Multiplayer test version is now avaliable for everyone
Overview
After some time of development, the version which incudes multiplayer currently is stable enough to open for everyone ! Just right click NavalArt inside your Steam libary, choose properties, and select "multiplayer_test" version in the version selection menu, after downloading you will be able to play with all of the players around the world.
Meanwhile, when comparing to the original version, this version also includes some extra effects, to name a few, a ship sunk tip for everyone in the room to tell your ship sunk by which player, a turret "ejecting" effect when the citadel was hit, and so on.
More features for multiplayer games are under development, so stay tuned!


[h2]Please Notice[/h2]
This version is working-in-progress, the game experience might be unstable. Missiles, aircrafts currently can't be used in multiplayer. Play offline should be fine for building ships, backup your ships first is suggested.
[h3]Bot has not been implemented yet in this version, so in the test version you will not able to play single player battles, please switch back to the normal verseion if you want to play offline.[/h3]
It is suggested using vanilla ship to play online , although theoretically you can use modded ship with your friend as long as you both installed same mods, use at your own risk.

[h2]Q&A[/h2]
(Credit: 青柠檬)
Q:Can I use mod in multiplayer?
A:Currently you can use mod in multiplayer, theoretically you can use modded ship with your friend as long as you both installed same mods, use at your own risk. Ships with mod will be marked with a little yellow tag in the room, it is suggested to use vanilla ships to play multiplayer.
Q:What is the online multiplayer connection mechanism?
A:At present, NA uses Steam P2P network (mechanism similar to Ace Combat 7), and it is recommended that the owner of the room be a player with a good connection.
Q:What are the other requirements for ships when playing multiplayer online?
A:Try not to use ships with high part count. Don't use a large number of rapid fire cannon mods, try not to use a large number of weapon module parts, and not to use ships that are too large. All of the above may cause players with bad network conditions to loss connection and disconnect from the room,
while increase the ping value of all players or cause low frame rate. Since the code for aircrafts is still being modified, missiles and water machines can only serve as decoration in the current multiplayer mode.
Q:What if someone messes up or keeps not ready to start the game?
A:The owner can kick out the player by clicking the "X" symbol behind each person's name tag.
