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Preorders of Knightfall Battle Pass Today

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The Knightfall Battle Pass is now available to preorder in-game! Smash Seasonal Challenges to collect Glory and unlock Premium rewards throughout the new Season—plus a host of goodies from the Free Pass.

As Knightfall descends, a legion of Teutonic-inspired Attire is yours to unlock via the Battle Pass. Continue your crusade to draw more Blades, a currency you can exchange in the Seasonal Store for special items from eras of yore.

[h3]PREORDER BONUSES[/h3]

Players who preorder the Knightfall Battle Pass in-game before September 14 will kick off the new Season with special bonuses:

  • Victory Pass: Complete this exclusive Premium Pass to claim Treatises, Bronze, Scrolls of Mastery, and Silver. You can also unlock the Schutzdieners, a new 3-Star Unit of medical archers!
  • 1x Treatise
  • 2x Greater Scrolls of Glory
  • 10x Unit Medals
  • 50,000 Bronze Coins


[h3]FREE AND PREMIUM TRACKS[/h3]
You can earn rewards fit for a knight of the Order of the Sword without spending a penny with the Free Pass, or live up to your chivalry by unlocking the Premium Track with the Knightfall Battle Pass.

Here are a few of the highlights waiting for you in Knightfall:

  • Greycloak Zealot’s Hero Attire (Instant Premium Unlock): "Greycloaks (or 'Graumantleren') are the newest additions to the Order of the Sword. They are so named because they have not yet chosen allegiance between the black-cloaked "brothers of war" or the white-cloaked "brothers of the spirit", also known as clerics. One thing is for sure: the unwavering dedication these neophyte knights have to their new brotherhood.
  • Oathmaker Emote: Kneel and pledge yourself to the Order of the Sword.
  • Ritterbruder Unit Attire: Armour belonging to a particularly feared cavalry from the Order.
  • Order Grandmaster’s Mount Set: Barding for a mighty steed, adorned with the full regalia of the Order of the Sword.
  • Order Grandmaster Hero Attire (Tier 100): The ultimate armour for a knight who has ascended to the eminent rank of Grandmaster in the Order of the Sword.
  • New Weapon Skins: The Knightfall Weapon Cache is also available to unlock, which grants you one of three unique weapons. Will you wield the ornate Canon’s Musket, the ceremonial Blessed Judgement Maul, or the virtuous Courage & Duty Dual Blades? The choice is yours!

[h2]SEASONAL STORE[/h2]
Unlock Blades from the Battle Pass to exchange in the Seasonal Store for special cosmetic items, including Antique variants of classic Battle Pass Attire from the Colosseum and Helheim Seasons!

  • Antique Colosseum Attire: The sands of time have made treasures of these trophies from the Colosseum. Claim Antique variants of the Gladiator Champion Hero Attire, Equites Unit Attire, and Centurion Hero Attire!
  • Antique Helheim Attire: From the realm of the dead, these mighty armour sets inspired by Norse mythology return. Claim Antique variants of the Loptr's Hide Hero Attire, Einherjar Unit Attire, and Bringer of Thunder Hero Attire!

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There’s even more to discover, so have a browse yourself when Knightfall descends.
Preorder the Knightfall Battle Pass now in-game to reap the benefits, and get ready to join the Order of the Sword on September 14!

Knightfall Season Announcement

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Conqueror’s Blade: Knightfall Descends on September 14
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Chivalry isn’t dead in the new Season. Join the order and fight alongside the Order in Conqueror’s Blade: Knightfall, launching as a free update on September 14. Prepare to unlock Units inspired by the medieval Order of the Teutonic Knights, embark on a new Seasonal Campaign, enjoy special events, and earn exclusive rewards.
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[center][h2]Join the Order: New Units[/h2][/center]

Unlock the following knightly Units via Seasonal Challenges throughout Conqueror’s Blade: Knightfall:

  • Schutzdieners (3-Star): Defend ‘til the bitter end with these devoted medical archers. Capable of ranged attacks and healing orders, the Schutzdieners are an ideal companion in any battle. (Available September 14)
  • Kriegsbruders (4-Star): The first sword and shield Cavalry Unit in Conqueror’s Blade boasts strong attack prowess, and their sword-slashing ability is second only to their devastating charge. (Available September 25)
  • Zweihanders (5-Star): Wielding a mighty and iconic two-handed sword, this powerful Unit is capable of breaking formations, blocking Cavalry, and neutralizing anyone who dares cross their path. (Available October 9)


[center][h2]Preorder The Battle Pass[/h2][/center]

Preorder the Knightfall Battle Pass to start earning exclusive content when Conqueror’s Blade: Knightfall arrives. Get the following bonus items when you preorder the Battle Pass in-game before September 14:

  • Knightfall Battle Pass: Active from September 14!
  • Victory Pass: The Knightfall Battle Pass preorder comes with a bonus Victory Pass. Complete it before September 14 to obtain Treatises, Bronze, Scrolls of Mastery, Silver Coins, and unlock the Schutzdieners (3-Star).


You’ll unlock Greycloak Zealot’s Hero Attire straight away when you activate your Battle Pass. Prove your chivalry to claim Order Grandmaster Attire at Tier 100!

[center][h2]New Season Preview Test[/h2][/center]

During the Season preheating period, you also have the chance to experience the new Season content in advance! We will select 200 players from those who signed up.

[center]Registration link: Sign up here![/center]

Registration deadline: September 4th, 18:00 (UTC+8)

If you are granted early access to the test, you will receive a download link for the PTR client and gain access to the PTR server at 6:00 PM (UTC+8) on September 5th.

If you want to learn more about Conqueror's Blade, the Knightfall Season, and online events, you can follow the official YouTube, Facebook, Twitter, and Discord channels for more information.

August 31st Update Log | Pre-Orders Start

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[h2]Greetings, Warlords![/h2]

We will perform maintenance updates from 12:30 to 15:30 (UTC+8) on August 31st Beijing time. The estimated maintenance time is 3 hours. After the maintenance is completed, we will issue 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation. Warlords, please arrange your gaming time accordingly.

[h2]The update will contain the following:[/h2]

[h3]I. EVENT NOTICES[/h3]

[h4]1. Pre-orders for the Knightfall Battle Pass are now available![/h4]
Info:
Battle Pass Preorder will be available after maintenance on August 31st. Warlords can visit the C-key store to purchase the Battle Pass Preorder Pack in advance, receive resources that will help you to start the journey in the Knightfall.

Battle Pass content:
- Battle Pass (Basic Edition) x1
- Treatise x1
- Season XP Item x2
- Unit Medal x10
- Bronze Coin x50,000

Price: 680 Sovereigns
Time: From August 31st until maintenance on September 14th
The basic Battle Pass will take effect after the Season launch on September 14th. Upon use, you will immediately receive the Season-limited Hero Attire: Greycloak Zealot Attire [BP0KV]

[h4]2. Pre-order the new Battle Pass, join your friends in Siege battles, and get the new Seasonal Unit for free![/h4]
Info:
Pre-order the Knightfall Battle Pass to receive 2 Unlock Orders for the 3-star Unit [Schutzdieners]. After the season launches on September 14th, you can immediately unlock the 3-star Unit [Schutzdieners].
Enter the O-Events page to participate in the [Knight's Oath Expedition] event.
During the event, some [Chivalric Oath] rewards can be unlocked for free. Warlords may purchase the [Knightfall] Battle Pass during the event to upgrade the [Oath of the Cavalry] and unlock all rewards!
During the event, upgrading [Chivalric Oath] at any time allows you to immediately receive the additional rewards from previous levels.
Complete [Daily Request] tasks to gain experience and level up, receiving generous rewards.
[Daily Request] unlock at midnight every day, and during the event period, all tasks can be completed without expiration.
Time: From August 31st after maintenance until September 14th before maintenance.

[h4]3. New Unit Trial Event: Help Warlords to begin their journey![/h4]
Info:
In order to help Warlords better adapt to the intense and thrilling atmosphere of Siege Battles, after this maintenance, Warlords can freely try out powerful Units provided by the system during Siege Battles. We wish you great fortune in your military endeavors and dominating presence on the battlefield!
Time: From August 31st after maintenance until September 14th before maintenance.

[h4]4. The [Broken Sword Reforging Day] event comes to an end.[/h4]
Event Info:
The donation event [Day of Broken Sword Reforging] has ended, but the event page will be available until the maintenance on September 7th. During this time, you can still purchase [Broken Sword] donation items on the event page.
Broken Sword
- Selling price: 30 Sovereigns each
- Limit: 56 pieces
Warlords can purchase additional items based on their own progress in the event.

[h3]II. Version Adjustments and Optimizations[/h3]

[h4]1. Mastery system added to additional Units.[/h4]
Demesne Spearmen:
1. Increased maximum health
2. Increased slashing defense value
3. Increased maximum health
4. Increase piercing defense value.
5. [Straight Push] When in contact with an enemy, initiate an attack dealing triple damage.
6. Reduces damage received from Infantry Units.
7. Recover health when taking ranged damage.
8. [Pure Attack] increases damage by 50% and grants an additional attack.

Spear Sergeants:
1. Increase maximum health
2. Increase slashing defense value
3. Increase maximum health
4. Increase piercing defense value.
5. [Straight Push] When in contact with an enemy, initiate an attack dealing triple damage.
6. Reduces damage received from Infantry Units.
7. Health recovers when taking damage.
8. When [Cover Commander] is activated, it restores 3% of the hero's maximum health per second.

Squires:
1. Increase maximum health
2. Increase slashing defenses.
3. Increase maximum health
4. Increase piercing defense value.
5. Unlocks Skill: [Dash], a short distance dash that deals 1.5 times the charge damage.
6. Increase the damage of Charge and Sprint.
7. Increase damage dealt to polearm infantry.
8. Shield Charge skill's successful hits reduce the cooldown of Charge skill, and Charge skill's successful hits reduce the cooldown of Shield Charge skill.

Men-at-Arms:
1. Increase maximum health
2. Increase slashing defenses.
3. Increase maximum health
4. Increase piercing defense value.
5. During the [Cover Commander] duration, the hero will attempt to Charge at surrounding enemies, with a passive cooldown of 9 seconds.
6. Increase the Charge damage for both Charge and Cover Commander heroes.
7. Increase damage dealt to polearm-wielding infantry.
8. When [Cover Commander] is activated, it restores 3% of the hero's maximum health per second.

[h3]III. BUG FIXES & IMPROVEMENTS[/h3]

1. Fixed a collision issue on the [Harbour City] map. 2. Fixed the issue where the default mane color for [Flame Tail] was black. 3. Fixed the issue where the [Men-at-Arms] could not trigger the [Shield Bash] skill while under the [Cover Commander] state.

Seasonal Units - Random Free Pool Event

Seasonal Units - Random Free Pool Event Attention Warlords, the end-of-season celebration is upon us!

After the maintenance on August 31st and until the maintenance on September 14th, Warlords with a hero level of 12 or higher will have access to the limited-time Special Unit event.

Event Details:
Upon event release, use the [J key] to enter Siege Battle, Field Battle, and other game modes. Upon entering the deployment interface, you will randomly receive 5 privilege units. Generals can choose whether to deploy these privilege units before entering the battlefield.

Frequently Asked Questions
  • Who can use this system?
    Warlords who are level 12 or above can unlock the Privilege Unit event.
  • Which units are available?
    From Season 2: Wrath of the Nomads to Eternal: The Jade Realm, all season units can be used.
  • Are the 5 privilege Units pre-determined and the same during each game?
    The privilege Units in each session are not fixed but rather chosen randomly.
  • Does using a privilege Unit give experience?
    The experience gained by privileged units will be added to the shared Unit XP pool.


Lastly, We wish all Warlords great success in battles, and may you dominate the battlefield!


Development Journal:Meeting FAQ


[h3]Greetings, Warlords![/h3]
At the end of July, we held a meetup with Chinese Mainland players where Warlords from all over the country gathered to discuss Conqueror's Blade's current issues and future plans with the developers.
First of all, we would like to express our sincere gratitude to all the Warlords for taking the time out of their busy schedules to participate in our meet-up and provide valuable suggestions for the game. Now, let's review the FAQ of the meet-up together.


[h3]1. In the recent two seasons, there have been frequent issues of crashes and sudden disconnects. When can these be resolved?[/h3]
Optimization is always the lifeline of a game, and we have received lots of feedback from Warlords concerning improvements, whether it's from community feedback or this current meeting. So, we would like to discuss the issue of game optimization with everyone first.
Through data monitoring and customer feedback, we have indeed observed that the frequency of crashes and unexpected exits in recent seasons has increased compared to before. After internal analysis, we found that the main reasons are as follows:

Over the past few seasons, the development team has been continuously improving the game's graphics and performance. As a result, players may notice increased detail in attire textures, skin and hair materials, and special effects compared to when the game first launched. However, these new features come at a cost, such as higher memory usage, increased CPU calculations, and more complex algorithm logic. When implementing these features, we did not strike the right balance between visual quality and player system requirements. In some new levels, special effects, and attire production, we did not set reasonable asset budgets, causing some players to experience crashes due to insufficient memory or graphics memory after playing the game for a while.

Secondly, some crash issues are caused by corrupted data packets, which often occur after a Steam version update. As the game content increases, the size of the game client also becomes larger, and the probability of this situation occurring also increases.

In addition, we noticed that players with high-end hardware frequently experience crashes. After analyzing the issue, we found that part of the problem is due to some new hardware mechanisms. We did not have enough time to conduct thorough compatibility tests on a few recently released high-end RAM, motherboards, and graphics cards, leading to compatibility issues. For example, overclocked DDR5 memory on certain motherboards may cause crashes.

After analyzing, we've found that the majority of the problems players encounter, such as crashes, freezes, or frame drops, are closely related to game performance optimization. Therefore, we have formed a dedicated optimization team internally, planning to solve these issues [[within the next six months]. The optimization plan is divided into the following stages:

Game asset optimization: We will conduct a thorough scan of the game's art assets, optimizing some excessively used assets, such as highly complex effects, high-resolution textures, models without LOD, etc., in order to meet our set asset budget requirements. This can significantly resolve issues like crashes and frame drops caused by insufficient memory on the GPU.

Engine Algorithm Optimization: We will optimize some algorithms in the engine, such as upgrading the game's memory management mechanism to promptly release unused texture data from the system, thereby reducing the requirements on the graphics card; improving the memory management module, reducing memory fragmentation, and increasing memory usage efficiency; optimizing fabric algorithms to lower CPU workload.

Improve performance standard testing process: We will internally upgrade and refine our performance standard testing process. Before each version is launched, we will conduct a comprehensive performance test for all levels under different hardware configurations, to ensure that the game's performance is within an acceptable range.

Package size (game client) and compatibility issues: In addition to performance-related issues, we will also address compatibility and package size problems. On one hand, we will gradually control the package size by placing some less frequently used assets on the server and downloading them when needed. On the other hand, we will optimize the package integrity verification algorithm and process to ensure that players' downloaded packages are not damaged. The team will purchase new mainstream PC hardware every quarter and give it to the testing team for compatibility testing to ensure the game runs smoothly on these devices.

[h3]2. How will the balance of the battlefield be maintained?[/h3]

With the recent balance adjustments and the addition of systems such as Unit Mastery, we have gradually found a suitable battle rhythm for the battlefield: it's neither Cavalry charges nor Arrow Rain, but rather a focus on ground Advance as the primary pace-setter, allowing various units to have room for performance in the battle rhythm.

Therefore, unit mastery and balance adjustments are crucial to gradually stabilize this ecosystem. This season, we have increased the mastery of many units in the Melee Infantry group, and these units have become important members of the battlefield due to the new combat mechanics brought by the mastery system, forming a diverse ecosystem.

Subsequent plans:
In the short term, we will not add new five-star Unit Mastery, but rather focus on balancing five-star Units. Our goal is to create a battlefield ecosystem centered on five-star Units, allowing other Units to have playable features and opportunities to enter the battle.
For lower star-level Units, we will gradually unlock their Mastery potential, exploring more possibilities in terms of gameplay experience, allowing for a wider variety of battlefield choices.
We understand that many Warlords may not have much time and are aware of the pressure to accumulate military manuals, unlock Mastery Units, and catch up with others. Therefore, you can also pay attention to the upcoming events, which will offer a lot of rewards. This will help everyone progress faster and make it an important part of finding the right development rhythm for maintaining balance and stability in the battlefield.

[h3]3. Anti-cheating Measures[/h3]

Siege matchmaking is one of the core gameplay elements in Conqueror's Blade. We fully understand the negative impact that cheats have on the battlefield environment and everyone's overall gaming experience. For some time now, we have been dedicated to combating the endless surge of cheats through various methods such as self-developed encryption for game data transmission and client protection. However, there are still some that manage to slip through the cracks.
Based on everyone's feedback, we are aware that there are many new types of external plugins in the market, and they continue to be updated constantly, which causes us a great deal of trouble.

To improve the anti-cheating technology and samples, and detect different cheats through various methods, we have deepened our cooperation with NetEase YiDun anti-cheat system this year. By utilizing their comprehensive anti-cheating system and combining it with in-game character behavior data analysis, we constantly monitor and combat any suspicious accounts 24 hours a day.

However, we know that various anti-cheating measures need to be continuously updated to be effective, as cheats are constantly changing. In the meantime, if you encounter any players suspected of cheating in the game, you can report them through their Avatar or the Rating board, or contact us via our customer support system. We will follow up as soon as possible.

[h3]4. Regarding the future update plans for Territory Wars[/h3]

After discussing Siege, let's talk about Territory Wars. Through Territory War, Warlords can forge deep friendships with their comrades while occupying cities in the World Map of Conqueror's Blade. We are delighted to see friendships being made through Territory Wars, but at the same time, we have noticed many issues that cannot be ignored from the feedback given by Warlords, these include:
  • The game has a high learning curve and complex rules.
  • The power development cycle in Territory Wars is long.
  • The cost of unit kit and replenishing units exceeds the rewards
  • Accumulation of resources yields no benefits.

Our primary goal is to involve more players in Territory Wars, and the above-mentioned issues may hinder their enthusiasm for participating. Therefore, these barriers and rewards-related issues are our top priority to address during the optimization of Territory Wars.

Next is the participation rhythm in the Territory War itself. During the fief battles, many players can only wait outside to join the frontline, which results in a lack of fun gaming experience and makes the individual's Territory War experience less interesting. How to make every participant valuable and involved in the war is the second problem we need to solve to improve the overall gaming experience of the Territory War gameplay.

It should be noted that the Territory War is a combination of various gameplay elements, such as the World Map and Siege Battles. Therefore, adjustments to the Territory War require considering many aspects, and the content to be adjusted is extensive. The development cycle will be relatively longer. Although we have a clear plan for the adjustments, it will take some time for them to be officially launched. Meanwhile, we hope that all Warlords can participate and provide more information and ideas.

In addition, we are also considering the possibility of conducting joint research tests for Territory War in the future. After making certain content adjustments, we will invite all Warlords to participate and work together to complete the testing of this large-scale gameplay.
We once again thank all the Warlords for providing us with valuable suggestions regarding the Territory War through meetings and the complaint system.

[h3]5. Will CBL (Conqueror's Blade League) be held again?[/h3]

After eight seasons, the CBL has always been an event where Conqueror's Blade developers and players participate together. It's the biggest stage for players to showcase their tactics and represents the highest level of Conqueror's Blade tactical gameplay. During the CBL, we cheer all cheer for the legendary teams and support those who dare to challenge those. No matter the result, we see everyone's passion for Conqueror's Blade and the CBL. Therefore, we will continue to hold the Conqueror's Blade League and strive to involve more players in the pursuit of the highest battlefield standards.

At the same time, we also hope that apart from the Conqueror's Blade League (CBL), more players and organizations in the community can join us in organizing various community tournaments. Official support includes but is not limited to promotional assistance and reward incentives. For more details, please refer to the upcoming notice.
Finally, as the pinnacle of Conqueror's Blade gameplay, we hope that everyone can participate in sharing tactics and skill so that more Warlords can see and understand the fun in it.
Here's a little sneak peek: the CBL Winter Tournament is expected to open for registration in late October. See you on the battlefield, Warlords!

[h3]6. There are many game modes, but their replayability is low. Will reward acquisition and gameplay design exploration be improved in the future?[/h3]

We have always hoped to bring different gameplay experiences to Warlords through updates in Conqueror's Blade, besides Siege matches, and allow them to earn more rewards and resources during the process. However, after some events were launched, Warlords' feedback on the game modes gradually became negative, with words like "forced" and "pushed" appearing in the comments. These, obviously, do not align with our original intentions.

In the future, we hope to make some changes that will allow warlords to freely manage their gaming time while still obtaining enough resources and enjoyment. Firstly, we will adjust the resource production logic in some game modes, similar to the well-received "different paths, same destination" mechanism in other games. As long as you invest time into the game, regardless of the game mode chosen, you can obtain the resources you want. This way, the freedom to play the game will be increased, and you can play the modes you want while still keeping up with the progress.

In terms of gameplay mode updates, we will also seek breakthroughs and try various directions until we eventually settle on some interesting content. However, this does not mean we will force everyone to spend their precious gaming time on content they do not enjoy.

[h3]7. Plans for updating hero/unit attire and the methods of obtaining these attires[/h3]

We won't make the attire in Conqueror's Blade too exaggerated in terms of the sense of the era, in order not to lose the historical charm of a cold weapon warfare game. Thus, highly technological and modern attire like Cyberpunk is unlikely to appear in Conqueror's Blade.

As everyone's aesthetic appreciation improves, the demand for more sophisticated fashion design increases. We will take on this challenge and you can look forward to next season's seasonal attires to see if our design not only meets the historical requirements but also has a more uncommon aesthetic compared to the previous Conqueror's Blade designs released recently

In the future, we may consider incorporating themes from ancient legends into the game, but these will not give players a sense of being disconnected from the era. We believe that some of the legendary stories and myths from ancient times represent people's expressions of beauty and imagination at that time.

In terms of Attires acquisition, direct purchase and Attire Chest draws continue to be the main ways to obtain attire in the future.

P.S.
The above is the main content mentioned by the developers and warlords during this dev/player meetup. Once again, thank you all for taking the time out of your busy schedules to attend our offline meeting and providing us with a lot of valuable suggestions. Your enthusiasm far exceeded our expectations. Of course, this meeting is just the beginning, and we will hold more online and offline activities in the future, inviting more warlords to join our gatherings in multiple regions.


This FAQ comes to an end. For the next FAQ, we will seriously consider the opinions of Warlords in the comment section. See you there!