1. Phoenix Point
  2. News

Phoenix Point News

New Patch and Steam Workshop Details


Thanks to all of our fans for your continued support of Phoenix Point!

Having more than 800,000 people play our game is something we never dreamed of when we first came up with the idea for Phoenix Point, and we are deeply grateful to all that have taken the time to suggest improvements, tell their friends, and play the game on so many platforms over these last few years. We’ve done our best to include as many of your suggestions as possible; you have made this game so much better than it ever would have been without you.

While Kaos Engines is the last of our downloadable content drops, we will continue to work on some final patches to improve Phoenix Point, including today’s Azathoth v1.14.3 update for PC. As of today, we’re closing our dedicated feedback portal (Canny) but rest assured that we have captured and backed up all the feedback shared to date, which will be used for guidance on future patches. And don’t worry: if you’d still like to give feedback, you can use the forums or talk with us on Discord. We may not be able to act on it, but we’ll see it.

We’re also excited to announce that true Mod support on PC, including official Steam Workshop integration, is coming to Phoenix Point this summer.

We will share more details about how mods will work in the future, but we wanted to congratulate the modding community for the work they’ve already done and look forward to seeing what other mod creators will do when the official support is released. And while mods themselves are not officially endorsed by us, we did want to call out the new release of the "Better Classes" mod, part of the unofficial “Phoenix Rising” mod project, which includes reworked skills and other changes for all seven classes and an entirely different third row of skills! If you’re interested, you can download that here: https://bit.ly/BetterClassesMod.

Lastly, if you’ve been waiting to take the plunge or know a friend who has been, Phoenix Point will be 50% off, along with a 25% discount for the Expansion Pass during our Steam Daily Deal this Wednesday, April 20th (that’s tomorrow!).

No matter who you are, a huge thank you again for your support and interest— and keep on fighting the good fight!

Patch notes are as follows:
Azathoth Bugfix- v1.14.3

[h2]Important[/h2]
We have resolved a critical issue with corrupted save files where entering or completing a tactical mission would result in lost Geoscape progress. When starting a tactical mission, if you receive the following error message about a failed save game:

“An error has occurred while overwriting the save file! Please make sure you have enough free memory on your device.”

These are the steps to resolve it:
  1. Make a manual save on Geoscape
  2. Exit the game
  3. Delete autosave file in Phoenix Point local saves folder.
  4. Restart the game
  5. If there is a conflict with cloud saves, download the cloud save.

[h2]Bug fixes[/h2]
  • Fixed a rare issue where the UI of the game gets stuck if the Gift Manticore team gets ambushed. (DLC3)
  • Fixed a rare issue where the game gets stuck when a dazed fireworm explodes on the final DLC3 mission.
  • Fixed a rare issue where the game gets stuck due to a problem with enemy deployment on the first mission of DLC4.
  • Fixed an issue where the game gets stuck when a unit performing the hack ability is mind-controlled.
  • Fixed an issue with the Fog of War on some DLC2 missions.
  • Fixed an issue with controller input when selecting Phoenix Bases list on Geoscape.
  • Fixed an issue where the game gets stuck when selecting a Phoenix Base as deployment location for vehicle or aircraft on Geoscape.
  • Fixed an issue where Haven defenders steal XP points at the end of a mission.
  • Fixed an issue where the Berserker Bloodlust ability is not activated when starting a mission while he is injured.
  • Fixed an issue where Virophage Injection objective was not interrupted by Mind Control.
  • Fixed an issue where some DLC3 enemies did not appear as Cause of Death in the Memorial.
  • Fixed an issue where the end game screen didn’t include DLC statistics.
  • Fixed several UI text and localization issues.

New Hotfix V1.14.2 Now Available

A hotfix for Steam addressing some issues with the latest release is now available. In some cases, like existing Aspidas not having weapons or abilities, you may need to load from an autosave or complete the mission to fix. Patch notes below:

[h3]Bug Fixes[/h3]

  • Fixed an issue causing the game to become stuck when loading a Haven Defence mission.
  • Fixed an issue causing the game to become stuck when opening the inventory in Tactical next to a turret, spider mine, mutog or an allied guardian.
  • Fixed an issue where after an update to the latest version the Aspida had no weapons and no abilities. The issue will still be present in old tactical saves, but it will be resolved after returning to the geoscape.
  • Fixed an issue where the priest head mutations were not available on the Mutations screen.
  • Fixed an issue with the edit unit button in Personnel screen.
  • Fixed an issue with the deployment cost of the Mutogs.
  • Fixed a deployment issue in "Byzantium" mission.
  • Fixed several localisation issues.

DLC 5 Kaos Engines and Free Azathoth Content Update Now Available

Hello, Operatives! Our latest DLC, Kaos Engines, is now available, alongside the free Azathoth content update (patch notes at the bottom of this post). Thanks to everyone who has already purchased an Expansion Pass already, your download should already be underway or ready, and thanks also to those considering purchasing Kaos Engines!

[previewyoutube][/previewyoutube]

If you’re looking for more detail as to what’s in store, we shared insights on the new vehicle and module upgrades previously, but what’s just as important is how you acquire them. As we mentioned before, an independent haven, the Kaos Syndicate, calls the shots on this new research and they don’t give these tools away for free!



To take advantage of Kaos technology, players can access the Syndicate Marketplace haven, where new weapons, the unique Kaos Buggy, and all vehicle upgrades can be acquired for a price. Every 24 hours, the Marketplace refreshes its goods, and while the costs may initially be high, currying favor with their leader by taking on missions will reduce prices and put more options on offer. There are four story missions, each revolving around a particular vehicle the Syndicate’s leader wants you to recover, but even after the DLC missions are completed, the Marketplace remains open for business to offer research completed by the major factions as well as its exclusive weaponry.

Kaos Engines adds five new weapons: a sniper rifle, assault rifle, handgun, shotgun, and heavy autocannon which are only available via the Syndicate Marketplace. While these can’t be manufactured, these guns do not require ammunition, similar to the Living Weapons DLC gear. Armed with these weapons, players can deal increased damage that can include exotic effects, such as poisoning targets or causing acid damage… but, naturally, there’s a catch.



The Syndicate’s leader is a talented engineer, but his dedication towards developing more powerful weaponry has led to a complete disregard for safety, giving Kaos weapons the tendency to malfunction in a spectacular manner. The more a weapon is used, the higher the chance it may malfunction, destroying the weapon and causing different effects to the operative wielding it. But don’t despair, there’s a warning on weapons heading into a critical state for those too timid to roll the dice!

Alongside the release of Kaos Engines is our next free content update, Azathoth, which includes some balance changes that will affect the game whether you own the DLC or not. A few differences players will notice out the gate are increased material and research rewards from Geoscape exploration and encounter events, alongside an increase in materials when completing research. We believe these economic changes may help players who find themselves a little starved for resources. And for those looking for some love around the “Good Boy” mutogs, we’re reducing their deployment cost to two slots in an aircraft, making them a more viable option for future missions.

Oh and one more thing for the free Azathoth update… infiltrators can scavenge for an all-new Kaos Syndicate-themed skin when starting a new game with the code, KAOTIC. Use the key icon from the home screen to access.



Thanks again for all your support… and stay tuned for news on our next update! For now, here are the additional patch notes for the Azathoth update:

[h3]Azathoth v1.14 Patch Notes[/h3]

Geoscape
  • Increased material and research rewards from Geoscape exploration and encounters events by approximately 25%.
  • Increased material rewards from research by 25%.
  • Changes to diplomatic rewards/penalties for some story missions from the base game, as well as Blood and Titanium, Legacy of the Ancients, and Festering Skies.
  • (DLC 3) Festering Skies’ Haven Defense mission now occurs with 75% the rate of the base game (used to be 66%).


Tactical
  • We didn’t want Mutogs to go unnoticed, so we’re reducing their deployment cost to 2 (from 3).
  • Also, Will Points for Mutogs with Venomous Head increased to 40
  • Some Siren evolutions receive a slight increase in Will Points (Instigator +4 Will Points, Hellion +2 Will Points, Banshee +2 Will Points
  • Fixed a bug where when manually targeting Siren Armis hands, the text wrongly indicated that they do 6 viral damage

Introducing the Kaos Buggy and Vehicle Upgrades in Phoenix Point: Kaos Engines

Headlining the newest DLC, Kaos Engines, is the Kaos Syndicate, a new neutral sub-faction with its own Haven that has survived through scavenging. Its leader, the Maker, has been tinkering away creating his own inventive weapons of war. Now, Phoenix can take on missions for the Kaos Syndicate and acquire some of their devastating machines and upgrades for their campaign.



In Kaos Engines, players can take a brand new vehicle out for a spin on the battlefield: the Kaos Buggy. The Kaos Buggy boasts both a minigun and a grenade launcher, allowing players to swap between armaments on the fly, and while it may be made of scrap parts, the Buggy can take a beating while dishing out its own damage. And if the situation turns for the worse, the Buggy can hit the Redline and jet out of danger.

As players progress in Kaos Engines, new technology will allow further upgrades for the Buggy, making it a formidable new addition for players to leverage. Its biggest drawback? Players cannot make one of their own and they will need to be purchased directly from the Kaos Syndicate when available, so save those materials.



But the Kaos Buggy is not the only vehicular addition to the game. All-new upgrades from research are in place for all existing vehicles (the Armadillo, the Aspida, and the Scarab) that will let players swap different types of weapons and equipment based on need. Prefer a flamethrowing Armadillo or maybe an Aspida to shoot enemies from a distance? With multiple options for each vehicle, there’s plenty of choice for a particular weapon of war in Kaos Engines.

Not everything is offensive though, with hull and engine improvements that allow tougher armor (or spiked armor to damage melee attackers), increased speed, or even new abilities such as the Aspida hitting its experimental thrusters to hover to higher ground, or yes, outfitting Scarabs with caterpillar tracks to run over those pesky worms. With custom modules for weapons, engines, and hulls for every vehicle, players can tailor their machines to best fit their playstyle.

Each vehicle now also sports its own inventory, assisting operatives in the field more efficiently and making scavenging runs a bit smoother. And players can not just name, but customize their wheels in a variety of colors and armor patterns to make their rides truly unique. Plus, toggle the bonus ‘fancy’ option for some more extreme makeovers! With Kaos Engines, we hope vehicles can become more of a viable option for those that prefer to use them, but let’s get this out of the way: None of these upgrades are covered under warranty!



Kaos Engines arrives on PC, PlayStation, Xbox, and Stadia on March 1st, and next time, we’ll talk more about the new Kaos Tech weapons for operatives that are coming to the game, and what the Kaos Syndicate marketplace means for Phoenix Point players!

https://store.steampowered.com/app/1622221/Phoenix_Point__Kaos_Engines_DLC/

XCOM successor Phoenix Point's next DLC will add a Mad Max-like faction

Phoenix Point is the XCOM successor from Snapshot Games and Julian Gollop, one of the creators of the X-Com franchise, and the developer has revealed the game's fifth major DLC - the Mad Max-like Kaos Engines, along with the expansion's release date for March.


There are a lot of great games that try to best XCOM 2, but as fans wait patiently for XCOM 3 they probably couldn't do better than Phoenix Point - a similar turn-based strategy and equally as engaging. Phoenix Point released in December 2019 and has had multiple DLC expansions since - with the most recent being Corrupted Horizons in September 2021.


Now developed Snapshot has finally lifted the lid on DLC 5 - Kaos Engines, which will release on all platforms - yes, even Stadia - on March 1. It'll cost around $4.99 USD but will be free to Season Pass and Expansion Pass holders, as well as people who backed the game on Fig - and will add a whole new faction to the game, and more.


Read the rest of the story...


RELATED LINKS:

Phoenix Point is free to play and 50% off on Steam this weekend

Phoenix Point's Corrupted Horizons DLC adds the bioengineered Acheron creature

XCOM-like Phoenix Point's next DLC introduces the massive Behemoth