1. Rising Lords
  2. News

Rising Lords News

Default branch set to 0.16.7, small update 0.16.8 to BETA branch

we went live to the standard steam branch with out recent beta build 0.16.7. let us know in case you encounter any problems :)

here is the changelog again for 0.16.6 and 0.16.7


0.16.6 (July 20)

Fixes:
- Fixed rare "mercenary could not be hired" bug (wrong region)
- Fixed 2 crashes from being able to build off map
- Fixed exploit that would allow players to build too close to a waypoint from attempting off map building resulting in building on the nearest tile.
- Fixed sluggishness when hovering over build tiles.
- Fixed transparent unrolled 'dead' scroll w/ some tile hovers
- Fixed army disappearing w/ far zoom-out
- Fixed no "normal" helper cards in the tutorial
- Fixed missing custom helper cards
- Fixed tutorial starts w/ second task unlocked in some cases
- Fixed unable to build 'inn' tile in tutorial under certain circumstances
- Fixed 1-sheep could visually disappear off field when zooming
- Fixed 'doubled' field workers visual bug
- Fixed canceling a building leaving tile remnants
- Fixed minor tile warping
- Fixed editor snapshots broken if camera hadn't moved over tiles
- Fixed a massive custom user map crashing on load

Changes:
- trippled tool_tip timer for normal gameplay elements (small scrolls)
- halfed bottom gui elements tool_tip timer and made the timer reset when mouse is moving
- de and en language file adjustments
- If several morale penalties happen at once, only display the most severe
- Speed up loading of massive user levels
- enabled starting bonuses to apply again for strong and very strong AI
- added back in the '+' for buff hints
- Modified reset warnings text to be reset helpers.
- Added sound FX when hovering over menu items in title screen + abstract menus


_
0.16.7 (Oktober 6)

New:
- basic unit hover tooltip in army menu
- ladder info in tutorial battle 1
- armies can now be done with clicks, like peasants
- can now specify field upgrades in level editor

Fixes:
- Fixed a user reported three way battle lock
- Fixed '(not) currently eating [resource]' tooltip getting stuck
- Fixed incorrect 'spent XP' when re-opening skill tree
- Fixed editor 'fixed tile' placement crash
- Fixed tiles in editor not updating immediately
- Fixed 'wall mode' button grayed out in some tutorial situations
- Fixed crashes from user reports
- Fixed custom tutorial cards potential double-display
- Fixed story tree task hint indices not updating w/ task removal
- Fixed number of click-depth issues with the editor / alt+fill crash
- Fixed 'open water' tile placement not auto-tiling

Changes:
- Optimisations (mainly to resting frame rate)
- Speed up end-turn time
- added back in the 'Host closed game' loading notification
- neighboring castles don't connect walls
- hovering wall removes shield info, displays wall damage
- only hovered workplace highlights, if none hovered all highlight
- Chapel morale boost now applies to all defending armies
- heritage no longer unlocks nearby skills
- army names now limited to 24 characters
- rewrote wall/house/tower rendering (see notes)
- minimap scaling adjustments
- Walls can be placed between castle tiles
- Towers now render correctly in editor
- Wall depth correct in editor
- Towers render correctly on non-castle tiles w/ castle walls
- Non-multi-layered tiles should properly render opposite half-houses on edges 0 and 3
improved notification scroll (see notes)
- System now adjusts scroll size to match amount of text
- Amount of text adjusts scroll 'stay open' timer
- Multiple messages merge if they can
- Back-to-back duplicate messages are properly ignored
- Added optional 'timer' and '# of #' messages left note
- notifications pause w/ mouse-over

_________________

And for the BETA branch:

0.16.8 (Oktober 10) BETA BRANCH

Fixes:
- fixed occasionally broken out-of-boundary auto-tiling
- fixed missing 'story tree' button in editor
- fixed spawning water on border in rare cases after game loads
- fixed a notification scroll crash in battle
- fixed notifications not always showing if queued on loading screen
- Prevent crash from entering a code

Changes:
- Prevent AI armies starving at sea
- Swapping (card) with a bound unit now swaps which unit is bound
- Send food menu now changes avatar when a region is clicked on the minimap
- improved AI behaviour with attacking walls (WIP)

0.16.6 + 0.16.7 beta branch changelog + halloween graphics

A lot of changes to the beta branch, let us know in case you encounter any problems and we will fix them asap.
As usual we changed some graphics to fit the halloween theme -
some of you didn't like that so we created a beta branch "no-halloween" for you.
(Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose no_halloween - regular graphics)


0.16.6 (July 20) beta

Fixes:
- Fixed rare "mercenary could not be hired" bug (wrong region)
- Fixed 2 crashes from being able to build off map
- Fixed exploit that would allow players to build too close to a waypoint from attempting off map building resulting in building on the nearest tile.
- Fixed sluggishness when hovering over build tiles.
- Fixed transparent unrolled 'dead' scroll w/ some tile hovers
- Fixed army disappearing w/ far zoom-out
- Fixed no "normal" helper cards in the tutorial
- Fixed missing custom helper cards
- Fixed tutorial starts w/ second task unlocked in some cases
- Fixed unable to build 'inn' tile in tutorial under certain circumstances
- Fixed 1-sheep could visually disappear off field when zooming
- Fixed 'doubled' field workers visual bug
- Fixed canceling a building leaving tile remnants
- Fixed minor tile warping
- Fixed editor snapshots broken if camera hadn't moved over tiles
- Fixed a massive custom user map crashing on load

Changes:
- trippled tool_tip timer for normal gameplay elements (small scrolls)
- halfed bottom gui elements tool_tip timer and made the timer reset when mouse is moving
- de and en language file adjustments
- If several morale penalties happen at once, only display the most severe
- Speed up loading of massive user levels
- enabled starting bonuses to apply again for strong and very strong AI
- added back in the '+' for buff hints
- Modified reset warnings text to be reset helpers.
- Added sound FX when hovering over menu items in title screen + abstract menus


_
0.16.7 (Oktober 6) beta

New:
- basic unit hover tooltip in army menu
- ladder info in tutorial battle 1
- armies can now be done with clicks, like peasants
- can now specify field upgrades in level editor

Fixes:
- Fixed a user reported three way battle lock
- Fixed '(not) currently eating [resource]' tooltip getting stuck
- Fixed incorrect 'spent XP' when re-opening skill tree
- Fixed editor 'fixed tile' placement crash
- Fixed tiles in editor not updating immediately
- Fixed 'wall mode' button grayed out in some tutorial situations
- Fixed crashes from user reports
- Fixed custom tutorial cards potential double-display
- Fixed story tree task hint indices not updating w/ task removal
- Fixed number of click-depth issues with the editor / alt+fill crash
- Fixed 'open water' tile placement not auto-tiling

Changes:
- Optimisations (mainly to resting frame rate)
- Speed up end-turn time
- added back in the 'Host closed game' loading notification
- neighboring castles don't connect walls
- hovering wall removes shield info, displays wall damage
- only hovered workplace highlights, if none hovered all highlight
- Chapel morale boost now applies to all defending armies
- heritage no longer unlocks nearby skills
- army names now limited to 24 characters
- rewrote wall/house/tower rendering (see notes)
- minimap scaling adjustments
- Walls can be placed between castle tiles
- Towers now render correctly in editor
- Wall depth correct in editor
- Towers render correctly on non-castle tiles w/ castle walls
- Non-multi-layered tiles should properly render opposite half-houses on edges 0 and 3
improved notification scroll (see notes)
- System now adjusts scroll size to match amount of text
- Amount of text adjusts scroll 'stay open' timer
- Multiple messages merge if they can
- Back-to-back duplicate messages are properly ignored
- Added optional 'timer' and '# of #' messages left note
- notifications pause w/ mouse-over

0.16.5 (September 9) Hotfix

0.16.5 (September 9) Hotfix

New:
- added more story tree features (Editor)

Fixes:
- fixed a bug where the first tutorial task would not continue

Changes:
- you now start low/mid prosperity games with sheep instead of cows

0.16.4 (September 2) HOTFIX

- fixed a bug where certain army constellations on waypoints after a battle would lead to a crash
- fixed a rare crash with helper tutorial cards

0.16.3 (September 1)

New:
- story tree can now circle some GUI elements
- challenge mode highscore entries are now possible again
- 'open army menu' and 'send food' now circles button in tutorial

Fixes:
- fixed a freeze that occured on some systems when zooming out while bathhouses are in the region
- fixed skill purchase costs incorrect
- fixed server-mod victory conditions triggering wrong condition
- fixed rare-case where knight doesn't show up in army menu
- fixed tutorial disabled armyMenu 'confirm' on second open
- fixed tile-place lag on large maps (undo system) / increased undo limit to 1024 (editor)
- fixed incorrect player sprite w/ trade menu if custom avatar
- fixed semi-borked flood-fill algorythm / flood fill not retiling tiles (editor)
- prevent wrong max. knob value in army menu which could cause bigger armies than allowed, and thus negative happiness.
- Fixed german language having ,,, at the end of new entries.

Changes:
- changed left-click behaviour on empty workplace. now always drops peasants
- significantly improved render performance w/ editor pan / zoom
- you know get a new general immediately when you build a castle outside your capital or conquer 3 regions without a castle.
- now max of 2 merchants focus on visiting players first
- 'shoot area' mow gets blocked by 'shields up'
- Adjust so AI ranged units focus on ranged attacks more often, even when attacked in close combat
- editor wall placement auto-upgrade to castle around castles
- tutorial tool-tips open quicker and don't requiree all to close first
- 'skill tree' button disabled when creating army in tutorial
- en and de text changes for the tutorial to make things clearer
- building cost increase in a region per building lowered from 20% to 15%
- cheaper and faster secondary castle buildings
- chapel morale boost from 15 to 20
- adjusted region overview tutorial wording
- small tutorial improvements