Version 1.0.5.1 Update
Hi All,
Thank you very much for using Pixel Game Maker MV.
Version 1.0.5.1 has just been released.
This time, the update has been uploaded to the ""1.0.5"" branch as a beta version.
If you wish to use 1.0.5.1 update, please select “1.0.5” from the Beta tab.
The default version is 1.0.4
Release Notes
How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
Thank you very much for using Pixel Game Maker MV.
Version 1.0.5.1 has just been released.
This time, the update has been uploaded to the ""1.0.5"" branch as a beta version.
If you wish to use 1.0.5.1 update, please select “1.0.5” from the Beta tab.
The default version is 1.0.4
Release Notes
Additions
- Added Baz and Noobk's sample project "Swimming"
Plugins
- Corrected the Plugin "SE Volume Adjustment"
- Works only from 1.0.5
Bug Fixes (Player)
- Fixed a bug that caused Objects to move in the opposite direction of the Display Direction
- Fixed a bug where system keys (F1, ESC, F5) would determine Controller ID
- Fixed a bug that caused Objects not to work properly when the Origin point was changed and the Objects were overlapping another
- Fixed a bug that caused field of vision on Objects with Tank movement to be shifted by 90 degrees
- Fixed a bug that caused priority order of gauges not to be displayed properly and that caused gauges to disappear during scene transitions
- Fixed a bug that caused jump power to be lowered when FPS were decreasing, when the FPS is not fixed
- Fixed a bug that caused errors in the display when opening multiple detail widows of objects with the same name in debug mode
- Fixed a bug that caused "Maintain State at End of Scene" not to work as expected
- Fixed a bug that caused Objects with "Destroy When Off Camera" to be destroyed when saving and loading
- Fixed a bug that caused the display order of Objects to be incorrect
- Fixed a bug that caused Objects to slip through or get stuck at the contact surface between the Slope and Tile
- Fixed a bug that caused Objects to move by pressing ESC key
- Fixed a bug that caused errors in the display of decimals
- Fixed a bug that caused a crash when play testing
- Fixed a bug that caused controllers not to work
- Fixed a bug that caused "Hide Menu Screen" not to stop Objects completely
- Fixed a bug that caused animations effects to become thinner or thicker
- Fixed a bug that caused an offset in the tile area detection of animations made with Sprite Studio
Adjustments (Player)
- Adjusted so that input changes made in Operation Settings (F1, Settings) will not affect game while entering the keys
Bug Fixes (Editor)
- Fixed bug that caused "Move Object" to not function as expected
- Fixed bug that caused tutorial not to function as expected from ver. 1.0.4
- Fixed bug that caused Projects opened in 1.0.5 and reopened in 1.0.4 to crash
How to switch to Branches
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.
How to switch to Default
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
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