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Rising Lords News

0.17.7 (November 20)

0.17.7 (November 20)

Fixes:
- fixed a problem with battle cards not woring correctly
- fixed 'accept/reject' appearing on incorrect cards on occasion
- fixed incorrect muster gold check
- fixed food card waypoint crash

0.17.6 (November 13)

0.17.6 (November 13)

Fixes:
[fixed] drop token crash / hunter crash (again, sorry)
[fixed] event card crash due to invalid sprite_index
[fixed] broken field season fade when not tokenized (zoomed in)
[fixed] potential 'report error' screen size issues
[fixed] rare unit range crash
[fixed] some of the AI cards revealing themselves
[fixed] 'no ai slots' crash on weird/small regions when going to battle

0.17.5 (November 6) hotfix

0.17.5 (November 6) hotfix

Fixes:
- fixed a user reported hunter token crash
- fixed a user reported mercenary waypoint crash
- fixed user reported potential crash @ game start due to high prosperity
- fixed a rare user reported garrison size of 0 crash

0.17.4 (November) 4 hotfix

0.17.4 (November) 4 hotfix

we are currently experiencing a few unexpected problems due to architectural changes in order to increase performance.
all bug or crash reports will be adressed asap, thanks for your help!

Fixes:
- render opt surface stack crash
- reported rare scr_attack() crash
- missing 'reset map' text in editor
- 4 other crashes fixed that were reported by users
- AI can no longer use traps on behalf of ally positions
- AI can now place traps on allies just like regular players
- AI no longer places traps on mountains or water

Changes:
- Replaces x86 execute extensions with x64 compatible
- added logging to some issues. please make sure to send bug reports!
- adjusted wanderer click-box

0.17.3 (November 1)

0.17.3 (November 1)

Fixes:
- Ignore defeated players for loot which could cause problems
- fixed rare reported end-turn game freeze
- broken ladder rendering due to wall-render rewrite
- army flags incorrectly shifted on some minimaps
- rare castle crash near map borders
- input box crash
- 'not enough slots' and 'too few tiles' crash going to battles in beta in small or odd regions
- 'read only variable?' crash going to battle

Changes:
- AI wall attack improvements
- tile-cache changes
- additional cache usage
- minor render change fixes