Version 0.9.6.1 Update
Hi All,
Thank you very much for using Pixel Game Maker MV.
Firstly, let us remind you that the 0.9.6 series of releases will be the last versions of Pixel Game Maker MV to support 32-bit systems.
From version 0.9.7 onward, only 64-bit versions will be released. We will be updating the recommended specs accordingly. We will keep the 32-bit version available for those users who are currently unable to switch to the 64-bit release, so please check the Betas tab if you need access to that version.
Version 0.9.6.1 has just been released. Please check the Steam properties Beta tab to access previous versions.
"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
Thank you very much for using Pixel Game Maker MV.
Firstly, let us remind you that the 0.9.6 series of releases will be the last versions of Pixel Game Maker MV to support 32-bit systems.
From version 0.9.7 onward, only 64-bit versions will be released. We will be updating the recommended specs accordingly. We will keep the 32-bit version available for those users who are currently unable to switch to the 64-bit release, so please check the Betas tab if you need access to that version.
Version 0.9.6.1 has just been released. Please check the Steam properties Beta tab to access previous versions.
■Updates
Additions
- The Top Down Shooter sample project has been added
Bug Fixes (Player)
- Fixed a bug that could prevent music from looping as intended
- Fixed a bug that could cause unexpected camera behavior when an Object moves between layers
- Fixed a bug that could cause screen effects to use the wrong resolution when the effect is applied to all layers
- Fixed a bug that could cause input issues if a Save and Load operation is performed within one scene
- Fixed a bug that prevented the "Random" setting for Template Move Settings from stopping an Object
- Fixed a bug that prevented Objects created with the "Create Object" from functioning properly
- Fixed a bug that would prevent the "Move Up/Down" settings from working as expected if the "Move Left/Right" settings are enabled without assigning a Moving Duration
- Fixed a bug that made it too easy for Objects to pass through a wall
- Fixed a bug that caused keyboard input from not working properly after a player used a Portal
- Fixed a bug that could prevent Objects from properly processing wall collisions
- Fixed a bug that caused Objects to become offset when landing near a slope
- Fixed a bug that caused text reading and choice selection to become linked when using the "Show Choices" plug-in
- Fixed a bug that could cause Objects to ignore floor collisions
- Fixed a bug that prevented the "Show Simple Draw Load" debug function from being displayed
- Fixed a bug that could prevent BGM from playing if the balance was set to any value other than 1, 0, or -1
- Fixed a bug that could cause an Object to temporarily disappear after taking damage when using Object Filters
- Fixed a bug that would cause a crash if an Object playing a sound effect is destroyed while using a Portal
- Fixed a bug that would result in information destruction if the menu scene is hidden
- Fixed a bug that cause Objects to become offset when approaching a Slope
- Fixed a bug that caused created Objects to appear with the same display direction as the creating Object, even if the corresponding setting is not used
- Fixed a bug that would cause an Object to have unwanted changes to its scale setting when a connected Object is destroyed
- Fixed a bug that would cause Gimmick Tile settings to remain active for a tile after that tile is changed to a regular tile
- Fixed a bug that was giving incorrect high priority to Link Conditions that relied on Template Move Settings
- Fixed a bug that was generating a memory leak on Scene changes
- Fixed a bug that would cause particles and effects to be displayed even when the connection point on the Object was disabled
- Fixed a bug that caused a memory leak when using Portals
- Fixed a bug that caused the "Show Text/Variable Value on Object" to display the the wrong information
Bug Fixes (Editor)
- Fixed a bug that could cause a crash when making edits to the Scene list and Scene layouts
- Fixed a bug that would cause a crash if a physics Axis had an empty Switch assignment
- Fixed a but that could prevent proper completion of the Tutorial
- Fixed a bug that prevented the use of the Add Scene function on the Transitions tool
- Fixed a bug that could cause unintended focus on the Start to occur
Changes/Adjustments (Editor)
- Changed method for adding a Menu scene to the "Menu Screen to Preload" setting
"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
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