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Conqueror's Blade News

Resource refreshing issue clarification

Dear Warlords, in view of the current dense camps in various regions and huge military expenditures, in recent days, we have refreshed the resources in the status of “exhausted” (remaining of 0) at 13:00, 19:00 and 22:00 manually every day. However we found two issues that may affected the correct execution of resource refreshing and here are the a few statements we would like to make.

1) BUG: Some exhausted resource points did not refresh correctly at the refresh periods and after investigation this is due to a bug from background data. We are trying out best to solve this issue and we are truly sorry for the inconvenience.

2) Optimization: Resource in status of "low" are not considered in the manual refresh list. We have got a lot of feedback from you and we are thinking of adding "low" resource spots into the manual refresh list as well.

Currently, our engineer team are working hard to solve all the issues and we will implement the fixes to live as soon as possible. Thank you for your understanding.

Cross-border unlock announcement and future design direction of territory war


Hello, Warlords. This is designer team from conqueror’s blade frontier developer department. We are planning to make intensive adjustments to territory war system, including optimize where we are now and also adding more new systems, to perfect the rich and interesting territory war warfare experience. We are very excited to share our thoughts with all of you and looking forward to your feedback.

Cross-border unlock

At current stage of the game, the game provides 5 big regions for players to conquer and they are planned to be unlocked step by step.
When we start the frontier at the very early stage, as all the players are still new to the game, we decided not to open the cross-border functionality to let the players more focus on learning the game and the open world rules based on one region. As the ecology of territorial competition in individual region matures, we feel that it is a good time to open up cross-border forts, so that the battle for territory will be, once again, filled with all kinds of variables with new challengers.

Here are the detailed schedules:

2 pm, 14th, Aug (UTC+8), open cross-border forts and enable war declaration in borderlands
8 pm, 16th, Aug (UTC+8), cross-region territory war drill mode for all regions
8 pm, 17th, Aug (UTC+8), cross-region territory war for all regions

When the time comes, you will be able to shuttle and conquer freely between the five great regions through cross-border forts. Last but not the least, be prepared, it’s a good chance to explore the borderlands which has a rich distribution of resources.

Cross-border forts are displayed in the open world map as referred picture. To cross a region, you need to find exactly the fort which connects the region you wish to go and after you enter the border, you are supposed to find the cross-region watchmen to do the region travel.


To be noted, there are two watchmen in the cross-border forts and they have their belonging region name in the NPC name text over their head.

Season reset:

All along, we are all plagued by a problem. If all the territories are unified, what should we do? We have faced this problem many times in previous tests when we have a smaller player base, and there has been no particularly ideal solution.
The factors we need to consider include:
1) How do the houses enter the game later than others and the small or medium-sized houses survive in the open world when the world is already shaped by the mega houses?
2) After all the territories are ruled by super-major alliances, what can we do to start a new conflict and keep their motivations in the territory war?

The solution we have considered:

1) Turn on cross-server war between different servers
2) Reset the ownership of the fiefs in the borderlands back to NPC houses
3) Reset the ownership of all fiefs in all regions back to NPC houses

Based on the above considerations, we believe that only by completely resetting the territory can we ensure a complete restart of the ecology, and at the same time, some houses who lose their early advantages in the game or make wrong decisions in a certain battle can have another chance in the open world to write down their own history.
Therefore, we have designed the concept of “seasons” for territory competition. Each season, the territory will be reset once at the start. And at the end of the season, we will award the houses/alliances who did a great performance over the season, basically, the more the territory occupied by the house or alliance, the more rewards the members can get.

Therefore, when the season system is online, we will reset the territory ownership of all the regions, so that all the Warlords will compete for territory in a fresh new season.
We do believe that you must have a lot of suggestions for the resettlement design of the Territory and we are ready to hear all of you. Thank you!

10/08 Second batch of account ban announcement

Dear Warlords:
Great thanks to your support toward the Conqueror’s Blade. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. the Second batch list of 7 players whose accounts are banned are listed as following :

KAKA_style
襲靳憑為你
CSTG骚丶狐狸
сфщтшьф
王谷主
举报我mmBiss
張淵


We’ll make every endeavor to improve the reporting system and purify the game environment. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror‘s Blade
August 10

[Developer Blog 09.08.2019] Introduction and balance discussion of Soul system

Hello generals,

We are the designer team of Conqueror's Blade: Frontier. After the launch of the Soul system, we received a lot of feedback. From which we are constantly thinking about the design and development direction of the Soul system. We are glad to share some of our thoughts with you.

The introduction of the Soul system

The positioning of the Soul system is similar to the positioning of the Units grown-up system. They can enrich the Units upgrading experience and make our battle deeper and more interesting. By combining of Units grown-up system and the Soul system, we hope that even with the same Units, you can have a higher degree of freedom of cultivation. You can have enriched combat strategy and customized Units.
For example, you can assign a series of the Souls that strengthen the charge ability of your Units, so that you can get a "rocket" on the battlefield, or you can assign other Souls that strengthen the parry or other perks to make your Units performing better in close combat. It all depends on your understanding and preference.
Based on this concept, we always care about the balance when designing the numeric and effect of the Soul system:
First of all, the Soul system will only strengthen part of the Units' ability to adapt to different battle scenarios, rather than simply increasing the number. Secondly, we firmly believe that one of the key strategies of our battle is the deployment of the Units, so our philosophy is that the introduction of this system should not weaken the central position of it. If some of the Souls have a greater impact on the balance of the battle, we will make timely corrections based on player's feedback and observation of data.

Balance adjustment of the Soul system

Based on the above considerations and our constant attention to the balance of Soul system, we have observed that for some Souls (especially the Souls that effect damage), they now provide numerical additions in percentage form, which might cause imbalance easily later, so we decided that in the future, most of the Souls with percentage-added effect to damage should be adjusted to fixed values.
For example, for the "General Slayer" Soul, the effect is now "10% damage increase to the enemy generals", after the adjustment it will be "the damage to the enemy generals is increased by 80 points."
In addition, we will also make some numerical adjustments to some Souls which performance is beyond our expectations.
For example: the current effect of "Devotion-Modesty" Soul for the lance cavalry is "80% defence enhanced when charging", the value after the adjustment will be 65%.
At the same time, we find that different Souls with the similar effect might cause imbalance risk far from the design intention when we assign them on a certain Units. Therefore, we plan to impose the following restrictions on the Soul assignment:for one certain Units, you couldn't assign more than one Soul with the same type.
For example: the "Crossbow-Rapid Shot" Soul (increase the shooting speed by 10%) and the "Martial-Agility" Soul (increase the shooting speed of 23%) could not be assigned on a certain Units at the same time.

In summary, we hope that the Soul system is only one part of the army strategy. We are looking forward that you can make gameplay more intresting by trying various combination of different Units, the grown-up and Souls. Even you could share your own combination in the community.
In addition, we also believe that you could provide us more valuable suggestions. The Soul system has just been launched for a short time, and there might be some unreasonable or unexpected problems. We will update and adjust it frequently, please feel free to tell us your thoughts!

Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.
For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. the initial name list of 14 players whose accounts are banned are listed as following :

"李熙"、"小吴邪"、"BoSoMi"、"巾帼妖姬"、"颐马金"、"ZKiiin"、"CyLee"、"碩王"、"TheLastHuntress"、"vicvic"、"OvOSEX520"、"a_year_ago"、“谢盟主”。

We’ll make every endeavor to improve the reporting system and purify the game environment. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror‘s Blade
August 8