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Aura of Worlds News

Update Set 1.3

Greetings Adventurers,

here's some of what we've been working on in the last few months!


[h2]The Game is now Steam Deck Verified[/h2]


Note: The device photo was taken over a year ago. The game runs even better on the Steam Deck now, with much more content.

[h2]New Runes[/h2]
There are currently five new runes granting passive perks to the player:

These are: Cucoon, Healing, Ice Armor, Stunning and Zapper!

For instance, Zapper briefly electrocutes nearby enemies upon defeating an opponent.



[h2]Combat Arenas ⚔️[/h2]
Up for more challenges? Fight off waves of enemies for greater rewards!


There are currently four distinct arena layouts across the first three worlds; each pitting your skills against semi-randomized waves.

[h2]Moss[/h2]

Lush moss and border plants now grow in the Grotto of Guidance, making the world feel even more alive.

[h2]Localization[/h2]
We've been working on improving localization and interface across all languages.

With Neon Noroshi's help, we now support Traditional Chinese, Korean, and Japanese languages.

[h2]New Publisher on PC: Indie.IO[/h2]
We've recently partnered with the experts at Indie.IO, after working on the game for many years solo. We look forward to polishing and sharing the game more while working alongside them.


NOTE: We are currently working with our Switch publisher: Hidden Trap to get the update to Nintendo Switch as well.

[h3]Other Changes Include:[/h3]
  • If you're a returning player, you may find a gift for you at the top left of the hub.
    Additionally, your XP gain is boosted by 12% for the next 10 days.
  • New environmental interactions, such as bouncing/throwing around rocky beetle shells.
  • The tutorial is now much more forgiving
  • Added a sparkling guide and custom respawn animations to the tutorial
  • Numerous optimizations
  • Refinements to unlock menus across all languages.
  • Adjusted startup screen to avoid the illusion of the application loading hanging on Windows.
  • Fixed prerequisite text related bugs
  • Giant Slimes will now only drop their item if substantially stunned or slain.
  • Fixed bug with certain frozen enemies still being able to melee the player.
  • Increased melee combat with skeletal warriors, faster paced.
  • Added combo delay nerf to daggers
  • Localization adjustments.
  • Min text sizes increased for Steam Deck.
  • Improved cross-platform saving.
  • Much more..



As always, your feedback is most welcome!

Have fun!

Update Set 1.2

Note: There were a couple of secret updates in February that were separate from this announcement.
After we've finalized more new content, we will detail the enhancements in a separate post.


Hi folks, we hope you're having a fine festive season!

Here's what we've been working on:

[h2]New Unlockables[/h2]
  • Orbiting Energy Orbs: Once you summon these, they will circle around you, absorbing hits from small projectiles and striking opponents. The blueprint drops from certain mages.
  • Dasher (Character Background): Replaces your dodge roll with a midair dash that knocks back and damages opponents.
  • Two new achievements: Turret Hacker and Bowler


[h2]Dodge roll rework[/h2]
  • Now useable in midair
  • Can evade small projectiles.


[h2]End Game Content[/h2]
  • Adjustments to final boss ranged attacks, immunities and friendly fire
  • Ending title card added
  • Caldera Core has a new challenge room before the final boss.


[h2]Localization[/h2]
  • Various related UI and alignment fixes.
  • Fixes for missing phrases in boss dialog.
  • Portuguese Translations (translations are currently based on the Brazilian version of Portuguese).


[h2]More Quality of Life Changes[/h2]
  • 100s of additional words of dialog for Hub NPCs.
  • Silex the Scavenger can now appear in any area you've rescued another NPC from (not just Mantle's Edge).
  • Minimap rework.
  • Updated animated character portraits for the Wanderer and Silex.
  • Blink reworked to be easier on the gamepad: Slows down time and player's momentum more, suspending you in midair until you execute the ability.
  • Reworked Dodge Roll to be useable midair and dodge small projectiles.
  • Various localization and text alignment fixes
  • Fixed multiple missing glyphs for capital letters in Spanish and Portuguese in the main font.
  • The tutorial has been updated to be more forgiving.


P.s. There will be a present in the hub in January


Happy New Year ✨!!

Update 1.1: Localization and quality of life improvements

Greetings Adventurers!

Here's our first set of updates post-launch:

[h2]New Npc: Silex the Scavenger[/h2]
Silex is an explorer, tinkerer, and treasure hunter who frequently gets into trouble (often getting trapped in a cell). He'll share some of his loot with you in exchange for your help.


[h2]Localization[/h2]
The game now supports the following languages:
  • Deutch (German)
  • Español (Spanish)
  • Français (French)
  • 简体中文 (Simplified Chinese)
  • Italiano


NOTE: Upcoming localizations in the future
  • Japanese
  • Simplified Chinese
  • Polish
  • Korean


[h2]Other quality of life changes include[/h2]
  • Marginally extended dodge roll length and iframes.
  • Redesigned icon for You and What Army achievement.
  • Refinements to the tutorial.
  • Fixed rare crash that could happen when a loose burning ember collides with a fragile ivy vine in the Gnarled Gardens.
  • The early-game bosses have been rebalanced slightly for new players.
  • The electrified status effect now works on the player, too (and certain end-game enemies and traps now apply it).
  • Fixed a bug where chain lightning was not fully added to the loot pool once it was unlocked.
  • Various UI improvements
  • Additional dialog.
  • And more...


As always, feedback is welcome.

Have fun!

1.0 is Available Now

[previewyoutube][/previewyoutube]

Greetings Adventurers!



After six years of community feedback and refinement in early access, our chaotic tactical rogue-like platformer is Finally Released!


[h3]Some of the Changes since leaving early access [/h3]
There's too much to list here, and I don't want to spoil too much, but since the last early access update in July, the game has added
  • An entire new world
  • Unique NPCs to be rescued and who can help you.
  • An Epic Final Boss
  • A light story
  • Localization to German and Spanish (with work being underway on Simplified Chinese)
  • A lot of UI polish
  • Multiple gameplay refinements and new mechanics.
  • New graphics and Audio
  • So much more...



[h3]On Console[/h3]
You can play the game on handheld devices, too. It's released on Nintendo Switch (though the PC build is a bit more updated) and also works great on Steam Deck.

Thank you for joining us on the development journey; the community played a key part in shaping the game. The game will continue to receive updates, with backing from players.

Forge Your Path in Update Set 0.128.X

Greetings Adventurers!

This update set focuses on giving you the tools to further customize your player build, amongst other features. This will likely be the final update set pre-1.0 (which will have much more content to show you in September).

[h3]Forge Menu Ovehaul[/h3]

In the new menu for equipment upgrades, you can now see and select how you want to enhance your items. Do you want to freeze opponents with that sword (and fix up the slow swing speed)? How about chaining them together instead or picking two random modifiers?

[h3]Quantum Runes[/h3]
When picked up, they will give you a choice between 1 of 3 perks. Bosses and Cursed Chests are guaranteed to drop at least one.

[h3]New Achievements[/h3]


[h3]New 🎼 Music and Sound Effects[/h3]
  • The Hub world now has its own music theme.
  • Over 16 new sound effects.
  • New level complete stinger.


[h3]New Character Upgrade[/h3]
Choose a starting rune of your choice.

[h3]Game Over and Progress menu reworks[/h3]
  • Leveling up will grant 3 tokens instead of 2
    Edit: unlocks have become more expensive to match in a subsequent patch (though past players have been granted additional tokens).
  • Reworked to give more animation juice and effects.
  • Additional dialog to show last unlock.


[h3]Patch 0.128.12[/h3]
  • Added 3 more achievements
  • The hunter takes longer to charge up to full power when spawned from a curse on the next level


[h3]Further quality of life enhancements[/h3]

  • Shopkeeper NPC.
  • Numerous rebalancing improvements
  • Numerous UI and gameplay bug fixes
  • Much more..



Have fun! We have so much more to show you in 1.0 in September (though we have to keep that content locked away for now..)