Dear Lords and Ladies!
Just in time for the Steam Autumn Sale, we're not only 
discounting the game by 35%, we're also delivering 
a load of exciting updates straight to your castle gates!
This patch brings a mix of fixes, changes, and improvements, along with some exciting new additions. Hereβs a look at some of the major updates. For more details, check out the 
full patch notes below π
[h3]Dress to Make Thy Mark[/h3]
Also new is this grim armour set inspired by the events of Tankred's Journey: 
a cultist's robe, forged for battle and ready to be worn with pride!
[h3]Where Have You Gone, Hunter?[/h3]
Our 
Special Figures have received a bit more attention in this update as well. We've recognised that their presence could be more strategic: No longer tied to events, 
they can now be hired from their respective buildings, making it easier and more rewarding to outwit and deceive your foes!

[h3]And where do I belong?[/h3]
Our 
Heritage system has undergone a major update. We've 
removed their cost, and you can now find your selected heritage proudly displayed on a shield next to your scenario character. 
Choose your faction wisely, as it will still play a key role in shaping your strategy. And keep an eye on the enemy's shield - it will tell you a lot about their strengths!

[h3]But that's not all...[/h3]
Of course, there are many more changes in this update, and 
work continues on a certain desert themed add-on. We're getting ready to share more news and give you a sneak peek at the story early next year.
Until then, 
enjoy this patch and, as always, let us know what you think in the comments or on our 
Community Discord!
~ Team Argonwood 
1.1.6 (November 27th)
[h2]New[/h2]
-  Special Figures can now be hired in Buildings instead of relying on events
 -  multiplayer save/load and editor load menus switched to scroll system
 -  added new bridge tiles
 -  added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
 -  added warning icon / text for armies w/o any cards
 -  added editor hover tool-tips for workplace tiles
 -  added unit detail tooltips hovering units in battle placement
 -  added warning card at end turn if attacking ally
 -  added watchtower to Editor
 -  added menu toggle to disable non-story-tree tutorial cards
 -  added visual-only scrollbar to story tree editor
 -  holding shift while scrolling in story tree increases scroll speed
 -  right-click in story tree editor will close the menu if open
 -  army now moves if hovered for >2 seconds so you can build a tile underneath
 -  new Matek General 
 -  new Cultist armor
 
[h2]Fixes[/h2]
-  fixed issues with decision values for the different campaign endings
 -  fixed auto-govern spending gold on merchant items
 -  fixed missing joystick snap + unable to send to regions you should be able
 -  fixed potential SDS callback crash for game first startups
 -  fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
 -  fixed some issues with XP gain on loot card
 -  fixed mission story 'forward' arrow appearing on options page
 -  fixed  (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
 -  fixed old battle save archers crashing w/ new game version
 -  fixed rarely and randomly missing winter tiles in Editor
 -  fixed painting water in editor randomly spawning trees
 -  fixed inn not properly applying heritage adjustments
 -  fixed soft-lock when closing the save menu via 'enter'
 -  fixed obj_battle destruction crash when going into battle in rare case
 -  fixed right-click wolf putting controller in 'radial mode'
 -  fixed building walls not showing up correctly sometimes
 -  fixed beggars able to overlap w/ some dynamic tokens and peasants
 -  fixed some users having problems w/ click lock layers dismissing
 -  fixed soft-lock in some cases w/ ally retreating
 -  fixed campaign -> battle not reflecting workplace levels correctly
 -  fixed ports in battle not auto-tiling water correctly
 -  fixed heritage forcing cards into deck / free xp coming from heritage
 -  fixed bug where applied heritage was giving different heritage buff/debuff
 -  fixed rare crash due to particle freeing before initialization
 -  fixed peasant token loading in center instead of side w/ wild animals
 -  fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell
 -  fixed army flag not rendering at cursor when selecting waypoint
 -  fixed opening menu while moving army breaks menu joystick snap
 -  fixed closing editor menu not always freeing up all joystick snap Points
 -  fixed invalid wall attack work-around still crashing in some cases
 -  fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash
 -  fixed out of sync MP crash for ranged moves values
 -  fixed path-related 'read only variable' crash
 -  fixed overflowing text on custom-battle buttons in some languages
 -  fixed some dynamic tokens not adjusting text color to match player
 -  fixed hunter rendering turn count Offset
 -  fixed construction on inns rendering spine incorrectly
 -  fixed a number of issue w/ editor waypoint graph rendering / region calculations
 -  fixed 'used points' not calculating correctly sometimes on in-game general screen
 -  fixed changing cards when moving army removes army movement target
 -  fixed some issues with Rendering houses between player built structures
 -  fixed some waypoint positions shifting upon level save
 -  fixed unable to 'save as' w/o 3 auto-saves already in place
 -  fixed clicking on invalid location w/ battle setup dismissing units
 -  fixed cursor doesn't jump to 'okay' sometimes when event card pops up
 -  fixed missing console icons '+' and '/' on non-Switch Exports
 -  fixed 'blind fire' not appearing in right-click radial
 -  fixed menu map background ugly overflow on ultra-wide displays
 -  fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays
 -  fixed muster menu text briefly popping up when it shouldn't have
 -  fixed marketplace negative gold in rare situations
 -  fixed false-positive 'going to war' warning popup
 -  fixed 'enter code' box not getting destroyed upon menu close
 -  fixed deleting custom map 0 + navigating left causing crash in campaign setup
 -  fixed invalid deconstruct tiles default to plains
 -  fixed mercenary 'fire' button Depth
 -  fixed saving to 'empty slot' sometimes saying the slot was locked
 -  fixed some tokens rendering dotted path to invalid area
 -  fixed some chunk flicker in the editor on Switch
 -  fixed Switch tile-selection bleed-through painting tiles
 -  fixed an issue with upgrading courtyard
 -  fixed radial icon on wrong texture page causing delayed render
 -  fixed ladders sometimes cut off in LQ mode
 -  fixed 'previous page' not resetting region data in editor
 -  fixed workers revealing outline colors in unowned regions
 -  fixed rare crash in MP battle setup, going to battle
 -  fixed auto biome adjustments in editor to tiles that shouldn't have it applied
 -  fixed field uppgrades triggering 'build' sound when lacking resources
 -  fixed event card joystick snaps applying while menus are open
 -  fixed offering treaty not releasing click lock until manual menu close
 -  fixed crash reporter not initializing until after opening video
 -  fixed MP client key cache bug where the client could not reconnect to a host.
 -  fixed blue 'ready' button alignment in multiplayer
 -  fixed 'connection lost' loading error not dismissing in MP
 -  fixed some crashes in MP due to poor network Quality
 -  fixed story book button overlapping gold + missions condense if >6
 -  fixed rare crash going from chapter 5 to 6
 -  fixed startup crash if crash log exists (beta issue only)
 -  fixed bypass wall & kill unit bug
 -  fixed potential crash w/ beggars moving to burned tiles
 -  fixed missing camps in battle
 -  fixed wasted fields not spawning correctly
 -  fixed 'going to war' warning when tresspassing w/ 'open borders
 -  fixed broken 'nothing' sprite rendering 'missing texture'
 -  fixed rare invisible armies
 -  fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag)
 -  fixed eraser broken in Editor
 -  fixed window not in fullscreen / behind taskbar after alt+tab in beta 
 
[h2]Changes[/h2]
-  rogue placement GUI improvements
 -  Restrict challenge mode to only allow edit army after the battle.
 -  '(AUTO)' keyword in front of autosave files
 -  consoles fully update general cache at game start
 -  improved and expanded Editor autotiling
 -  removed heritage 2p cost from general Setup, it's now free
 -  Allow AI to attack obstacles in narrow pathways
 -  Skip save if other player quit while client is in a unsafe environment.
 -  enabled east/west house rendering on consoles
 -  singleplayer load/save converted to scrollable + several related cache system fixes
 -  mission tasks are now rendered behind popup elements
 -  new troop count to mercenary hire button
 -  different menus now use 'moving map' background
 -  'button disabled' tooltip hovering over disabled menu buttons
 -  added new 'move' button icon in battle
 -  several small editor QoL improvements
 -  removed 'tile hover' build icon during turn processing
 -  adjusted pop-up menus in-game not to overlap HUD
 -  improved fog Rendering performance
 -  improved army setup screen framerate on consoles
 -  'start' in game menus now moves cursor to 'ok' button
 -  Changed number alignment on beggars to fit better
 -  tiles w/ animals highlight when dragging hunter
 -  top resources abbreviate unless hovered
 -  right-click cancels figure placement
 -  tool-tips reflect 'speedier' deconstruction when applicable
 -  increased general item display size + removed some extra item numbers cluttering Display
 -  mission 3 harbour escape point improvements
 -  long tool-tips in general setup/modification to regular tool-tips
 -  force initial empty map to fully render before dismissing the loading screen
 -  shifted 'skill tree' icon so it doesn't get covered by general
 -  update to localisation files
 -  arrows/bumpers to change Heritage/faction
 -  tripple tithe now reduces happiness by an extra unit
 -  AI heritages randomly shuffle on first game start
 -  Show point cost to heritage selection
 -  made region colors brighter in Campaign
 -  modified Story Tree task render size + grouping on SteamDeck to match Switch
 
