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Rising Lords News

Update 0.14.9 (May 9)

Update 0.14.9 (May 9)

New:
- Add a choose position option to the menu
- Show possible starting positions on scenario menu
- Added shift + ctrl to army + / - to increase or decrease by 100 / 10
- arrows pointing to slots during battle placement
- send food displays avatar
- initial widescreen camera support in editor
- allied region stats are visible
- Added more 18 more tips while loading
- Added more tips to the game based on a Steam user's questions.

Fixes:
- fix to menu scale in sub 1080p fullscreen res
- fixed incorrect input box highlight detection
- fixed unable to change generals
- fixed escape radial crash
- Fixed victory card simple english font being out of bounds.
- Fixed scenario setup hovering over one word would trigger all other words to enlarge on 2 player maps
- fixed a multiplayer battle crash
- Fixed messed up battle outcome screen not having correct Y, or correct units, or correct directions.
- fixed blank army after opening the skill tree
- fixed skill tree re-load card spawn position
- addressed several 'stutter' situations
- enabled highscore system for challenge island
- Fixed dynamic tokens from getting dropped on border regions and map tiles without regions
- Fixed troubadour crash from unfinished description over army.
- Fixed crash from dropping peasant on dynamic token.
- Fixed Mercia + Wessex map having a walled tree farm.
- Fixed tutorial battlespeed reset
- Fixed several battle setup text issues
- Fixed draw bug when hover mercenary in illegal campaign state.
- Fixed knight being able to move through swamp when passing allied unit afterward
- Fixed demolish option available for harbor
- Fixed demolish stable not updating tile
- Fixed mercenary size / color issue w/ hover @ campaign
- Fixed 'retreat' radial appearing when it shouldn't
- Fixed 'tile demolish' update render issue
- Fixed 'camp' inside castle w/ quick-battle
- Fixed fires in battle sometimes not saving/loading
- Fixed odd camera clamps w/ widescreen
- Fixed 'To Battle!' incorrect pan in tutorial
- Fixed tile overlap update w/ construction / demolish
- Fixed laggy army menu sliders
- Fixed max zoom-out bounds to be dynamic
- Fixed large map stuttering
- Fixed 'claim region' button out of place
- Fixed victory card text scale
- Fixed stuck in 'Over HUD' state in campaign (soft lock/freeze)
- Fixed end-game banner sizes broken
- Fixed ally region reveal tiles not updating correctly sometimes
- Fixed editor map-shrink tiles not updating correctly sometimes
- Fixed chapel/courtyard/stable incorrect battle label
- Fixed AI getting stuck in a loop trying to merge large armies
- Fixed server menu not having a title.
- Fixed other rare crashes

Changes:
- castles provide an extra general again
- major fps improments through optimising migration visuals, tiles, GUI elements, camera
- dissallow 2x walls on same border
- Modified 4 tutorial text lines for accuracy and clarity
- AI improvements (best regions for army creation, best target regions)
- Modified vertical + horizontal edge of screen panning to be 1px and 5px
- improved save data validation
- raider camp visual
- disabled 'sell' option in tutorial
- Allow opening rename region dialog
- flag in battle renders behind wall
- upgrade tiles re-render after season change & fade in
- unit count colors adjust for player color
- numerous 'skill tree' dialogs from black
- editor min size down to 6 from 15
- slight rewording for tutorial / beer task
- each 'tip box' dynamically scales to fit
- tithe/food label scales to fit
- story editor improvements, can now transfer data between levels
- addressed several 'stutter' situations
- AI card, siege and target selection improvements

0.14.8 (April 8)

0.14.8 (April 8)


Fixes:
- fixed cursor hiding army unit while adjusting army menu
- fixed bottom right icon tooltips not having data and otherwise being mangled.
- fixed a rare tutorial winner crash
- fixed victory condition cards not showing correct sprites

Changes:
- removed option button drop-down tip
- improved AI logic concering the player's camp
- solved another issue with demolishing buildings+missing language file causing a crash
- improved AI logic for target regions
- Modified snow particles to be half as many.
- Fixed crash from AI trying to put walls on regions that no one owns.

0.14.7 (April 4) HOTFIX

0.14.7 (April 4) HOTFIX

New:
- tokenization of remaining workplaces when zoomed out
- Added AI ability to build walls according to their personality, will be further improved

Fixes:
- fixed a problem with challenge mode (trials) not showing or uploading the highscore
- Fixed dictionary crash caused by demolishing not existing, but looking as if it was under construction.
- fixed invisible bear in rare cases

hotfix 0.14.6

0.14.6 (April 1) HOTFIX

New:
- basic auto page-splitting for challenge / tutorial book


Fixes:
- fixed a crash after battles in loaded games
- fixed a 'custom_battle' crash
- Fixed infinite upgrades for town hall
- stop screen jumping about when holding right mouse on minimap
- fixed no drop-down build w/ low resources
- fixed ration text not changing with open info cards
- fixed drop-down tool-tip behind menus
- fixed glitchy stone wall placement in editor
- fixed provisions button enabled in 1P challenge
- fixed widescreen zoom-out adjustment inverted
- Stop AI sometimes attacking someone it has a peace treaty with

changes:
- Modified top GUI to no longer have dividers between buttons.
- Modified the vertical screen pan size to be /3 its original size.
- Modified drop notifications to show more of the scroll (turned out to be spd changes where it ends up)
- Modified army menu to use new GUI icons.
- changed tip page lines distancing

New Update! Rising Lords: Trials of Camelot

Lords and Ladies!


After a detailed testing and balancing phase, we're stoked to finally present Rising Lords: Trials of Camelot! Experience the all-new Challenge Mode in which you're tasked with defending your single province from increasingly harder foes every round! ⚔️
But if you're persistent - and a little bit lucky - familiar faces from the Knights of the Round Table might aid you in your struggle! Not only that: we made lots of improvements to the UI and our localizations as well! This update is a big one!

Additionally from now until April 7th you can grab Rising Lords for 20% off to mark the occasion! Get it now, give the new game mode a spin and let us now what you think on our Discord! 💖

Rising Lords: Trials of Camelot

Challenge your skills, optimize your army and try to survive in our new Challenge Mode! You rule over a single province with very limited resources while you're forced to battle increasingly difficult foes every round! Successful battles award you with all kinds of rewards, from gold to resources to weaponry!
In addition to that, you will get optional quests which give you even more of an edge against your enemy. Protect your troops, go down a curious rabbit hole... or fight side by side with the Knights of the Round Table!

UI Upgrades and Improvements

As we're still very much focused on improving the Quality-of-Life aspects of Rising Lords (and improve Gamepad functionality along the way), we started rolling out the first upgrades for our in-game UI! This is just the first step in making the game not only more accessible to new players, but also more concise for our veteran players. We hope you like what we've got so far and we can't wait to show you more improvements over the next few updates!

New Localizations

During the process of improving and adding to the game over the last few months, we've also decided to streamline, re-edit and update most our previous localizations! This includes the current Prologue storyline and all previous gameplay content.
And as a nice bonus: for languages that we aren't focussing on ourselves at the moment, we will provide a more streamlined way to handle fan translations (hopefully) soon!

Note: as of now, Challenge Island is only available in English and German, a full localization update will follow via a hotfix!

And as always: see the full changelog below for all the additions, fixes and improvements for this update!

Don't forget: if you'd like to join the community and hang out with us, make sure to check out our Discord. Thank you! 💖

Full Changelog


[h2]0.14.5f (March 28th) - RISING LORDS: TRIALS OF CAMELOT[/h2]

[h2]New:[/h2]
  • Challenge your skills in the new Challenge Mode! Survive battles every round, improve your army and help out the Knights of the Round Table!
  • Main UI upgrades and improvements!
  • Huge localization update!
  • Add general images for stories
  • Escaping via white flag in battles is now possible in one turn via radial menu (move/flee)
  • Ultra-widescreen support
  • Player diplomacy added to story editor


[h2]Fixes:[/h2]
  • fixed NaN army value
  • prevent autoresolving battle in challenge mode
  • fixed rare crash with flooded fields
  • fixed offset text on tankred
  • fixed editor waypoint / rename click overlap
  • fixed inputbox behind render token layer
  • fixed render buffers 'jumping'
  • fixed garrison staying too long / unclickable army bug
  • fixed a rare crash with armies when going back to the main menu
  • fixed smith forging from appearing over top of event cards and menus
  • fixed fires not being wiped out when exiting game and starting challenge mode.
  • fixed information scroll depth w/ army menu
  • fixed disband button positions w/ army menu open
  • fixed army names being cut off
  • removed SP 'start battle' AI flicker
  • rare load-game bridge crash
  • fixed event card 1-frame pop-in flicker
  • fixed event card 'focus' not moving camera
  • fixed a muster army button issue in tutorial
  • fixed burning tile on challenge island
  • fixed broken beggar start pos on first turn
  • fixed garrison army not disappearing
  • fixed event cards shifting up after battle
  • fixed rare cases of unwanted fires
  • slight tile depth bug fixes
  • fixed event card 1-frame pop-in / season text size
  • righ click dismisses event cards again
  • fixed obj_slot highlight offset when hovering with active unit
  • fixed 'broken arrow icon' and damage prediction not accounting for english heritage/longbow archers
  • fixed general of 'dead unit' jumpy positioning / fade on death
  • fixed numerous GUI problems
  • fixed MP 'end turn' zoom bug
  • fixed stable correctly states provided 'cavalry'
  • fixed minimap 1-frame 'flicker' update
  • fixed winter tiles after fog lifting
  • fixed broken 'quick battle' buttons
  • fixed the region cycle arrows being in the center.
  • added language to Polith description +1 trap
  • fixed region arrows not working
  • fixed traveler crash going to battle in challenge mode.
  • modified GUI text size from 0.75 to 0.65
  • fixed edit army save crash due to radial buttons not having text.
  • added 2x distance to clicking the tax + ration + region arrows since the arrows have reduced in size.
  • fixed armies sliding to overlap on dynamic tokens.
  • fixed AI constructing villages, was caused by upgrade + building something new on the same turn.
  • fixed AI (specifically prosperity) upgrading dwellingquarters, because they cannot be upgraded.
  • fixed card font scaling off w/ long text
  • fixed 'No don't disband' behind 'add unit' button
  • fixed castle's not highlighted w/ peasants & upgrade
  • fixed wood -> stone upgrade upgrading keep
  • fixed tut 'never show' / options menu depth issue
  • fixed smith missing red outline when idle
  • fixed tutorial general offset in army menu
  • fixed army name being cleared
  • fixed challange not being challenge
  • fixed getting stuck in "over HUD" due to a glitch where event cards would stay in hovered state.
  • fixed flooding / crop-replant bug (fields not working after flood)
  • removed 'demolish' from inappropriate tiles
  • removed flood fighter's green outline
  • rare tile render update failure
  • fixed 'fake orders' not focusing on attacker
  • fixed text scale for 'warning' cards
  • fixed campaign HUD flicker w/ merchant purchase
  • fixed argonwood font tutorial tips missaligned
  • fixed miss-aligned bottom resources
  • fixed food buttons not being enabled or disabled when save files are loaded.
  • fixed double-negative sign in top resources
  • fixed simple-font turn-state miss-alignment
  • fixed top GUI, bottom GUI, and region name not using simple font when chosen in the settings.
  • added setting language to update fonts in top GUI, bottom GUI, and region name.
  • fixed event card extra text size
  • fixed jittery drag-cam in battle
  • fixed merchant menu click-overlap bug
  • fixed name input box missaligned
  • fixed army amount text scaling
  • fixed battle speed temporarily resetting after battle
  • fixed widescreen bottom-GUI issues / GUI & token depth issues
  • modified bottom_gui_hover to be more precise.
  • fixed custom battles having loot.
  • fixed tutorial skill tree tool tip appearing over tutorial to do list
  • fixed loot text being over other battle text.
  • fixed rare crash on tutorial end
  • fixed 'to battle' / smithy depth bug


[h2]Changes:[/h2]
  • several render optimizations
  • challenge mode security measures for highscore
  • dignity protocol for AI (leave camp and attack when last stack)
  • AI wall attack improvements
  • AI skips placement in camp if only 2 units
  • AI attacks instead of protecting the camp if less than 3 units
  • challenge island balancing and text changes
  • challenge island battles now have a round limit of 15 (was 10)
  • custom generals ignore color shader
  • army hunger now calculated after movement
  • AI improvements for wall attacks and sieges
  • improvements and additions to the story editor
  • WIP new GUI and controller
  • WIP widescreen support
  • WIP fixing general colors in challenge map
  • adjust tutorial so Edmonds units is immune to low morale penalty
  • dynamic tokens radius check against armies (avoiding overlap)
  • 'season effects' now render above cards
  • tutorial book depth in battle
  • no decimals in highscore
  • slight difficulty increase to challenge island
  • new army starving card / text
  • swapped images in challange mode
  • added Troubadour to require at least one battle to have happened before the troubadour can happen.
  • modified arrow hit screen shake to be when the arrow hits rather than when the arrow is shot.
  • changed top-bar higlight alignments
  • minimum 3 units in random armies for challenge island
  • changed obj_unit text (in battle) auto-scaling