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Rising Lords News

hotfix 1.3.1

Just adressing the few crash reports we received from players after the update. thanks for sending those!

Knowledge Is Power: Rule Through Strategy and Insight! πŸ—ΊοΈ

Dear Lords and Ladies!
[p]Aside from a 40% discount on the game during Steam Summer Sale, this patch brings another exciting update! (Some of you honourable knights playing on our Beta branch may already have discovered it πŸ‘€)[/p][p][/p][p]If not, here's a rundown of what you can expect: Rising Lords is all about planning, tactics and outsmarting your enemies (or even your friends...). Therefore, it is only fitting that you will now be able to plan more thoroughly by taking a glimpse at the size of the opposing armies. [/p][p][/p][p]Do you find yourself taken by surprise by an unexpectedly large enemy force when you try to invade foreign territories? Do you spend ages recruiting a huge army, only to realise that you could have easily carried out your conquest years ago?[/p][p]These and other annoyances are now a thing of the past. While we of course won't reveal the complete composition of enemy units, this new feature will help you estimate your own standing, allowing you to make more calculated attacks.[/p][p]Use your newfound knowledge wisely, and conquer the map βš”οΈ[/p][p][/p][p]Rest assured that we, as always, have much more in store than just this new feature - for more details, see the Changelog down below. [/p][p]We are currently preparing and updating many systems for our upcoming DLC The Pilgrim War. For news on that end, you'll have to wait a little while longer, but we hope you'll enjoy these changes in the meantime![/p][p]Finally, we would like to thank all our supporters who regularly send us feedback. Thanks to you, Rising Lords continues to improve, even more than a year after its release πŸŽ‰[/p][p][/p][p]Have fun and let us know what you think, [/p][p]~ Team Argonwood

[/p]
Changelog
[p][/p][p]Some of these changes were already applied to 1.2.1 but weren't mentioned in a changelog.[/p][p]Lots of systems were rewritten to allow for the addition of the new Pilgrim War content. [/p][p]more on that soon! :)
[/p][h3]Fixes[/h3]
  • [p]editor 'test map' difficulty menu[/p]
  • [p]'wastelands' rendering small in LQmode[/p]
  • [p]able to start building next to region center across border[/p]
  • [p]fire sometimes causing crash going back to Campaign[/p]
  • [p]crash due to waypoint placement in some custom maps[/p]
  • [p]bridges not tiling correctly when mirrored[/p]
  • [p]neutrals sometimes incorrectly calculating unit types resulting in unbalanced armies[/p]
  • [p]fires in battle no longer causing damage when walking through[/p]
  • [p]potential screen shake during battle end screen[/p]
  • [p]crash due to unbalanced surface stack [/p]
  • [p]joystick snap bug on Steamdeck[/p]
  • [p]'build here' highlight rendering on top of army token[/p]
  • [p]deconstructing tile not working correctly in some cases[/p]
[p][/p][h3]Changes[/h3]
  • [p]removed duplicate stone bridges in editor[/p]
  • [p]camera simply pans to defender when archery is used[/p]
  • [p]Force show story book on load if unresolved options[/p]
[p][/p][h2]1.3.0 (June 26) [/h2][p][/p][h3]New[/h3]
  • [p]ability to cancel upgrade if started same-turn[/p]
  • [p]Show passive income in Challenge mode when completing special missions[/p]
  • [p]Option for "no camps" in battles from story tree[/p]
  • [p]Story tree scroll and right click now close current adjustment[/p]
  • [p]Option to select faction from story tree[/p]
  • [p]Story tree option to disable campaign AI for npc players[/p]
  • [p]rogue action label above token[/p]
[p][/p][h3]Fixes[/h3]
  • [p]disappearing Buildings between campaign missions[/p]
  • [p]save slot overwrite bug with editor maps[/p]
  • [p]semi soft-lock if pressing escape twice w/ build radial open[/p]
  • [p]'back' SFX spam in campaign as client[/p]
  • [p]rare 'send food' menu crash[/p]
  • [p]a general name bug in story tree[/p]
  • [p]rare watchtower crash[/p]
  • [p]DLC index not set crash[/p]
  • [p]image mod crash[/p]
  • [p]conditional tooltip crash[/p]
  • [p]crash due to deleting non-existing map file[/p]
  • [p]editor tile selection staying open on top of story tree[/p]
  • [p]tile paint button highlight in editor[/p]
  • [p]region numbers displaying in story-tree menu w/ editor[/p]
  • [p]camera getting set to odd positions / size after closing story tree in Editor[/p]
  • [p]tutorial failing to pass woody placement task[/p]
  • [p]a depth buffer binding error [/p]
  • [p]poor hover detection w/ in-battle unit radials[/p]
  • [p]jittery camera zoom out in some map situations[/p]
  • [p]floodfighters not displaying correctly[/p]
  • [p]potential multiplayer host load game crash[/p]
  • [p]some rogue action issues [/p]
  • [p]NPC players sometimes disband armies on end turn for no proper reason[/p]
  • [p]dynamic token hiring crashes (e.g. bishop)[/p]
  • [p]potential NPC crash on load where AI difficulty don't exists for NPC players[/p]
  • [p]crash due to hunter auto-placement on invalid tile[/p]
  • [p]multi-merc hire crash + max button w/ multi-mercs broken[/p]
  • [p]tile houses potentially doubling-up + overlapping[/p]
  • [p]french crop boost not applying correctly[/p]
  • [p]heritages incorrectly costing points on in-game general menu[/p]
  • [p]predicted French happiness bonus incorrect[/p]
  • [p]health card predicting w/ incorrect season[/p]
  • [p]incorrect 'camp' tile season in battle[/p]
  • [p]wrong castle levels Rendering[/p]
  • [p]decimals in drop-down when you can't afford army[/p]
  • [p]potential challenge mode crash [/p]
  • [p]unable to equip 'off-hand' items in campaign setup on consoles[/p]
  • [p]janky menu item visibility when pressing 'go to battle'[/p]
  • [p]broken 'back' button mouse detection in custom battle Setup[/p]
  • [p]loading screen see-through pixel border on non 16/9 ratio Monitors[/p]
  • [p]joystick not switching back from 'radial mode' w/ build menus[/p]
  • [p]sheds not reducing disease event card's effects[/p]
  • [p]brief joystick-snap glitch w/ scene changes due to bad Cache[/p]
  • [p]tile seams sometimes showing up between season transitions[/p]
  • [p]resolution options overflowing screen on HIDPI displays[/p]
  • [p]battle unit effects 'stutter' when unit is moving[/p]
  • [p]some other rare Player reported crashes (thank you!)[/p]
[p][/p][h3]Changes[/h3]
  • [p]removed army 'hover slide' when on border[/p]
  • [p]removed broken road auto-tile when deconstructing tile[/p]
  • [p]Story tree change region resource can now use a list of region numbers[/p]
  • [p]Enable diplomatic avtions for ai 200 in story tree task restriction[/p]
  • [p]Fix crash bug for player 129 and above when create army from story tree[/p]
  • [p]now cannot change army general after build if general is primary[/p]
  • [p]Mission scrolls update visibility improved[/p]
  • [p]mission story books render + order layer adjusted[/p]
  • [p]cost returned if upgrades canceled that turn[/p]
  • [p]updated player colors to colorblind-friendly pallet[/p]
  • [p]improved / themed password entry for multiplayer Lobby[/p]
  • [p]changed fade transition for background map[/p]
  • [p]Host will not be able to press start in custom battle unit menu until all clients have loaded the unit menu[/p]
[p][/p]

Core Infrastructure Maintenance

Start: 2025-04-30 13:00 UTC
End: 2025-04-30 21:00 UTC

Hello,

During the above window, the server provider's Engineering team will be performing maintenance on core infrastructure.
During the maintenance window, users may experience increased latency in Multiplayer.

Best regards,
Chris

Announcing our DLC "Rising Lords - The Pilgrim War" βš”οΈ

Lords and Ladies!


We have an important announcement to make: While we are still working on free Updates for Rising Lords, later this year a new adventure awaits!

Rising Lords - The Pilgrim War has just been announced πŸŽ‰
The official DLC will be coming to PC, Xbox and Switch later this year, introducing tons of new content for experienced players (and newcomers as well, obviously).



[h3]Welcome to the Kingdoms of Atra[/h3]
Traverse into the immersive medieval Kingdoms of Atra where your tactical skills will be put to the test.
The southern Kingdoms of Atra are well known for their terrifying armies. The magnificent cities with their golden roofs, their expansive gardens and their massive stone walls are witnesses of their craft and hunger for wisdom.

[h3]In the desert, an old acquaintance appears[/h3]
Since forever there has been a dispute among the Knights of the North with the South over religion.
And yet, a fragile peace allowed pilgrims from both sides to visit the holy city. When a massive invasion fleet arrives ashore, young prince Matek and his small principality have to defend themselves at all costs. The threat becomes unbearable, but help comes from an unexpected side.



[h3]Fresh DLC content for experienced players[/h3]
Time has come for war again and to create massive armies!
The nation of Atra awaits, with new units you can discover. For the first time, science expands the tactical and strategic options, not only for Atra's fighters but also for your well known Knights. Implement and unlock new advantages to redefine your own playstyles.

All this exciting and game expanding new content is available for Multiplayer Sessions with your friends. And yes, of course you can also create your own Adventures for the South with the Editor!

https://store.steampowered.com/app/3503840

1.1.9 (December 31)

1.1.9 (December 31)

Fixes:
- fixed map texture bleed on Switch
- fixed mission tasks balooning in size on Switch
- fixed editor 'test map' difficulty menu
- fixed 'wastelands' rendering small in LQmode
- fixed able to start building next to region center across border
- fixed fire causing a crash sometimes when going back to Campaign
- fixed crash due to waypoint placement in some custom maps
- fixed bridges not tiling correctly when mirrored
- fixed neutrals incorrectly calculating unit types resulting in unbalanced armies
- fixed fires in battle no longer causing damage when walking through
- fixed potential screen shake during battle end screen
- fixed a potential savegame loading issue
- fixed adding animal to tile w/o proper owner causing a crash
- fixed joystick snap bug on Steamdeck
- fixed 'build here' highlight rendering on top of army token
- fixed deconstructing tile not working correctly in some cases

Changes:
- added a message to tell users to change server if slow server is detected
- camera now simply pans to defender when archery is used