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Aura of Worlds News

Update Set 1.2

Note: There were a couple of secret updates in February that were separate from this announcement.
After we've finalized more new content, we will detail the enhancements in a separate post.


Hi folks, we hope you're having a fine festive season!

Here's what we've been working on:

[h2]New Unlockables[/h2]
  • Orbiting Energy Orbs: Once you summon these, they will circle around you, absorbing hits from small projectiles and striking opponents. The blueprint drops from certain mages.
  • Dasher (Character Background): Replaces your dodge roll with a midair dash that knocks back and damages opponents.
  • Two new achievements: Turret Hacker and Bowler


[h2]Dodge roll rework[/h2]
  • Now useable in midair
  • Can evade small projectiles.


[h2]End Game Content[/h2]
  • Adjustments to final boss ranged attacks, immunities and friendly fire
  • Ending title card added
  • Caldera Core has a new challenge room before the final boss.


[h2]Localization[/h2]
  • Various related UI and alignment fixes.
  • Fixes for missing phrases in boss dialog.
  • Portuguese Translations (translations are currently based on the Brazilian version of Portuguese).


[h2]More Quality of Life Changes[/h2]
  • 100s of additional words of dialog for Hub NPCs.
  • Silex the Scavenger can now appear in any area you've rescued another NPC from (not just Mantle's Edge).
  • Minimap rework.
  • Updated animated character portraits for the Wanderer and Silex.
  • Blink reworked to be easier on the gamepad: Slows down time and player's momentum more, suspending you in midair until you execute the ability.
  • Reworked Dodge Roll to be useable midair and dodge small projectiles.
  • Various localization and text alignment fixes
  • Fixed multiple missing glyphs for capital letters in Spanish and Portuguese in the main font.
  • The tutorial has been updated to be more forgiving.


P.s. There will be a present in the hub in January


Happy New Year ✨!!

Update 1.1: Localization and quality of life improvements

Greetings Adventurers!

Here's our first set of updates post-launch:

[h2]New Npc: Silex the Scavenger[/h2]
Silex is an explorer, tinkerer, and treasure hunter who frequently gets into trouble (often getting trapped in a cell). He'll share some of his loot with you in exchange for your help.


[h2]Localization[/h2]
The game now supports the following languages:
  • Deutch (German)
  • Español (Spanish)
  • Français (French)
  • 简体中文 (Simplified Chinese)
  • Italiano


NOTE: Upcoming localizations in the future
  • Japanese
  • Simplified Chinese
  • Polish
  • Korean


[h2]Other quality of life changes include[/h2]
  • Marginally extended dodge roll length and iframes.
  • Redesigned icon for You and What Army achievement.
  • Refinements to the tutorial.
  • Fixed rare crash that could happen when a loose burning ember collides with a fragile ivy vine in the Gnarled Gardens.
  • The early-game bosses have been rebalanced slightly for new players.
  • The electrified status effect now works on the player, too (and certain end-game enemies and traps now apply it).
  • Fixed a bug where chain lightning was not fully added to the loot pool once it was unlocked.
  • Various UI improvements
  • Additional dialog.
  • And more...


As always, feedback is welcome.

Have fun!

1.0 is Available Now

[previewyoutube][/previewyoutube]

Greetings Adventurers!



After six years of community feedback and refinement in early access, our chaotic tactical rogue-like platformer is Finally Released!


[h3]Some of the Changes since leaving early access [/h3]
There's too much to list here, and I don't want to spoil too much, but since the last early access update in July, the game has added
  • An entire new world
  • Unique NPCs to be rescued and who can help you.
  • An Epic Final Boss
  • A light story
  • Localization to German and Spanish (with work being underway on Simplified Chinese)
  • A lot of UI polish
  • Multiple gameplay refinements and new mechanics.
  • New graphics and Audio
  • So much more...



[h3]On Console[/h3]
You can play the game on handheld devices, too. It's released on Nintendo Switch (though the PC build is a bit more updated) and also works great on Steam Deck.

Thank you for joining us on the development journey; the community played a key part in shaping the game. The game will continue to receive updates, with backing from players.

Forge Your Path in Update Set 0.128.X

Greetings Adventurers!

This update set focuses on giving you the tools to further customize your player build, amongst other features. This will likely be the final update set pre-1.0 (which will have much more content to show you in September).

[h3]Forge Menu Ovehaul[/h3]

In the new menu for equipment upgrades, you can now see and select how you want to enhance your items. Do you want to freeze opponents with that sword (and fix up the slow swing speed)? How about chaining them together instead or picking two random modifiers?

[h3]Quantum Runes[/h3]
When picked up, they will give you a choice between 1 of 3 perks. Bosses and Cursed Chests are guaranteed to drop at least one.

[h3]New Achievements[/h3]


[h3]New 🎼 Music and Sound Effects[/h3]
  • The Hub world now has its own music theme.
  • Over 16 new sound effects.
  • New level complete stinger.


[h3]New Character Upgrade[/h3]
Choose a starting rune of your choice.

[h3]Game Over and Progress menu reworks[/h3]
  • Leveling up will grant 3 tokens instead of 2
    Edit: unlocks have become more expensive to match in a subsequent patch (though past players have been granted additional tokens).
  • Reworked to give more animation juice and effects.
  • Additional dialog to show last unlock.


[h3]Patch 0.128.12[/h3]
  • Added 3 more achievements
  • The hunter takes longer to charge up to full power when spawned from a curse on the next level


[h3]Further quality of life enhancements[/h3]

  • Shopkeeper NPC.
  • Numerous rebalancing improvements
  • Numerous UI and gameplay bug fixes
  • Much more..



Have fun! We have so much more to show you in 1.0 in September (though we have to keep that content locked away for now..)

Update Set 0.126.X - New Upgrades System & More

Hello Adventurers,

Here are some more recent extensions We've added to the game:

[h3]Character upgrades[/h3]
You can now purchase optional buffs to your player, including starting with additional supplies, healing between levels or entering with an additional rune power.

These can be unlocked with resonant fragments. You can collect fragments each time you unlock gear, pets, character backgrounds or worlds with experience tokens.

Veteran players who want to challenge themselves further can toggle these off at any time, in exchange for a small XP bonus. We've also made the game slightly more challenging to account for the new system.

[h3]Gamepad improvements 🎮[/h3]
Players using gamepad will notice that it will now have haptic feedback on certain events. Vibrations occur on taking damage, explosive jumping or special attacks from bosses 🎮 and more.

After much research, we've also changed the default controls for new players, to a more intuitive layout (existing players can reset to the new defaults using Settings->Options->Controls menu).

[h3]Improved strike effects and animations ⚔️ [/h3]
Most weapons strikes and status effects have new and improved animations when hitting a target.
Additionally the filters applied on taking damage have been drastically increased.

[h3]Other Changes include 🔧 [/h3]
  • Various optimizations to increase support for low-end pcs and console devices.
  • The hunter can now also be stunned by the bright flash of destroyed lanterns or braziers.
  • Reworked 2nd part of tutorial to make key mechanics clearer (e.g. picking up and throwing stunend enemies).
  • Refinements to various menus, especially those related to inventory management or unlocks.
  • Numerous rebalancing improvements
  • Numerous bug fixes
  • Some surprises..


[h3]Patch 0.126.3 (24th of June)[/h3]
  • Fixed issue where mouse position could rarely override the gamepad's weapon wheel selection.
  • Added 12% shop cost adjustment to Runeist background.
  • Minor display fixes to character upgrade menu,


[h3]Patch 0.126.5 (25th of June)[/h3]
  • You can now use keys 1-4 on keyboard to filter what's shown on the weapon wheel.
  • Fixed issue where dying while poisoned would apply the blur effect to menus.
  • Increased speed and sound effects in unlockables related menus. Fixed scaling issue with upgrades toggle button.


[h3]Soon to come[/h3]
  • More build customizations options.
  • Additional strike effects


Have fun!