The Big Card Update

Our latest major update for Tabletop Playground brings several enhancements to cards notably, but for other elements of the game too.
Check out all the full change log of enhancements and fixes below:
[h3]Enhancements[/h3]
• Card peek: You can now hold shift while using the object zoom to view the underside of a card. Other players will see when you use card peek, and it can be disabled in the session permissions.
• Card slide: You can now hold shift while dropping a card onto a deck to slide it under the stack instead of dropping it at the top.
• Container drop: You can now hold shift while droping objects into a container. They will be inserted at the start of the container object list instead of the end (only relevant for stack or queue containers, not for random)
• Object thumbnails are now cached when a package is created in the editor. Objects don't need to be loaded to be shown in the object library, giving much better performance and lower memory consumption for packages with many objects. If you have an existing package, you can open it in the editor and upload a new version to include cached thumbnail images.
• Add option to show card faces instead of backs to object library, container explorer, and template selection in editor
• Allow stacking cards together directly from a card holder
• Clear texture and model caches to free memory when returning to main menu
• Add a card holder property to show card backs instead of blur for hidden cards in the holder
• Make objects briefly penetrable when they are rotated on the table (using Q or E), so they don't collide with other objects on top
• Add name field to mod.io upload dialog: you can use a different name on mod.io than the package name
• Add private checkbox to mod.io upload dialog: You can set a package to private or public when uploading or updating

"Hey, are you peeking at my cards?!"
[h3]Fixes[/h3]
• Don't allow editing appearance properties like color for built-in tables that don't support them
• getExtentCenter(false) returnded the wrong position
• Penetrable objects where colliding with regular objects when getting picked up
• Tooltips weren't shown for objects that had a description but no name
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Card peeking and sliding cards under stacks were some of the many features on the early access development roadmap for Tabletop Playground, which you can check out on Trello here.
Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!


