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Phoenix Point News

Late Game Survey for Phoenix Point Players!



Have you beaten a Phoenix Point campaign (or come close - no judge!)? We want to hear what you liked or want to see improved in the late game. Looking for your experience playing the game after the "To Antarctica" mission, and ideally for those playing the Year One Edition we released in December.

Click the image above or take the late game survey here. Thank you in advance!

Orryx V1.10.1 Update

Hello Phoenix Operatives! Today, we're releasing our newest content update that addresses a few issues that have arisen around the game, alongside some bug fixes. Most notably, players will now find that when firing at an enemy via Free Aim, the target will stay frozen throughout the entire sequence AKA no more enemy's flinching and causing the rest of the burst to miss.

Additionally, we heard the feedback around defenders and have made haven defenders alerted at mission start. Conversely, expect Ambushing enemies to also come prepared to bring it!

We know you're hungry for DLC 3 news and hope to share some updates as to what to expect in the coming weeks, but for now, feast those ravenous eyes on our patch notes below:

Tactical
  • Added more contextual help messages and tooltips to tactical.
  • In order to prevent misfires due to flinching, targets will now freeze during the firing sequence when shooting in Free Aim.
  • Haven defenders are now alerted right from the start of the mission.
  • Enemies in Ambush missions are now alerted from the start.
  • Improved collisions in order to fix several issues related to cover and shooting on Synedrion and New Jericho maps.
Geoscape
  • Each soldier in the game now has precisely 3 perks.
Re-balance of the diplomacy rewards for Citadels, Lairs, and Nests missions.
  • Citadels: from 15 to 12
  • Lairs: from 10 to 8
  • Nests: from 5 to 4
Bug fixes

Fixed issues that caused the game to be stuck:
  • During an enemy turn due to an enemy unit falling into the terrain.
  • When spawning an Umbra and the floor beneath it is destroyed.
  • When attempting to aim with the Danchev MG.
  • When a soldier with a MasterMarksman ability dies in a fire.
  • When using a Controller and entering the diplomacy screen while only one faction is discovered with no mission to offer.
  • During an enemy turn after a Zeus/EMP grenade is thrown at an Armadillo.
  • When clicking to activate the RageBurst ability from the UI, while the cursor is outside the map bounds.
Other fixes include the following:
  • Fixed a very rare issue with loading a save game on the Schism story mission related to the Exalted.
  • Fixed an issue with the collisions on the curved parts of the Synedrion buildings.
  • Fixed an issue causing Sophia's message at the end of tutorial missions 2 and 3 to appear twice.
  • Fixed an issue causing a Fishman/Triton to take too much time to perform its turn.
  • Fixed an issue causing Vehicles to be stuck after a collision with Synedrion buildings.
  • Fixed an issue causing continued mind control of a unit even after the unit doing the mind control is evacuated.
  • Fixed an issue preventing the start of the Disciples of Anu Second Initiation mission.
  • Fixed an issue with Boom Blast making Reload Ability cost 0 for Explosive weapons.
  • Fixed an issue preventing the PP Tech Remote Control ability to work on allied turrets.
  • Fixed an issue preventing the opening of character info while the PX Combat Shield is equipped.
  • Fixed a couple of UI issues with the indication of the selected target.
  • Fixed an issue where some units don’t evacuate properly.
  • Fixed the animation of the technician's hand in order to resolve a collision issue between the hand and the PX PDW weapon.
  • Fixed an issue where a soldier can be recruited when the aircraft isn’t near to the haven.
  • Fixed an issue preventing deleting saves in the game.
  • Fixed several navigational and deployment issues.

40% Off Phoenix Point Year One Edition in Lunar New Year Sale

To celebrate Chinese New Year, enjoy 40% off on Phoenix Point: Year One Edition until the 15th as part of the Steam Lunar New Year Sale!

https://store.steampowered.com/app/839770/Phoenix_Point_Year_One_Edition/

There's never been a better time to play Phoenix Point: Year One Edition and we'd love to help you with your first game!

 
  • Last but not least, if you need an extra boost, click the key on the right from the main menu to access our promotional skins and use either our codes PHOENIXFRIENDS or HAPPYHEAVYHOLIDAYS for some special equipment.

Once you get your first game under your belt, let us know how it went, and good luck on the geoscape!

X-COM successor Phoenix Point's new patch fixes paralysis and panic

Phoenix Point's latest patch is out now, bringing a host of new quality-of-life improvements to Julian Gollop's spiritual successor to his seminal X-COM: UFO Defense. The Orryx Update, as it's called, makes some key changes to the paralysis and panic mechanics that players ought to consider while building their next squad in the turn-based strategy game.


Units afflicted with the paralysis status effect can now be healed by using improved medkits, technicians, or Aspida vehicles on them. These abilities remove half of the target unit's paralysis value. That will come in very handy when you're trying to exfiltrate a mission area and someone winds up getting paralyzed by a stray projectile or piece of shrapnel.


Snapshot Games says the Orryx Update also changes the Recover ability to include one turn of panic immunity. The update also changes Marked for Death such that the targeted unit will suffer 50% increased damage (after armour) from each hit until the end of the turn. Marked for Death doesn't stack. Another major change in the patch is the addition of an animation speed option, which allows you to increase the speed at which animations play in order to wrap up battles faster. This setting can be found in gameplay options.


Read the rest of the story...


RELATED LINKS:

Phoenix Point tips and tricks

Phoenix Point Patch 1.8 'Arkham' drops tomorrow

Phoenix Point Steam release date - everything you need to know about the 'Year One Edition'

Orryx Update V1.10 Now Available

First of all, we want to thank all of our fans for the continued support of Phoenix Point: Year One Edition. As we mentioned last month, we had a great launch, welcoming so many new players to the Geoscape! For those starting new campaigns, be sure to check out our beginner’s tips to help your early game, or leverage our in-game codes (PHOENIXFRIENDS and HAPPYHEAVYHOLIDAYS) to unlock custom equipment!

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Next, we want to share our latest update, ORRYX, which includes some new quality-of-life updates for players. A new Animation Speed option will allow players to pick up the pace of their tactical game, while changes to our various systems should correct some of the challenges players have been experiencing since launch. Check out the full list below, including the various bug fixes in this new patch!

ORRYX UPDATE 1.10

Tactical

  • Mindfragged soldier can not be targeted with Bash.
  • Addressed issues around Paralysis and Panic:
    -- Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
    -- Panic lock - Recover ability gives Panic immunity for 1 turn.
  • Marked for Death change: Mark an enemy target. Until the end of the turn, each hit from an attack or individual round gets +10 damage. This effect does not stack.
  • Ground markers are removed while in free aim.
  • Umbra FX changed so it is a lot more noticeable.
  • Jet Pack jump - improved animation speed curve.
  • Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled.
  • When out of ammo, the reload icon will pulse/flash. 
  • Reinforcements enter in an alerted state by default.
  • Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.


Geoscape

  • Players should no longer run out of sites to continue missions.


Other

  • Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous). 
  • Removed the Throw Turret ability from the achievement requirements for “I can do everything”.


Bugfix

  • Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
  • Fixed an issue that prevents the start of a mission or scans on the map. 
  • Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
  • Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
  • Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
  • Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
  • Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished. 
  • Fixed a rare issue with a missing mission. 
  • Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
  • Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
  • Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. Soldiers cannot be dismissed anymore before the tutorial is completed.
  • Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
  • Fixed an issue with the captured aliens section in the end game screen, always shows 0.
  • Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
  • Fixed an issue with a bright flash at the start of some missions. 
  • Fixed an issue with the data setup for civilian character templates.
  • Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
  • Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual Hits option is disabled.
  • Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
  • Fixed inconsistent representation of equipment in the service record.
  • Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
  • Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
  • Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
  • Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
  • Fixed an issue with the increase of the range of the "Expert Mounted Weapons" skill.
  • Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive Mist the Scylla emits upon being damaged.
  • Fixed a small localization issue.
  • Fixed a collision issue with the Anu Hammer and the holding hand.


More to come in the future, so please keep sharing your feedback in forums or our Feedback tool and reporting issues in-game via F10 . Thanks!