NavalArt update V1.22 - Dogfight and Dock Mirror
[h2]Foreword[/h2][p]
Version 1.22 adds a new fighter interception mechanism and refactors the dogfighting algorithm; a new mirroring system has been added to the Shipyard; the Gallery's ray tracing DLC has also been updated; at the same time, we have also added and adjusted a large number of preset ships and parts.[/p][p]
[/p][p][/p][h2]Discount[/h2][p]A 7-day discount will begin on September 2nd, making this the perfect time for you and your friends to pick up Navalart![/p][p]
(Credit: 东方树叶)[/p][p][/p][p][/p][h2]Air Combat[/h2][p]Added a fighter interception system[/p][p]Added a squadron waypoint[/p][p]Added a new dogfight algorithm[/p][p]The new air combat features the following:[/p][p]-A combat system based on cruise speed, maneuverability, firepower, and altitude[/p][p]-Aircraft with a cruise speed advantage will have an advantage at the start of a dogfight.[/p][p]-Aircraft with high maneuverability will gain an advantage as engagements lengthen and altitude decreases.[/p][p]-Fighters utilize an independent ammunition system.[/p][p]-A dogfight disengagement system, but the aircraft that actively disengages will take damage before completing the disengagement. If conditions permit, disengaging aircraft will trade altitude for speed.[/p][p]-Aerial combat altitude will automatically decrease during engagements.[/p][p][/p][p]Adjusted RTS interface operation logic[/p][p]Fixed anomalies in fighter dogfight synchronization[/p][p]Fixed anomalies in fighter strafing damage determination[/p][p]Fixed a bug in the replenishment system that prevented squadrons from landing and a bug in the model after takeoff.[/p][p]
[/p][p][/p][h2]Dock[/h2][p]Added X-axis mirror mode[/p][p]Fixed an issue where dock rotation editing wouldn't work properly when approaching gimbal lock[/p][p]Fixed an issue where extending a hull's vertex in the mirror direction during vertex editing would result in incorrect extension shapes[/p][p]Fixed a bug where aircraft catapults could be extended
[/p][p][/p][h2]Gallery[/h2][p]Added ray tracing feature updates - Sea fog, including fog color, density, and height.[/p][p]Added a shortcut to press E in the gallery to start rendering.[/p][p]Added the ability to adjust sky saturation in ray tracing.[/p][p]Added a new sharpening feature in ray tracing.[/p][p]Added a vignetting feature in ray tracing.[/p][p]Added the ability to render white models in ray tracing.[/p][p]Added the ability to adjust overall saturation in ray tracing.[/p][p]Adjusted ray tracing to optimize bloom rendering.[/p][p]Adjusted the ground and sea heights in the gallery scene; most ships are now placed at the waterline by default.[/p][p]Adjusted ray tracing rendering efficiency improvements.[/p][p]Adjusted ray tracing rendering stability improvements.[/p][p]Fixed a bug where ray settings would not be reset when entering ray tracing mode.[/p][p]Fixed a bug in the gallery where turret barrel cutting failed due to turret orientation.[/p][p]
[/p][p][/p][h3]Presets[/h3][p]Added New preset ships: Constellation, Arthur W. Radford, Emden '44, Z-23, Leberecht Maass, King George V, Belfast[/p][p]Added preset air wings for the preset ships Lexington (CV-16), Graf Zeppelin, Taihō, Hiryū, Indomitable, and Pr.69AV[/p][p]Reset he preset ship North Carolina. Old saves are retained and renamed "USS North Carolina"[/p][p]Fix Replaced the AA guns of the preset ships Cleveland, Gearing, Sigsbee, Lion '38, Nelson, Hood, Renown, and Queen Elizabeth[/p][p]Fix Replaced the torpedo launchers of the preset ships Scharnhorst and Admiral Hipper[/p][p]Fix a bug where some parts of the preset ship Stalingrad were not matte[/p][p]Fix a bug where the preset ship Schlachtschiff O was traveling too fast[/p][p]Fix a bug where some of the Amagi's secondary guns were not set to autofire.[/p][p]Fix a bug where some of the Z-52's main guns were floating in the air.[/p][p]Fix a bug where the Bismarck's powerplant was too easily destroyed.[/p][p]Fix a bug where the Colorado's speed was too slow.[/p][p]
(Credit: 海皇利剑)[/p][p][/p][h3][/h3][h3]Parts[/h3][p]Added American 152mm/53 Mark 12 (Mark 13 Casemate)[/p][p]Added American 152mm/53 Mark 12 (Mark 13 Single Mount)[/p][p]Added Soviet 57mm/75 AK-725 Twin Mount[/p][p]Added German 533mm Triple Torpedo Launcher (G7a T1 Torpedo)[/p][p]Added American 406mm/50 Mark 2 (Three-gun Turret)[/p][p]Added American 406mm/50 Mark 2 (Two-gun Turret)[/p][p]Added German 127mm/45 SK C/34 (MPL C/34 Single Mount)[/p][p]Added German 127mm/45 SK C/34 (MPL C/34 Single Mount, Without Shielded)[/p][p]Added British 40mm/39 Mark VIII "Pom-Pom" Gun (Mark VIA Octuple Mount)[/p][p]Added Tupolev Project 509 Attacker (SC)[/p][p]Added Tupolev Project 509 Attacker (TP)[/p][p]Added Tupolev Project 509 Attacker (HE)[/p][p]Added Supermarine Walrus Seaplane[/p][p]Added Basic Hull Package (n785-n790)[/p][p]Added Ladder Parts Package (n791-n799)[/p][p]Added Fixed Ladder Mid-Section (n856-858)[/p][p]Added Railing Parts Package (n800-n815)[/p][p]Added Railing and Coaming Parts Package (n816-n843)[/p][p]Reset n147 American 305mm/50 Mark 8 (Three-gun Turret)[/p][p]Reset n62 British 356mm/45 Mark VII (Mark II Two-gun Turret)[/p][p]Reset n63 British 356mm/45 Mark VII (Mark III Four-gun Turret)[/p][p]Adjustments: Added color separation for the following guns: n116 Japanese 100mm/65 Type 98 Twin Turret, n119-French 57mm/60 Modèle 1951 Dual-Purpose Gun, n125-French 130mm/45 Modèle 1932 Quadruple Turret, n127-Soviet 130mm/58 BL-109 Twin Turret, n128-Soviet 130mm/58 BL-132 Quadruple Turret, n129-Soviet 130mm/58 SM-2-1 Twin Turret, n159-American 406mm/50 Mark 2 (Tillman Six gun Turret), n307-American 127mm/54 Mark 16 (Mark 41 Twin Turret), n485-British 133mm/50 QF Mark I Twin Turret (RP10 Mark 1 Mount), N486-British 133mm/50 QF Mark I Twin Turret, N632-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount), N633-French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount with Rangefinder)[/p][p]Adjusted the color layout of the N643 American 127mm/54 Mark 16 (Mark 39 Single Turret)[/p][p]Adjusted: Renamed torpedo launchers[/p][p]Adjusted: Torpedo speed and range adjusted based on historical performance[/p][p]Adjusted: Verified description of the 40mm/39 "Pom-Pom"[/p][p]Adjusted: Performance of the 40mm/39 "Pom-Pom" adjusted based on historical performance[/p][p]Adjusted: Removed nationality information from the N17 457mm twin torpedo tube mount[/p][p]Repaired: N409 American 406mm/45 Mk 6 Triple Turret color separation issue[/p][p]Fixed a model bug with the N127 Soviet 130mm/58 BL-109 Twin Turret at maximum elevation[/p][p]Fixed a model bug with the N777 German 350mm/45 SK L45 (Drh.L.C/14K Two-gun Turret) at maximum elevation[/p][p]Fixed a barrel misalignment and high-elevation clipping issue with the N38 and N210 German 380mm/52 SK-C/42[/p][p]Fixed a crash with the N757 Fieseler Fi 167 torpedo bomber when entering the ray tracing renderer[/p][h3]
[/h3][p][/p][h3]Other[/h3][p]Added Battle: Battle Test IJN Escort Carrier[/p][p]Added Battle: Battle Test USN Escort Carrier[/p][p]Added Battle: Hunting Flagship Graf Zeppelin[/p][p]Fixed a rare issue in multiplayer where the passenger plane player would get stuck waiting at the start of the game[/p][p]Fixed a game freeze caused by the AI filling the room when joining a multiplayer game[/p][p]Adjusted and updated the in-game credit list
(Credit: USS Louisiana BB-71)[/p][p][/p][p][/p][h3]Next Update[/h3][p]Next month, we'll be reworking the airstrike gameplay and further refining the air-sea combat gameplay. We'll also be announcing the game's future update roadmap, so stay tuned![/p][p][/p]
Version 1.22 adds a new fighter interception mechanism and refactors the dogfighting algorithm; a new mirroring system has been added to the Shipyard; the Gallery's ray tracing DLC has also been updated; at the same time, we have also added and adjusted a large number of preset ships and parts.[/p][p]