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Version 1.0.3.1 Update, Kero Blaster resources and Contest announcement

"Hi All,

Thank you very much for using Pixel Game Maker MV.
Version 1.0.3.1 has just been released and we have some additional news for you!
  • We are taking a New Year holiday break from 12/28 to 1/5. We will be fresh and raring to go when we come back on 1/6.
    It is also the time to remind you that our Game Development Challenge, with a reward of 1 million yen and the chance to see your game on Switch, is ending in March!
  • We are proud to announce two judges for the contest.
    • Daisuke ""Pixel"" Amaya, the developer of Cave Story and Kero Blaster.

https://store.steampowered.com/app/292500/Kero_Blaster/
    • NIGORO's director Takumi Naramura, who developed LA-MULANA and LA-MULANA2.


https://store.steampowered.com/app/230700/LaMulana/
https://store.steampowered.com/app/835430/LaMulana_2/
  • To celebrate it, we are adding the sample project of Kero Blaster reproduced in PGMMV! Please check how we have re-created the game in the engine, and have fun with the resources provided!

  • PGMMV is now 40% off! It is the biggest discount ever made on this title, and right on time for the winter holidays!


Happy holidays and a lovely New Year too!.
We are looking forward to see the games you are making in 2020!

Version 1.0.3.1 Update

Additions
  • Added the sample project Kero Blaster
  • Added "*Sample games with recording materials for which paid use forbidden" in the Terms of Use
    • LA-MULANA2 SAMPLE
Bug Fixes (Player)
  • Fixed a bug that caused the text to be partially hidden when shaking the Scene
  • Fixed a bug that caused the Detection to be deleted after "Change Object"
  • Fixed a bug that caused a crash when saving and loading with a Child Object in a different Layer than its Parent Object
  • Fixed a bug that overwrite the variable "No. of Same Instances Placed in Scene" when displayed in the Menu Scene
  • Fixed a bug that caused the variable "No. of Same Instances Placed in Scene" to decrease when "Move Layer" is executed
  • Fixed a bug that disabled the limit of Bullets fired in the Scene.
  • Fixed a bug that caused a crash when a Gimmick Tile touches an Attack Detection
  • Fixed a bug that caused the variable "Display Direction" to not update
  • Fixed a bug that caused the Objects not to move as expected when Game Speed is at 0
Bug Fixes (Editor)
  • Fixed a bug that caused multithreading to not be cancelable from the project settings.



How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

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