1. You Suck at Parking® - Complete Edition
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You Suck at Parking® - Complete Edition News

WHERE TO FOLLOW US | To keep up with You Suck at Parking

To support the game and get fresh news and content, find a list below of our social channels and websites! We hope to see you park in our follower list soon. :)

• Join our community on Discord, made of more or less talented parksters and share your let's play and screenshots from the Demo! Get first-hand updates and ask the team anything.
• Honk with us on Twitter for the latest screenshots, GIFs, and memes (!) from the game
• Follow our Twitch channel for amazingly awkward streams (schedule TBD!)
• Check out You Suck at Parking Official Website
• Connect with us on Facebook
• Stalk us on Instagram for some artwork posting and weird team pictures
• Subscribe to our YouTube channel to see some Twitch compilations, trailers, and exclusive behind the scenes!

Speaking of which, want to know more about who is behind You Suck at Parking? Meet the studio that started it all, Happy Volcano.

Let's stream some more

Let's stream some more

Demo update II: visual overhaul and loads of fixes and updates

VERSION: 0.108

Replays
  • You can now watch a replay of your run in a level! Select 'Replay Editor' in the level end screen to start watching!
  • There is a free camera, allowing you to get some great cinematic shots. You can also use the standard follow camera.
  • You can save screenshots, and gifs from a replay.
  • Be aware that replays are still in a highly experimental phase and may be full of bugs or glitches.


Last Car!
  • New gameplay mechanic: last car!
  • When the timer of a level runs out, the level only ends once you have parked your current car.
  • You cannot take a new car when you're out of time, and crashing your last car will also end the level.


Gameplay & Features
  • In-game UI when finishing a level now shows best time, amount of cars used and crashed.
  • Using no more cars than there are parking spots in a level will result a perfection if all spots are filled.
  • When exiting a level back to the overworld, the level select menu will be opened automatically.
  • We've changed how settings are saved. If you played previous demo versions, your settings may have reset.
  • NPC cars now try to keep driving after hitting obstacles and also have a life time.
  • NPC cars now explode when hitting crash borders or magnets!
  • NPC cars with intelligent behaviour will now drive up slopes and steer a bit faster.
  • Fuel pickups can no longer fill up a car more than the starting amount of fuel.
  • Added setting to turn vsync on or off
  • Very Low and Low quality settings now disable car skid marks


Visuals
  • We're working on overhauling the visuals of the entire game and there's still much to be done.
  • The body of your car will now tilt based on movement. Purely visual.
  • Added billboards and more props to various levels and the overworld.
  • Changed shader requirements of the grass. This should improve hardware compatibility.


Bug Fixes
  • Added several more blockers in the overworld to prevent bad respawn locations.
  • Fixed floating tree on Crowded House
  • Fixed visual look of crashed/flattened bulldozers
  • Fixed cursor vanishing in pause menu after closing the bug reporter
  • Fixed level end screen sometimes appearing right after a restart
  • Fixed a UI issue with the first button of a menu not being highlighted


Optimizations
  • We're putting more focus on making the game run better. We've made a few small improvements in this version already, but more performance enhancements are still to come.
  • Improved performance of water rendering
  • Improved performance of car skid marks


Notes
  • There is a bug with cars sometimes being stuck at spawn. We're investigating a solution. If this happens, try pressing respawn or restarting the level.
  • The Replay Editor cannot have their controls customised yet. For azerty keyboard users, set your controls preset to azerty in the main menu for azerty-friendly controls.

pre event

pre event

Meet the Devs, New Gameplay and Q&A Stream #2

Honk honk Parksters!

You Suck at Parking is spinning into the Steam Game Festival! This means: MORE PARKING CHAOS (yes, this does include us flying off the map while driving) - Don't miss out on our sick flips, fail clips, and mechanic quips!


Here we are with a second stream to show you the latest gameplay and answer all your questions!

Come hang out with us, get your hands on the demo and meet the rest of the Parkster community.

Parallel park yourself into our stream and push that SET A REMINDER button!

https://www.youtube.com/watch?v=E7gamnVl3lw