength remains within a fair and healthy range, while making its impact depend more on the Warlords' skill and tactical planning, rather than on a troublesome mechanic.[/p][p] [/p][p]So now, as we close this chapter, we formally pass the pen to you.[/p][p]From this moment, the future of the chariot is no longer a one-sided announcement, but a question we explore together. Every discussion, every suggestion, is a beacon that guides us through uncertainty.[/p][p]Thank you for your patience and passion. Challenges may lie ahead, but we eagerly look forward to forging onward at your side — to witness together, a more vibrant Conqueror's Blade.[/p]