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Aura of Worlds News

Happy Lunar New Year ๐Ÿฎ๐Ÿ‡!

Hi folks, we hope things are going wonderfully for you with the dawn of the New Lunar Year!


[h2]We have some bonuses for you during the festivities:[/h2]
  • You will have an extra 12% XP in each run through the rogue-lite (until the end of February)
  • Check the gift ๐Ÿงง at the top left of the hub (if you've previously claimed the present, it will have been refilled as of the 22nd of January).
  • Some additional environmental background parallax refinements, most noticeably in the Hub.
  • We've put up other themed decorations, celebrating the year of the rabbit.
  • The game is currently on sale by 20% (in addition to the Early Access discount).


[h3]Additional patches and updates ๐Ÿ› ๏ธ[/h3]
  • Some additional sprite and visual enhancement work.
  • Further testing and integration work to improve the experience for Steam Deck players.
  • Some more behind-the-scenes work to refactor and reorganize the code base to streamline updates.
  • Here's a preview of an upcoming opponent...
  • We will be merging some more updates and patches with this announcement, so watch this space...


We wish you a prosperous and peaceful new year ahead! ๆญๅ–œๅ‘่ดข!

Merry Christmas ๐ŸŽ„/Happy 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ3๏ธโƒฃ ๐ŸŒ  + Gifts with update 0.112.X ๐ŸŽ!

Hi everyone!

We hope you're getting a well-earned break and time to catch up with friends and family during the festive season. We have some gifts for you with the latest update - 0.112.X:

[h3]Seasonal Tidings[/h3]
  • Aura of Worlds is now on sale with 20% off + the discount in early access.
  • New Year's decorations
  • There's a new gift under the Christmas tree to the left of the starting area (even if you have claimed the previous three)
  • During the festive season, all XP gained is increased by 12%!


[h3]Quality of Life Enhancements[/h3]
Include...
  • Improvement to Steam Deck support: We've been making changes to the game to better support the device. One of which has been making the game start in full-screen by default.
  • Spin Turtles continue to spin with low friction when stunned and thrown, allowing you to bowl opponents away.
  • We've been adding more ice decorations to Cold Crust Caverns, with more to come


  • New item pickup animation:


[h2]Patch 0.112.7 - Opponent health scaling[/h2]
Enemy health now scale up according to the areas you complete (this was nescessary due to powercreep from gathering resources in each area sometimes making latter biomes easier than intended):
  • Grotto of Guidance + 5%
  • Gnarled Gardens +12%
  • Celestial Catacombs +12%


[h3]Patch 0.112.11.0[/h3]
  • Rebalanced the critiical hits system
  • Nerfed the recovery rune from 35% recovery to 18% on normal/easy difficulty.
  • Fixed glitch with crystal blades that gave a very high crit rate under certain conditions.



[h3]Patch 0.112.12.23[/h3]
  • Additional narrative context,
  • Decorations set up for New Year celebrations.


[h2]Update 0.112.7 - Opponent damage scaling[/h2]
  • Enemy damage now scales according to the areas you complete.
  • Adjusted health scaling of gardens and catacombs from 15%->12%
  • Fixed text on having insufficient funds when trying to buy an item.



We hope you have a wonderful 2023 ahead!

Celebrating at the end of Autumn ๐Ÿ‚ + Patch update 0.111.0

Hi folks, the game is currently participating in the Steam Autumn sale, and we have some bonuses for you!

[h3]Seasonal Bonuses [/h3]


  • We've been doing some redecorating (as above)
  • Check the bag at the top-left of the hub
  • In-game XP is increased by 12%
  • The game is discounted by 20% on top of the Early Access discount.


[h3]In game improvements with Patch 0.111.0[/h3]
  • Various optimizations: including a memory spike with sliding ice hitting a wall on a jump-through platform.
  • Shortened the Gold fist's detection range.
  • The energy orbs fired from gilded serpents; start with a slow velocity before accelerating.
  • Reforging an item now pauses the screen on Moderate and Easy difficulties.
  • Improved Candle Animations
  • Minor enhancements to Mantle's Edge Parallax
  • Decorative gargoyle statues for Mantle's Edge


[h3]Some other things we've been working on but can't show you yet[/h3]
  • Some more groundwork for the localization system.
  • A new bulky opponent.
  • Much more


This update isn't quite as large as our regular updates, as we've had to focus more on the admin side of gamedev and porting to Nintendo Switch this month.

Have fun!

Happy Halloween ๐ŸŽƒ๐Ÿ‘ป + Update 0.110.X

Happy Halloween, folks!

We've got some seasonal bonuses and permanent additions to the game for you!

[h2]Seasonal spooky event[/h2]
With some specials for Steam Scream Fest and beyond
  • The game is currently on sale by 20% off, the already heavily discounted (early access) price.
  • Check for a gift bag of Goodies at the top left of the Hub. We have a surprise there for you...:


  • We've been doing a bit of Hub redecorating to get into the spirit.


  • All XP you gain in-game increases by 12% during Halloween (and up to the 6th of November). You'll need it because:
  • Undead enemies rise more frequently during this season!



[h3]New Opponent: Jack O' Hoppers[/h3]
Seasonal Slime substitute
A specific species of slime use pumpkins as protective mobile homes and is even more territorial than their blue and purple cousins. They have a high chance of appearing during Halloween; when they see you, they will light up and can track you more accurately through the dark.

[h2]New Music ๐ŸŽผ๐Ÿ‘ป๐ŸŽธ [/h2]
We have an overhauled theme for the Necromancer boss; check it out!
https://drive.google.com/file/d/1mO71uH5ydp1T1olcMiCJXcSZcxB4pYWV/view?usp=sharing

[h2]Other New Graphics[/h2]
  • Added multiple vase variants to Mantle's Edge
  • Added a new randomized parallax layer to Mantle's Edge


[h2]Other Improvements/Bug Hunting[/h2]
  • Certain enchanted enemies are more likely to appear during this season to...
  • Arrows fired from Skeletal/Ashen rangers are now stopped by vases, encouraging you to use environmental counters more.
  • Fixed bug where a blocked dagger throw; would also throw the player backward.
  • Possessed crates can now rise and attack from liquids t0o.
  • The skeletons that the Necromancer spawns are a bit weaker, taking into account the Celestial Catacomb's location within the progression.
  • Much more...


We hope this season serves up a treat!

New World: Mantle's Edge ๐Ÿ”ฅ + Multiple Enhancements โš”๏ธ



Far below the crust caverns and past the thawing lake; lies a world of ritual and fire. It's a biome where supernatural and elemental creatures intermingle with ancient architecture and engineering marvels. The ancients here built shrines around a chasm to maintain balance and appease powerful beings above and below. They viewed Cold Crust Caverns as a place of preservation, with Mantle's Edge as the realm's fiery forge.


Gold is much more abundant here, but so are the perils.


The Edge of the Mantle Area marks the 5th biome added to our game and a milestone toward the game's Full Release in 2023.

[h2]New Enemies and Traps include[/h2]
(but are not limited to)

  • Giant Golden Fists:
    The ancients designed these to pulverize intruders, though, with some planning and quick thinking, you might be able to use a few to your advantage...
  • Dragon Turrets
  • Blaze Stars
  • Gilded Serpents
  • Ashen Warriors
  • Fire Slimes
  • +Multiple others, including some surprises...


[h2]Sword and Dagger Combat rework:[/h2]
Slashes now use a traditionally animated arc instead of a rotating hitbox; with a much broader reach and effect. This extends to all swords and dagger weapons (except the bronze knife).


[h2]New Graphical Polish:[/h2]
We've added improved unique animations to the game for multiple actions. These include
  • item collection
  • objects breaking
  • opponents getting destroyed and more...


While reworking a sub-image algorithm we also fixed occasional render offset issues with parallax backgrounds and all cave-related terrain.


[h2]Item Modifiers:[/h2]
  • All items found during a run have a much higher chance of receiving positive and negative modifiers that affect their utility.
  • Items found mid-game are guaranteed to have positive traits added, with more modifiers added in late-game areas (community)
  • New Item Modifier - Chaining:
    Similar to a lighter version of the Sphere of Influence ability, what affects one opponent in the chain will affect the others. Handy for Crowd Control!


[h2]Other Balance Changes/Bug Fixes:[/h2]
  • The Colossal Worm boss fight has been considerably buff. It now moves/attacks more aggressively and faster, particularly as its health decreases.
  • Most other bosses have had (more modest) buffs applied to their attacks and stats.
  • Improved level generation in the temple by cleaning up the generation of climbable nets and moving platforms.
  • Fixed background pedestals not being generated in the Grotto of Guidance's generation.
  • Multiple other improvements.



[h2]๐ŸŽผ๐ŸŽถ New Music Track: [/h2]
For the new area
https://drive.google.com/file/d/1yvZQdB94sHxyBpq-90-c3xly_VSU3Gia/view

[h2]A note regarding price[/h2]
Even without the Steam sales factor, we've heavily discounted the game discounted during early access.
The project has been extended and polished with community feedback to evolve into quite a different game since early access started in mid-2018. You can see the list of update sets on the news page:
https://store.steampowered.com/news/app/841600

As such, the game will increase slightly in price this year to help us continue adding extra content to the game for you as we approach full release.


[h2]Patch 0.109.3[/h2]
  • Improved A.I. for teleportation of skeletal areas.
  • The max level at which the XP difference is capped has increased from 27 to 32. Such was due to players potentially gaining much more XP during a run. This change will not affect the number of XP tokens you have, though it will allow you to acquire more
    (unlocks like world shortcuts/backgrounds/pets/starting equipment alternatives etc.).
  • Raised max level cap to 77
  • Fixed transparency issue of gilded serpent eyes on Mac & Linux.
  • Area select screen shows correct difficulty marking skulls for all areas.
  • Fixed Bloodthirsty background, not draining health.


Thanks for reading/playing, and have a Wonderful Week ahead!