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Aura of Worlds News

Update 0.124.X - Quality of Life Improvements

Hi folks,

As We gear up for 1.0.
Here are some quality of life improvements we've been working on for you in the last couple of weeks.

[h3]Powers (a.k.a. spells)[/h3]
  • You can now reforge them at upgrade anvils during your run; two modifiers are currently available, depending on the spell.
  • Bosses drop a greater mana star to fully replenish your spell charges.
  • Frost Bolt power can now generate chunks of ice when charged up; You can use these to float on liquids or throw them at opponents,


[h3]Interface[/h3]
  • Text appears with an outline instead of shadows.
  • Text scales better with higher resolutions.
  • Reworked Inventory related menu interactions (both grid and weapon wheel), for the gamepad.
  • Reworked reforging functions to be much clearer.
  • Reworked the unlock menu to be much clearer.
  • Loading menu updated.
  • The mini map is no longer obscured when pausing the game.
  • Gamepad users can now see what runes they've picked up from the grid menu.


[h3]Run Generation[/h3]
  • Level theme distribution updated to increase variation throughout the run.
    Additionally, a few level themes changed to appear once per run; instead of having a chance to appear once per area.
  • Dark levels now spawn with slightly more light sources; e.g. poison dart traps are replaced with flaming darts; and there is a carry-able lantern at the entrance.
  • You can no longer destroy the bottom-most tiles in most levels.


[h3]Other[/h3]
  • Numerous bug fixes and optimizations.
  • And Much More...


We plan to release Aura of Worlds in early June or late July 2024 (the latter due to other releases and Steam events happening in June).

Update Set 0.123.X + New Trailer πŸŽ₯ + Upcoming Release in Q2 🌠

Hi Everyone!

Update set 0.123.X is out! We've been adding new content and refining/rebalancing existing game systems based on community feedback.

Rather than the usual lengthy change list, we thought a trailer might be more fun to watch:

πŸŽ₯


[previewyoutube][/previewyoutube]

Note: Everything in the trailer is in-game. Except the unlock for the 6th world.

More Detailed Update Notes πŸ“–:
https://steamcommunity.com/app/841600/discussions/0/4291440749285447327/



With a smaller patch on the 13th of April:
https://steamcommunity.com/app/841600/discussions/0/6413763717220294831/

We also look forward to the game's full release in June/July

EDIT note: Due to Steam events in June and the release of a prominent roguelite, We may need to post to July. Sorry for the delay.

Merry Christmas 🌟/Happy 2️⃣0️⃣2️⃣4️⃣ + Update 0.121.X 🎁

Hi everyone!

We hope you have a well-earned break and time to catch up with friends and family during the festive season. We bear gifts from the latest update - 0.121.9:


[h3]Quality of Life Enhancements[/h3]

  • New Portal
  • Fixed visual damage effect to be much more noticeable.
  • Ice Phoenix Defeat Animation
  • Chakram Visual Effects
  • Consumables appear much more consistently in shops.
  • There is a lot of secret stuff for a subsequent update set that we can't reveal just yet.



[h3]Music 🎼[/h3]
  • New track for Bronze Knight
  • Fixed issue with the intro version of music tracks not playing.


[h3]New Year Tidings[/h3]
  • There's a new gift to the left of the starting area (even if you have claimed the one before the update)
  • Aura of Worlds is now on sale with 20% off + the discount in early access.
  • Fireworks replace the Christmas decorations
  • During the festive season, all XP gained is increased by 12%!


[h3]Balance and Bug Fixes[/h3]
  • Fixed issue with Anchor, negating shield jumping.
  • Fixed a rare solvability issue with one of the entrance templates in the Celestial Catacombs
  • Rebalanced Blaze Bat
  • Fixed issue with BlazeStar sometimes not being stunned on being hit by a melee attack twice
  • Concealed reaction icons when not required.
  • Fixed various glitches with displaying fog of war


We wish you all the best for 2️⃣0️⃣2️⃣4️⃣ 🌠 !

Update Set 0.120.X: Graphics, Perks and QoL Rework! +Happy Halloween πŸŽƒ

Greetings Adventurers!

There's been quite a number of changes to make Your travels more...interesting:

[h2]Graphical Enhancements[/h2]
  • Gnarled Gardens: Added multiple terrain variations, sprites, and set pieces.
  • Celestial Catacombs: Added multiple terrain variations, sprites and set pieces.
  • Various new and reworked animations:


  • Randomized Hub Worlds


[h2]
Rune (perk) system rework[/h2]
  • You can level up most perks for stronger effects!
    For example:
    • Weight lifter II, allows all held objects to be weightless.
    • Vampirism II, causes defeated foes to drop more health orbs.
    • This trend applies to almost every rune type added to the game.
  • Runes are now much more common and more evenly distributed across the worlds!



[h2]🎼 New Music [/h2]
  • New track for Hazard level theme (by Mat Dwyer)
    Here's a preview.
  • Rebalanced Necromancer theme.



[h3]New enemy variant: Skeletal Archers[/h3]
They may not be as fast as their crossbow-wielding brethren, but they make up for it with accuracy.

[h2]Other Balance Changes and Bug Fixes[/h2]
  • Faster loading times.
  • Significant Optimization as we continue to port the game to Nintendo Switch.
  • Projectiles fired from dying enemies can cause friendly fire.
  • While the Hunter is in a temporarily weakened state, it deals less damage (based on feedback from the Cursed Chest mechanic)
  • Enemy health scaling, when jumping between worlds, has been increased.
  • Numerous surprises...



NOTE: We will be merging other smaller updates with this announcement, so stay tuned!


[h2]Halloween Event (Patch 0.120.4.8)[/h2]
  • We've been doing some redecorating around the hub worldπŸ‚πŸŽƒ!
  • Rebalanced special tile distribution in Grotto of Guidance and Celestial Catacombs*
  • Check the top left of the hub for some goodies.
  • All XP you gain during a run increases by 12% during Halloween (and up to the 6th of November). You'll need it because:
  • Undead enemies rise more frequently during this season!

Glorified Grotto, Graphical Enhancements, cursed chests and More!

Greetings Adventurers!

We've been remastering the early gameplay and visuals,
This is in response to feedback from testers that the first area needed to be more on par with the latter areas of the game, especially regarding variety.


[h2]Grotto of Guidance, Glorified[/h2]

[h3]Environment and Terrain additions[/h3]
  • Objects lodged in stone, double slab pieces, and transition tiles to mix things up.
  • Windows - 7 variants!
  • New statues, etchings and other decorative objects
  • Scaffolding Towers (see below)
  • Bronze blocks and shrines (rare)
  • New platform types
  • And more...


[h3]Other Level Generation Changes[/h3]
  • Liquid hazard pools merge better with rooms and are more extensive.
  • Enemy distribution now draws from a much wider pool of enemies with reworked probabilities.


[h3]Tutorial update[/h3]
We've updated the graphics of the 2nd tutorial to reflect the grotto's theme and have reworked parts of it to be more intuitive.

We've added more explicit instructions for players who got confused during the blink ability section toward the end.

[h3]Enemy variant - Spinner Beetle[/h3]
While lacking the venom of its counterpart, the acid beetle in the gardens, living in the Grotto has given them keener senses to hunt in the shadows. If You see something fluorescent and pink glowing in the dark, that's probably its jaws, so beware!

[h2]Further Additions[/h2]
[h3]Spear Combat Sharpening[/h3]
With better animation:


[h3]Cursed Chests[/h3] Rarely, you'll find this guy, who will goad You into taking his contents. There are multiple interactions based on Your choices, but if You want his loot, You'll just have to reach in and bear the consequences! Accepting the challenge will net You multiple items: power runes, gold, and health, but You must endure the curse for the current level and the next..


[h3]New Spring Spike Sprites[/h3]
The old design clashed in some environments, and new players generally found the old design too tame and hard to see. So we've redesigned them from scratch:


[h2]Other quality of life improvements and bug fixes [/h2]
  • Crossbow knockback has been buffed by 25%.
  • Fixed weird one-block tall floating cave stone islands in Grotto of Guidance.
  • The cast projectiles from Enthrall and Sphere of Influence Powers now move much faster.
  • The hunter behaves differently on the last level of being cursed.
  • More rendering optimizations.
  • Numerous smaller balance changes.
  • Much more


Summer Patch 0.117.7.6
  • Improved telegraphing with dragon traps, golden fists and chandeliers.
  • Added more interactions to cursed chests.
  • The Hunter's spawn position has been adjusted for each area.
  • If the player is cursed, the Hunter can spawn during rush levels to.
  • Fixed glitch where scaffolding towers were only partially supported.
  • Scaffolding towers can no longer spawn on slab tiles.
  • Fixed rare pathfinding generation glitch with pre-made templates.
  • Fixed bug where The Hunter would disappear on the second level of being cursed.
  • Changed Grenade bounce physics for throwing at point blank range.
  • Added glitter effect to some light beams in the Grotto.
Steam Event
  • +12% XP during Steam's summer sale.
  • Added gift bag on the left of hub.
  • Added beachball