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Rising Lords News

0.19.4 (March 18) BETA

Hi everyone ! We have been working on improvements and bugfixes silently and also started implementing a new mode. It's still in a beta phase, but let us know what you think of the idea!

0.19.4 (March 18) BETA
New:
- Invasion mode/ victory condition WIP
- addition cattle/sheep tutorial cards / added 'pages' to tutorial cards
- finalized steam keyboard support
- enabled controller support for public build
- Story tree editor add target so you can add nodes after a specific node
- surface 'chunking' for map tiles -> smoother scrolling
- radial button hover info boxes upgraded to new system

Fixes:
- fixed general place & card apply highlight not working
- fixed region waypoint crash in some map designs
- fixed several text alignments for tutorial cards
- fixed 'region beliongs to' incorrect alignment
- fixed broken/glitchy mouse-edge scroll (top / down mostly)
- fixed loading spinner overlap
- fixed tile highlight particles not destroying
- other minor graphical fixes
- fixed event card text alignment / size issues w/ BREE
- fixed tool-tips not following font settings
- fixed harbours not highlighting w/ drag / tile highlight timing bug
- fixed broken tokenized harbour water render
- fixed 'save as' menu not properly forcing click level
- fixed event card broken spacing
- fixed fast-scroll (shift) unusably fast
- fixed incorrectly printing 'the people' in region ownership in some languages
- fixed some events triggering both event cards & notification scrolls
- fixed merchant 'off-center' & hover render shift
- fixed HUD not updating after tile upgrade
- fixed peasant count updates not updating tokenized tiles 100% of the time
- fixed cleared tiles not re-rendering during MP 'wait for player'
- Fix disband to region bug
- force proper token update w/ animal set/get
- regression where 'custom battle' wouldn't load tile textures
- fixed unit death by fire soft-lock in some cases
- fixed card backs not displaying correctly w/ skill tree confirm
- fixed some story tree / custom battle situations not loading correct season tiles
- fixed incorrect retaliation prediction
- workaround loading save games not prefetching correct seasons
- fixed tile upgrade starting pop incorrect
- fixed loading campaign only loads needed tile textures, not all seasons
- fixed numerous font-align inconsistencies between different fonts
- fixed animals not loading w/ tutorial loaD
- fixed some unit / general / flag / shield depth issues
- fixed regression causing units to appear above blur filter
- workaround incorrect avatar (if custom) w/ diplomacy & cards
- fixed crash on game restart
- fixed glitchy map edge tiling system
- fixed potential tile-update failure w/ end turn
- fixed draw_text_boxed causing performance degredation
- fixed severe render lag w/ editor 'save menu'
- fixed wall & house issues w/ new chunked render
- fixed rare tooltip system crash
- fixed regression causing a rare crash w/ battle start
- fixed rare crash w/ battle end
- fixed some tile highlights rendering in incorrect places w/ battle
- fixed edge marker rendering issues w/ new system
- fixed event card 'effect' text extremely small in some cases
- fixed incorrect turn number in some situations

Changes:
- changed max zoom from 2x in to 1x in (scenario)
- changed font defaults to BREE upon first load
- disabled steam 'invite' button when not applicable
- spawn point 'bases' for custom starting positions follow player colors
- changed pikeman move sound switched to match peasant
- Custom slot fire damage
- changed sped up 'tool tip setup' (from ~4-5% frame time to ~1%)
- changed merchant 'hold increase/decrease' contextually snaps to 1s, 10s, 100s
- Adjusted raider strength formula.(now more dependant on the wealth and strength of the players as well as passed turns)
- improved stutter w/ wall & tile placement

0.18.2 (January 5) BETA

0.18.2 (January 5) BETA

Hotfix, mainly fixing an issue with the figures (e.g. bishop)

New:
Story editor allows placing units

Fixes:
- fixed moving dynamic figures crashing game for some players
- fixed a bug with new created army trying to use a battle node
- fixed save map bug in save slot 9
- fixed a few minor house/castle render issues
- fixed minimap bug eating CPU cycles.
- fixed rare conflict handler crash w/ loading game

Changes:
- reduced volume of "the apostle" song
- Adjusted the animation to slide smoothly in/out from the right
- small german language adjustment
- sped up battle by removing unnecessary tile updates

0.18.1 BETA BRANCH

0.18.1 BETA BRANCH

Hi everyone, we hope you enjoyed your holidays and are ready for a new year ;)
Over the last months, we have been working on some major architectural changes again.
We completely reworked the campaign/scenario draw and set everything up for 64 bit only.
We also had to convert a lot of files, including all animations, to fit the latest iteration of the game engine, steam sdk and spine.
This is another step to enable long time support for Rising Lords.
While these changes don't come with new features per se, they should improve stability and performace noticably and make future changes easier.
The season transition has also been reworked and should be more pleasant and fluent now.
The clicksystem is now dynamic. This was changed for multiple reasons but the initial reason was to
prevent 'soft locking' systems due to a missed set/unset of the global click level. It is now managed dynamically and based on where the mouse is.
This also solves a number of click-through bugs and some items reacting to hovers when they shouldn't.

Let us know if you encounter any bugs or crashes and we will fixed them ASAP, as always.

New:

- story editor can now store values between levels
- story editor can now change the inventory
- waypoints can now be (de)activated
- other minor story editor improvements and fixes
- all players item inventory is now saved in a multiplayer game
- force mountains and trees to properly tile in editor
- right-click cancels army movement
- 'send food' arrows for FROM region
- warnings when quitting / loading editor maps w/o saving
- proper level editor auto-save w/ crashes / unexpected game close
- active card (enlarged view) switches sides if blocking units
- overview 'happiness' outlines red w/ revolt thresholds
- border dots now render on workplace tiles
- custom savegame names to make it easier to recognize them
- 'B' toggles region borders in editor

Fixes:
- fixed some font scaling issues
- fixed some text-input miss-alignments
- fixed castles missing walls due to incorrect neighbor detection
- fixed get conflict crash / minor tile cache changes
- fixed double-worker on construction
- fixed minimap click & drag position / update issues
- fixed minimap click/drag regions not working w/ render opt
- fixed 'yes/no' prompt's title text size
- fixed fields no longer render edge houses
- fixed text / buttons in MP lobbies
- fixed region overview screen hard to click (hitbox off center)
- fixed missing map tile walls in tutorial
- fixed small window where 1-peasant raised more horses than 2
- fixed half-house pop-in w/ season transition
- fixed stuck in loading after escaping mid-reconnect w/ server
- fixed 'Sea Region' tiles not placing correctly in editor
- fixed travelers to check if they are still in the correct region
- fixed changing to/from fullscreen breaking input
- fixed blindfire possibly hitting allies
- fixed crash w/ saving battle map in editor
- fixed wall-build tool-tip missing resource costs
- fixed map tiles not always drawing walls
- fixed walls not rendering correctly after load
- fixed auto-battle on ally/open borders turf gives YOU the region
- fixed numerous season-change pop-in artifacts
- fixed battle card hover not zooming in some cases
- fixed rarely missing player status buttons in multiplayer
- fixed 'fire slot' incapable of killing units in rare cases

Changes:
- scenario map draw overhaul
- click detection manager overhaul
- season transition rework
- adjusted everything for 64bit only
- smoother transition from battle bacl to scenario
- concerted scripts and animations to be usable with newest game engine, steam sdk and spine
- menu 'button hover' volume cut by 60%
- notification scrolls now behind mission story
- alignment tweak to tutorial tips
- removed 'tutorial screenshot' loading image that confused some players
- Challange mode is now permadeath/ironman mode
- player 'connection' scrolls now auto-dismiss
- Battle AI improvements concering camps
- challenge island save speedup
- Removed excessive 'waiting for player' messages since campaign state displays this
- Moved 'spectate' button above fade-out loading screen
- camera pans to army when opening edit menu

0.17.7 (November 20)

0.17.7 (November 20)

Fixes:
- fixed a problem with battle cards not woring correctly
- fixed 'accept/reject' appearing on incorrect cards on occasion
- fixed incorrect muster gold check
- fixed food card waypoint crash

0.17.6 (November 13)

0.17.6 (November 13)

Fixes:
[fixed] drop token crash / hunter crash (again, sorry)
[fixed] event card crash due to invalid sprite_index
[fixed] broken field season fade when not tokenized (zoomed in)
[fixed] potential 'report error' screen size issues
[fixed] rare unit range crash
[fixed] some of the AI cards revealing themselves
[fixed] 'no ai slots' crash on weird/small regions when going to battle