Dreadnought Turbo Update

Greetings, Captains.
In this release, we deployed a new game mode, a new map, and UI improvements. We also launched a new hero ship and fixed a handful of game issues.
These are the details:
[h3]New Game Mode: Turbo TDM[/h3]
- MOVEMENT (HORIZONTAL) = +600%
- MOVEMENT (VERTICAL) = +300%
- TURN SPEED = +300%
- WEAPON DAMAGE = +50%
- MODULE COOLDOWN TIME = -50%
- WEAPON COOLDOWN & RELOAD TIME = -50%
- PROJECTILE SPPED = +250%
- Play two games of Turbo
- Reward: 10,000 Credits
The new Turbo game mode was made possible by the discovery of enriched antimatter and the daring experimentation of our Sinley Bay engineers, recklessly led by Ray Dog.
Turbo-charged Team Deathmatch
This mode kicks team deathmatch up a notch with accelerated ships and weapons
Work with your team to take down as many members of the opposing team and be the first to 25 kills (100 points)
From some early reports of combat testing between Ray Dog and other captains first on the scene, the following modifications apply to your ships if affected by enriched antimatter:
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[h3]New Map: Site 23[/h3]
“Site 23,” also known as the Mercury Exclusion Zone, it’s the wreck site of a Transhuman ship called Aethon.
The ship was discovered by Commonwealth scientists in the days after the War, the area was quickly developed into a secret research facility to understand and exploit its advanced engine technology.
After a disastrous core rupture collapsed the security perimeter and broadcast its location to the Solar System, Site 23 has become a battleground for rogue captains looking to collect the enriched antimatter radiating from the wreck.
The Site 23 map is exclusively available in the Turbo game mode.
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[h3]UI Changes [/h3]
Improving the UI has been on our To-Do list (and our wish list) for a while. We’re thrilled that we were able to implement the first wave of changes.
We made some initial redesign work for home, statistics, contracts, fleet selection, and game mode selection screens. We also streamlined the opening screen sequence to get you to the game faster.
Please keep in mind that this is work in progress, and we welcome your feedback along the way.
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[h3]Market Updates[/h3]
New Hero Ship: Hermes
- Blink Warp
- Heavy Torpedoes
- Disrupt Pulse
- Afterburners
This is the ship that Raydog commanded during the investigation of the Mercury Exclusion Zone.
It’s a T3 Light Corvette with the following modules:
Hermes style figureheads for all ship classes
Claim your free Mercury Expedition Decal in the Market through March
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[h3]Balance Changes[/h3]
- Goliath Torpedo - Decreased deploy and arm time by 1 second and increased steering time by 1 second.
- Artillery Cruiser Bots - Added rules for them to use secondary weapons at close range.
- Squads: Squad size returned to 4.
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[h3]Bug Fixes and Improvements[/h3]
-
PC Login - fixed a crash on login if you have too many friends in your list.
Havoc Mode - Fixed a soft lock on Havoc wave 19.
Ship Modules - Endurance mode now triggers regeneration consistently.
Orbit Screen - Added 40 seconds to orbit timer to give players more time to load in. If all players ready-up, it will skip the rest of the timer. This addressed an issue where some players did not get into orbit in time for ship selection.
AI Bots - Fixed a light corvette loadout that had primary weapons in the secondary slot.
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As always, many thanks for playing our game.
The Engineers of Sinley Bay