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Patch v0.15.6



Patch 0.15.6 will be the last patch before we take the servers down on September 5th (PDT) for the account reset and to prepare for Closed Beta, which will start on September 10th. All of the Core set cards should now be in the Alpha for players to test!

Features & Bug Fixes
  • New Cards: Draugr, Norn Datacore, Serpentine Empress, Notarize Reality, Sideshow Chimera, and Iku-Turso (who used the power of madness to sneak into last patch, actually)
  • Added “burned” treatment for prestige cards
  • More lore entries
  • Improved hand behavior for touch devices
  • Added matchmaking options to disallow mixing Casual and Ranked
  • Added ability to block players from the in-combat profile menu
  • Players on your blocked list are auto-muted in combat
  • Added account start date to player profile
  • Removed time played when viewing other players’ profiles
  • Added ‘Private Profile Mode’ to Game settings which hides collection completion and match history from other players
  • Changed ‘Show Wildcards’ filter toggle button to toggle both Prestige and Wild cards
  • Improved card filtering performance
  • Wild card tooltips now indicate set, faction, and rarity
  • Added combat preview / visual history icons for banish and resurrection effects
  • Show bounce combat preview / visual history icon for minions returned to deck
  • Moved pack drop rates from the guide to an information button on the pack store pages
  • Fixed a bug where unzooming a card during the unmake animation could freeze the client
  • Fixed a layout issue with the card graphic in the guide that occurs at certain resolutions
  • Fixed a spectate/replay bug
  • Fixed a bug where Twitch overlay was revealing Stealthed minions
  • Stealthed minion cards are now revealed when going to the boneyard
  • Fixed a bug that would cause the “Waiting for opponent’s decision” marquee to linger longer than expected
  • Fixed visual history captions when referencing cards in a deck
  • Stealing a minion with an unused frenzy action now clears said action
  • Fix bug when discarding Ephemeral cards
  • Fixed error in card text for Twin Junah and Twin Blanque
  • Fix Bragi Runesinger’s ultimate to only fetch enchantments
  • Fix Circle of Protection not adding armor ability icon to minions
  • Fix Lamp of Wonders not being able to use its last charge
  • Prospective fix to Pseudonomicon
  • Cognate of Eratos now properly clears the known list after using its shuffle ability


Known Issues
  • Tournaments are NYI
  • Guilds are NYI


Paths/Powers
Journey of Souls
  • +5 starting life → +3
Reconstruct
  • Renamed from Reanimate


Cards/Tuning
Lowered the durability of many artifacts slightly as it became apparent that our initial durability assignments when first introducing that mechanic were probably a touch high.

Alchemical Key
  • DURABILITY: 20 → 16
Barbed Bolts
  • Renamed from Barbed Arrows

Brising Necklace
  • DURABILITY: 17 → 13
Corrupt Prayer Wheel
  • DURABILITY: 16 → 13
Desert
  • → Can be replaced by other enchantments
Moved the replacement effect from Mirage, Oil Field, Soma Oasis, and Xerxian Hideout to Desert (and by extension, Sandscape)

Draupnir Band
  • DURABILITY: 15 → 12
Helm of Conscription
  • DURABILITY: 16 → 14
Matryoshka
  • DURABILITY: 12 → 10
Model of Duality
  • DURABILITY: 15 → 12
Oil Field
  • If cast to replace a Desert enchantment, gain (4) temporary mana → (1) maximum mana
Orbital Jamming Satellite
  • DURABILITY: 11 → 9
Panic Raider
  • BREACH: Gets -0/-1 and you draw a card → -1/-1
Pseudonomicon
  • DURABILITY: 13 → 9
  • ACTIVE COST: → ▽(1)RG
Samosek, the Living Sword
  • DURABILITY: 7 → 9
  • After an opponent's minion deals combat damage to a player it takes 2 damage → and this artifact loses 2 durability
Sea Lord’s Trident
  • DURABILITY: 16 → 14
Serendipity Ifreet
  • 4/3 → 4/4
Shroud of the Pit
  • DURABILITY: 15 → 13
Singing Stone
  • DURABILITY: 14 → 12
Spear of Destiny
  • DURABILITY: 18 → 14
Spellflux Cauldron
  • DURABILITY: 13 → 12
Strigoi Familiar
  • Your vampire cards have… → Your other vampire cards have...
Art/VFX
  • Art updated for several cards, including Ghost in the System, Conviction, Divine Compass, Healing Potion, Powerful Ramen, and Flame Scroll




Patch Notes V0.15.5



Prestige cards are here! Prestige cards are full-art versions of the cards with gold borders and a premium look. Prestige cards appear in card packs and can also be crafted, but they’re rarer than the regular versions of the cards and cost more essence to craft. We’ve also added thirteen new cards to the core set; check out Xelhua The Builder’s effects on artifacts or The Oak of Dodona’s grim foretellings. 

Features & Bug Fixes
  • Prestige cards
    • Prestige cards are full art versions of regular cards
    • Each card in a pack has a chance to be upgraded to a prestige card with higher rarities having a higher chance to be upgraded
    • Prestige cards can be crafted from scratch using essence
    • Existing non-prestige cards can be upgraded to prestige using mythril
    • Prestige card text will auto-hide when not in focus (prestige card text can be forced ON with an option in the Game settings menu)
    • When a prestige card is acquired decks containing the non-prestige version of the card will be automatically updated with the prestige version (this can be disabled with an option in the Game settings menu)
    • Prestige cards will randomly show up as draft options (probability is dependant on the number of that prestige card in your collection)
    • Added ‘prestige’ as a card filter term
    • Future work: We will eventually have a collapsed view mode for both the collection and deck views where all versions of a card are collapsed into a single entry
  • New cards: Barbed Arrows, Cognate of Eratos, Fossegrim, Canine Cavalry, Pseudonomicon, Salt the Fields, Scourge of Serpents, Serapis False Apostle, Spirit Stones, Stab Crab, Tangleskein, The Oak of Dodona, and Xelhua the Builder
  • Added portraits
  • Approximately 70 of the minions now have spoken lines on entry. One (Sweet Spinnerette) has a spoken line on death.
  • Fixed inconsistent card burning on mobile devices
  • Improved hit detection for cards in hand
  • Added matchmaking bias against a rematch against the same player (1v1 modes only)
  • Matchmaker now adds a bias to players using featured decks to leave some breathing room for early players to queue with self-brewed decks
  • Improved visibility of action highlights for artifacts
  • Clipping/tapping on match id in the escape menu copies it to your clipboard (native clients only)
  • Path art now selectable as deck art
  • Card Layout section added to in-game guide
  • Added play time to player profile
  • Added tooltips to Maat, Kismet, and Favorite Card in player profile
  • Fixed a bug where banishing a minion while zoomed into both that minion and the lane enchantment that it occupies could leave the enchantment “stuck” on the screen
  • Fixed bug where music volume was incorrectly boosted after finishing a match
  • Fixed a bug where unzooming the graveyard while a card is being returned from the graveyard to your hand could cause that card to become “invisible”
  • Fixed a bug where a zoomed card could become “stuck” when interrupted by a targeted effect
  • Fixed ‘find player’ issue where exact name matches were not given priority to be in the returned results
  • Fixed issue where invalid deck names were allowed on deck import
  • Fixed long player names peeking out into the Vs intro screen on certain resolutions.
  • Fixed misaligned hit boxes for tab buttons
  • Fixed a draw-ordering bug between marquee text (targeting instructions) and lane enchantments
  • Fixed a bug where minions with rush would briefly display the double action icon at the start of their first turn in play
  • Fixed a bug where a minion with Re:Spawn on Orpheum of Horrors does not trigger the Orpheum when it dies (this should also fix similar interactions between Re:Spawn and Compulsory Curse, Misfortune, Vengeful Heirloom, Vulcan Brand, and Yana Virus)
  • Fixed a bug where casting Wake the Bones quickly after an attack that would put the only valid target of the spell into the boneyard would prevent the player from casting spells for the rest of the game session
  • Fixed a bug where minions going to the boneyard while affected by War Fan would erroneously lose their mana cost reduction
  • Fixed a bug in abilities ordering where stealing a Bela, Witch Queen with Traitorous Murmur that would cause Bela’s energy to be one less than expected
  • Fixed a bug where activating Ghūl’s boneyard banish ability from the middle lane in 2v2 at the same time as your partner performing an action preventing the ability from resolving would cause the selected card to become “stuck”
  • Fixed a bug where casting Feng Shui Master on Root of the World could result in the Feng Shui Master not getting Root of the World’s activated ability
  • Fixed a bug where Xerxian Saboteur could miss damaging some artifacts
  • The replacement prompt when casting Pillage with all artifact slots already filled is no longer cancellable
  • Reveal hand abilities (Mind Freak, Vodnik Informant, Lore Broker) now properly update the card tracker
  • Mind Freak now properly shows the abilities of revealed cards with Stealth
  • Card tracker now properly updates when a Stealth minion is revealed while in play
  • Crafting mode now automatically changes to essence when last wild card is used
Known Issues
  • The Block feature on the Social panel is NYI
  • Guilds are NYI
  • A new bug prevents you from selecting revealed cards in your opponent’s hand - this will get fixed next patch
Paths & Powers/Tuning
Foresight
  • ... or pay 1 life and Divination 2 your own.
Taking a swing against the whole ‘life costs on powers’ pattern.

Reanimate
  • COST: (2) → (3)
  • Once per turn, banish the bottom card of your boneyard and pay 1 life to… 
See above; life cost, begone!

Cards/Tuning
Blood Moon
  • 2[R]R → 3[R]R
  • Your minions have Life Tap and 'Demise: Draw a card' until your next turn → end of turn
Dream Weaver
  • ABILITY COST: (1) → (1)Y
Forlorn Spirit
  • Deal 1 damage to your opponent → each opponent
Obviously this only matters in 2v2, but giving the intentionally weak spirits a limited context within which to be stronger has interesting implications for them and Melinoë.

Godsbane Transport
  • (2)▼ → (2)▽
Godspore Mushroom
  • Mutation outputs adjusted to include some more negative outputs, (like Splicing Lab has) and jackpot into some of the stronger ability combos less frequently.
Pretty self-explanatory, but basically it should be a little less consistent.

Harvester
  • Awaken: Gain 4 life → 3 life
Howling Abyssal
  • [Demise]: If your opponent has 6 or more life, deals 3 damage to them → All players discard cards at random until they have five or less cards in hand
Rare and Mythic slots often represent opportunities to define or respond to play patterns within a set. It’s okay to be flavorful and on-theme without impacting the meta, but here’s an opportunity to leverage a slot against a pattern like hoarding draws.
It’s possible that the randomness will turn out to be problematic, but we’re interested in seeing how this effect impacts the game while still in Alpha.


Jin-Sook, Dollmaster
  • 6[P]P → 6[P]PP
Misfortune
  • Deal 2 damage to a minion. If that minion survives, return this to your hand → Give an enemy minion Fragile 3 and ‘Demise: Deal 3 damage to its controller and return Misfortune from the boneyard to its owner's hand’
Another example of a somewhat loosely flavor-first mechanic that wasn’t really justifying its slotting within the set.

Mothmara
  • → Lurker
Root of the World
  • Occupying minion has ‘(0): Place this minion…’ → (1)
Sword Saint
  • 2[P] → 2[P]P
The Recursionist
  • After you play a spell, shuffle it into your deck → After you play a spell, return it to your hand with Ephemeral
  • [Demise]: Shuffle this into your deck → After your opponent plays a spell, shuffle this into its owner’s deck
Internally, she’s been the subject of countless debates and design discussions; at the end of the day, the desire for a Recursionist that’s more playable in a wider range of situations has won out, but I just use this space to pour one out for all the insane plays and infinite loops.

Twin Blanque
  • 4/4 → 4/5
Twin Junah
  • 4/4 → 5/4
White Cadejo
  • 3/4 → 4/3
Xerxian Saboteur
  • Deal 6 damage to all your opponent’s → enemy artifacts
Art/VFX
  • Production art updated for several cards, including Juiced, Sniffer, Llort, Racer in Shadow, Pentacle of Flavors, Hoarding hero, Yojimbo, Little Crane Girl, Pocket Instance, Neo Gangnam, Pushy Oni, and Jade Puma.

Mythgard Enters Open Beta on September 19, 2019!

The wait is almost over!

Mythgard will enter Open Beta on September 19, 2019!

Check out our official launch trailer right here: https://youtu.be/OpRfmRIWPc0
If you want to be a part of the exclusive Closed Beta event leading up to Open Beta, be sure to make an account on our website before September 5th, and join our Discord for updates.

We'll have more awesome things to announce as we get closer to Open Beta, so stay tuned!


We can't wait to share the world of Mythgard with you.

- The Rhino Games Team


Patch Notes v0.15.4



Even more than 0.15.3, this patch is primarily focused on bug fixes.

Features & Bug Fixes
  • Prospective fix for occasional deck editor & collection crash / slow filter response 
  • Increased chance of getting wild cards in packs and single card rewards
  • Added feature to make it easier to open multiple packs in a row. Start by clicking the first pack, after which you can press or hold spacebar to continue opening packs
  • Fixed a crash that could sometimes occur while crafting
  • Fixed a bug where your turn timer could expire immediately after reconnecting
  • Throttle GPU usage when application is minimized or not focused (Windows only)
  • Adjusted idle emotes to occur less frequently (and not at all in bot games). Custom idle emotes added for most portraits
  • Fixed favorite card material/trim functionality
  • Fixed a bug where the card collection would start at the bottom instead of the top
  • Added a scroll bar to the card collection
  • Fixed a bug that prevented Xerxian Saboteur and Forgeling demise effects from working.
  • Reincarnation should now work properly
  • Fixed a bug reported as “suppressing Herald of Pestilence opposite a Serpent on a Serpent’s Den enchantment with Singing Stone in play kills the Serpent.”
  • Damage effects with a value of 0 (eg Extract Life cast with 0 mana or Herald of Death demise with 0 attack) no longer deal damage to minions with Fragile
  • Fixed a visual bug that could cause the mana bar to show incorrect mana/gem counts when casting certain cards quickly (reported as Blood Moon followed by Panic Raider in quick succession)
  • Added additional sound effects
Known Issues
  • The Block feature on the Social panel is NYI
  • Guilds are NYI
  • Holding down space to open packs sometimes glitches (visual only)
Cards/Tuning
Dashing Ringmaster
  • Rush
  • All your minions have Rush → Other friendly minions that are created with 4 or less strength get Rush
Putting some oft-requested restrictions on our notorious big-top-barker. Note that they’ll need to be in play already for this ability to trigger on subsequent summons.

Patch Notes v0.15.3



Patch 0.15.3 is primarily a bug-fix patch. The major content change is that Purple cards are moving to Core and Q-mode will be disabled. UI polish is ongoing.

We’re moving ever-closer to Beta and the account wipe! Your assistance in getting the game into the best possible shape is greatly appreciated - we’re incredibly grateful for all of the great bug reports and suggestions that have been submitted in the last few weeks.

Features & Bug Fixes