Demo update II: visual overhaul and loads of fixes and updates
VERSION: 0.108
Replays
Last Car!
Gameplay & Features
Visuals
Bug Fixes
Optimizations
Notes
Replays
- You can now watch a replay of your run in a level! Select 'Replay Editor' in the level end screen to start watching!
- There is a free camera, allowing you to get some great cinematic shots. You can also use the standard follow camera.
- You can save screenshots, and gifs from a replay.
- Be aware that replays are still in a highly experimental phase and may be full of bugs or glitches.
Last Car!
- New gameplay mechanic: last car!
- When the timer of a level runs out, the level only ends once you have parked your current car.
- You cannot take a new car when you're out of time, and crashing your last car will also end the level.
Gameplay & Features
- In-game UI when finishing a level now shows best time, amount of cars used and crashed.
- Using no more cars than there are parking spots in a level will result a perfection if all spots are filled.
- When exiting a level back to the overworld, the level select menu will be opened automatically.
- We've changed how settings are saved. If you played previous demo versions, your settings may have reset.
- NPC cars now try to keep driving after hitting obstacles and also have a life time.
- NPC cars now explode when hitting crash borders or magnets!
- NPC cars with intelligent behaviour will now drive up slopes and steer a bit faster.
- Fuel pickups can no longer fill up a car more than the starting amount of fuel.
- Added setting to turn vsync on or off
- Very Low and Low quality settings now disable car skid marks
Visuals
- We're working on overhauling the visuals of the entire game and there's still much to be done.
- The body of your car will now tilt based on movement. Purely visual.
- Added billboards and more props to various levels and the overworld.
- Changed shader requirements of the grass. This should improve hardware compatibility.
Bug Fixes
- Added several more blockers in the overworld to prevent bad respawn locations.
- Fixed floating tree on Crowded House
- Fixed visual look of crashed/flattened bulldozers
- Fixed cursor vanishing in pause menu after closing the bug reporter
- Fixed level end screen sometimes appearing right after a restart
- Fixed a UI issue with the first button of a menu not being highlighted
Optimizations
- We're putting more focus on making the game run better. We've made a few small improvements in this version already, but more performance enhancements are still to come.
- Improved performance of water rendering
- Improved performance of car skid marks
Notes
- There is a bug with cars sometimes being stuck at spawn. We're investigating a solution. If this happens, try pressing respawn or restarting the level.
- The Replay Editor cannot have their controls customised yet. For azerty keyboard users, set your controls preset to azerty in the main menu for azerty-friendly controls.