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Dreadnought News

Halloween Update



New Items:

  • Dead Horde Bundle - The Havoc forecastles, coating and emblem are available to purchase in this bundle.
  • Raven Figurehead - Special forecastle with Figurehead for Akula Vector Dreadnoughts!
  • Tattoos and tints - Look in captain customization for some new tattoos and tints available.
  • New Hero Ship Indrik - Akula Vector Tactical Cruiser enabling the ship and all it's included vanity items.
  • Aegis Retrofit - Aegis ship parts for your Jupiter Arms Dreadnoughts.
  • Previous Halloween items are discounted 50%.


Balance Changes:

  • Dreadnoughts - All primaries damage have been revised to make them viable to use over secondary repeaters. This change was in response to feedback that repeaters were required on dreadnoughts as their primary weapons were not doing comparable damage. This reduced the options on dreadnoughts since you couldn't effectively choose any other secondary weapons. Anyone who didn't know this, was doing sub par damage due to the assumption that the primary weapon should be better in most circumstances.
  • Corvette Beam weapons - Increased the base damage of beam weapons. Changed the falloff so that it only drops off 50% outside of optimal range(901-1200) from 90% and drops to the 90% at max range(1201-1400). As a secondary weapon, beam weapons were underperforming in their intended function of close range combat due to the damage falling off so abruptly and dramatically. We still want them to do optimal damage at short range, but didn't want them to
  • Desperate Measures - Reduced the full Ability Refresh to 20s cooldown reduction. We have received a ton of feedback on how to deal with Desperate Measures. Many feel that it just gives too much benefit as an officer briefing. We decided to take a slow approach to applying nerfs to this module to make sure it remains useful. It didn't make sense to get all your energy and all your modules back, but we also didn't want to take it away completely as that felt too extreme. As a comprimise, we decided to reduce the benefit of ability cooldown reduction so it only refreshes some abilities or only if they were already on cooldown, meaning you can't fully unload on someone twice in a suicide mission. This is a heavily used officer briefing, so we will need to watch how this changes playstyles and make appropriate additional changes if they are needed.
  • Scylla Torpedo - Increased the steering time and decreased the turn speed. Also increased the arm time to 2.5 seconds. The first part was just a general tweak to keep it tracking longer as this was intended, but allow fast moving ships the ability to potentially dodge it at the last minute. The last change was to alleviate the problem where moving forward too fast could have the torpedo explode in your face.


Bug fixes:

  • On Sale percentage tag now displays so you know what items are on sale and by how much.
  • Market carousels now wait longer if you click one of the page dots to view a particular item.

Credits Boost Weekend



This weekend we are adding a boost to Credits earned in all matches. It will apply after server restarts on Thursday 6/6 at 10AM CT (4PM GMT) and last until Tuesday 6/11 at 10AM CT (4PM GMT).

This Credits Boost should be in the range of 50% to 100% increases to the Base Rewards and Performance Rewards at the end of a match. All current modifiers will apply to these new totals including Battle Bonus, Win Bonus, First Win of the Day, Elite Status and Elite Status from Teammates.

In the past we had run Double XP events but we have since permanently applied the Double XP rates to PC and PS4 servers. We will look at the feedback from this event as a guide to future boost events.

One additional note:

We have permanently adjusted Battle Bonus as follows: Legendary cost has been reduced from 8,000 Credits to 6,800 Credits and the recharge timer has been reduced from 30 minutes to 25 minutes. Veteran cost has been reduced from 1,500 Credits to 1,250 Credits.

See you in orbit.

Lunar New Year XP Event

Enjoy Bonus XP, new Market items, and gifts from January 31st until February 11th!

Once every year all of Sinley Bay comes together to celebrate a new lunar cycle, a tradition held since before humanity left its place on Earth to colonize the stars. Captains toast to good luck and fortune in the coming year while collecting some extra experience on the field of battle.

Enjoy Bonus XP - battle rewards have been supercharged! From January 31st until February 11th XP rewards from in-game events and end-of-game bonuses for both Ship XP and Free XP are increased. Even better, all your Battle Bonus and Elite Status bonuses will benefit from this boost too!

As a special bonus, all players who log in on February 4th will be granted 7-Days Elite Status! This reward will be gifted to eligible players later that same week, and does not begin counting down until they next log in to Dreadnought.

Hildisvini Emblem will be FREE in the Market during this event! Navigate to the Featured tab of the in-game Market to acquire it and other discounts! New items celebrating the Lunar New Year and heralding the end of winter have arrived too.


The Lunar New Year Bonus XP Event will take place at the conclusion of maintenance on January 31st for both PC and PS4. Downtime is set to take place from 2:00 PM - 3:30 PM CT.

During this downtime we will also be delivering a hotfix for both platforms: on PC we will be addressing the Corvette’s Armor Amp module, and on PS4 releasing the hotfix to player-reported critical issues delivered to PC on 1/24 (including the Armor Amp balance change).

We are reducing the active duration of Corvette Armor Amp from 15 seconds to 5 seconds at all tiers.

Our team will continue monitoring player feedback and make additional improvements as needed. Look forward to our next game update later in February!

'Legends Redefined' 1/24 Hotfix Notes



BUG FIXES
  • We have lowered the Battle Bonus recharge cost for Legendary fleets to 11000 credits from 12500 credits. We will continue to monitor matchmaking and reward income across all fleet ranks to determine if additional adjustments are warranted.
  • Reduced Rupture Ram damage from 25,000 to 15,000 at T4 and 35,000 to 20,000 at T5. Made the applied buff on ability activation behave the same as the other rams.
  • Resolved an error where Tartarus Missile was applying Rupture effect. Tartarus Missile now applies: stasis, module disruption, and energy drain debuffs as expected, all gameplay and tooltip information is also displayed correctly.
  • Queuing for 'Any' no longer removes the Quickplay menu option.
  • Resolved an issue where loadout details would not be visible when mousing over ship selection in Orbit or Respawn screens
  • Selecting Customer Support from the Bug Report page now loads the correct contact us webpage

** The team is still investigating the power of Corvette's Armor Amp and gameplay inconsistencies based on player feedback and will be making further updates to address these areas. We believe it best to release what we are able to in a timely fashion and continue to make further improvements as they are available, and will have more info on our next patch for these issues soon. Thank you everyone for your continued feedback, passion, and support!

Legends Redefined Game Update Notes


Our first big update of 2019 restructures the fleet tiers players battle within, invigorates battle bonus rewards with more meaning, and gives armored-up enemies something new to fear!

The 'Legends Redefined' game update will go live Friday January 18th @ 3:00 PM CT at the conclusion of maintenance.

Fleet Tiers Adjusted!

The ship tiers that comprise Veteran and Legendary Fleets have been adjusted!

Veteran Fleets are now built using Tier-II and Tier-III ships, while Tier-IV and Tier-V ships are exclusively in Legendary. We believe this change will begin alleviating some of the player-reported concerns with matchmaking queue times and progression speed.

More improvements are planned to address player feedback. Stay tuned!

Battle Bonus Values Updated

In line with the adjustments to Fleet Tiers, Battle Bonus percentages have been improved! Battle Bonus will now apply an increasing bonus percentage based on the number of ships in your fleet.

Here's the percentage reward for each ship added to your fleet:

Credits Multiplier
Recruit
  • +0% per Tier I Ship
  • +5% per Tier II Ship

Veteran
  • +5% per Tier II Ship
  • +20% per Tier III Ship

Legendary
  • +25% per Tier IV Ship
  • +65% per Tier V Ship


Ship XP Multiplier
Recruit
  • +5% per Tier II Ship
  • +5% per Tier II Ship

Veteran
  • +5% per Tier II Ship
  • +25% per Tier III Ship

Legendary
  • +40% per Tier IV Ship
  • +50% per Tier V Ship


(For example: The Battle Bonus for a full Veteran Fleet with three Tier II ships and two Tier III ship would be a combined: +55% Credits, +65% Ship XP, and +30% Free XP).

Free XP percentage awarded remains a static +30% for Veteran and Legendary fleets.

The Credits cost to replenish Battle Bonus before the timer has been updated as well to fit these new values, with replenishing Veteran costing 1,500 Credits and Legendary costing 12,500 Credits.

Cut Through Enemy Armor With 'Rupture' Modules

The Purge effect has been replaced with a new mechanic: Rupture, which focuses to strip existing armor buffs from your target and apply a 'damage vulnerability' debuff. We believe this new mechanic will assist in breaking up the established meta in Dreadnought and provide players new opportunities to coordinate with their team.

One notable exeption is Tartarus Missile, which remains unchanged.

Armorbreaker Ammo replaced with Rupture Ammo Remove target's armor buff and increase the damage it receives by 20%.

Tier IV
Shot Count: 8
Active Duration: 15s
Effect Duration: 5s
Cooldown: 55s

Tier V
Shot Count: 8
Active Duration: 15s
Effect Duration: 5s
Cooldown: 45s

Purge Beam replaced with Rupture Beam Remove target's armor buff and increase the damage it receives by 20%. Reapplying refreshes duration.

Tier IV
Active Duration: 10s
Effect Duration 2s Per Application
Cooldown: 25s

Tier V
Active Duration: 10s
Effect Duration 2s Per Application
Cooldown: 15s

Purge Ram replaced with Rupture Ram Increase forward thrust by 75% and apply 50% damage reduction until the ram strikes. On striking, the ram deals ability damage and increases target's damage taken by 20%.

Tier IV
Ability Damage: 25,000
Cooldown: 35s

Tier V
Ability Damage: 35,000
Cooldown: 35s

** Dev Note: Purge Mode will be replaced by Rupture Mode in an upcoming release.

Armor Amp Values Normalized
Armorbooster Pulse (Dreadnought): The armor boost provided by this module has been normalized to 50% at all tiers.

Armor Amp (Dreadnought): Normalized the damage reduction and the duration of this ability to 80% with a 15 second duration at all tiers.

Armor Amp (Artillery Cruiser): Renamed to 'Armored Lockdown', and functions identically to the Tactical Cruiser's version of this module.

Kinetic Armor Amp (Corvette): Renamed to 'Armor Amp' and functions identically to the Dreadnought's version of this module. Moved from the Primary Slot to the Internal Slot.

Miscellaneous Changes
Surge Drone (Tactical Cruiser): This module has been renamed to Energy Drone and values have been increased.
  • Tier III - Increased from 2.75 energy/second to 4.0 energy/second
  • Tier IV - Increased from 3.2 energy/second to 4.5 energy/second
  • Tier V - Increased from 3.7 energy/second to 5.0 energy/second
Weaponbreaker Missile (Destroyer): The weaponbreaker effect has been normalized to 85% outgoing damage reduction and the duration has been normalized to 12 seconds across all tiers.

The tropical paradise Elysium has returned to the PC map pool!


BUG FIXES


GENERAL
  • Resolved instability and crashing issues across multiple areas
  • In-game announcements should now be visible to logged-in players
  • Improved game localization across multiple areas and languages
  • Improved areas of the UI where text could be cut off in certain languages
  • Resolved an issue where subtitles and in-game language would differ from the selected launcher language on PC
  • Updated names and descriptions for Hero Ship Vanity items that would include "with figurehead" and "without figurehead" pieces
  • Added descriptions to missing ship fields when viewed in the tech tree
  • Resolved an issue where Owned Ships would not display ship details on PS4
  • Fixed an issue that caused the same module to be repeatedly purchasable but never awarded under adverse network conditions
  • Improved error messaging in the launcher
  • Resolved an issue where players were sometimes unable to add a fifth ship to their fleet
  • Fixed a UI issue where PS4 players could not edit their loadout if certain button combinations were pressed
  • Elite Status share bonuses from teammates are now appropriately displayed on the End of Match screen (no reward earnings are changed)
  • Players may now properly preview Appearance details when viewing Vanity and Ship Component items
  • Fixed an error that would cause the camera to move erratically when observing Jupiter Arms Tactical Cruisers
  • Resolved an issue that would cause Tech Tree modules to display placeholder text or cost values
  • Text displayed when queued now properly displays the correct fleet and game mode
GAMEPLAY
  • Armorbooster Pulse modules of different tiers no longer stack effects
  • Resolved inconsistencies with module descriptions differing from in-game values
  • Tesla Coil Pods no longer continue to fire after the target has exited the pod's range
  • Resolved an issue where Energy Generator was granting more energy per second than intended, and now grants 14 per second at all tiers
  • Energy Generator modules now functions identically on both Destroyer and Tactical Cruiser class ships
  • Drain Missiles now drains the appropriate energy per missile:
  • \\\ Now 17 down from 45 at Tier II
  • \\\ Now 30 up from 27.5 at Tier III
  • \\\ Now 40 up from 35 at Tier IV
  • \\\ Tier V values unchanged
  • Stasis Pulse IV and V now have a proper radius of 1600 meters, where it was previously too short
  • AI captains no longer have loadouts with modules from higher tiers in Recruit
  • Rapid Fire Mode no longer slows down ship movement at Tiers IV and V
  • Mobile Cloak now properly breaks when damage is taken


ART + AUDIO

  • Resolved issues causing players to experience lag when on Elysium and Elysium (Night) maps
  • The Hasta Figurehead now changes color to match the equipped coating
  • Realigned Akkoro Hero Ship to better align with other vanity components
  • Improved VFX timings for abilities like Endurance Mode that would disappear too early into their long active time
  • Improved Captain Customization icons to be more visually accurate
  • Improved geometry on Dry Docks to prevent players getting stuck
  • Improved audio levels for Akula Vektor Artillery Cruiser primary weapon
  • Reoriented the thrust on the Silesia to prevent errant jittering during movement
  • Resolved an issue that caused the Blaze Coating to obscure or darken equipped Decals
  • Retrofit components no longer linger oddly after the equipped ship is destroyed in combat
  • Updated cosmetic icons for numerous vanity items