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Phoenix Point News

'Hastur' Update Introduces Steam Workshop Support on July 21st

It’s the final countdown, people: We’re headed towards our last update for Phoenix Point, “Hastur,” with our most requested community feature: Steam Workshop mod support.

With this final update, we’ll be opening up Steam Workshop for the community to share their creations and make it easy for any player to enable and subscribe to player-made mods. As an added feature that’s part of our mod integration, each mod can be tweaked by players to finely tune the right balance for their intended game.



To get things started on the right foot, we’re releasing an example mod alongside the Workshop launch that we’re currently calling “Custom Campaign.” This mod will demonstrate what creators can do with modding, while also allowing a greater degree of customization when it comes to kicking off your campaigns such as:
  • Tactical Difficulty: Players can now make the tactical game easier or harder, separate from the global Geoscape difficulty.
  • Mission Threat Level: Missions that leverage threat levels can be made more or less difficult
  • Human Population Census (HPC) AKA the Doomsday Clock: If the timer makes you nervous, you can set up the game so that the population drops slower or turn it off altogether, giving you more time to ready your assaults. Or, for an added challenge, you can speed it up!
  • Manufacture Speed: This allows the ability to produce items faster, slower, or instantly.
  • No Ammo: Choose to remove ammunition clips, effectively allowing all weapons to infinitely reload, which we expect may change the game pretty dramatically.

Our programming team has worked very hard to make modding work because we are excited to see what the community brings to the table for Phoenix Point - and for everybody to experience the existing mods that can now be brought over to Steam.

On a separate note: next Thursday, July 21st, we will combine all Phoenix Point content into one Complete Edition bundle on PC. If you already own Year One Edition and the Expansion Pass, don’t despair; you’re not missing out on any additional content, but for those looking to jump in for the first time or upgrade, this will be the definitive way to get all Phoenix Point content with a single purchase.

Finally, we have a few small surprises we’re saving til next Thursday’s release of Complete Edition and the free Hastur update, so still a bit more to come!

Azathoth Bugfix Update V1.14.5 - Now Available

We’ve released a small update today that addresses a corrupted save issue, and an issue that could occur with the Masked Manticore.

[h2]Azathoth V1.14.5[/h2]

[h3]Bug Fixes[/h3]
  • Fixed a major issue with save files where destroyed Pandoran aircraft could lead to a corrupted save file with active DLC3.
  • Fixed an issue where the Masked Manticore special mission disabled the current active one at an explored site, if the Masked Manticore was on it.

We know you’re anxious to learn more about our next update, and we will have more info there very soon!

Azathoth Bugfix Update V1.14.4 - Now available


Today, we’ve released a new update on Steam that addresses some bugs, fixes issues with achievements, and updates the vehicle AI. Special thanks to our community, especially Belial, dtony22 and MadSkunky, for their help in correcting the vehicle AI for the Aspida and Armadillo.
Azathoth Bugfix- v1.14.4

[h3]Bug fixes[/h3]
  • Fixed the Aspida and Armadillo AI not using weapons properly.
  • Fixed several issues with Achievements - All the Live Ones, Master Scientist, Scientific Rigor should now complete correctly.
  • Fixed an issue with XP distribution on completed missions if a Vehicle is in the squad.
  • Fixed a rare stuck where playing missions might trigger DLC1 encounters when DLC1 content is disabled.
  • Fixed an issue where the Acheron Resurrection animation of Pandoran units did not play correctly in certain LoS cases (DLC4)
  • Fixed an issue where the Mutog Enraged status did not apply buffs to speed and damage correctly
  • Fixed an issue where Tired and Exhausted statuses did not apply debuffs correctly after mission restarts.
  • Fixed an issue where the Recover ability could not be used inside Vehicles
  • Fixed an issue where Faction Aircraft did not repair when idle on their Faction Havens. (DLC3)
  • Fixed an issue where the Repair button on buildings could not be clicked properly

Phoenix Point will get official mod support this summer

The recent Kaos Engines expansion was the final piece of add-on DLC for XCOM-style strategy game Phoenix Point, but it didn't mark the end of the line for new features and updates. Snapshot Games says Steam players can expect official mod support to arrive this summer, along with official Steam Workshop integration.


Modding is already possible in Phoenix Point - there's a hub over on Nexus Mods that's got some good ones, in fact. However, modders will have a lot more power to change and add to the game with official tools in hand, which means both the selection and scope of what's available should grow significantly once they're released.


"We will share more details about how mods will work in the future, but we wanted to congratulate the modding community for the work they've already done and look forward to seeing what other mod creators will do when the official support is released," Snapshot writes in a recent update. The developers even highlight the Better Classes mod by the Phoenix Rising Team, which reworks and tweaks the skill trees for all seven Phoenix Point classes.


Read the rest of the story...


RELATED LINKS:

XCOM successor Phoenix Point's next DLC will add a Mad Max-like faction

Phoenix Point is free to play and 50% off on Steam this weekend

Phoenix Point's Corrupted Horizons DLC adds the bioengineered Acheron creature

New Patch and Steam Workshop Details


Thanks to all of our fans for your continued support of Phoenix Point!

Having more than 800,000 people play our game is something we never dreamed of when we first came up with the idea for Phoenix Point, and we are deeply grateful to all that have taken the time to suggest improvements, tell their friends, and play the game on so many platforms over these last few years. We’ve done our best to include as many of your suggestions as possible; you have made this game so much better than it ever would have been without you.

While Kaos Engines is the last of our downloadable content drops, we will continue to work on some final patches to improve Phoenix Point, including today’s Azathoth v1.14.3 update for PC. As of today, we’re closing our dedicated feedback portal (Canny) but rest assured that we have captured and backed up all the feedback shared to date, which will be used for guidance on future patches. And don’t worry: if you’d still like to give feedback, you can use the forums or talk with us on Discord. We may not be able to act on it, but we’ll see it.

We’re also excited to announce that true Mod support on PC, including official Steam Workshop integration, is coming to Phoenix Point this summer.

We will share more details about how mods will work in the future, but we wanted to congratulate the modding community for the work they’ve already done and look forward to seeing what other mod creators will do when the official support is released. And while mods themselves are not officially endorsed by us, we did want to call out the new release of the "Better Classes" mod, part of the unofficial “Phoenix Rising” mod project, which includes reworked skills and other changes for all seven classes and an entirely different third row of skills! If you’re interested, you can download that here: https://bit.ly/BetterClassesMod.

Lastly, if you’ve been waiting to take the plunge or know a friend who has been, Phoenix Point will be 50% off, along with a 25% discount for the Expansion Pass during our Steam Daily Deal this Wednesday, April 20th (that’s tomorrow!).

No matter who you are, a huge thank you again for your support and interest— and keep on fighting the good fight!

Patch notes are as follows:
Azathoth Bugfix- v1.14.3

[h2]Important[/h2]
We have resolved a critical issue with corrupted save files where entering or completing a tactical mission would result in lost Geoscape progress. When starting a tactical mission, if you receive the following error message about a failed save game:

“An error has occurred while overwriting the save file! Please make sure you have enough free memory on your device.”

These are the steps to resolve it:
  1. Make a manual save on Geoscape
  2. Exit the game
  3. Delete autosave file in Phoenix Point local saves folder.
  4. Restart the game
  5. If there is a conflict with cloud saves, download the cloud save.

[h2]Bug fixes[/h2]
  • Fixed a rare issue where the UI of the game gets stuck if the Gift Manticore team gets ambushed. (DLC3)
  • Fixed a rare issue where the game gets stuck when a dazed fireworm explodes on the final DLC3 mission.
  • Fixed a rare issue where the game gets stuck due to a problem with enemy deployment on the first mission of DLC4.
  • Fixed an issue where the game gets stuck when a unit performing the hack ability is mind-controlled.
  • Fixed an issue with the Fog of War on some DLC2 missions.
  • Fixed an issue with controller input when selecting Phoenix Bases list on Geoscape.
  • Fixed an issue where the game gets stuck when selecting a Phoenix Base as deployment location for vehicle or aircraft on Geoscape.
  • Fixed an issue where Haven defenders steal XP points at the end of a mission.
  • Fixed an issue where the Berserker Bloodlust ability is not activated when starting a mission while he is injured.
  • Fixed an issue where Virophage Injection objective was not interrupted by Mind Control.
  • Fixed an issue where some DLC3 enemies did not appear as Cause of Death in the Memorial.
  • Fixed an issue where the end game screen didn’t include DLC statistics.
  • Fixed several UI text and localization issues.