Version 1.0.3.0 Update
"Hi All,
Thank you very much for using Pixel Game Maker MV.
Version 1.0.3.0 has just been released."
How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
Thank you very much for using Pixel Game Maker MV.
Version 1.0.3.0 has just been released."
Additions
- Added "Release Lock" to Runtime Action
- Added function that when new text is added by "Show Scrolling Text" and "Show Text" is named after the first 10 characters entered when added to Text resources
- Added the functionality to adjust anti-aliasing of TTF fonts
- Added the possibility to change the background color of Menu Scene (*Not reflected in-game)
- Added Transparency to "Apply Filter Effects On Object"
- Added the display of Variable and Switch's memo on-cursor
- Adjusted the behavior of the Child Object "Keep track of the parent object at regular interval", added a "Tracking Accuracy" setting
- Added adjustment items related to Wall Detection in the Project Settings
- Added the option ”Disable Screen Shake” to the Game's menu
- The Runtime action "Shake Scene" is disabled
- Added a plug-in to get the Language selected during the game
Bug Fixes (Player)
- Fixed a bug that could cause the variable " Display Direction" to not be updated
- Fixed a bug that could cause a difference in the display of Physics Objects between the Editor and the Player
- Fixed a bug that could cause a crash when an object is created without motion settings
- Fixed a bug that caused objects with the setting "Not Pushed Back by Other Objects" to have unexpected behavior when on a slope
- Fixed a bug that could cause a crash when the loop set on a music is too short
- Fixed the behavior of "Set Duration Until Target Position (Seconds)" if using "Use Basic Move Parameter of Target Object" in "Move Object"
- Even when "Set Duration Until Target Position (Seconds)" is set, the movement can be changed by a jump or a directional move
- Fixed a bug that caused deleted text to be late by 1F
- Fixed a bug that caused actions like "Fire Bullet" and "Generate Object" to function, even when the action is switched, if the animation is the same before the transfer
- Fixed a bug that caused bitmap to be used when setting a specific size of TTF
- Fixed a bug that caused the display direction to reset by the Runtime Action "Move Towards Display Direction"
- Fixed a bug that caused gauges to not be displayed as intended
- Fixed a bug that caused controller ID to be reset even when changed to "-1"
- Fixed a bug in the behavior of manipulated objects when they push each other
- Changed the condition "Change Switch, Variable" to "When a player who has not touched the portal touches" in the Portal Condition Settings "Setting When Touched by Player"
- Fixed a bug that caused characters controlled by keyboard to be controlled by both keyboard and controllers
- Fixed a bug in the Invincibility Related Settings
- If Invincibility Switch was not set, the object was constantly invincible
- The Invincibility Related Settings will be enabled when the Object's Invincibility Switch is ON or when the Object touches an Attack Detection box
- If Invincibility Switch was not set, the object was constantly invincible
- Fixed a bug that caused an increased processing load then "Shake Scene" is executed while displaying a lot of text in the scene
- Adjusted in addition to the previous version update
- Fixed a bug that could cause a crash when a "Move Object" Runtime action is executed for an Object in a Menu Scene
- Fixed a bug that caused the Wall Detection of Objects in Menu Scene to not be displayed in debug mode
- Fixed a bug that caused the tracking by Child object to not work as expected when the Parent Object changes by "Change Object"
- Fixed a bug that caused some webm files to not be read correctly
- Fixed a bug that caused Bullets which are set on tracking to move to the target coordinates at the time of firing
- Fixed a bug that caused child objects to be deleted when moving through a portal after loading the file
- Fixed a bug that caused the jump to continue to rise after restarting the game, when stopped and displaying text
- Fixed a bug that caused the movement of an Object set with the Runtime Action "Move Object" to continue even if the game speed is set to 0%
Adjustment (Player)
- Adjusted the behavior of Scroll and Show All Players and of Increase or Decrease Display to Show all Players
- Adjusted so as the priority of the camera is set in the order of players from 1 to 4 and adjusted so as to avoid the camera to move unexpectedly when the other players go out of the camera
- Adjusted the Portal Transfer to transfer Child Objects generated by Child Objects too
- Adjusted the behavior when the same SE is played simultaneously in a large number
- Fixed a bug that could cause a crash when moving a layer and referencing an invalid layer
Bug Fixes (Editor)
- Fixed bugs in the sample games
- Fixed a bug that could cause thumbnail to not display the frame settings changes in "Display Direction"
- Fixed a bug that caused items not to be displayed when quotations marks are used in the names of switch and variables
- Fixed a bug that could cause the information of the selected item not to be updated after a drag and drop in a list
- Fixed a bug that could cause a crash when playing a sound
- Fixed a bug that caused the object not to display when copy and pasting an action enabling Runtime Action Changeable Event After Placement in Scene
- When a project is loaded, if there is a similar detection, it will be corrected automatically
- Fixed a bug that caused an object enlarged at the size of the scene to be positioned with a slight offset or moving in a different direction
- Fixed a bug that caused the specified layer by an action to shift when layers are added or the order changed in a scene
How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
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