1. Phoenix Point
  2. News

Phoenix Point News

40% Off Phoenix Point Year One Edition in Lunar New Year Sale

To celebrate Chinese New Year, enjoy 40% off on Phoenix Point: Year One Edition until the 15th as part of the Steam Lunar New Year Sale!

https://store.steampowered.com/app/839770/Phoenix_Point_Year_One_Edition/

There's never been a better time to play Phoenix Point: Year One Edition and we'd love to help you with your first game!

 
  • Last but not least, if you need an extra boost, click the key on the right from the main menu to access our promotional skins and use either our codes PHOENIXFRIENDS or HAPPYHEAVYHOLIDAYS for some special equipment.

Once you get your first game under your belt, let us know how it went, and good luck on the geoscape!

X-COM successor Phoenix Point's new patch fixes paralysis and panic

Phoenix Point's latest patch is out now, bringing a host of new quality-of-life improvements to Julian Gollop's spiritual successor to his seminal X-COM: UFO Defense. The Orryx Update, as it's called, makes some key changes to the paralysis and panic mechanics that players ought to consider while building their next squad in the turn-based strategy game.


Units afflicted with the paralysis status effect can now be healed by using improved medkits, technicians, or Aspida vehicles on them. These abilities remove half of the target unit's paralysis value. That will come in very handy when you're trying to exfiltrate a mission area and someone winds up getting paralyzed by a stray projectile or piece of shrapnel.


Snapshot Games says the Orryx Update also changes the Recover ability to include one turn of panic immunity. The update also changes Marked for Death such that the targeted unit will suffer 50% increased damage (after armour) from each hit until the end of the turn. Marked for Death doesn't stack. Another major change in the patch is the addition of an animation speed option, which allows you to increase the speed at which animations play in order to wrap up battles faster. This setting can be found in gameplay options.


Read the rest of the story...


RELATED LINKS:

Phoenix Point tips and tricks

Phoenix Point Patch 1.8 'Arkham' drops tomorrow

Phoenix Point Steam release date - everything you need to know about the 'Year One Edition'

Orryx Update V1.10 Now Available

First of all, we want to thank all of our fans for the continued support of Phoenix Point: Year One Edition. As we mentioned last month, we had a great launch, welcoming so many new players to the Geoscape! For those starting new campaigns, be sure to check out our beginner’s tips to help your early game, or leverage our in-game codes (PHOENIXFRIENDS and HAPPYHEAVYHOLIDAYS) to unlock custom equipment!

[previewyoutube][/previewyoutube]

Next, we want to share our latest update, ORRYX, which includes some new quality-of-life updates for players. A new Animation Speed option will allow players to pick up the pace of their tactical game, while changes to our various systems should correct some of the challenges players have been experiencing since launch. Check out the full list below, including the various bug fixes in this new patch!

ORRYX UPDATE 1.10

Tactical

  • Mindfragged soldier can not be targeted with Bash.
  • Addressed issues around Paralysis and Panic:
    -- Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
    -- Panic lock - Recover ability gives Panic immunity for 1 turn.
  • Marked for Death change: Mark an enemy target. Until the end of the turn, each hit from an attack or individual round gets +10 damage. This effect does not stack.
  • Ground markers are removed while in free aim.
  • Umbra FX changed so it is a lot more noticeable.
  • Jet Pack jump - improved animation speed curve.
  • Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled.
  • When out of ammo, the reload icon will pulse/flash. 
  • Reinforcements enter in an alerted state by default.
  • Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.


Geoscape

  • Players should no longer run out of sites to continue missions.


Other

  • Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous). 
  • Removed the Throw Turret ability from the achievement requirements for “I can do everything”.


Bugfix

  • Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
  • Fixed an issue that prevents the start of a mission or scans on the map. 
  • Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
  • Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
  • Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
  • Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
  • Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished. 
  • Fixed a rare issue with a missing mission. 
  • Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
  • Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
  • Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. Soldiers cannot be dismissed anymore before the tutorial is completed.
  • Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
  • Fixed an issue with the captured aliens section in the end game screen, always shows 0.
  • Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
  • Fixed an issue with a bright flash at the start of some missions. 
  • Fixed an issue with the data setup for civilian character templates.
  • Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
  • Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual Hits option is disabled.
  • Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
  • Fixed inconsistent representation of equipment in the service record.
  • Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
  • Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
  • Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
  • Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
  • Fixed an issue with the increase of the range of the "Expert Mounted Weapons" skill.
  • Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive Mist the Scylla emits upon being damaged.
  • Fixed a small localization issue.
  • Fixed a collision issue with the Anu Hammer and the holding hand.


More to come in the future, so please keep sharing your feedback in forums or our Feedback tool and reporting issues in-game via F10 . Thanks!

Polaris 1.9.3 Patch Notes

Bug Fixes

  • Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.

  • Fixed an issue where in certain conditions the game freezes on enemy turn.

  • Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.

  • Fixed an issue where names were incorrectly assigned considering the character’s gender.

  • Fixed an issue where a tree hangs in the air when its trunk is destroyed.

  • Fixed an animation issue with the Heavy Armor equipped with a shield.

  • Fixed a navigation and collision issue that was causing characters to shoot through some wall types.

  • Fixed a couple of texture issues.

  • Fixed a minor navigation issue.

  • Fixed an issue with two deployment zones.

  • Fixing an issue preventing selected character to be changed while there is a pending message prompt.

  • Fixed a UI issue occurring when switching from lower to a higher resolution.

  • Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.

  • Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.

  • Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.

  • Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.

  • Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.

  • Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.

  • Fixed an issue with the triggering of the hint for the psychic damage.

  • “Stand By” ability now can be activated when inside a vehicle.

  • Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.

  • Fixed an issue with the objective marker on the Firebird mission.

  • Fixed an issue where the hints for the “Tired” and “Exhausted” statuses weren’t showing.

  • Hiding the health bars while the character is shooting, showing only the ones that get damaged.

  • Focusing the camera on each hint that is displayed, instead of only on the first one.

  • Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.

  • Fixed an issue with incorrect XP awards for base defense mission.

  • Fixed an issue with the music when the Battle Summary Screen is closed.

  • Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.

  • Fixed an issue with worms keeps glowing after they are killed.

  • Fixed an incorrect icon for the Scavenging Tutorial Mission.

  • Fixed an issue causing the game sound to continue playing while the game is in the background

  • Fixed Phoenix Point icon in personnel screen.

  • Changing the Jet Jump to not be drawn if it is disabled (not enough APs).

  • Fixed an issue where shortcuts for time control were working when not visible.

  • Fixed an issue where all soldiers’ original faction is Phoenix.

  • Fixed an issue with ammo not displaying properly.

  • Fixed a very small issue with the color-coding of the Action Point cost text.

  • Fixed an issue wherein very rare instances the Flamethrower goes through a wall.

  • Controller support was added to the game summary screen (victory/defeat).

  • Fixed an issue causing the main screen to reset when closing any menu screens.

  • Fixed an issue with the “Drag here to manufacture” field not showing correctly the DLC 2 resources.

  • Fixed an issue with the spawn location of worms in the “The Poison Within” mission.

  • Fixed an issue in the recruits menu when using a controller.

  • Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.

  • Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.

  • Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.

Last Chance to Save 50% on Phoenix Point: Year One Edition

As 2020 comes to a close, one last reminder that Phoenix Point: Year One Edition is still on sale for 50% off through January 4th. Now's the perfect time to take it to the Pandorans or to stock up supplies before engaging in your campaign in 2021!

We hope to hear more of your tales about saving humanity in the new year! As a bonus treat, enjoy the title track "Rise of the Phoenix" by Simeon Dotkov here.

[previewyoutube][/previewyoutube]