1. Pixel Game Maker MV
  2. News
  3. Version 1.0.2.0 Update

Version 1.0.2.0 Update

Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 1.0.2.0 has just been released.

Additions
  • Added tutorial and help in Simplified Chinese
  • Added a Text Search function
  • Added new settings to "Load a File" in Other Runtime Actions
  • Added Background to "Change Scrolling Speed" in the Scene Settings
    • In addition, the background setting "Scroll Speed / Direction" has been changed to "Auto Scroll Speed / Direction"
  • Added an "Update" option on the right click menu of Resources to update several resources at the same time
  • Added the functionality that when the Object Variable "Animation Frame" is "-2", the animation is stopped at the frame currently being played
    • After stopping at "-2", the Variable automatically changes to the value of the frame it is stopped at


Bug Fixes (Player)
  • Fixed a bug that could cause "Template Move Settings" to not work as expected after an action involving moving
  • Fixed a bug that could prevent Particles from being generated by an Object when moving to another Layer
  • Fixed a bug that could display the same Object several times just after using a Portal Transfer
  • Fixed a bug that could cause a discrepancy between a Child Object and Parent Object's angle
  • Fixed a bug that caused items to be pasted in reverse order when multiple items were selected, copied and pasted in a list
  • Fixed a bug that caused items to be added in reverse order when loading several Resources
  • Fixed a bug that caused an offset in the Overlaps detection
  • Fixed a bug that could cause fonts to display improperly
  • Fixed a bug that could cause the game to slow down when there is a lot of text and that the screen shakes
  • Fixed a bug that could cause a reduction of the Move Distance when setting a "Set Direction and Move" after a Template Move
  • Fixed a bug that could cause Condition Links to not function as expected when the angle of the Object changes
  • Fixed a bug that caused the Wall Detection to behave unexpectedly while jumping
  • Fixed a bug that could cause bullets to accumulate if the firing Object is destroyed before the Connection Point is validated
  • Fixed a bug that caused the landing of a jump from a slope to behave unexpectedly
  • Fixed a bug that caused an incorrect value being assigned to the Common Variable"Mouse Coordinate X/Y" when zooming in/out with the "Change Camera Display Area"Other Runtime Action
  • Fixed a bug that caused the Plug-in "Get Object Coordinates from Game Screen" to cause offset in the coordinates when changing the speed of the Layer scrolling
  • Fixed a bug that could cause the improper display of an Object using Sprite Studio data
  • Fixed a bug that caused the screen to blacken when loading a file and moving to another scene
  • Fixed a bug that could cause an offset of the detection of "Distance with Other Objects" when the Layer's Scrolling Speed changes
  • Fixed a bug that could cause a crash when using the Mini Map Plugin
  • Fixed a bug that caused the animation to not work as expected when set to 0% on "Change Game Speed" or on "Slow Time on Hit Settings"
  • Fixed a bug that prevented the Object, when jumping with an action and the game speed is changed to 0% with "Change Game Speed" or "Slow Time on Hit Settings", to stop rising at the moment of the release.
  • Fixed a bug that prevented the animation starting from the next frame when stopping an animation using "Animation frame", and instead running the next Keyframe
  • Fixed a bug that caused "No. of Same Instance Placed in Scene" to not increase when an object is generated by the condition of "Camera Comes Near"
  • Fixed a bug that caused the Particles to not display as expected in a scene when executing the Runtime Action "Disable Object"


Adjustment (Player)
  • Adjusted below actions so as to stop the count of the Variable used as Timer used by an Object when the Object is stopped
    • Change Game Speed
    • Disable Layer Motion
    • Disable Object
    • Show Text
    • Display Image
    • Play Video
  • Adjusted the Language Settings in the Project Settings so the main language selected is displayed during test play.
    • This will not affect built games, the game will select the language of the OS
  • Fixed a bug that caused a partial display of the screen when using Portal Transfer
  • Changed the Portal Transfer so that, after a Portal Transfer, if there is another Portal on the position, to transfer on that Portal when conditions are met



Bug Fixes (Editor)
  • Fixed a bug that caused a crash when copy-pasting a Condition Link made with a Plug-in



"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter Facebook Official Site