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Agincourt content update goes "beta"




[h3]Dear Lords and Ladies,
[/h3]
We are still working hard on the Agincourt content update!
Not everything has been finished yet, since we also made a few extra updates in the last 2 months. So we decided to give you access to the finished parts on our beta branch!

How to access the beta branch:
Steam Library, right-click on Rising Lords, then Properties, go to the betas tab and in the sub menu choose beta - unstable

Here is the current status in detail:

- Improvements to gameplay and AI
DONE. countless improvements were made here and our best players have also reported significant improvements in performance and AI behaviour.
We will of course continue to work on this in the future.


- New items and clothing, both elegant and martial, fitting for a 100 year-long struggle
DONE. you can now select new noble or martial dresses and headgear! Among it is my favourite helmet, the hound-skull!


- invade or supply regions from the sea and move armies over water
DONE! you can now move your armies to brand new water regions and attack your enemy from there.
Fishing villages have upgrades to harbours to ship put armies. We will soon add a second level to the harbour.

- 2 new factions with their own mechanics and a unique unit each
DONE! You can now play as Plantagenet or Capet family member and have unique english or french traits and a special unit.
Details:


English heritage:
Longbow (+1 range) DONE
+1 Stakes DONE
Cheap inn DONE
New Inn visual DONE
Shepherds +20% limit (should also increase the growth automatically) DONE
Earlier revolts (threshold +10) DONE



French:
Noble (French Chevalier, +10 morale, double upkeep and hire) DONE
+1 wedge DONE
cheap church DONE
New church visual DONE
- great capital: Capital +1 happy/region, Regions -1 happy, DONE
- Wheat +10% DONE
- noble court: gets the figures if 2 players meet req. at the same time DONE

- Option to play as a female character
Mostly done. The graphics are finished, we just need to find the time to upload it to the code. should be done this week. you can then play as a female character, with adequate clothing and headgear. To battle my fair ladies!


- Use the “Rallying Call” to stop routing troops
DONE. you can now use this card to mitigate the dreaded low morale effects for 2 rounds, like losing troops or units running away.


- A new map scenario spanning from Southern England to Northern France, across the English Channel (2-4 Players)
DONE. The first map that features sea regions. A very interesting and asymmetric map for 2-4 players with 16 regions.


- Battle Map of Azincourt
DONE. We have looked at some historical maps and articles and created a map that resembles the area of Agincourt while of course the focus on playability and our own style.


- Send the troubadour as a campaign agent to besing your heroic deeds or cast a slur on your rivals
Mostly done. The troubadour can spawn as event figure and will join the lord that has fought the most battles.
He raises happiness or can impact the relationship between lords. last step is that he gets used on armies to adjust their morale.


- New buildings that fit the topic and make campaign gameplay more diverse
Mostly done. we have added the harbour as crucial building for sea movement but will also add another not yet revealed building pretty soon as a bonus!

- Prepare yourself to fend of raiders from a land far away
Mostly done. (Raiders and invasions), but they still need more testing. we put this on hold for now in favour of the other tasks.


- Introducing quests during scenarios for items and other benefits
Mostly done. The system is in place but we still need to add meat to it. will probably take about 2 weeks for the first scenario quests.

___________________

Please inform us about any problems you might encounter (in game crash report or feedback, steam community, discord, [email protected] )
and we will fix it asap.

Thank you for your patience and have a nice day!

Chris


RISING LORDS TAKES FIRST PLACE AT STRATEGY WEEKLY VOTE!



https://thegdwc.com/blog/blog.php?blog_id=79

Thank you so much everyone for supporting us! Rising Lords has won the weekly fan favourite vote at GDWC!
The motto of the week was "strategy".

We are working hard on the upcoming content update, stay tuned :)

Cheers and thanks again!

Chris

we need your help !




please support us, we need your help!
it's just 2 clicks and does not require any registration.
https://thegdwc.com/

We have been selected as nominee for the weekly vote of the game development world championship.
But without you, we are not going to make it!

Please vote for Rising Lords and show everyone that turn based tactics and strategy are still relevant for gamers! 

If we win, we will design a community item with you on our discord server.
https://discord.gg/PwErScYCft

Rising Lords grim halloween armor



Dear Lords and Ladies,

this Halloween we will be adding a new suit of armour for your character to wear (if they dare!). This suit of plate is of legend and lore and shall strike fear in the hearts of your enemies!

It was on the night of the 31st of October 1203 that Lord Gorlatz of Morgarden would become immortalised in the Annals of Aubelin.
A wicked and spiteful ruler, Lord Gorlatz was feared and hated by many. Revelling in his infamy, he commissioned a grotesquely themed suit of armour featuring twisted anguished faces upon swirling runes, the ghastly helm a horned fiend with an impish smile. Fuelled by paranoia from numerous failed assassination plots, Gorlatz was seldom seen without his armour. An imposing sight in battle, vicious and bloody in combat, unstoppable and untiring. It was as if his armour had its own will.
After smashing the Rebel Army at Megino during the Hopebearer rebellion of 1203, an enraged Gorlatz swore a 'night of terror', commanding his forces to raze the rebellious communities. The exact circumstances that followed are unclear; there was word he fell from his horse while marshalling stragglers, some say he was murdered by his own captains, others insisted that he rode into the foggy night maddened with vengeance. The only thing known for sure is, that he had his night of terror, terrifying the locals as they witnessed a screaming, mad demon flailing behind a horse as it rode through the rebel heartlands for several hours. He was later found lifeless, dragging behind his spooked steed, entangled by stirrup and strap.

Since then the tradition has grown across Aubelin where events take place annually on October 31st; Mummers perform in costumes that mimic Lord Gorlatz' armour, bed-time stories of 'Gory Gorlatz' frighten naughty children and rumours often surface of sightings of Gorlatz' cursed armour wandering the fog seeking vengeance.

Update 0.8 (October 26th) - !savegames/settings wipe!

Dear Lords and Ladies,

some of you were unable to start scenarios due to old data in your folders that was no longer compatible.
I tried to inform everyone that asked ot sent a crash report, but of course we need to fix the problem once and for all.

That is done with the current version now (0.8). We have been supporting old settings and savegames for many months now, but it is about time to make a clean sweep that will save players and developers some weird bugs.

You will be asked at game startup whether you want to wipe the old data or continue with what you have. Needless to say, we highly recomment the wipe, but some of you might want to finish a current game first.

Sorry for the inconvenience, we hope for your understanding!

Cheers!

Chris