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Rising Lords News

Hotfix to 0.15 (May 11)

New:
- castles and walls now add +1 range bonus again
- Added red X to appear next to peasant when being carried into a region he didn't come from
- Added 3 fonts to cycle through in graphic options menu (Argonwood, Bree, Simplified)

Fixes:
- fixed fog-lift not re-rendering map tiles
- fixed fog covering edge waypoints
- Fixed merge of huge armies getting stuck in a loop
- Fixed hovering over mercenary would highlight all mercenaries
- Fixed players being able to right mouse click drop their peasants into other regions they own
- fixed army name bug again :D
- fixed 1-frame zoom-glitch on menus for sub 1080p fullscreen

Changes:
- Most buttons should 'highlight' when hovered
- Most buttons should scale text the same when hovered
- MP Battle setup element alignments / text scaling
- Removed "chat" hint button since chat is disabled
- MP Campaign password & other button scales / positions
- improved AI and Empire focus priorities
- reduced unnecessary 'pop-in' w/ armies

Update 0.14.9 (May 9)

Update 0.14.9 (May 9)

New:
- Add a choose position option to the menu
- Show possible starting positions on scenario menu
- Added shift + ctrl to army + / - to increase or decrease by 100 / 10
- arrows pointing to slots during battle placement
- send food displays avatar
- initial widescreen camera support in editor
- allied region stats are visible
- Added more 18 more tips while loading
- Added more tips to the game based on a Steam user's questions.

Fixes:
- fix to menu scale in sub 1080p fullscreen res
- fixed incorrect input box highlight detection
- fixed unable to change generals
- fixed escape radial crash
- Fixed victory card simple english font being out of bounds.
- Fixed scenario setup hovering over one word would trigger all other words to enlarge on 2 player maps
- fixed a multiplayer battle crash
- Fixed messed up battle outcome screen not having correct Y, or correct units, or correct directions.
- fixed blank army after opening the skill tree
- fixed skill tree re-load card spawn position
- addressed several 'stutter' situations
- enabled highscore system for challenge island
- Fixed dynamic tokens from getting dropped on border regions and map tiles without regions
- Fixed troubadour crash from unfinished description over army.
- Fixed crash from dropping peasant on dynamic token.
- Fixed Mercia + Wessex map having a walled tree farm.
- Fixed tutorial battlespeed reset
- Fixed several battle setup text issues
- Fixed draw bug when hover mercenary in illegal campaign state.
- Fixed knight being able to move through swamp when passing allied unit afterward
- Fixed demolish option available for harbor
- Fixed demolish stable not updating tile
- Fixed mercenary size / color issue w/ hover @ campaign
- Fixed 'retreat' radial appearing when it shouldn't
- Fixed 'tile demolish' update render issue
- Fixed 'camp' inside castle w/ quick-battle
- Fixed fires in battle sometimes not saving/loading
- Fixed odd camera clamps w/ widescreen
- Fixed 'To Battle!' incorrect pan in tutorial
- Fixed tile overlap update w/ construction / demolish
- Fixed laggy army menu sliders
- Fixed max zoom-out bounds to be dynamic
- Fixed large map stuttering
- Fixed 'claim region' button out of place
- Fixed victory card text scale
- Fixed stuck in 'Over HUD' state in campaign (soft lock/freeze)
- Fixed end-game banner sizes broken
- Fixed ally region reveal tiles not updating correctly sometimes
- Fixed editor map-shrink tiles not updating correctly sometimes
- Fixed chapel/courtyard/stable incorrect battle label
- Fixed AI getting stuck in a loop trying to merge large armies
- Fixed server menu not having a title.
- Fixed other rare crashes

Changes:
- castles provide an extra general again
- major fps improments through optimising migration visuals, tiles, GUI elements, camera
- dissallow 2x walls on same border
- Modified 4 tutorial text lines for accuracy and clarity
- AI improvements (best regions for army creation, best target regions)
- Modified vertical + horizontal edge of screen panning to be 1px and 5px
- improved save data validation
- raider camp visual
- disabled 'sell' option in tutorial
- Allow opening rename region dialog
- flag in battle renders behind wall
- upgrade tiles re-render after season change & fade in
- unit count colors adjust for player color
- numerous 'skill tree' dialogs from black
- editor min size down to 6 from 15
- slight rewording for tutorial / beer task
- each 'tip box' dynamically scales to fit
- tithe/food label scales to fit
- story editor improvements, can now transfer data between levels
- addressed several 'stutter' situations
- AI card, siege and target selection improvements

0.14.8 (April 8)

0.14.8 (April 8)


Fixes:
- fixed cursor hiding army unit while adjusting army menu
- fixed bottom right icon tooltips not having data and otherwise being mangled.
- fixed a rare tutorial winner crash
- fixed victory condition cards not showing correct sprites

Changes:
- removed option button drop-down tip
- improved AI logic concering the player's camp
- solved another issue with demolishing buildings+missing language file causing a crash
- improved AI logic for target regions
- Modified snow particles to be half as many.
- Fixed crash from AI trying to put walls on regions that no one owns.

0.14.7 (April 4) HOTFIX

0.14.7 (April 4) HOTFIX

New:
- tokenization of remaining workplaces when zoomed out
- Added AI ability to build walls according to their personality, will be further improved

Fixes:
- fixed a problem with challenge mode (trials) not showing or uploading the highscore
- Fixed dictionary crash caused by demolishing not existing, but looking as if it was under construction.
- fixed invisible bear in rare cases

hotfix 0.14.6

0.14.6 (April 1) HOTFIX

New:
- basic auto page-splitting for challenge / tutorial book


Fixes:
- fixed a crash after battles in loaded games
- fixed a 'custom_battle' crash
- Fixed infinite upgrades for town hall
- stop screen jumping about when holding right mouse on minimap
- fixed no drop-down build w/ low resources
- fixed ration text not changing with open info cards
- fixed drop-down tool-tip behind menus
- fixed glitchy stone wall placement in editor
- fixed provisions button enabled in 1P challenge
- fixed widescreen zoom-out adjustment inverted
- Stop AI sometimes attacking someone it has a peace treaty with

changes:
- Modified top GUI to no longer have dividers between buttons.
- Modified the vertical screen pan size to be /3 its original size.
- Modified drop notifications to show more of the scroll (turned out to be spd changes where it ends up)
- Modified army menu to use new GUI icons.
- changed tip page lines distancing