1. Mythgard
  2. News

Mythgard News

Patch Notes v0.13.2

Tweaking of life totals to influence the timeless struggle of rush vs. control aside, this is another light patch to fix small issues that would start to feel big if left alone for a full cycle.

Features & Bug Fixes
  • Increased base player life by 5 (from 20 to 25)
  • Added “enhanced combat preview” option to game options
  • Hide minicard when dragging deck in editor
  • Fixed a bug where the totals bar in the deck histogram wasn’t properly tracking removed cards
  • Fixed a bug causing the AI to act more wonkily than usual
  • Added code to punish AI for trolling with Mistwalker Gate
  • Improved and fixed bugs with targeting line functionality added in patch 13.1
  • Resupply Caravan fixed to interact correctly with Incubation Chamber
  • Dune Courser fixed to no longer stack up buffs when moving from Desert to Desert
  • Fixed Draupnir Band incorrectly triggering on minions created by your opponent’s ally in 2v2
  • Fixed the mana cost increases from Garden of Iriy to stack properly with themselves
  • VO volume slider is now functioning
  • Journey of Souls animation displays proper soul count
  • Fix for store button textures in pack opening scene
  • Removed interaction delay on artifacts and powers
  • Fixed issue with social statuses not updating properly
Known Issues
  • Disk of Circadia HUD was “fixed” in 2v2 to show the opposite side than it’s actually on
  • The Social panel is still a work-in-progress, the search and block features aren’t functional
  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2
Cards/Tuning
  • Samosek, the Living Sword
    TRIGGER: After enemy minions deal combat damage to a player they take 1 damage → After your opponent's minions deal combat damage to a player they take 1 damage

    This change merely constrains how the artifact works in 2v2, and will need another small future change to fully “flip” the trigger around. For now, this wording is somewhat weird but accurate.

Patch Notes v0.13.1

Features & Bug Fixes


  • Fixed some crash bugs / connectivity issues
  • Added targeting lines to better communicate the target of spells, and you can toggle this feature on/off in game options
  • Tripled experience gained for PvP matches (this was applied as a live server update on Feb 19th)
  • Added hand count and path state indicators to 2v2
  • Added a “totals” bar to deck histogram
  • Puzzle button moves to the far left when all puzzles have been completed
  • Improved draft auto builder handling of 3+ color drafts
  • When you reconnect while playing a gauntlet or arena game, you are now properly presented with the next stage button (if applicable) and are returned to the gauntlet or arena panel when exiting to the main menu
  • Added a couple card back options
  • Updated portrait selection and options UI
  • Optimizations to player profile UI
  • You can now copy the match id to your clipboard by hitting ctrl-c in the escape menu or while your mouse is over a match history entry (native clients only)
  • Fixed a bug where newly created decks would be marked as invalid until edited
  • Fixed a bug where card tooltips would break after transforming a minion
  • Fixed a bug where the game would crash when casting Pride of Place on Bela, Witch Queen
  • Fixed histogram for horizontal deck editor / draft view
  • The “show available cards” filter when editing a draft deck now shows/hides cards that are already in your deck
  • Fixed a bug where match history could appear in reversed order
  • Fixed a bug where the player’s name in their profile details would not be shown at certain resolutions/dpi.
  • Bonus life from paths no longer count towards the Healer daily mission.
  • Fixed a bug that prevented games where Bragi Runesinger or Shopworn Bull activate an ability from replaying on non-web clients.
  • Fixed a bug where the vfx for damage spells wouldn’t play if damage was reduced to zero by armor (specific reported case was Bolt from the Blue cast on an Ironflesh Performer)
  • Fixed a bug preventing the Hand of the Healer daily mission from registering progress and fixed its text to reference the correct power
  • Removed erroneous draw card text on Traitorous Murmur
  • Fixed a bug where warded preview fx initiated during combat preview weren’t being removed after the preview
  • Fixed artist misattribution for Loki’s Veil
  • Stopped death decals from center lane minions from occasionally sliding around


Known Issues


  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
  • The Social panel is currently under heavy development, with lots of placeholder functionality
  • Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2
  • Reminder: With builds that change card data we often have to invalidate replays that were made before the patch; this time around, all your old replays were invalidated to address a larger checksum issue


Cards/Tuning