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Tabletop Playground News

Unreal Engine And Multiplayer Update



Happy New Year Tabletop gamers 🎆 Following the holiday break, it is time for a new update!

Although the changelog for this update isn't very long, under the hood this is our biggest update yet: we've upgraded to a new Unreal Engine version, which gets rids of a few longstanding issues that couldn't be fixed before. We've also completely overhauled the multiplayer backend, which will allow cross-platform multiplayer across all launchers and stores in the future.

While implementing these changes, we also squeezed in some new options and convenience features:

Enhancements
• New dialog when joining games through an invite or the Steam friends list. Finds missing packages and offers to download them before joining the game.
• Joining a game through Steam without the game running now works
• Increased physics tick rate for smoother and more stable simulation
• Improved physics replication for smoother gameplay on clients
• Improved dragging cards from stack with motion controllers
• New option for card holders to show card front instead of grey blur or card back for hidden cards, effectively not hiding cards
• New option for card-type objects (in editor) to disable stacking
• New option for smooth turning in VR

Fixes
• SteamVR doesn't start anymore when launching the game without VR (#44)
• Snap preview appeared at the wrong height for some angles of composite objects
• Removed crash on startup with recent Intel processors that required the OPENSSL_ia32cap environment variable to be set
• For clients using 2D or screen cursor mode, cards ended up in the wrong location when drawn from the on-screen hand
• Clients in screen cursor mode did not see cursors of other players
• When creating a snap point grid in the editor, the center position was a factor of 3 too small
• ScriptSlider had issues with values above 1000

We hope you enjoy these new improvements and fixes, but we're also open to suggestions from our community. So please leave a comment here and we hope to see you online!

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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!

Custom Card Backs



Our latest update brings new options for card backs and the package directory, as well as a number of convenience improvements for the editor and scripting.

General Updates

• Cards can now use a custom image to indicate that they are hidden (for example when in another player's hand), instead of the default grey blur. In the editor, you can set part of the front image or a separate texture to be the hidden image
• The "Size" text fields in the editor are no longer read-only. You can set the size of any object directly now, with toggleable uniform scaling.
• A new "Flip" checkbox in the card editor allows you to show card stacks with the front facing upwards
• Thumbnails for flipped cards are now cached, removing loading stutters in the object library when showing flipped cards. For existing packages, flipped thumbnails can be cached by opening the package in the editor and clicking the "Card Fronts" checkbox.
• The directory where created and downloaded packages are stored can now be configured in the settings
• Added knowledge base link buttons in a few placed in the editor
• TTS importer: Fix snap point positions on regular objects
• TTS importer: Sort save file names starting with a number numerically



Scripting

• Added SnapPoint.getSnappedObject to find the object snapped to a snap point
• Text boxes have two new properties: maximum length and input type (either any strings, or only real/whole numbers)
• Added GameObject.toJSONString method, deprecate GameObject.toJsonString

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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!

Mod Converter Update



We've got a new update available! Although it's a smaller one, it includes a new tool that will be of huge benefit to modders.

We've often had questions from creators on how to convert their games from Tabletop Simulator to Tabletop Playground. This update introduces a new tool to make the conversion process much easier.

Find out how to use it on our knowledge base here: https://tabletop-playground.com/knowledge-base/importing-from-tabletop-simulator/

Further improvements:
• The editor now has Undo/Redo buttons on top of the screen. You can also press Ctrl+Z or Ctrl+Y to undo or redo changes
• The sounds for inserting into and taking objects from containers have been updated
• Physical properties (friction, bounciness, density) of card-like objects can now be changed
• Improved performance and fixed rare crash when rapidly switching PDF pages

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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!

Our Biggest Discount Yet And Welcome Dominos!



We're excited to be part of the Steam Digital Tabletop Festival over the next week and to be running our largest discount yet! You and your friends can grab Tabletop Playground for 33% off!

Grab Tabletop Playground 33% Off For A Friend!


The discount will run until the end of the festival on the 26th. So get in quick and grab some copies for your friends, so they can join you for some board games.

Speaking of games, a whole new classic game has been added in our latest update. Along with knocking off another two items from the development roadmap and several other improvements!

Check out all the details for the update below, and be sure to check out all the other great games on sale as part of the festival:

• You can now switch to a "screen" style cursor in the interface settings: the 3D cursor isn't shown and you only use the regular hardware mouse cursor. You can select multiple objects using a rectangle on the screen instead of a 3D box.

• The lower right corner of the screen now has a switchable dynamic input guide: click on the keyboard icon to toggle hints on what actions you can do using hotkeys in the current context.

• Containers can now have an owner, similar to card holders. The container will show the color of the owner, and only the owner can use the container explorer to look at the contents. This allows you to use containers as hidden storage for players, similar to card holders but for any type of object.

• You can now set snap points for an object to global from the object properties in the editor. When snap points are global, they cursor does not need to be on the object in order for its snap points to be active. This is useful for tile laying games when you use snap points that are not on the object, for example with Domino pieces.

• When an object has a fixed zoom direction for the object zoom (also set in the object properties), the direction will be reversed when the object is lying upside down. Also, the "Below" key allows you to look at the opposite side, like with cards. This is useful for 3D objects that are used in a similar way to cards, with an open and a hidden side, like Domino pieces.

• You probably saw where this is going: Domino is now part of the included games!

• Added object thumbnails for all included games so the object library loads a bit faster

• Added some missing German translations

• Fixed a bug where items in a container could get duplicated when the same game was loaded multiple times

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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!

Enjoy More Color Options In Our Latest Updates!



After a well deserved holiday and break for the main developer of Tabletop Playground, we're back with a couple of new updates.

The first was the more players, more colors, more customization update, which came out a couple of weeks ago. There are now 18 available player colors, and the maximum number of players per game has been increased from 8 to 16.

The default set of colors is optimized so players with color blindness are able to distinguish between them, but you can also set your own colors: While creating or playing a game, you can now change the player colors from the session options. Modified colors are stored in the game state, so you can decide what colors the players in your game should have!



While the newest completes another two items from the roadmap: You now have more flexibility with using colors for cards and card-like objects, and scripts are able to access the internet!

• Card objects now have an option in the editor to use their primary color for the sides of the stack. If enabled, the color can be changed in the editor and in the game. Cards with different side colors cannot be stacked.
• You can now create cards without a texture: The primary color is used as the front of the card, the secondary color is used as the back.
• Scripting: HTTP requests are now supported using the HttpRequest class and the fetch() function. Players will be asked to allow internet access from scripts.
• Fix: Could not select no resource in editor (e.g. resetting texture to no texture) when using German translation

We'll also be taking part in the upcoming Steam Digital Tabletop Festival later this month, with the biggest discount we've ever done for Tabletop Playground! So if you have some friends you want to join you for games, let them know about the upcoming sale.

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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!