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Tiny Tanks News

Tiny Tanks is finally getting an update

[p]Hey everyone,[/p][p]First of all, I owe you all an apology. We released Tiny Tanks into Early Access more than six years ago, and since October 2019 there haven’t been any updates. After the release the mixed reviews and the financial struggles hit us pretty hard. Lukas and I both burned out and needed to step away. At that time, with all the stress and exhaustion, we just weren’t able to properly process the feedback we were receiving. We let a lot of people down, and I’m truly sorry for that.[/p][p]
But let’s talk about the good news, because that’s why I’m writing this.[/p][p]Over the years, I never stopped thinking about Tiny Tanks and about you, the community. In August 2024, I made the decision to completely rebuild the game from the ground up, using new tech and everything I’ve learned since the original release. Now I’m finally at a point where I can confidently say:  Tiny Tanks will get an update.[/p][p]
The first update will bring back all the core features, and from there we’ll shape the game together with your feedback into what Tiny Tanks should have been five years ago. I can’t give you an exact date for the update yet, but i am aiming for September/October[/p][p]
I know it’s been a long time, but I really hope there are still players out there who are excited to see the game come back to life after almost six years. The development will take longer than usual since I’m doing this in my free time alongside a full-time job, but I’m incredibly excited for the next months and to hear what you think.[/p][p]I’m really nervous to share this news with you, but I hope you’re happy to hear from me again and can understand why I needed to take some time away.[/p][p]
Thank you for sticking around.[/p][p]Best,[/p][p]Jannik


[/p]

TIny Tanks Update - New Maps and lots of Improvements

Hello everyone,
we finally have a new update for you. We have been working on this update for the last weeks and have made many small improvements to the game. We have integrated 6 new maps into Tiny Tanks, 3 of them created by ourselves and 3 by our community. In the last two months we had a lot of personal stuff that had to be dealt with, so we couldn't work on the game all the time. We are still developing the game completely in our spare time. We hope you understand that! We will now put our full energy back into it! We've also been working on many features that we want to implement into the game in the future.

Another very important thing: Tiny Tanks will have a 25% discount during this year's Halloween Sales

https://store.steampowered.com/app/836850/Tiny_Tanks/

Without further ado, here are the main things that changed for this update:
  • Added 3 new maps
  • Added 3 Community maps to the Official maps
  • Hold the Flag: decreased time to 60 seconds
  • King/Hold the Flag: decreased time to 60 seconds
  • Hold the Flag: decreased flag respawn time
  • FlipIt/ LiftOff: increased time to 60 seconds
  • Apocalypse Now: no modifier “Invincible”
  • Added Back-Button to gamemode selection screen
  • Removed the first part of the tutorial
  • Decreased the spray angle of the shotgun
  • Added more Screen Resolutions
  • Reworked some Maps
  • Fixed some buttons not being selectable with controller
  • Fixed some buttons not being selected in the right order
  • Fixed ingame menu continue button not working
  • Fixed RoundUp/Vanisher round crashes when there are no more blocks to vanish
  • Fixed video options: Detect current screen mode (Often in Fullscreen the game sets this value to windowed)

As always, if you find any bugs, feel free to report them to us either via the form you can find in the game by pressing the “Report a Bug” button or by joining our discord at https://discord.gg/tinytanks

Kind regards,
Jannik, Lukas and Lars

The Bots are Here - Update is live!



Hello everyone,

it is finally time. We have been working on this new patch for quite a while now and we are happy to release it to the public today. This update contains some exciting new features that we will talk about a bit more in detail. So, let us get right into it (a TL;DR version is at the bottom).

Bots are finally available!




We have put a lot of effort into our bots and they are now ready for their first public appearance! We have tried to cover every possible case. This means that we have built the bots in a way so that they support every game mode. We tested quite a few game mode and modifier combinations, but we surely have missed some. Although we are confident the bots will hold up to our expectations, if you encounter any issues, let us know in the discussions or on our Discord: https://discord.gg/tinytanks

https://www.youtube.com/watch?v=B7Lt43fVy8w

The bots are available for local and online matches. Simply use the buttons provided in the lobby to add or remove bots as you please. Still, the bots are not perfect. There are some things they might not be able to do yet, but we will address those things in a future patch.

Improved Matchmaking!

We have improved our matchmaking system a bit. This means you should now be able to find matches more often. The lobby browser will receive these improvements in the next update as well. Please try it out and let us know what you think of it.

Edit Your Tank in a Local Match!

We finally added the possibility to edit your tank in the local lobby. Simply use the DPAD on your controller. Up and down changes the part you want to change and left and right selects the part itself.

Improved Tank Shadows!

We have listened to your feedback and gone over one of the more frequently requested improvements. The shadows for the tanks are now larger in size and darker overall. This means that you can easily discern the position of your tank once you go airborne. Other objects will receive this type of shadow in an upcoming patch too as it also seems to be more performant too.

Other Improvements and Fixes!

There is another number of smaller improvements we bring to the game in this update. Let us go over them shortly. First, we have fixed an issue where explosives in the game mode Apocalypse Now would not cover the whole map. No more edge-camping. Second, we have fixed a nasty visual bug that would cause the tracks on the floor to flicker in and out of existence. Also, we have improved score calculation to be more robust and also caught a rare issue where the laser would fling away from the map.

Also, we added a nice blinking effect to the crown to indicate the cooldown after losing the crown. Also, we increased the podium size and got some performance improvements in some areas by doing some additional multithreading.

In the end, we decided that it would be best to give the game mode golf a little time-out. We feel that it is simply not fun enough and can even be downright frustrating at times. That’s why we will bring golf back in a future update with improved gameplay.

We want to thank you for your continued support. We appreciate all your feedback and we take it seriously. Even if it might take some time here and there, we are happy to get your ideas into the game. A big thank you to everyone who helped us getting the bots ready and sharing their feedback on our discord.

The TL;DR of what is included in this patch:
  • Added Bots to play with for online and local matches. Supports every game mode
  • Added glow to the crown, flag, and target so that they are visible during lights out
  • You can now customize your tank in a local match
  • Added better visible tank shadows

  • Fixed Apocalypse Now bombs not covering the whole map
  • Fixed Skidmarks disappearing randomly
  • Fixed broken score calculation in rare cases
  • Fixed a rare issue where the laser would leave the map

  • Overall improved performance in some cases
  • Game mode King: crown now has a nice blinking effect to indicate cooldown
  • Increased podium size

  • Temporarily removed golf until we find a way to make it more fun


As always, if you find any bugs, feel free to report them to us either via the form you can find in the game by pressing the “Report a Bug” button or by joining our discord at https://discord.gg/tinytanks

Kind regards,
Jannik & Lukas

Game Modes and Languages Update is live!



Hello everyone,

we finally have a new patch ready for you. It includes a few cool quality of life improvements and contains many new things too. We have also been investing a lot of time into AI enemies for the game, but at this time they are not ready for release. They will come in a future update. Please check out the patch notes below.

https://youtu.be/RvqxyH2puAE

Changes, Fixes, and Improvements
  • NEW Game Mode: King. Pick up the crown and hold it as long as you can! The catch: You get shot, you lose the crown
  • NEW Game Mode: Capture the Flag. Pick up the flag and carry it to the goal. Don't let the others hit you, or they will steal your flag



  • NEW languages: Korean and Greek are finally available!

  • Added Laser Game Mode with improved performance
  • Added behavior if a player leaves an online match so that he will disappear
  • Added behavior if the host is the only one in the game, it will end automatically
  • Added an early indicator for domes in Apocalypse Now Game Mode

  • Fixed the lowest resolution not being 16:9 leading to UI problems
  • Fixed the screen mode setting being inverted

  • Improved Game Mode Golf goal spawning. We now try to make sure that all players can always reach the goal
  • Improved all other languages. All the translation issues should be gone now


What’s next
  • We will continue to work on bots. We have already invested quite some time and the bots will be available in a future update.
  • We want to add the ability to join a running match


Thanks for your continuous support! We really appreciate it and hope you continue to have fun with Tiny Tanks. If you find any bugs, feel free to report them to us either via the form you can find in the game by pressing the “Report a Bug” button or by joining our discord at https://discord.gg/tinytanks

Kind regards,
Jannik & Lukas

Matchmaking and Community Maps Update



Hello everyone,

we have been very busy with collecting all your feedback and fixing issues in the game. Today we are releasing another big patch with many additions and fixes. Please read the detailed report below. There were a number of patches before this, but we thought it would be a good idea to include all the changes that happened since the last official announcement on April 14th, 2019. Here is the full list of things that have changed since then:

Changes, Fixes, and Improvements
  • Added matchmaking so you can automatically find other players
  • Added lobby ping display
  • Added a work-in-progress in-game display which game mode and modifier are currently being played
  • Added new map: Tropical Island
  • Added the ability to select community maps for online matches
  • Added an error notification when the player tries to upload a map without a name or description
  • Added a sound for the game mode: Bomb Belt, so that players can hear when the bomb will go off

  • Fixed a number of in-game crashes. These were caused by the skidmark system and our system that helps us to improve network traffic
  • Fixed the tutorial instruction cards
  • Fixed Dutch translation
  • Fixed Russian translation
  • Fixed Invite spamming
  • Fixed the (probably) last endless loading screen
  • Fixed screen mode settings
  • Fixed the tank spawns if no spawn points were set with the editor
  • Fixed not being able to set spawn flags in the editor when they were touching the ground
  • Fixed the nameplates translation in local multiplayer and editor play-mode
  • Fixed the translation of the first message in the tutorial for English and German
  • Fixed a bug that would start the editor play-mode as soon as the player created a new map
  • Fixed a bug where you could not change the language from the editor menu
  • Fixed a bug where the plateau icon in the editor was tinted red
  • Fixed a bug where the grid-snapping in the editor would not work correctly with keyboard/mouse controls
  • Fixed a bug where the community map browser would offer the option to limit the time-frame when sorting by newest maps
  • Fixed a bug where pressing escape would not leave the editor menu correctly
  • Fixed a bug in the editor where you could only spawn new blocks after switching the block type when creating a new map
  • Fixed the splash-screen message for languages with special fonts
  • Fixed a bug where players could not toggle the controls panel with the keyboard
  • Fixed a bug where parts of the controller recommendation screen were not translated

  • Improved menu navigation
  • Improved the showing time of the driving mode message in the tutorial from 20 to 15 seconds
  • Improved the showing time of the toggle message in the tutorial from 7 to 15 seconds
  • Improved the keyboard/mouse icon for using the fill-tool


What's next
  • We want to start researching bots soon, as it is one of the most requested features at the moment. This will take time though and we can not give any ETA on this right now
  • We want to improve game modes based on your feedback and get a few game modes we currently are still working on in the game
  • We want to improve performance a lot. There are many potential optimizations we can do


We hope that you are enjoying the game so far and want to thank you for all your support and feedback. Please keep it coming! :)

Kind regards,
Jannik & Lukas