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NavalArt update V1.4 - Career Framework and Missions Editor

Foreword
[p]In version 1.4, NavalArt welcomes its largest update since the 1.0 Carrier version. In this update, we have implemented a large number of optimizations and improved graphical effects. The in-game part count has also surged from 984 to 1223, better assisting everyone in building their own warships. Some early mechanics and changes can be viewed in previous update logs. This log mainly focuses on brand new features, fixes from the past month, new parts, and changes.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p][/p]
Career Framework & Editor
[p]The brand new career framework has largely completed development and is currently open to players in Beta form. The existing career campaign includes a "QuickSortie" campaign. This campaign is positioned as a high-intensity fictional campaign for players to experience a brand new way of playing. The first chapter has currently been released, totaling 6 levels, with the tech tree open until the WWII end. We will continue to update levels and new campaigns. In the future, after continuously improving completeness, the Career mode will have the Beta tag removed.[/p][p][/p][p]The Editor allows for brand new level structures, configuration of campaign level mission lines, economy, and tech trees. This career framework will empower creators to string a series of levels into a complete campaign experience, allowing players to experience a series of single-player missions in level format. The brand new Level Editor can completely revolutionize NavalArt's existing combat experience. [/p][p][/p][p]The Editor possesses a high degree of freedom. However, it is currently in an early development stage. If you wish to use the editor, please create a [c]CareerDev.txt[/c] file in [c]C:\\Users\\Username\\AppData\\LocalLow\\RZEntertainment\\NavalArt[/c].Access via the small button in the upper left corner of the main menu.[/p][p]Since we have not yet written a user guide, players can open the Developer Mode to read the official career campaign for disassembly and reference.[/p][p]Note: Do not modify the official campaign directly to prevent files from being overwritten after the update.[/p][p][/p][p]You can also share or use player-made campaigns and levels in [c]C:\\Users\\Username\\AppData\\LocalLow\\RZEntertainment\\NavalArt\\Campaigns[/c]. Steam Workshop support will be implemented in the future.[/p][p][/p]
General
  • [p]Reworked the mechanism where input boxes ignore shortcut keys: Numeric input boxes will ignore shortcut keys containing the input number; other input boxes will ignore all shortcut keys (except for switching channels and sending messages in the chat window).[/p]
  • [p]New Part Year Attribute: Weapon and aircraft parts will have an year set based on their design or first flight time, assisting players in selecting parts. Part data is still being compiled; in the future, this mechanism will link with part search, multiplayer, and campaign mode quotation mechanisms.[/p]
  • [p]Fixed an issue where loading saves in Safe Mode reset did not take effect.[/p]
  • [p]Fixed an issue where conflict detection for numeric input shortcuts was not taking effect.[/p]
  • [p]Fixed an issue where the Gallery scene could not save the pose of AA guns and torpedo launchers.[/p]
  • [p]Fixed an issue where the following parts might error when entering the Gallery Ray Tracing Renderer:[/p]
    • [p]n562 Mitsubishi A6M3 Mod. 32 'Zero' Fighter[/p]
    • [p]n759 Polikarpov I-153 "Chaika" Fighter[/p]
    • [p]n760 Yakovlev Yak-9 Fighter[/p]
    • [p]n761 Loire-Nieuport LN.401 Carrier-based Bomber[/p]
    • [p]n997 Grumman F7F-3 “Tigercat” Heavy Fighter[/p]
    • [p]n1004 Besson MB.411 Seaplane[/p]
    • [p]n1005 Sikorsky CH-53K "King Stallion" Helicopter[/p]
    • [p]n1006 British Aerospace “Sea Harrier” FRS.1 V/STOL Strike Fighter[/p]
[p](Credit: Discord Anozumi)[/p][p][/p]
Parts
[h3]Added the following parts:[/h3]
  • [p]German Fog Horn[/p]
  • [p]German Cable Holder (Color-separated parts, 2 items)[/p]
  • [p]German Anchor Chain Pack[/p]
  • [p]German Chain Stopper Pack[/p]
  • [p]German Swivel and Joining Shackle[/p]
  • [p]German Breakwater[/p]
  • [p]Hollow Circular-Triangular Bracket Array Pack[/p]
  • [p]Universal Smooth Cone[/p]
  • [p]Universal Pipe Pack[/p]
  • [p]Universal Number Pack[/p]
  • [p]Universal Letter Pack[/p]
  • [p]Anchor VI: Tegetthoff-class battleship[/p]
  • [p]Anchor VII: Armored Cruiser Pisa[/p]
  • [p]Japanese 150cm search light[/p]
  • [p]Japanese 30 cm searchlight[/p]
  • [p]French Funnel III: Linois-class protected cruiser Galilee[/p]
  • [p]French Funnel IV: French colonial gunboat Pingouin[/p]
  • [p]French 127mm Gun Director[/p]
  • [p]British Type 984 Radar[/p]
  • [p]British Type 992 Radar[/p]
  • [p]British Type 992Q Radar[/p]
  • [p]Italian Leonardo LD-1500 Radar[/p]
  • [p]American AN/SPS-43 Air-search Radar[/p]
  • [p]American Rudder I: Gunboat Vincennes[/p]
  • [p]French Crane I: Colonial gunboat Pingouin[/p]
  • [p]Chinese auxiliary steering wheel: Cruiser Hai'an[/p]
  • [p]British 76mm/50 12-pdr 18cwt QF Mark I (PIV Mount)[/p]
  • [p]Italian 102 mm/35 Schneider-Armstrong M1914-1915 (single mount)[/p]
  • [p]Italian 406mm/50 Ansaldo (Three-Gun Turret)[/p]
  • [p]American 127mm/38 Mark 12 (Mark 21 Mount)[/p]
  • [p]American 127mm/38 Mark 12 (Mark 21 Mount with Added Shield)[/p]
  • [p]Japanese 610mm 8th Year Type Twin Torpedo Launcher (8th Year Type No.1 Torpedo)[/p]
  • [p]Japanese 610mm 8th Year Type Twin Torpedo Launcher (8th Year Type No.2 Torpedo)[/p]
  • [p]Sweden 152mm/50 Model 1912 (Twin Turret)[/p]
  • [p]German Large Diesel Ship Funnel Pack: H-class battleship (1939 Proposal)[/p]
[h3]Reworked models for the following parts:[/h3]
  • [p]n395 Sweden 152mm/50 Model 1912 (Single Turret)[/p]
  • [p]n396 Sweden 283mm/45 Model 1912 Twin Turret[/p]
[h3]Fixed the following parts:[/h3]
  • [p]Fixed categorization error for n120 Soviet 100mm/50 OTO Modello 1928 (Minizini Twin Mount) not being in the Dual-Purpose Gun category.[/p]
  • [p]Fixed facing direction error for n147 American 305mm/50 Mark 8 (Three-gun Turret).[/p]
  • [p]Fixed minor model and hitbox errors for n969-973 Hollow circular-triangle brackets.[/p]
  • [p]Fixed barrel origin error for n778-n779 Sweden 152mm/53 Model 1942 (Twin Turret).[/p]
[h3]Adjusted the following parts:[/h3]
  • [p]Significantly increased the rotation speed of all torpedo launchers.[/p]
  • [p]Provided color separation for n1089 Skylight III.[/p]
  • [p]n942 Japanese 410mm/52.5 3rd Year Type (Any-angle loading turret) reload speed changed from 23.5s -> 27s.[/p]
[p](Credit: Discord Worldoz)[/p][p][/p]
Ships
  • [p]Reset: Reset the preset ship Chervona Ukraina.[/p]
  • [p]Reset: Reset the preset ship North Carolina.[/p]
  • [p]Fix: Fixed a bug where the preset ship Suzuya had floating portholes.[/p]
  • [p]Fix: Fixed a bug where the rudder was reversed due to part orientation fixes for the following preset ships: Belfast, Hood, York, Alsace, Attilio Regolo, Duca d'Aosta, Giulio Cesare, Akizuki, Hiryu, Alaska, Arthur W. Radford, Atlanta, Brooklyn, Colorado, Des Moines, Fargo, Indianapolis, Lexington, New Orleans, North Carolina, Spruance, Tennessee, West Virginia, Mikhail Kutuzov, Oktyabrskaya Revolutsiya.[/p]
  • [p]Adjustment: Swapped to the correct secondary gun model for the preset ship Giulio Cesare.[/p]
[p](Credit: A kalashnikov)[/p]