Update 0.124.X - Quality of Life Improvements
Hi folks,
As We gear up for 1.0.
Here are some quality of life improvements we've been working on for you in the last couple of weeks.
[h3]Powers (a.k.a. spells)[/h3]
[h3]Interface[/h3]
[h3]Run Generation[/h3]
[h3]Other[/h3]
We plan to release Aura of Worlds in early June or late July 2024 (the latter due to other releases and Steam events happening in June).
As We gear up for 1.0.
Here are some quality of life improvements we've been working on for you in the last couple of weeks.
[h3]Powers (a.k.a. spells)[/h3]
- You can now reforge them at upgrade anvils during your run; two modifiers are currently available, depending on the spell.
- Bosses drop a greater mana star to fully replenish your spell charges.
- Frost Bolt power can now generate chunks of ice when charged up; You can use these to float on liquids or throw them at opponents,
[h3]Interface[/h3]
- Text appears with an outline instead of shadows.
- Text scales better with higher resolutions.
- Reworked Inventory related menu interactions (both grid and weapon wheel), for the gamepad.
- Reworked reforging functions to be much clearer.
- Reworked the unlock menu to be much clearer.
- Loading menu updated.
- The mini map is no longer obscured when pausing the game.
- Gamepad users can now see what runes they've picked up from the grid menu.
[h3]Run Generation[/h3]
- Level theme distribution updated to increase variation throughout the run.
Additionally, a few level themes changed to appear once per run; instead of having a chance to appear once per area. - Dark levels now spawn with slightly more light sources; e.g. poison dart traps are replaced with flaming darts; and there is a carry-able lantern at the entrance.
- You can no longer destroy the bottom-most tiles in most levels.
[h3]Other[/h3]
- Numerous bug fixes and optimizations.
- And Much More...
We plan to release Aura of Worlds in early June or late July 2024 (the latter due to other releases and Steam events happening in June).