1. Mythgard
  2. News

Mythgard News

Patch Notes v0.15.2


This patch, on Mythgard™ - The players have sent us their energy (or their decks at any rate), giving us all a dose of strategic variety through the featured deck system! In addition to accessing two rotating slots of community deckbuilding goodness, tinker with the latest tuning changes confidently thanks to a revamped action system that’s got your backend.

Features & Bug Fixes
  • Better payment error messages, particularly on Steam.
  • Additional polish to missions screen.
  • New music for matchmaking.
  • Fixed some jankiness in hand card adjustment and selection.
  • Xerxian Saboteur now properly damages all artifacts.
  • Raised coin cap to 50,000.
  • Minion action system has been revised.
    • See below for detailed notes
    • Minions can now have multiple Standard Actions (). (Restore Action abilities have all been changed to grant additional actions.
    • Minion action-granting abilities such as Swift and Frenzy have been standardized
    • Minions and Artifacts without energy can now be given Utility Actions (formerly Energy Actions). Utility Actions (▽) can be used the turn the minion is put into play or on turns when the minion also uses a Standard Action.
  • Fixed various bugs with the in-game deck tracker.
  • Featured Decks
    • Two featured decks, picked at random from a curated pool of decks, are made available to each player
    • A player’s available featured decks change to a different set of decks twice weekly on Monday and Friday at 10am PST
    • The display of featured decks in the deck manager UI can be disabled via an option in the game settings panel.
  • Matchmaking preference toggles now interactable while in queue.
  • Updated deck filter buttons.
  • Updated most of the main menu panel visuals (still work in progress)
  • Total deck essence value and required essence added to deck building tooltip (hover/longpress card count in deck editor).
  • Requeue from the end of game screen now queues with the deck used in the last match instead of the currently ‘equipped’ deck as seen from the main menu.
  • Challenges are no longer auto-cancelled when the challenger is in a single-player match when the other player accepts.
  • Fixed auto-unmake leaving some cards with old count values.
  • Fixed aspect ratio of loading screens.
  • Fixed Tunestar’s “where’s my sidecar” bug. (If you hit end turn to discard cards while cards are being drawn, those cards disappear temporarily).
Known Issues
  • Many UI elements are still placeholder and work is ongoing.
  • The block feature on the Social panel doesn’t work yet
  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
  • Minions with 0 strength will show modified, increased strength (blue text) when they have abilities like Slayer and Focused even though they will not do damage.
Paths & Powers/Tuning
Fires of Creation
  • Forge Elementals are now Forgelings, which are burnable and come in three types (in turn):
    • Tempered Forgeling: Armor 1
    • Molten Forgeling: Regen 2
    • Rotary Forgeling: Blast 2
    • All forgelings are burnable for mana but not gems. Forgelings can be burnt for mana even if you already have 10 gems.
Splitting the names up should help a bit against Seal of Exile.

Impel
  • Once per turn, give a friendly minion a free move action this turn and the next → Once per turn, give a friendly minion a free move action
Infuse
  • Once per turn, give a minion +1/+1 until end of turn → Once per turn, give a minion +1/+0 until end of turn
Journey of Souls
  • Minions returned to your hand are now Ephemeral
Rainbow’s End
  • When you replace an enchantment, gain (1) temporary mana → gain the replaced enchantment’s mana cost as temporary mana
Cards/Tuning
Baku Bogeyman
  • (7)[P]PP → (7)[P]P
Black Cadejo
  • 3/5 → 3/4
Bob “Banzai” Vaquero
  • ABILITY COST: (4) → (3)▽
Brising Necklace
  • (2): Place an enchantment from your hand into the bottom of your deck... → (1): Shuffle an enchantment from your hand into your deck...
Carny Lug
  • ABILITY COST:
Dashing Ringmaster
  • No change yet -- we tried something but reverted it.
Dissonant Drone
  • All minions have -1/-0 during your opponent's turn → All other minions have -1/-0 during your opponent's turn
Dora
  • ABILITY COST:
Fey Plagiarist
  • Breach: Copy one of your opponent’s artifacts and add it to your hand without gems in its casting cost → artifacts or enchantments
Fleeting Thunderbird
  • Breach: Return to owner’s hand → Return to owner’s hand and gets +1/+1 permanently
Gamayun
  • ABILITY COST: (0), Once per turn → ▽
Not actually a change in functionality, now that we’ve got non-energy minions using utility actions, the card text is just a bit cleaner.

Garden of Iriy
  • Mana cost increase is now permanent (even if shuffled back into your deck).
Ghūl
  • ABILITY COST: → (1)
Grandma Meng’s Tea House
  • (2)[P] → (1)[P]
Hungry Ghost
  • (4)[P] → (5)[P]P
  • Gains +1/+1 when an enemy minion dies → another
Imperfect Copy (Vessel)
  • (2) → (1)
Jaunt
  • Grant a minion Teleport and a free move action → and Swift
Lamp of Wonders
  • → 3e. -1e: Divination 4. If energy is 0, draw a card, banish this card, and shuffle a (2) cost copy of this into your opponent’s deck.
Lavish Proxy
  • Regen 2
Master of Shadows
  • 2/4 → 2/5
Orbital Jamming Satellite
  • Durability 13 → 11
Peach of Life
  • If there are 8 or more minions in your boneyard… → 7
Pentacle of Flavors
  • (3)[P] → (4)[P]P
Racer in Shadow
  • Ephemeral → Is banished at the end of your turn
Reincarnation
  • (6)[P]P → (5)[P]P
Rogue Vocaloid
  • Blast 4 → Blast 3
Shinobi of Fire
  • 1/3 → 1/4
  • Flame Scroll: Deal 2 damage to your opponent → Deal 3 damage to your opponent
Shinobi of Smoke
  • 3/1 → 3/2
Shinobi of Wind
  • 2/2 → 2/3
Shopworn Bull
  • Activated ability cost:
Stairway to Hades
  • Effect is now permanent (even if shuffled back into your deck).
Stratagem Thirty-Six
  • Mana cost decrease is now permanent (even if shuffled back into your deck).
Temptation
  • Restricted to minions with casting cost 6 or less
  • Mana cost decrease is now permanent (even if shuffled back into your deck).
The Fast Lane
  • (6)RR[P]P → (5)RR[P]P
To Heaven and Back
  • Effect is now permanent (even if shuffled back into your deck).
White Cadejo
  • 3/5 → 3/4
Action System

The action system has been revised. In general, things work like they did before but additional actions interact in more intuitive ways. The most noticeable changes include: the removal of all ‘restore action’ effects (these have been replaced in all cases with ‘grant action’ effects), minions can now have multiple standard actions, and Energy Actions have become Utility Actions, which are now used in a wider variety of places. In addition, abilities that grant specific types of actions (like Swift and Frenzy) have had their functionality standardized. What follows is a detailed description of how all of the actions work and how they are tracked. In general, actions should now work how you expect if you only read the basic tooltips, and feedback on any dissonance between those tooltips and these more detailed action rules would be greatly appreciated. 

Overview
  • Standard Action (▼)
    • Can be used to attack, move, or activate an ability. Usually, minions don’t have one the turn they are summoned, but gain one at the start of their turn.
  • Rush Action
    • Rush actions are like standard actions and are granted by Rush. Only one can be used per turn and they are used before standard actions.
  • Move Action
    • Can be used to move and are used before standard actions.
  • Swift Action
    • Swift actions can also be used to move and are granted by Swift. Only one can be used per turn and they are used before move actions.
  • Frenzy Action
    • Frenzy actions can be used to attack and are granted by Frenzy after attacking. Only one frenzy action can be used per turn and they are used before standard actions.
  • Utility Action (▽)
    • Can be used to activate abilities requiring utility actions. Usually, Minions, Artifacts, and Brands get one per turn including the turn they come under your control.
Action Rules
  • General
    • Minions get a standard action at the start of their turn.
    • Minions, Artifacts, and Brands get a utility action when they come under your control and at the start of their turn.
    • Minions can accumulate and spend multiple actions.
    • Minions lose all of their actions at the end of their turn.
  • Rush
    • When a minion with Rush is created or gains Rush on the turn it was created, it gets a Rush Action. If the minion also has Swift, it gets a Swift Action. If the minion has Frenzy and attacks, it gets a Frenzy Action.
    • Minions can only use one Rush Action per turn.
    • Minions losing Rush also lose their Rush Action.
    • If the minion loses Rush on the turn they came under your control, they also lose their Swift and Frenzy Action from Rush.
  • Swift
    • Minions with Swift get a Swift Action at the start of their turn. A Swift Action can only be used to move.
    • A Minion gaining Swift also gets a Swift Action if it was created on a previous turn.
    • A Minion gaining Swift also gets a Swift Action if it was created on this turn and has Rush. This Swift Action only can be used while the minion has Rush.
    • A Minion can only use one Swift Action per turn.
    • Minions losing Swift also lose their Swift Action.
  • Frenzy
    • When a minion with Frenzy attacks, it gains a Frenzy Action.
    • When a minion gains Frenzy and has used a standard action to attack, it gains a Frenzy Action.
    • When a minion gains Frenzy and has used a Rush Action to attack and has Rush, it gains a Frenzy Action.
    • A Minion can only use one Frenzy Action per turn.
    • Frenzy actions gained from attacking with Rush Actions can only be used if the minion has Rush.
    • Minions losing Frenzy also lose their Frenzy Action.
  • Performing Actions
    • Moving a minion will consume one action. The minion will first consume Swift Actions, then other move actions, Rush Actions, and finally standard actions.
    • Attacking with a minion will consume one of its actions. The minion will first consume Frenzy Actions, then Rush Actions, and finally standard actions.
    • Activating an ability that requires an action will first use Rush Actions, then standard actions.
Art
  • Production art for several purple cards, including Simuzen, Shinobi of Smoke, Insatient, and Cloud Pillar Peak

Patch Notes v0.15.1


Patch 0.15.1 is a minor patch intended primarily to fix critical bugs and address the most salient balance issues after the release of Purple.

Features & Bug Fixes
  • Fixed bug which could leave a stretched-out card covering the screen
  • Fixed bug which caused some cards to appear blurred
  • Stealthed minions are now revealed when control changes
  • Fixed some tells hinting at what unknown minions could be
  • Additional polish to updated missions screen
  • Added option to use a restricted or expanded matching window when queueing
  • Matchmaking options (Allow AI, Expanded queue window) no longer shared between match types
  • Added ability to click ‘In Queue’ notifications while in main menu scene to get back to corresponding matchmaking UI
  • Improved target selection prompts to state the name of the triggering card
  • Fixed a crash when casting Mind Freak while Recursionist is on the board
  • Fixed Misfortune targeting line bug
  • Fixed a bug where Dune Courser could receive its buff from being on a desert more than once
  • Fixed a bug where abilities weren’t being properly applied on change controller (reported as Traitorous Murmur to bring a minion next to a Freki Sidecar wasn’t properly applying rush)
  • Hide tooltip card on game end
  • Reduced volume of stingers when music is muted
Known Issues
  • The block feature on the Social panel doesn’t work yet
  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
Cards/Tuning
Divine Compass (Generated by Sniffer)
  • Divination 4 → Divination 3
Five Spirit Gate
  • ❷[P]P → ❸[P]P
Flame Scroll
  • ❶ → ❷
  • Deal 3 damage to opponent → Deal 2 damage to opponent
Golden FeatherPhoenix Feather (Generated by Zen Archer)

Grandma Meng’s Tea House
  • ❺[P]P → ❷[P]
Herald of Conquest
  • ❸[O]P → ❽[O]OPP
  • 3/4 → 7/6
  • Awaken: Add three Biting Blade items to your hand → Overrun, All other friendly minions have +2/+2 and Overrun
Herald of War
  • Overrun → Warded
Homeward Crown (Generated by God of Gamers)
  • 🄌 → ❷
Hungry Ghost
  • 3/5 → 3/4
  • Gets +1/+1 whenever a non-Ephemeral minion dies → Gets +1/+1 whenever an enemy minion dies
  • Gets -0/-1 at the start of your turn → Gets -1/-1 at the start of your turn
Imperative Bell
  • ❸[P]P → ❷[P]
Jaded Courtier
  • 1/1 → 0/2
Juiced
  • ❶[P] → ❷[P]
Master of Shadows
  • 3/3 → 2/4
  • → Deadly
  • 1🗲, Gets +1🗲 at the  start of the turn while in Stealth. After breaking Stealth, deal 1 damage to anyone for every🗲, add 🗲 Flame Scroll  items to your hand, and get Armor until the end of turn equal to 🗲 → Minions you create get Stealth. This ability doesn’t break Stealth
Misfortune
  • ❹[P]P → ❸[P]P
Night Market
  • Occupying minion has ‘Breach: You gain ❶ temporary mana.’ → Occupying minion has ‘Breach: You gain ❷ temporary mana.
Nimbus ArcherZen Archer

Pentacle of Flavors
  • Give a minion Swift, Rush, Frenzy, Overrun, and Piercing → Give a minion Armor 1, Focused 2, Regen 3, Slayer 4, and Blast 5 
Racer in Shadow
  • → Ephemeral
Red Cliffs
  • While this enchantment is occupied, minions in the opposing three lanes have Rush suppressed → While this enchantment is occupied, enemy minions have Rush suppressed
Rogue Vocaloid
  • Blast 10 → Blast 4
Shinobi of Fire
  • 2/4 → 1/3
Shinobi of Smoke
  • 3/2 → 3/1
Shinobi of Wind
  • 2/3 → 2/2
Steam Bun
  • 1/2 → 1/1
  • Gets +1🗲 when you play an item, -2🗲: Draw a card → ❶: Sacrifice this, draw a card
Sword Saint
  • 3/1 → 2/1
War Fan
  • Durability: 14 → 6 
  • All player’s cards have their mana costs reduced by ❸ → All player’s cards have their mana costs reduced by ❷
Wok Shield (Generated by Battle Chef)
  • → ❷
Yojimbo
  • ❶: Lose defender until the end of the turn → ❷: Lose defender until the end of the turn

Patch Notes v0.15



This is the Purplest patch we’ve ever done! Purple cards are available to Q-mode testers. Q-mode is a testing-only mode that allows you to build and test decks with cards you do not own. If you were level 15 before this patch deployed, you will automatically be given Q-mode access; you just need to enable it in the Options menu. Other high-level players who have been active in the community can request Q-mode access on Discord from rhino_turbo. Purple cards will be available for all players later this summer.

Features & Bug Fixes
  • Increased price of starter pack to $10 and increased the number of packs to 10 and the amount of mythril to 1500. Players who already bought the smaller starter pack will receive the new larger starter pack after the wipe
  • Added “Next Pack” button to pack opening screen
  • Reduced crafting values for mythic rarity cards to 2400 (make) and 600 (unmake)
  • Revamped the missions screen to show all rewards, including the daily bonus pool, daily singles, and weekly chest
  • Changed the way the daily bonus pool works to make coin rewards more clear. The total end of match coin reward is subtracted from the bonus pool, instead of the previous 2/3. The bonus pools have been increased to 1200 coins to compensate
  • Enabled Gallery in the Collections menu. Use arrow keys or click/touch left and right sides of the screen to advance selected image.
  • Updated Faction section of the Guide
  • Matchmaking: Added ability to leave the matchmaking queue screen while remaining in queue. Your current deck when entering the queue is displayed on the matchmaking screen and will be used for the queued match. Changes to the deck while in queue WILL be reflected in the queued match (deleting or otherwise invalidating the queued deck is not allowed while in queue). A matchmaking status notification will be shown on screen while in queue and clicking the glowing ‘match ready’ notification will bring you back to the appropriate matchmaking screen to begin the match.
  • A ‘Requeue’ button is now shown at the end of the match for all game modes unless the player was added to the match via a challenge (we plan on enabling this for challenges in the future).
  • Increased card art texture quality on Android and Web builds
  • Added turn timer warning tones
  • New music stinger when starting Mythgard
  • Key music stingers, e.g. drums at the start of a match, now play on the sounds effects channel (instead of the music channel)
  • Fixed issue with audio skipping in the story sequences
  • Added ability to sort decks in deck manager by name, last modified, or last played (see icon in the top-right of the deck manager UI)
  • Path icon now visible in 1v1 games
  • New tooltip system shows modifier breakdown, extended tags, and overflow card text
    • Tooltips are now scrollable in full zoom
    • Toggle keyword display from the guide
    • Click on individual modifier lines to see cards
  • Visual History now shows interaction target (combat participants, target of spells, etc)
  • Deck tracker now tracks cards for all players and sports a variety of sorting styles
  • Added a Depletion (AKA fatigue) card to better illustrate fatigue damage. You can now hover over an empty deck to see the current fatigue level
  • Repaired the Virus card type string for display
  • Minions with Bulwark on them now display the Armor ability icon
  • Removed targeting line option (it is now always on)
  • Fixed a few causes of game desync (fade to black reload loop).
  • Fixed issue where Weekly Chest occasionally gave out no rewards.
  • Gauntlet expiration is now displayed in the Gauntlet status window; expiration is also now extended upon playing a match.
  • Fix for card collection count and phantom state not always updating when crafting/uncrafting cards in deck editor.
  • Fixed power drag targeting issue on touch devices.
  • Fixed bug where collection card counts would be incorrect if the crafting panel or auto-unmake ui was closed during the animation.
  • Capped auto-unmake time when a large number of cards are being unmade.
  • Fixed bugs in making/unmaking with wildcards.
  • Fixed wildcard graphics when opened in a pack.
  • Fixed graphic artifacts on card text when zoomed close to the camera.
Known Issues
  • The block feature on the Social panel doesn’t work yet
  • Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
  • When you Impel a minion, the free move action is not displayed on the second turn of Impel’s effect


Cards/Tuning


Added Purple faction cards. Base player life 25 → 20.

Dream Weaver
  • ACTIVE COST: → ❶
Insurance Broker
  • ENERGY: 2 → 1
  • PASSIVE: Gets +1🗲 when one of your other minions dies → another minion dies
Insurgent (generated by Xerxian Hideout)
  • COST: 2O → 3O
Orpheum of Horrors
  • NEW: Occupying minion has +1/+0
Soma Oasis
  • REMOVED: and get +1/+1
Given all the creative uses players have found for the windowed safety of the enchantment, it doesn’t need a helping of base stat gravy on top of the main functionality.

Xerxian Saboteur
  • REMOVED: Lurker


Paths & Powers/Tuning


Impel
  • Gives a free move action and Swift until the end of your next turn → Gives a free move action this turn and the next
New Cards
  1. Adamant Pearl
  2. Axe Man
  3. Back Alley Ronin
  4. Baku Bogeyman
  5. Balance
  6. Battle Chef
  7. Biting Blade
  8. Celestial Dragon
  9. Cloud Pillar Peak
  10. Compulsory Curse
  11. Corrupt Prayer Wheel
  12. Daigoju Supreme
  13. Decoy
  14. Defy Death
  15. Depletion
  16. Divine Compass
  17. Electric Sheep
  18. Emperor Koi
  19. Familia Sprite
  20. Feng Shui Master
  21. Five Spirit Gate
  22. Flame Scroll
  23. Ghost in the System
  24. Golden Feather
  25. God of Gamers
  26. Grandma Meng’s Tea House
  27. Healing Potion
  28. Herald of Conquest
  29. Hoarding Hero
  30. Hollow
  31. Homeward Crown
  32. Hotel Barkeep
  33. Hungry Ghost
  34. Immolation Cloak
  35. Imperative Bell
  36. Insatient
  37. Jade Puma
  38. Jaded Courtier
  39. Jin-Sook, Dollmaster
  40. Juiced
  41. Kite Glider
  42. Knives in the Dark
  43. Lantern Colossus
  44. Little Crane Girl
  45. Llort
  46. Log
  47. Master of Shadows
  48. Mind Freak
  49. Misfortune
  50. Muttonmorphosis
  51. Neo-Gangnam
  52. Night Market
  53. Nimbus Archer
  54. Nine-Tailed Vixen
  55. Peach of Life
  56. Pentacle of Flavors
  57. Perfect Grade
  58. Pocket Instance
  59. Powerful Ramen
  60. Pushy Oni
  61. Racer In Shadow
  62. Re:Spawn
  63. Red Cliffs
  64. Reincarnation
  65. Ring of Eternity
  66. Rogue Vocaloid
  67. Shinobi of Fire
  68. Shinobi of Wind
  69. Shinobi of Smoke
  70. Simuzen
  71. Sniffer
  72. Spirit Away
  73. Spiteful Mimic
  74. Squire Pike
  75. Steam Bun
  76. Stratagem Thirty-Six
  77. Stubborn Tengu
  78. Sword Saint
  79. Terragon
  80. The Fast Lane
  81. Thriving Shade
  82. Tong Foot Soldier
  83. War Fan
  84. Waystone Garden
  85. Whitemoon Arena
  86. Wok Shield
  87. Yojimbo

Join Our Discord for Closed Alpha Access!



Click this link to join and get closed alpha access right away: https://discord.gg/mythgard

See you there!

Patch Notes v0.14.2



Patch 0.14.2 is primarily a balance tuning patch.

Features & Bug Fixes
  • Resizable window on standalone PC clients.
  • Music and ambient sounds are now muted when the game client loses focus.
  • Replay speed controls are now functional. Added controls to jump forward and back 15s.
  • Change replay / spectator point of view.
  • Spectate live ranked games is now accessible from ranked action menu.
  • Removed unintended solutions to puzzles “Needlepoint”, “Hell Hounds”, and “The Wall” ...Let’s see if you can solve them now!
  • ‘Highest Rank’ in player profile is now functional.
  • Fixed an issue where some missions would not remove themselves from the mission list.
  • Fixed a bug where level rewards would sometimes not get credited to your account.
  • Fixed an issue where the AI makes poor choices when killing itself is an option
  • Ongoing updates of various card text.
  • Fixed a bug that would leave a card “stuck” in the air when summoning a minion while an impending divination is being queued.
  • Fixed Yahui and Chort Stag from blocking all overrun damage.
  • Fixed an issue with the Fragile from Turn of Seasons winter not updating when minions changed controllers.
  • Fixed an issue where Root of the World would not draw a minion when returning the last minion back to your deck.
  • Fixed an issue where you couldn’t attack with Panic Raider when on Stairway to Hades if doing so would cause its Breach effect to kill it.
  • Vengeful Heirloom now returns to your hand regardless of who is controlling the target minion.
  • Added a tension music clip when a turn timer has nearly expired. This is still a work in progress.
  • Mythril packages in the store have all been rounded up to multiples of 150.
  • Fixed handling of credit card chargebacks on Steam. If your account has chargebacks, those purchases will now be canceled and the mythril deducted from your account. Accounts with a negative mythril will not be able to earn coin rewards. You can rebuy mythril to bring your account back into good standing. Tsk tsk.
Known Issues
  • The block feature on the Social panel doesn’t work yet
Cards/Tuning
Bald Mountain
  • Occupying minion gets ‘1@: Return a spell…’ → ‘2@: Return a spell…’
Black Hatter
  • 2/2 → 2/3
  • 3: Get a free move action → 2: Get a free move action
Blood Moon
  • Give your minions 'Demise: Draw a card' until your next turn → Your minions have Life Tap and ‘Demise: Draw a card’ until your next turn
Brising Necklace
  • Cost: 2{B}B → 2{B}
  • → Durability: 17
Bulwark
  • Give a minion +0/+1 and Armor 1 → ... +0/+2 and Armor 1
Dashing Ringmaster
  • Lurker
Detained
  • Give a minion -2/-0 and Immobile → … -2/-0 and Immobile until the beginning of your next turn
Dissonant Drone
  • Lurker
Dora
  • @: Look at the top card of a player’s deck → … 3 cards of a player’s deck
Draupnir Band
  • → Durability: 15
Eirsdottir
  • 1/3 → 1/5
Enchanteater
  • 1/6 → 2/6
Fey Plagiarist
  • 1/1 → 1/2
Field of Poppies
  • Cost: 2{B} → 1{B}
Foul Harvest
  • Destroy one of your minions to gain 4 life and 2 temporary mana → … 3 temporary mana
Ghūl
  • Cost: 2[O]O → 2[O]
Halcyon Decree
  • Enemy minions in 3 adjacent lanes get -1/-0 and are suppressed until your next turn → ... -2/-0 and are suppressed until your next turn
Ice Spike
  • Give a minion Stunned until your next turn and deal 1 damage to it → … 2 damage to it
Mavka
  • 2/1 → 2/2
Mirage
  • Can be cast to replace a Desert enchantment. If so, when enemy minions attack this lane, your opponent takes 1 damage → 2 damage
Night Hag
  • 2/3 → 2/4
Radiant Vessel
  • 2/2 → 2/3
Reckless Vulcanist
  • 1/1 → 2/1
Sand Scout
  • 2/1 → 2/2
Serendipity Ifreet
  • Awaken: Divination 2 → Awaken: Divination 3
Shadow Trapeze
  • Occupying minion has +1/+0 and Agile → ... has Agile
Storied Martyr
  • Demise: Give all your other minions ... until the end of the turn → … until the end of the  next turn
Strigoi Familiar
  • 2/2 → 3/2
Strigoi Pup
  • 1/2 → 2/1
Triassic Kraken
  • Regen 2 → Regen 3
Ved’ma Flamespar
  • 0/2 → 0/3
Vengeful Heirloom
  • Give a friendly minion +2/+1 and '[Demise]: At the end of your turn, return Vengeful Heirloom to your hand from the boneyard'. → … Return Vengeful Heirloom from the boneyard to its owner's hand’.
Volkov Veteran
  • 3/3 → 3/4
Vulcan Brand
  • Give a minion Piercing and ‘Demise: Deal 2 damage...’ → ... ‘Demise: Deal 3 damage...’
Zmey Hydra
  • 4/4 → 4/5
Paths

Forge Elemental
  • → Armor 1
Journey of Souls
  • Pursuit: Starts with 1 soul → Starts with 2 souls
Rainbow’s End
  • +3 starting life → +7 starting life
Turn of Seasons
  • +2 starting life → +4 starting life
  • Spring: Gain 2 life → Gain 1 life
  • Pursuit: → +2 additional starting life
Powers

Foresight
  • Once per turn, look at the top 3 cards of a player’s deck → ... another player’s deck or pay 1 life and Divination 2
Impel
  • Once per turn, give an allied minion a free move action → and Swift until the end of your next turn
Mend
  • Once per turn, heal all your minions for 1 → and gain 1 life
Reanimate
  • Once per turn, banish the bottom two cards of your boneyard to create... → ... card of your boneyard and pay 1 life to create...
Smite
  • Once per turn, deal 1 damage ... → Deal 2 damage to opposing player if they have more life than you, or 1 otherwise