1. Aura of Worlds
  2. News

Aura of Worlds News

Alpha Branch Updates

[h2]New (& experimental) features[/h2]
We're trialing a plethora of new features on the alpha branch.
So what are the changes...they're a secret. We won't spoil what they are before the update's full release. Though one addition is a system for upgrading your gear ⚔️ during a run!

To access the branch please navigate to:
Steam Client->Right Click Aura of Worlds->Properties->Betas tab->Select Alpha from the Dropdown list.





[h2]"What's in it for me for reporting on the builds early?"[/h2]
  • An in-game XP bonus for testing before the next major update (to be applied after said event).
  • Progress caries over into the main branch.
  • The advantage of playing with the new features and mechanics before next major update.
  • Our heartfelt thanks.
  • The gratitude of an awesome community.



[h2]Is it stable?[/h2]
The latest builds been tested for hours, and it's about as stable as the previous update set in May (alright...more like 90%). Let us know if we missed anything!

Please report all issues in the Issues and any complications to this forum:
https://steamcommunity.com/app/841600/discussions/1/

Have an awesome week ahead!

The Cross Platform Update: Mac, Linux, DirectX, new 🎶 and more..




Hi everyone,

We’ve been enhancing the engine and adding support for Mac and Linux. Making the game available to people on different platforms has always been a critical goal with this project. We are thrilled to finally provide stable builds on each platform. Anyone playing the game on Mac or Linux before the 9th of May will receive an in-game XP bonus after the event.

[h2]Engine work[/h2]
Lowering the specs required to run the game (though it may not run on a 🥔):
  • The game uses significantly less memory than its predecessor.
  • The Direct X build is now stable and will run better on older machines than OpenGL.
  • Resources are pre-compiled to a pipeline for faster loading time at initialization.


[h2]🎼 New Music 🎵[/h2]Since we last spoke about music we've added several tracks, courtesy of the talented Mat Dwyer. Here's a preview for you to enjoy in the first few days of the announcement.


[h2]Known System Requirements[/h2]
Mac:
  • 64 Bit Operating System
  • Mac OS X 10.7-10.14
    (WARNING: will not run on Catalina by default, unless special permissions are set to run un-notarized apps).
  • Mono Framework 6.5 or higher.
  • 1.5 GB RAM


Linux:
  • 64 Bit Operating System
  • 1.5 GB RAM
  • Ubuntu 16 or higher (may potentially work with Steam OS)
  • Mono Framework 5.8 or higher.


[h3]A huge thanks to our first port testers:[/h3]
  • Jessica Turner (pixel artist)
  • Maskedsound
  • Andrew Magee
  • Volnes
  • Awesome players like you


[h2]Fix: 5th of March[/h2]
Restored missing launch options for Linux and Mac.


[h3]Other changes[/h3]
  • Lighting changed to 2x2 pixel coarseness for better consistency with game's aesthetic.
  • Additional tweaks to enemy and trap spawning.
  • When using the controller, timed shield blocks reflect projectiles in the direction of impact by default. Precision aiming is still available with the right analog stick.
  • Pools of aquatic enemies in the gardens are more manageable.
  • Stalactites have a longer telegraph time with the audio warning playing much earlier. Additionally, there are visual queues for when it's about to fall from off-screen (Windows version)
  • Enthrall 🤍 power now lasts twice as long (longer when charged up), allowing you to make more use of your temporary allies. Opponents are briefly stunned when the effect ends.
  • Fixed bug with missing sound effects on the Direct X build.
  • Fixed bug where climbing a ladder/mesh/vine through a jump through would cause the player to be teleported a short distance.
  • Fixed bug with the sphere of influence having an opaque graphic.
  • Spear traps are more obvious, and their occurrence in the gardens is much rarer.

  • Lantern and brazier traps are more clearly telegraphed.


[h3]Linux:

Mac and Linux testers: We want you!

Hi everyone!

Making the game accessible to people on different platforms has always been a key goal with this project. We are looking to get this right, and so invite players with Mac/Linux computers to try out the game on a different platform.

NOTE: If you're looking to buy the game for Mac/Linux specifically, then you might prefer to wait a week, while testing is underway.

Be warned, this functionality is quite alpha. So alpha in fact that it needs to be accessed on the alpha branch!
To access the branch please navigate to:
Steam Client->Right Click Aura of Worlds->Properties->Betas tab->Select Alpha from the Dropdown list.



[h2]Known System Requirements[/h2]
Mac
  • Mac OS X 10.7-10.14
  • 64 Bit computer.
  • Mono Framework 6.5 or higher.
  • WARNING: Not officially notarized so will Not run on Catalina by default.
  • 1.5 GB Graphics card memory.


Linux
  • Ubuntu 16 or higher.
  • 64 Bit computer.
  • Mono Framework 5.8 or higher.
  • 2 GB RAM
  • 1.5 GB Graphics card memory.


Please report all issues in the Issues and any complications to this forum:
https://steamcommunity.com/app/841600/discussions/1/

[h2]"What's in it for me for reporting on the Mac/Linux builds early?"[/h2]
  • An in-game XP bonus for testing before the next major update (to be applied after said event).
  • A preview of content for the next major update.
  • The gratitude of an awesome community.
  • Our heartfelt thanks.


[h2]Is it stable?[/h2]
The builds have been tested by at least two people on each platform to be working. As such we consider it to be stable enough to provide to the public.

A huge thanks to:
  • Jessica Turner (pixel artist)
  • Maskedsound
  • Andrew Magee
  • Volnes


For providing intensive testing and diagnostics.

We would like to thank you to, the players who keep this project alive!

Engine Enhancements + Direct X Support

Hi everyone,

This past couple of months, we've been doing significant engine enhancements with a port to Direct X.

We hope to support more lower-end computers and port to new platforms. The latest versions use only half the memory of the predecessor.

Since 2013, we had been using SFML libraries to connect to OpenGL and Open Audio. The new port to MonoGame is what directly supports Direct X (both are available in the launch options).

We anticipate having Ports for Mac and Linux ready for you very soon.

Updates 0.82.5 and 0.82.8

[h3]Patch 0.82.8 [/h3]
  • Fixed bug with being forced to do the tutorial if you had a controller.
  • Fixed a bug where pressing back on the Choose Equipment Menu in the hub, reloaded the splash screen.
  • Fixed not being able to set alt-item in certain scenarios with the weapon wheel.


[h3]Update 0.82.5 :[/h3](1st February 2020)
  • Updated music logic for early areas.
  • Audio additions...
  • Refinements to tutorial
  • Boomerangs can no longer stun lock opponents, but have a longer stun duration.
  • Skeletons have a reaction delay if you get behind them while they swing their weapons (dashing/rolling/etc.)
  • Fixed bug where visiting the hub counted as a run.
  • Updated credits page


We're working on some engine updates to support more platforms in the near future...