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The Talos Principle 2 News

The Talos Principle and Escape Simulator Join Forces

Hi everyone!
We've partnered with our friends from Pine Studio to create the ultimate Croatian game crossover. Coming to you in the form of a free Talos-themed room in Escape Simulator, this update to Pine Studio's megahit invites you to explore, think deeply, and unlock new layers of meaning and discovery.

https://store.steampowered.com/app/3193660/Escape_Simulator_The_Talos_Principle_DLC/

[previewyoutube][/previewyoutube]

To celebrate this union, we are revealing a new bundle that allows you to save some extra money if you own either of the games or purchase them together.

https://store.steampowered.com/bundle/44939/Escape_Simulator_x_The_Talos_Principle_2/

Enjoy your next escape!

Talos Summer Photoshoot


We’re thrilled to announce our latest photomode event, just in time for the peak of summer! This time, we’re embracing the warmth and joy of the season with a summer-themed challenge.

Join Yaqut, Miranda, and the rest of the crew on the Isle of the Blessed exhibition. Capture those magical summer moments and share them with us on Discord and Twitter.

Showcase your creations in the specially created #photo-mode channel on our Discord. We’ve also opened a dedicated contest channel where daily winners will be announced in the #contest-winners channel.

Each day, we’ll select winners from both Discord and Twitter, so be sure to submit your entries on both platforms. To enter on Twitter, use the hashtag #TalosSummer or tag our profile @TalosPrinciple.

The contest runs from August 16th until August 23rd at 20:00 UTC. Winners will have the opportunity to choose any game from the Devolver Digital catalog.

Good luck, and happy snapping!
Join us on Discord

The Talos Principle 2 Update 2.2.0 is Live Now!

Hey everyone, we are happy to announce that patch 2.2.0 for The Talos Principle 2 is now live!

It includes technical and visual improvements as well as bug fixes and various exploit fixes.
Thank you once again for all the reports! Like usual, if you encounter any issue, contact us over Steam technical issues forum or through our Discord.

We have also prepared a nice summer themed Photo Mode Contest that we will announce very soon, so you can try the patch and capture some awesome summer photos to share with us.

Love you all.
- Croteam

[h3]The Talos Principle 2 Update 2.2.0 Changelog


[/h3]
[h3]Additions and improvements
[/h3]
  • Improved HDR lighting and sky in "Orpheus Ascending" and "Isle of the Blessed".
  • NPCs in the “Isle of the Blessed” now speak their voiceover lines in the real world if they’re close to the player.
  • Image at the end of credits in the “Isle of the Blessed” will now stay on screen instead of scrolling past.
  • The sound option to keep sounds while in the photo mode has been changed to only keep the music playing.
  • Added an option to preview current gameplay in the HDR brightness calibration menu.

[h3]Engine[/h3]
  • Frame-rate limiting now takes into account the state of frame generation.
  • Updated DLSS to the latest version (incl. Frame Generation).
  • Fixed the bug where DLSS FG would not work if switching from DLSS FG to FSR FI and back to DLSS FG.
  • Increased max allowed skybox texture resolution.

[h3]Bug Fixes
[/h3]
  • Fixed a number of puzzle exploits and out of bounds sequences.
  • Fixed the bug where the player could sometimes create driller holes in the air away from the drillable walls.
  • Fixed the bug where the player could teleport into the wall when doing instant gravity switch in certain situations.
  • Fixed the bug where the player could fall off the bridge when talking to Elmore in the “Isle of the Blessed”.
  • Fixed the bug where stealing the tool out of a puzzle could eventually make that tool unusable due to optimizations (and thus prevent some genuinely creative star puzzles solutions).
  • Fixed the bug where the player could clip through the planet mesh in the “Tidal Lock” puzzle In “The Abyss” at low FPS.
  • Fixed the bug where fans in “The Hexahedron” could launch the player into the wrong spot at low FPS.
  • Fixed the bug where items could fall through the platform carried by the player at low FPS.
  • Fixed the bug where a fan cover could sometimes disappear when placed near a driller hole.
  • Fixed the bug where the laser could pass through a drillable wall far from any hole that exists in that wall.
  • Fixed the bug where the laser could pass through the fence in the puzzle “Minimalism”.
  • Fixed the bug where “The Hard Way” achievement was not awarded if the player used the “Keep Connections” pick up key to pick up a connector which has no connections to keep.
  • Fixed the bug where skipping the first part of the capsule travel while using a controller would make the PDA map unusable with the controller after arriving at the destination and re-entering the capsule.
  • Fixed the bug where the player could fall down/get stuck in the lower part of the “Circular Oasis” level before activating the elevator beam which makes the area accessible.
  • Fixed the bug where the base underneath the capsule in “Lost Marshes” would not rotate with the capsule.
  • Fixed the bug where the player could break Talos 2 final puzzle’s structure by bringing mind transfer bodies where they should not be.
  • Fixed the bug where the player could not jump onto tetromino bridge pieces with different gravity spaces if one of their tetromino bridge building actions was bound to the same key as “Jump”.
  • Fixed navigation/usability problems inside a certain cave of a certain DLC.
  • Fixed a few typos in the subtitles and log entries.



The Talos Principle 2 Update 2.1.0 is Live Now!

Greetings Everyone!

Firstly, thank you so much for the amazing reception of Road to Elysium! We've loved all your reviews and posts about the DLC, and it's awesome to see you enjoying the extra campaigns. We’re really impressed by your puzzle solving skills and determination, especially when it comes to “Into the Abyss”. Congrats on cracking those!

We've also been keeping an eye on your reports on Discord and the Steam forums about any bugs and issues you ran into during your playthrough. We would like to let you know that we've addressed them in the newest patch 2.1.0. Thanks for sticking with us and for all the kind words from everyone in the community.

If you run into any issues with the new update, let us know. We love hearing from you!

With Love
- Croteam

[h2]The Talos Principle 2 Update 2.1.0 Changelog[/h2]

[h3]Orpheus Ascending[/h3]
  • Placing connectors on top of windows in “Step by Step” is no longer possible.
  • Connectors in “Clockwork” should no longer fall down.
  • Player will no longer fall out of bounds inside easter egg cave.
  • Moving platform in puzzle “Hysteresis” should no longer push connectors outside of the area.
  • Adjusted Ladder so that the player does not stay on top of the pillar in “Hysteresis” puzzle even though he has a low FPS.
  • Added missing connection in puzzle “Heart of Anubis”.
  • Sarabhai’s number in intro and ending cutscene used to be 8 which was the wrong number. It should be 6 now.
  • Adjusted “Heart of Anubis” puzzle to prevent remaining possible jumps from it into the gold puzzles area.
  • “Ancestry” achievement progress should be saved after death or reset.


[h3]Isle of the Blessed[/h3]
  • Updated family photo at the end of credits.
  • Improved water in the intro cutscene when flying over it.
  • Player will no longer fall down when talking to Byron and Alcatraz in front of them.
  • Added a fence on puzzle "Intruder" that goes over the wall so that players can't jump on it only over it. Reduced size of gravity surface in the same puzzle. Added a ladder to the puzzle to prevent softlocks


[h3]Into The Abyss[/h3]
  • Tools should no longer get accidentally stuck when executing the final step in "The Ring".
  • Player can no longer enter the "Stylite" puzzle from the bottom.
  • Player should no longer get stuck between the wall and fence near the fan in “One Way Link”.


[h3]Other Fixes[/h3]
  • Improved quality of water on low and medium presets.
  • Driller should no longer create infinite sounds when placing it a lot.
  • Fixed the bug where having a corrupted save file in the first non-empty base game save slot would prevent the player from accessing the DLC.
  • Slightly drifting controllers should no longer constantly scroll through the terminals.
  • Gold puzzles are now deactivated and will teleport players out of them if entered before properly unlocked.
  • “Booting Process” benchmark should no longer have black screen.
  • Fixed the issue where the game would incorrectly consider the player as being stuck while they are on a gravity surface.
  • Fixed defaults in the menu for FOV, background frame rate and colour blind options.
  • Updated DLC Credits.
  • Fixed incorrect first person arms appearance in Orpheus Ascending and Into The Abyss

Road to Elysium is Available Now!

Hi everyone.

We are extremely proud to announce that The Talos Principle 2: Road to Elysium is available now. This three-part coda delivers three individual character-driven stories about love, hope, and despair. But stories are not where things end. Oh, no! All three chapters are tailored to challenge your puzzle-solving skills in new ways. Some of them will be fun and casual, while others will undoubtedly make your heads spin.

https://store.steampowered.com/app/2981410/The_Talos_Principle_2__Road_to_Elysium/

The Talos Principle 2 was a story about building a more hopeful future, and Road to Elysium shows the first few steps towards that future. We hope you enjoy playing it as much as we enjoyed creating it.

Much love from Croteam!