Patch Notes 0.17.4

Patch 0.17.4 is mostly about improving the viability of the Harmony faction (Purple). To that end, we’ve made buffs to 35+ cards in that faction, as well as debuffed one card in Norden (Blue) and one card in Parsa (Orange). See Cards/Tuning for details. Any Freki Sidecars or Shadhavar Beasts made in the last 21 days may be unmade at full value.
Other than balance changes, we’ve done some work to increase the size of UI elements for mobile devices, added the ability to change out your game board, added the ability to export decks from the in-client deck tracker, as well as a number of other minor features and bug fixes.
Note that we plan on patching again in two weeks for minor bug fixes and to support Valentine’s Day.
[h3]Features & Bug Fixes[/h3]
- Deck editor views
- Some deck editor filter options are now found in a single fold out
- Added a “combined” view which shows variants as a single card
- Some deck editor filter options are now found in a single fold out
- Customizable game boards
- Set your board in the edit tab of the deck editor
- Currently, the only way to get boards is via mythril
- Set your board in the edit tab of the deck editor
- Portraits can now be purchased for mythril
- Changed default button style to be more consistent with UI aesthetic
- Increased size of various UI elements for mobile
- Export button in deck tracker
- Code for Axolotl “flex” emote should now be sent out properly to mailing list subscribers shortly after the patch
- Non-ranked games played while any of the players have privacy mode set are now only viewable by the participants
- Localization polish
- Reset account name change flag (players who already used their name change previously get one more chance to change their name)
- Fixed a bug where disconnecting quickly from a game would reveal an opponent’s full deck list in the deck tracker
- Fixed a bug where paths and powers in the deck editor were being drawn incorrectly the first time the path/power panel is opened
- Fixed a bug where switching POV while spectating a game could prevent the game from receiving additional updates
- Fixed a bug where the “Support Ix” line of missions was accruing incorrectly
- Switched to standard practices for Facebook login on mobile devices
- Switched to standard practices for Google login on Android devices (see Known Issues)
- Guilds are NYI
- Tournaments are NYI
- Google login with Android may be broken for several hours after the patch due to deployment issues
Baku Bogeyman
- 7[P]P → 6[P]P
- 4[P]P → 3[P]P
- 1/6 → 1/5
- Defender → Removed
- After defending in combat, return the attacking minion to its owner's hand if it survives → After combat, return the surviving enemy minion to owner's hand
- → Warded
- Give a minion 'At the end → start of its turn, deal 1 damage to its controller and adjacent minions'
- Whenever a Spirit minion is created, deal 1 damage to your opponent → and gain 1 life
- → Swift
- Demise: Gain (3) temporary mana and Draw a card
- → When a minion attacks this, draw a card
- 2[P]P → 0[P]P
- Cost: 1 → 0
- 3/3 → 3/4
- Awaken: Gain (2) temporary mana → Give the top minion in your deck +2/+2 permanently
- 2/3 → 3/3
- When you create a non-Ephemeral minion in this lane, you may return a minion in your boneyard with a lower mana cost than the created minion to your hand and make it an Ephemeral Spirit → with its mana cost increased by (1)
- Cost: 2 → 1
- Adjacent minions → with mana cost (5) or less have Rush
- 5[P]P → 4[P]P
- When you create a minion in this lane, the top minion in your deck gets Stealth → and its mana cost reduced by (1) permanently
- 2/4 → 3/4
- 3/4 → 4/5
- → Piercing
- → Lurker
- Awaken: → At the end of your turn, deal 1 damage to your opponent and gain 1 life
- 6[P]PP → 5[P]PP
- 0/6 → 0/5
- Friendly minions in three adjacent lanes get +1/+1 → and a move action
- Give a minion → with 5 or less strength Agile and Swift until end of turn
- Give a minion → Turn a minion into an Outlaw with Lurker and 'Before attacking in combat, deals 2 non-combat damage to the defending minion'
- Look at an enemy player's hand and choose a card. It becomes → unburnable, Ephemeral, and its mana cost increases by (3)
- Transform a minion with mana cost (5) or less into a 2/2 → 1/1 Electric Sheep, removing all of its abilities
- 3[P]P → 3[P]
- If there are 7 → 6 or more minions in your boneyard, draw a card
- 1🗲 → 3🗲
- 1🗲▽ → 1🗲: Deal 2 damage to minions in the opposing three lanes
- 2🗲▽ → 2🗲: Deal 4 damage to another minion
- 1🗲▽ → 1🗲: Fully heals itself
- Cost: 1 → 2
- Give a friendly minion Slayer 2 → Give a minion Agile
- Occupying minion has → +1/+0 and Alpha Strike
- Sacrifice this enchantment after the occupying minion engages in combat → with another minion
- 5/5 → 6/5
- Demise: Return to play in the same lane → with [Ephemeral]
- 2/3 → 1/3
- 3/2 → 3/3
- Swift → Teleport
- Teleport → Swift
- 0🗲 → 2🗲
- +1🗲 at the start of your turn while in Stealth → -1🗲 at the start of your turn
- ▼: Your opponent takes 🗲 damage and discards 🗲 cards → When a minion attacks this, its controller discards 🗲 cards at random and disable this ability
- → (2)▼: Add a 1/1 Steam Bun to your hand
- 1/1 → 2/1
- (2) → (1): Lose Defender until end of turn
- 3[P] → 3[P]P
- 1/4 → 1/2
-
When an enemy minion with Agile attacks, it must first take 2 damage → When an enemy minion attacks, it must first take 1 damage
- Card art updated for God of Gamers and Homeward Crown