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Dreadnought will be going offline on July 7th (updated)

Dear Captains,

After countless epic battles, Dreadnought will sunset on July 7th, 2023.
We love the universe that we were able to create together with you. Thank you!

To give a proper sendoff and farewell to the game, we’re planning a number of activities and events between now and July. Please stay tuned for announcements.

In the meantime, here are some important things to note:

- We will continue to support Dreadnought until July 7th, 2023, at 11 am CST. At that time, the servers will go offline, and you will no longer be able to play the game.

- Starting today, real-money transactions have been disabled. This includes GPs, Elite Status, packs, and DLCs sold in the in-game market, on Steam, PlayStation, or through third-party game stores.

- Existing GP, XP, and Credit balances will not be affected. You will be able to continue to use your balance to acquire items through the in-game market until July 7th.

- While players won’t be able to purchase items with money, credits can now be exchanged for GPs and used to acquire new items. Players will use these items until the game’s sunset day.

- We released a final update to deploy the changes described above and a few small tweaks to the game (link to detailed patch notes below). After work on the patch is complete, RayDog will monitor the game in case there are any issues. The rest of the team will be shifting focus to the new project.

If you have any questions, please send us a message through our support portal, and we’ll respond as soon as we can.

Our team would like to express our sincere gratitude to you for your support. It is a privilege to work with you, to be part of your community, and to play with you. Thank you.

With respect and sincere appreciation,

The Six Foot Team

PS. While the game is being sunset, our team is already hard at work on its next chapter…

Follow us on Twitter or Facebook for future updates and announcements.

Stay tuned.

o7

- - - - -
Patch Notes: https://news.playdreadnought.com/dreadnought-fear-nothing-3/

>> PRIORITY MESSAGE // UPCOMING MAINTENANCE

ATTENTION CAPTAINS

Dreadnought will go offline on Tuesday, November 1 at 10:00 am CST for a prolonged maintenance period.

We currently expect the maintenance will take several days to complete. We will provide updates as we gather new information.

Ray Dog and the engineers of Sinley Bay

★ $𝟯𝟬 𝗜𝗡 𝗥𝗘𝗪𝗔𝗥𝗗𝗦 𝗜𝗙 𝗬𝗢𝗨 𝗣𝗟𝗔𝗬 𝗧𝗛𝗜𝗦 𝗪𝗘𝗘𝗞 ★

We're celebrating summer with a week-long giveaway. All Captains that play this weekend will receive in-game items valued at approximately $30:

● Elite Status for two weeks
● Free Red-White-Blue Jupiter Arms Captain tint
● Free Red-White-Blue Empire Ship Coating collection

To get your items, log into the game between June 30th and July 10th and play a few battles. Be sure to claim your tint and coating collection (available for free from the market). The Elite Status will appear in your account in the next couple of days.

See you in battle!

PS. The approximate value is estimated for the US. It may vary in other markets. The promotion is valid between Thursday, June 30th, 2022, and Sunday, July 10th, 2022 (UTC).

Release 31 Patch notes

[h2]
Ceres Awakens
[/h2]

  • Ceres Awakens is back with increased rewards.
  • While this event is active the XP and Credits Boost will apply to this game mode.
  • Ceres outfit bundles and spring captain tints are back on the market.
  • Please visit this link about Ceres Awakens



[h2]Turbo TDM[/h2]

  • Added Rings of Saturn day and night variants to the Turbo TDM map rotation



[h2]Performance Adjustments[/h2]

  • Attempted fix for invisible incoming projectiles.
  • Capped framerate to 60. This should reduce gpu strain on PC.

Release 30

Patch Notes


[h2]Fighter Improvements:[/h2]

Fighters weren't quite working the way I was hoping, so I tweaked some behavior values and increased damage for fighters and T5 interceptors.

  • Fighters - Tweaked some settings to get them engaging correctly again. Increased damage from 300/350 to 350/450
  • Interceptor - Increased damage of each missile at Tier 5 from 5000 to 5500.


[h2]Rupture Improvement:[/h2]

Due to consistent feedback about Rupture not being anywhere near as good as Purge, and the additional annoyance of heal balls, I have added another benefit to rupture to make it more useful at breaking up heal balls. Healing reduction along with armor debuff should make it easier to take out groups of multiple healers.

  • Rupture Beam - Added 15% healing reduction to debuff.
  • Rupture Ram and Rupture Catalyst - Added 25% healing reduction to debuff.


[h2]Onslaught Command Ship Changes:[/h2]

In Onslaught, the command ship has been perceived as weak and could easily be taken out with one or two ships, including corvettes. The command ship as a primary target of this game mode should require more than just one or two ships to come in and destroy so I decided to beef up the damage it deals and added the Rupture debuff to its weapons. This should make it much more difficult for a ship to come in alone to take it out. These values are preliminary and will likely need to be adjusted once we see how it's playing in the live environment. Any feedback is greatly appreciated.

  • Added additional command ships for Veteran and Legendary
  • Increased Recruit damage from 125 at all ranges to 400/200/100 at ranges 0-1200m/1201-2400/2401-7000m.
  • Increased Veteran Health from 100000 to 250000.
  • Increased Veteran damage from 125 at all ranges to 700/300/150 at ranges 0-1200m/1201-2400/2401-7000m.
  • Increased Legendary Health from 100000 to 500000.
  • Increased Legendary damage from 125 at all ranges to 1000/500/200 at ranges 0-1200m/1201-2400/2401-7000m.
  • Added Rupture effect to projectiles. Remove all armor buffs. Add -50% armor debuff. Add -25% healing debuff.


[h2]Making AI Smarter:[/h2]

A long standing issue with AI filling in matches has been that they don't respond well to player pings. I am slowly adding response behaviors to try and make bots feel more a part of the team. Most AI will respond to attack pings, but the following has been added.

  • Light Artillery should now respond to regroup when appropriate and will actively seek out enemy command ships in Onslaught.
  • Heavy Corvette should now respond to the ‘Need Backup’ command when they are close enough and you have enemies engaging you.
  • Heavy Dreadnought should now respond to ‘Need Backup’, ‘Follow me’, and ‘Re-Group’ commands. Need backup will cause them to target something close to you or go to your location if it can't find an appropriate target.


[h2]Conquest Scoring Update:[/h2]

In Conquest we want to reward holding onto a point more than initial capture, so I decreased the overall points awarded for capture, decreased the points for killing defending team, and decreased points for killing while defending, but kept it higher than the points for taking over. This should incentivize keeping a control point rather than awarding more points for losing it and taking it back.

  • Capture a point - from 40 to 50.
  • Killing enemies near their control point - from 150 to 100.
  • Capturing a control point currently controlled by the enemy - from 500 to 100.
  • Killing the enemy while near your control point - from 300 to 200. Ribbon score awarded after 5 captures from 160 to 150.


[h2]Leaderboards:[/h2]

Fix on PS4 to be able to view PSN info for players on the leaderboard, this will allow you to make friend requests or report inappropriate names.

[h2]Memory Management on PS4 (The forever war):[/h2]

Due to the game being developed for PC primarily, there wasn't much thought to how it fits in memory on PS4. I am continually tweaking things to get the best memory usage with the greatest visual quality I can squeeze out.

  • PS4 - tweaked some settings to help with memory and visual quality.


[h2]Ship Appearance:[/h2]

Fixed some Coating icons so the color locations match up with the expected layout. This is an ongoing process and will take some time to get them all fixed.

[h2]Matchmaking Changes:[/h2]

I found an issue with the matchmaking rating update that was causing the score to only go down. This means the longer you play, the lower your rating would be. This obviously destroys the ability to matchmake based on skill and causes matches to be lopsided. I have fixed the issue, but in order to make it right we are resetting all matchmaking ratings so that the system can right itself as quickly as possible.

  • Fixed matchmaking rating update algorithm.
  • Reset backend MatchMaking Rating for all players.



[h2]Market Items on Sale[/h2]

  • Emerald Isle Bundle - 60% off
  • Shamrock Decal Collection - 60% off
  • Pot o' Gold Emblem Collection - 40% off
  • Limerick Coating Collection - 40% off
  • Shamrock (Emerald) Decal Collection - 40% off
  • Shamrock (Gilded) Decal Collection - 40% off
  • Highlands Green Coating Collection - 40% off
  • Aegis Retrofit - 50% off
  • Akkora - 70% off
  • Zilant - 60% off
  • Heal Bundle - 75% off