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Rising Lords News

0.16.6 + 0.16.7 beta branch changelog + halloween graphics

A lot of changes to the beta branch, let us know in case you encounter any problems and we will fix them asap.
As usual we changed some graphics to fit the halloween theme -
some of you didn't like that so we created a beta branch "no-halloween" for you.
(Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose no_halloween - regular graphics)


0.16.6 (July 20) beta

Fixes:
- Fixed rare "mercenary could not be hired" bug (wrong region)
- Fixed 2 crashes from being able to build off map
- Fixed exploit that would allow players to build too close to a waypoint from attempting off map building resulting in building on the nearest tile.
- Fixed sluggishness when hovering over build tiles.
- Fixed transparent unrolled 'dead' scroll w/ some tile hovers
- Fixed army disappearing w/ far zoom-out
- Fixed no "normal" helper cards in the tutorial
- Fixed missing custom helper cards
- Fixed tutorial starts w/ second task unlocked in some cases
- Fixed unable to build 'inn' tile in tutorial under certain circumstances
- Fixed 1-sheep could visually disappear off field when zooming
- Fixed 'doubled' field workers visual bug
- Fixed canceling a building leaving tile remnants
- Fixed minor tile warping
- Fixed editor snapshots broken if camera hadn't moved over tiles
- Fixed a massive custom user map crashing on load

Changes:
- trippled tool_tip timer for normal gameplay elements (small scrolls)
- halfed bottom gui elements tool_tip timer and made the timer reset when mouse is moving
- de and en language file adjustments
- If several morale penalties happen at once, only display the most severe
- Speed up loading of massive user levels
- enabled starting bonuses to apply again for strong and very strong AI
- added back in the '+' for buff hints
- Modified reset warnings text to be reset helpers.
- Added sound FX when hovering over menu items in title screen + abstract menus


_
0.16.7 (Oktober 6) beta

New:
- basic unit hover tooltip in army menu
- ladder info in tutorial battle 1
- armies can now be done with clicks, like peasants
- can now specify field upgrades in level editor

Fixes:
- Fixed a user reported three way battle lock
- Fixed '(not) currently eating [resource]' tooltip getting stuck
- Fixed incorrect 'spent XP' when re-opening skill tree
- Fixed editor 'fixed tile' placement crash
- Fixed tiles in editor not updating immediately
- Fixed 'wall mode' button grayed out in some tutorial situations
- Fixed crashes from user reports
- Fixed custom tutorial cards potential double-display
- Fixed story tree task hint indices not updating w/ task removal
- Fixed number of click-depth issues with the editor / alt+fill crash
- Fixed 'open water' tile placement not auto-tiling

Changes:
- Optimisations (mainly to resting frame rate)
- Speed up end-turn time
- added back in the 'Host closed game' loading notification
- neighboring castles don't connect walls
- hovering wall removes shield info, displays wall damage
- only hovered workplace highlights, if none hovered all highlight
- Chapel morale boost now applies to all defending armies
- heritage no longer unlocks nearby skills
- army names now limited to 24 characters
- rewrote wall/house/tower rendering (see notes)
- minimap scaling adjustments
- Walls can be placed between castle tiles
- Towers now render correctly in editor
- Wall depth correct in editor
- Towers render correctly on non-castle tiles w/ castle walls
- Non-multi-layered tiles should properly render opposite half-houses on edges 0 and 3
improved notification scroll (see notes)
- System now adjusts scroll size to match amount of text
- Amount of text adjusts scroll 'stay open' timer
- Multiple messages merge if they can
- Back-to-back duplicate messages are properly ignored
- Added optional 'timer' and '# of #' messages left note
- notifications pause w/ mouse-over

0.16.5 (September 9) Hotfix

0.16.5 (September 9) Hotfix

New:
- added more story tree features (Editor)

Fixes:
- fixed a bug where the first tutorial task would not continue

Changes:
- you now start low/mid prosperity games with sheep instead of cows

0.16.4 (September 2) HOTFIX

- fixed a bug where certain army constellations on waypoints after a battle would lead to a crash
- fixed a rare crash with helper tutorial cards

0.16.3 (September 1)

New:
- story tree can now circle some GUI elements
- challenge mode highscore entries are now possible again
- 'open army menu' and 'send food' now circles button in tutorial

Fixes:
- fixed a freeze that occured on some systems when zooming out while bathhouses are in the region
- fixed skill purchase costs incorrect
- fixed server-mod victory conditions triggering wrong condition
- fixed rare-case where knight doesn't show up in army menu
- fixed tutorial disabled armyMenu 'confirm' on second open
- fixed tile-place lag on large maps (undo system) / increased undo limit to 1024 (editor)
- fixed incorrect player sprite w/ trade menu if custom avatar
- fixed semi-borked flood-fill algorythm / flood fill not retiling tiles (editor)
- prevent wrong max. knob value in army menu which could cause bigger armies than allowed, and thus negative happiness.
- Fixed german language having ,,, at the end of new entries.

Changes:
- changed left-click behaviour on empty workplace. now always drops peasants
- significantly improved render performance w/ editor pan / zoom
- you know get a new general immediately when you build a castle outside your capital or conquer 3 regions without a castle.
- now max of 2 merchants focus on visiting players first
- 'shoot area' mow gets blocked by 'shields up'
- Adjust so AI ranged units focus on ranged attacks more often, even when attacked in close combat
- editor wall placement auto-upgrade to castle around castles
- tutorial tool-tips open quicker and don't requiree all to close first
- 'skill tree' button disabled when creating army in tutorial
- en and de text changes for the tutorial to make things clearer
- building cost increase in a region per building lowered from 20% to 15%
- cheaper and faster secondary castle buildings
- chapel morale boost from 15 to 20
- adjusted region overview tutorial wording
- small tutorial improvements

Rising Lords @ Gamescom, New Demo & Contest Results!

Lords and Ladies!


While today's game update brings mostly a *TON* of gameplay improvements and quality-of-life features, we nonetheless have a bunch of amazing news for you!
Gamescom 2022 is happening! And we're part of it! More infos below!
And for the first time since we launched Rising Lords in Early Access, you can try the game before you buy - with the new Rising Lords demo version!
Then the next round of our Challenge Island Tournament is starting! Challenge Island Round 2 will go live today!
And finally: the results for the Builder Contest are in (with all of the contestants' maps being playable via Steam workshop)!

Rising Lords @ Gamescom 2022 + New Demo
Rising Lords is part of Gamescom 2022! We're incredibly thrilled to show Rising Lords during the first in-person Gamescom since 2019! If you would like to visit us: you can find us at the Indie Arena Booth - Hall 10.2, Booth 8! If you're in Cologne and are visiting the convention, come and say Hi!
Additionally to commemorate the occasion, we released a demo version of Rising Lords for the first time! In it you can check out the story prologue and maybe even get a little something after you beat it! Grab it right off the Steam page and check it out if you like!

Challenge Island - Round 2
Challenge Island - our randomized combat-focused gameplay mode - heads into Round 2! That means starting today, previous leaderboards will be wiped and everyone starts with a completely clean slate again! Try to get the highest score and discuss your victories and your strategies with our community on Discord!

Builder Contest Results

Our Builder Contest is over and we'd like to thank each and every one of you for taking part and just for being part of the community! All of your custom scenarios have been nothing short of amazing! You all did a great job! But: not everyone can be a winner and we'd like to congratulate our Top 3 contestants 🎉🎉🎉

🥇 1st: Timmy's Glorious Day by Toni 955 🥇
🥈 2nd: Ravnskjold by Erasin 🥈
🥉 3rd: Fornburg by Yes. 🥉

And: as promised, the "builder" and contest-exclusive❗ "bloody builder" skins are now available in-game! We had a great time playing your maps and we are proud to see the community can come up with such creative and engaging stories and maps!

...and that's it for today! As always, see the full changelog for this version below! And see you at Gamescom - or on our Discord!

Full Changelog


[h2]0.16.1 (August 23rd)[/h2]

[h2]New:[/h2]
  • bonus Lord skin "builder"
  • new general outfits
  • Added 10 loading screenshots
  • roads auto-tile to connect to bridges correctly
  • Added army morale penalty for losing a unit
  • Multiplayer 'Custom Battle' displays map @ army selection
  • Show unit bonuses for mercenaries on stats shield
  • initial implementation of undo/redo in editor
  • confirmation prompt to editor map reset
  • Story Tree 'Limit radial menu'' node & updated tutorial
  • story tree can now circle some GUI elements


[h2]Changes:[/h2]

  • removed sign from buff/debuff tile hint for better readability
  • gave clickable tiles the ability to be clicked on while the player is not in the region
  • bridge / traps change to yellow when placeable
  • removed 'inspire' task from tutorial
  • improved battlecam movement:
  • Fixed clamping bounds inconsistency to be about 1.5 tiles out from valid slot
  • Fixed jumpy zoom in/out in most cases
  • Fixed full-zoom-out jitter in some cases / potential soft lock
  • improved odd battle cam shift when zooming near borders
  • updated some tutorial infos
  • tutorial 'rebuild walls' prevents walls on other tiles
  • tutorial task now expects exactl 20 sheep, not 20-40
  • changed mission story + missions to be hidden during BattleSummary.
  • Added battle summary to show multiple armies next to one another instead of on top of one another.
  • tutorial prevents mill being built on wrong field
  • Added zoom to battle will only include visible armies, so there are no more strange battle zoom ins.
  • Added preventing editor hot keys from functioning while typing into input box.
  • Fixed soft lock with right click radial battle menu when too close to the edge of the map.
  • Changed the German language morale statement with allied armies.
  • rearranged the skill tree to better match card strength
  • performance optimisation FOW
  • Modified helper cards to appear in the tutorial.
  • attacking a unit that can't retaliate morale penalty increased to -6
  • added delay to attack sounds to better match animation
  • AI improvements
  • changed battle-cam focuses on right-click target if on camera border
  • shrunk tile cache surface (improved RAM usage)
  • further minor performance improvements
  • merchants now visit all player regions first to ensure a fair start
  • bridges can now be placed on swamps
  • Draw fishermen on harbour instead of nearby
  • performance improvements
  • bowmen balanced to now do a bit less damage against armored units and a bit more against peasants
  • Modified English heritage bowmen to cost 50% more gold when mustering
  • Modified battle summary text to have less words for units lost and killed when there are more than 2 players in the battle.
  • improved campaign token text alignment (e.g. numbers on token base)
  • building cost increase in a region per building lowered from 20% to 15%
  • cheaper and faster secondary castle buildings
  • chapel morale boost from 15 to 20
  • adjusted region overview tutorial wording
  • small tutorial improvements


[h2]Fixes:[/h2]

  • fixed bridge/trap hover not properly highlighting
  • fixed resource consumption tooltip getting stuck on
  • fixed region tile miss-align in editor
  • fixed resign button not working correctly sometimes
  • fixed horse growth rate bug w/ stables
  • fixed morale explanation tutorial render bug
  • fixed menu music fading when going to 'options'
  • fixed missing player list 'background' for client in custom battle
  • fixed broken tile 'grid lines' due to recent tile optimization
  • fixed auto-govern merging your armies
  • fixed auto-tile w/ connecting edges of bridges
  • fixed miss-aligned 'enter code' box
  • fixed bug w/ tutorial requiring 5 'random cards' instead of 3
  • FixedMigration being inconsistent
  • Fixed diplomacy staying visible when in screenshot mode.
  • Fixed two crashes heading to multiplayer custom battle related to the helper cards.
  • Fixed missing unit switch arrows / possible unit switch freezing
  • Fixed clicking graphics > camera pan from toggling the battle speed.
  • Fixed loading screen not freeing surface from memory, because it was being destroyed, but not exited, so it would recreate the surface.
  • Fixed map_tile surfaces not being freed from memory with exit to title screen.
  • Fixed map selection not freeing surface from memory, because play game never released it from memory.
  • Fixed worker spine surfaces not being freed, except for fields.
  • Fixed small memory leak w/ general avatars & in-battle cards
  • Fixed right-click dismissing > 1 card at a time in scenarios
  • Fixed campaign setup map surface not being freed when hitting back button.
  • Fixed farm peasant surfaces not being freed when returning to the title screen, caused by their outline surfaces not being freed.
  • Fixed clickable tile surfaces not being freed. They looked like construction sites.
  • Fixed peasant surface mem-leak / slight reduction in peasant RAM usage
  • Fixed disband buttons behind units
  • Fixed potential freeze in 'mercenary menu' state
  • Fixed skill-tree skill seams between background & icon
  • Fixed 'region-switch' arrow placement after resolution change
  • Fixed addressed some missed tile cache changes / highlight bugs
  • fixed having an empty horse field killed all other horses
  • fixed auto-tile in editor breaking swamp forest tiles
  • fixed extra walls 'appearing' on tiles after wall attack visual bug
  • fixed a number of token visibility issues
  • fixed placing bridges not auto-tiling existing roads
  • fixed tutorial army scrolls overlapping in some languages
  • prevent wrong max. knob value in army menu which could cause bigger armies than allowed, and thus negative happiness.
  • Fixed german language having ,,, at the end of new entries.