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Aura of Worlds News

Update Set 0.126.X - New Upgrades System & More

Hello Adventurers,

Here are some more recent extensions We've added to the game:

[h3]Character upgrades[/h3]
You can now purchase optional buffs to your player, including starting with additional supplies, healing between levels or entering with an additional rune power.

These can be unlocked with resonant fragments. You can collect fragments each time you unlock gear, pets, character backgrounds or worlds with experience tokens.

Veteran players who want to challenge themselves further can toggle these off at any time, in exchange for a small XP bonus. We've also made the game slightly more challenging to account for the new system.

[h3]Gamepad improvements ๐ŸŽฎ[/h3]
Players using gamepad will notice that it will now have haptic feedback on certain events. Vibrations occur on taking damage, explosive jumping or special attacks from bosses ๐ŸŽฎ and more.

After much research, we've also changed the default controls for new players, to a more intuitive layout (existing players can reset to the new defaults using Settings->Options->Controls menu).

[h3]Improved strike effects and animations โš”๏ธ [/h3]
Most weapons strikes and status effects have new and improved animations when hitting a target.
Additionally the filters applied on taking damage have been drastically increased.

[h3]Other Changes include ๐Ÿ”ง [/h3]
  • Various optimizations to increase support for low-end pcs and console devices.
  • The hunter can now also be stunned by the bright flash of destroyed lanterns or braziers.
  • Reworked 2nd part of tutorial to make key mechanics clearer (e.g. picking up and throwing stunend enemies).
  • Refinements to various menus, especially those related to inventory management or unlocks.
  • Numerous rebalancing improvements
  • Numerous bug fixes
  • Some surprises..


[h3]Patch 0.126.3 (24th of June)[/h3]
  • Fixed issue where mouse position could rarely override the gamepad's weapon wheel selection.
  • Added 12% shop cost adjustment to Runeist background.
  • Minor display fixes to character upgrade menu,


[h3]Patch 0.126.5 (25th of June)[/h3]
  • You can now use keys 1-4 on keyboard to filter what's shown on the weapon wheel.
  • Fixed issue where dying while poisoned would apply the blur effect to menus.
  • Increased speed and sound effects in unlockables related menus. Fixed scaling issue with upgrades toggle button.


[h3]Soon to come[/h3]
  • More build customizations options.
  • Additional strike effects


Have fun!

Update 0.124.X - Quality of Life Improvements

Hi folks,

As We gear up for 1.0.
Here are some quality of life improvements we've been working on for you in the last couple of weeks.

[h3]Powers (a.k.a. spells)[/h3]
  • You can now reforge them at upgrade anvils during your run; two modifiers are currently available, depending on the spell.
  • Bosses drop a greater mana star to fully replenish your spell charges.
  • Frost Bolt power can now generate chunks of ice when charged up; You can use these to float on liquids or throw them at opponents,


[h3]Interface[/h3]
  • Text appears with an outline instead of shadows.
  • Text scales better with higher resolutions.
  • Reworked Inventory related menu interactions (both grid and weapon wheel), for the gamepad.
  • Reworked reforging functions to be much clearer.
  • Reworked the unlock menu to be much clearer.
  • Loading menu updated.
  • The mini map is no longer obscured when pausing the game.
  • Gamepad users can now see what runes they've picked up from the grid menu.


[h3]Run Generation[/h3]
  • Level theme distribution updated to increase variation throughout the run.
    Additionally, a few level themes changed to appear once per run; instead of having a chance to appear once per area.
  • Dark levels now spawn with slightly more light sources; e.g. poison dart traps are replaced with flaming darts; and there is a carry-able lantern at the entrance.
  • You can no longer destroy the bottom-most tiles in most levels.


[h3]Other[/h3]
  • Numerous bug fixes and optimizations.
  • And Much More...


We plan to release Aura of Worlds in August 2024 (the latter due to other releases and Steam events happening in June).

Update Set 0.123.X + New Trailer ๐ŸŽฅ + Upcoming Release in Q3 ๐ŸŒ 

Hi Everyone!

Update set 0.123.X is out! We've been adding new content and refining/rebalancing existing game systems based on community feedback.

Rather than the usual lengthy change list, we thought a trailer might be more fun to watch:

๐ŸŽฅ


[previewyoutube][/previewyoutube]

Note: Everything in the trailer is in-game. Except the unlock for the 6th world.

More Detailed Update Notes ๐Ÿ“–:
https://steamcommunity.com/app/841600/discussions/0/4291440749285447327/



With a smaller patch on the 13th of April:
https://steamcommunity.com/app/841600/discussions/0/6413763717220294831/

We also look forward to the game's full release in June/July

EDIT note: Due to Steam events in June and the release of a prominent roguelite, We may need to post to mid-September. Sorry for the delay.

Merry Christmas ๐ŸŒŸ/Happy 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ4๏ธโƒฃ + Update 0.121.X ๐ŸŽ

Hi everyone!

We hope you have a well-earned break and time to catch up with friends and family during the festive season. We bear gifts from the latest update - 0.121.9:


[h3]Quality of Life Enhancements[/h3]

  • New Portal
  • Fixed visual damage effect to be much more noticeable.
  • Ice Phoenix Defeat Animation
  • Chakram Visual Effects
  • Consumables appear much more consistently in shops.
  • There is a lot of secret stuff for a subsequent update set that we can't reveal just yet.



[h3]Music ๐ŸŽผ[/h3]
  • New track for Bronze Knight
  • Fixed issue with the intro version of music tracks not playing.


[h3]New Year Tidings[/h3]
  • There's a new gift to the left of the starting area (even if you have claimed the one before the update)
  • Aura of Worlds is now on sale with 20% off + the discount in early access.
  • Fireworks replace the Christmas decorations
  • During the festive season, all XP gained is increased by 12%!


[h3]Balance and Bug Fixes[/h3]
  • Fixed issue with Anchor, negating shield jumping.
  • Fixed a rare solvability issue with one of the entrance templates in the Celestial Catacombs
  • Rebalanced Blaze Bat
  • Fixed issue with BlazeStar sometimes not being stunned on being hit by a melee attack twice
  • Concealed reaction icons when not required.
  • Fixed various glitches with displaying fog of war


We wish you all the best for 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ4๏ธโƒฃ ๐ŸŒ  !

Update Set 0.120.X: Graphics, Perks and QoL Rework! +Happy Halloween ๐ŸŽƒ

Greetings Adventurers!

There's been quite a number of changes to make Your travels more...interesting:

[h2]Graphical Enhancements[/h2]
  • Gnarled Gardens: Added multiple terrain variations, sprites, and set pieces.
  • Celestial Catacombs: Added multiple terrain variations, sprites and set pieces.
  • Various new and reworked animations:


  • Randomized Hub Worlds


[h2]
Rune (perk) system rework[/h2]
  • You can level up most perks for stronger effects!
    For example:
    • Weight lifter II, allows all held objects to be weightless.
    • Vampirism II, causes defeated foes to drop more health orbs.
    • This trend applies to almost every rune type added to the game.
  • Runes are now much more common and more evenly distributed across the worlds!



[h2]๐ŸŽผ New Music [/h2]
  • New track for Hazard level theme (by Mat Dwyer)
    Here's a preview.
  • Rebalanced Necromancer theme.



[h3]New enemy variant: Skeletal Archers[/h3]
They may not be as fast as their crossbow-wielding brethren, but they make up for it with accuracy.

[h2]Other Balance Changes and Bug Fixes[/h2]
  • Faster loading times.
  • Significant Optimization as we continue to port the game to Nintendo Switch.
  • Projectiles fired from dying enemies can cause friendly fire.
  • While the Hunter is in a temporarily weakened state, it deals less damage (based on feedback from the Cursed Chest mechanic)
  • Enemy health scaling, when jumping between worlds, has been increased.
  • Numerous surprises...



NOTE: We will be merging other smaller updates with this announcement, so stay tuned!


[h2]Halloween Event (Patch 0.120.4.8)[/h2]
  • We've been doing some redecorating around the hub world๐Ÿ‚๐ŸŽƒ!
  • Rebalanced special tile distribution in Grotto of Guidance and Celestial Catacombs*
  • Check the top left of the hub for some goodies.
  • All XP you gain during a run increases by 12% during Halloween (and up to the 6th of November). You'll need it because:
  • Undead enemies rise more frequently during this season!