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Dreadnought Turbo Update



Greetings, Captains.

In this release, we deployed a new game mode, a new map, and UI improvements. We also launched a new hero ship and fixed a handful of game issues.

These are the details:

[h3]New Game Mode: Turbo TDM[/h3]

    The new Turbo game mode was made possible by the discovery of enriched antimatter and the daring experimentation of our Sinley Bay engineers, recklessly led by Ray Dog.

    Turbo-charged Team Deathmatch

      This mode kicks team deathmatch up a notch with accelerated ships and weapons
      Work with your team to take down as many members of the opposing team and be the first to 25 kills (100 points)

      From some early reports of combat testing between Ray Dog and other captains first on the scene, the following modifications apply to your ships if affected by enriched antimatter:


      • MOVEMENT (HORIZONTAL) = +600%

      • MOVEMENT (VERTICAL) = +300%

      • TURN SPEED = +300%

      • WEAPON DAMAGE = +50%

      • MODULE COOLDOWN TIME = -50%

      • WEAPON COOLDOWN & RELOAD TIME = -50%

      • PROJECTILE SPPED = +250%
    New Contract: Speed Demon for Turbo TDM mode
    • Play two games of Turbo
    • Reward: 10,000 Credits

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[h3]New Map: Site 23[/h3]

    “Site 23,” also known as the Mercury Exclusion Zone, it’s the wreck site of a Transhuman ship called Aethon.

    The ship was discovered by Commonwealth scientists in the days after the War, the area was quickly developed into a secret research facility to understand and exploit its advanced engine technology.

    After a disastrous core rupture collapsed the security perimeter and broadcast its location to the Solar System, Site 23 has become a battleground for rogue captains looking to collect the enriched antimatter radiating from the wreck.

    The Site 23 map is exclusively available in the Turbo game mode.


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[h3]UI Changes [/h3]

    Improving the UI has been on our To-Do list (and our wish list) for a while. We’re thrilled that we were able to implement the first wave of changes.

    We made some initial redesign work for home, statistics, contracts, fleet selection, and game mode selection screens. We also streamlined the opening screen sequence to get you to the game faster.

    Please keep in mind that this is work in progress, and we welcome your feedback along the way.


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[h3]Market Updates[/h3]

New Hero Ship: Hermes

    This is the ship that Raydog commanded during the investigation of the Mercury Exclusion Zone.
    It’s a T3 Light Corvette with the following modules:
    • Blink Warp
    • Heavy Torpedoes
    • Disrupt Pulse
    • Afterburners
New Figureheads: Hermes

    Hermes style figureheads for all ship classes
Mercury Expedition Decal

    Claim your free Mercury Expedition Decal in the Market through March


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[h3]Balance Changes[/h3]

  • Goliath Torpedo - Decreased deploy and arm time by 1 second and increased steering time by 1 second.
  • Artillery Cruiser Bots - Added rules for them to use secondary weapons at close range.
  • Squads: Squad size returned to 4.


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[h3]Bug Fixes and Improvements[/h3]
    PC Login - fixed a crash on login if you have too many friends in your list.

    Havoc Mode - Fixed a soft lock on Havoc wave 19.

    Ship Modules - Endurance mode now triggers regeneration consistently.

    Orbit Screen - Added 40 seconds to orbit timer to give players more time to load in. If all players ready-up, it will skip the rest of the timer. This addressed an issue where some players did not get into orbit in time for ship selection.

    AI Bots - Fixed a light corvette loadout that had primary weapons in the secondary slot.


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As always, many thanks for playing our game.

The Engineers of Sinley Bay

Dreadnought



Happy Holidays, Captains o7


[h2]Feature: PC - Havoc Mode Beta![/h2]

We are in the process of porting over Havoc Mode to PC. It's fully playable but definitely in Beta. Currently there is no text chat and some UI is still a bit rough. Getting things converted over is taking longer than expected, but we didn't want to go into the holiday empty handed. Please let us know any bugs you find and give feedback on the mode. We want to make some changes to the mode in the future, but did not want to make any decisions on that until PC players were able to get a taste of it and provide their feedback as well.

[h3]WEATHER THE STORM IN HAVOC MODE[/h3]
Havoc is a cooperative game mode that’s about one thing: survival. It pits you and three teammates against increasingly difficult waves of enemy ships. However, these aren’t just any vessels looking for a fight. They’re commanded by the Dead Horde, a ruthless faction of criminals and ex-navy officers. Sent by the nation of Troja into the depths of the Scum Belt, the Dead Horde's mission is to destroy the region’s navigation beacons, or Okeanides—and they’ll fire on any ship that gets in their way. Your ability to work with your team and adapt to changing threats determines how long you can withstand their relentless assault.
Rather than bringing your own fleet of ships to fight the Dead Horde, you and your team choose from a selection of preconfigured vessels every few rounds and upgrade them over time. For example, before a new wave, you can enhance your ship’s weapons, health or speed—or switch to an entirely new loadout.
Are you ready to face off against the menacing Dead Horde? Enter the depths of the two new maps, Hekate and Xanthe, to find out!


[h3]PC Havoc Beta Known Issues:[/h3]
  • There is no chat window in this version of Havoc
  • Some UI controls may show as controller options but can be toggled with Q E
  • The expected ship coating (Bastion) is applying to the upgrade ships but not the base ships at match start
  • Energy selection may get stuck
  • You can back out of the energy selection UI and try again if you encounter this bug


[h3]Bug fixes:[/h3]
Ship Vanity now appears correctly in game.
  • Fixed a bug where patterns and decals would not show in game. Additionally, the base pattern was not displaying correctly on weapons and modules.


[h3]Balance Changes:[/h3]

Siege Mode - Reduced proximity to 50m.
  • Siege mode was too easy to use without aiming and the increased projectile speed reduced the need for aiming at incoming corvettes. With reduced proximity, we hope to now facilitate a more balanced fight.


Storm Missiles - Added more missiles at T4 and increased overall damage by around 5%.
  • Number of missiles fired at T4 increased to 18 from 12.
  • Range at all tiers from 2km to 3km.
  • Total damage increased from 12960 to 13560 at T3
  • Total damage increased from 20400 to 21420 at T4
  • Total damage increased from 24480 to 26400 at T5



Squad Size Reduced to Two Players
Due to issues with matchmaking, squads are becoming an issue. Four coordinated players are very hard to fight against unless you are also in a group of 4.
To combat this we are restricting squads to duos in order to even out the teams better.
You are still free to play with a friend, but would be required to make multiple squads if you have more in your group so that teams are spread out to make matches more balanced


PS4 Team Elimination - Team Size and Allowed Bots.
  • The settings for the number of bots and minimum team size for PS4 did not reflect the settings on PC. This was a mistake and made it very hard to get a match of TE on PS4.
  • For now, the minimum team size is 5 and the bots allowed are set to:
  • 8 for Recruit
  • 6 for Veteran
  • 4 for Legendary



[h3]Azure Night Market Updates[/h3]

Following the Transhuman departure an unrecorded planet-killer comet entered the Solar System and was captured in orbit around Jupiter.

Every year the comet called Odinseye passes close to Sinley Bay sending it into an ""Azure Night"" as ice crystals in the solar wind fill the sky with bright blue lights. During this time, a mysterious ship with the head of a wolf can be seen flying in the comet's tail. Nicknamed Fenrir by Sinley Bay's captains, the ship is regarded as a watcher and protector.

Items available in this market update
  • New Tier IV Light Destroyer Hero Ship, Fenrir
  • Fenrir’s Knot Pattern Collection - This collection features 15 unique patterns, one for each ship class
  • Azure Night Bundle - This includes the Fenrir Hero Ship, Azure Dawn, Azure Night, and Cryometeor Coatings, the Fenrir’s Knot Patterns, and the Macteera Wolf Emblem and Decal
  • Winter Headwear Collection
  • Holiday Items from previous seasons are back in the market

Dreadnought November 2020 update



Hello Captains,

We have a small update for you with a couple bug fixes, but mostly just a market update. The update is light this time while we do more work for the December release. There are a couple impactful changes though, Team Elimination returning and Contracts now count AI kills in PvP modes.

[h2]Bug Fixes[/h2]

Contracts
  • AI kills now count toward contracts as long as you are playing a PvP mode.


Note that this doesn't include Proving Grounds mode.

Ship Customization
  • Engine color when previewing ship coatings now updates correctly.


Captain Customization
  • Pulled the camera back so you can see the outfit better. You can still zoom in to see the head as before.


PS4 Notifications
  • Final notification no longer processes input on the notification and the screen underneath.


PC Game Mode: Team Elimination

  • This mode was disabled due to some logic issues on PC over a year ago. Since then we have made several general fixes that may have cleared up issues with TE but it can be difficult for us to find certain edge cases in this mode.
  • Please let us know if you encounter any issues with Team Elimination. You can report anything you find by reaching out to us on Discord or by submitting a CS ticket through the in-game bug reporter.
  • This will not be part of "Any" in matchmaking so if you wish to play TE, please select the mode specifically.

  • The minimum number of players in this mode is 5 up to 8.
  • AI settings will allow 4 bots per team in Recruit, 2 bots per team in Veteran and no bots allowed in Legendary.


*A reminder that if you wish to send us bug reports or feedback or find squads and teammates to play something like 4 squads of 4 Team Elimination mode then you can contact the Dreadnought community through Discord at https://discord.com/invite/dreadnought

[h2]Market Updates[/h2]


New Vanity Item:

Memento Mori Mask
  • This mask is a tribute to the crew who have died saving their ship and fellow crew



New bundles:

Voyager Bundle
  • This includes the Singularity Leap Decals and the Valmont Coating


Hunter Bundle
  • This includes the Arash Hero Ship along with the Neptune Hunter Hat and Outfit



Market update:
  • Look for changes in sale items and cycled coatings and decals.


We decided to leave the holiday items up for another month for those that want to grab them before they go away.

October 2020 Update



Hello Captains,

This update we wanted to bring Havoc mode to PC, but due to the amount of work still left to do, we were unable to make it in time. We quickly changed gears to make sure we could deliver some bug fixes, balance changes and holiday vanity in time for the witching hour.

Bug Fixes:

Retrofits now appear in the market again.
  • They were hidden last update due to a search filter bug


Announcements work again.
  • We have had a very hard time communicating with players in the game due to this lost functionality. These announcements will appear in the notifications bar in the top center of the hangar, and in the chat window while in a game. The announcements can be hidden if your Notifications window is minimized, but you will see a number indicating the number of notifications you have. make sure to check them in case there is an important message.


Siege Mode should no longer be invisible.
  • We have been working on why this happens and feel like we have found the answer. Our ability to reproduce the issue has always been poor, so please let us know if this is still occurring in matches.


Max Health Status Effects
  • Fixed Max health buffs so that when max health is increased, you stay at the same percentage of total health. Reducing max health doesn't take health away unless it would be higher than your new max health. For example, if you have 1000 max health, are currently at 800 health and gain 50% max health, your max health would be 1500 and your current health would be 1200, keeping you at your original 80% of max health. If you then lost the buff, your max health would go back to 1000 and current health would go down to 1000 to keep you within your max health.


Balancing changes:

Heavy Tac health increased
  • We have gotten many complaints that the Heavy tactical cruiser really didn't have the health increase that would counter the slower move speed. To rectify this, we have increased the max health of the Akula Vector Tactical Cruiser to fit more into it's armored aesthetic.
    • Koschei 27500 from 25000
    • Ohkta 30000 from 27500


Siege Mode per projectile damage decreased
  • We have seen that Siege mode is still a bit overpowered. The amount of damage especially at lower tiers was a bit much with no real tools to avoid it. We decided to reduce the damage a bit more to reduce the hurt. It will still deliver quite a punch, so avoid it if you can.
    • T0 Damage 3000 from 4050
    • T1 Damage 3500 from 4050
    • T2 Damage 3750 from 4050
    • T3 Damage 4050 from 5062
    • T4 Damage 5060 from 6075
    • T5 Damage 6075 from 7090


Oberon Corvette primary weapon damage and ammo capacity increased at tiers 4 and 5.
  • The July update reduced the number of projectiles per shot at T4 and T5 and as a result, even with the increased fire rate, the amount of damage was going down per tier. This was an oversight and to correct this while keeping the same feel, we decided to increase the ammo count per clip to get us closer to the right number of projectiles while increasing the damage to account for the overall reduction in number of projectiles. The damage for these tiers has been increased dramatically and should be closer to expectations. Please let us know how it feels as a drastic change like this needs to be watched closely.
    • Medusa low/mid/high from 100/125/375 to 155/255/615, Ammo magazine size from 20 to 30. Weapon cooldown stays at .2s
    • Mithras low/mid/high from 90/110/300 to 155/255/615, Ammo magazine size from 20 to 30. Weapon cooldown stays at .16s


Market Update:

Bastion Figurehead
  • This includes a figurehead and pattern for all Dreadnoughts. It also includes a coating and decal for all your ships that goes along with the figurehead theme.


NanoDoc Outfit
  • New outfit based on the Oberon Nanosuit with a skeletal theme. This comes with a Captain tint based on the Bastion coating theme.


Bastion Bundle
  • Includes both the Bastion Figurehead and NanoDoc outfit.


Ghost Decal and Coating
  • In honor of all the work Ghost does to keep things running smoothly in Sinley bay, we created a decal and coating. Display it proudly to show your support of Ghost's efforts.



Previous Holiday Vanity
  • All Previous Halloween themed items are now available until the next update at a reduced price.



Dreadnought September 30th Update



For young Captains new to life in the Outer Solar System or old hardened Captains looking to resharpen their skills, we are releasing the Sinley Bay Combat Training Bundle including the new XA-5 Hero Ship, Captain Tint, and Sinley Bay decal. Also take some time to study the Sinley Bay Combat Training Manual. As they say in the Scum Belt, the Captain that stops learning is the Captain that stops breathing.


    Balance Changes and Bug Fixes
  • Rupture Ram and all other rupture modules remove armor and apply debuff before dealing damage.
  • Did another pass on missiles to address them missing and flying around an enemy.
  • Raydog AI Captain now appears correctly on End of Match screen.
  • Added status effect activation on shield hit for some that were missing to ensure that all status affects apply regardless of shields being raised.
  • Drain drones now have reduced health.
  • Small hangar performance optimizations. This is a work in progress, more to come.


Full Patch notes available here:

dreadnought-september-release-patch-notes

Market Updates

Sinley Bay Combat Training Bundle (limited time)

Training manual