[h2]Foreword[/h2]
Version 1.1 introduces a brand-new vertex editing hull system, new campaign content, faction-specific ships, along with numerous features and gameplay refinements for an enhanced experience.

(Credit: LiBF4)
[h2]Main features[/h2]
Added
• New Parts:
n701 Vertex Edit Hull

(Credit: Azaka)
n702 Tugboat Funnel
n703 Porthole 5x1 (1.5m)
n704 Porthole 5x1 (2m)
n705 Porthole 10x1 (1.5m)
n706 Porthole 10x1 (2m)
n707 British 281B radar
n708 Soviet Fut-B Fire Control Radar
n709 Soviet Fut-N Radar
n710 American SG Radar
n711 American Mark 51 Gun Director
n712 Ship's Bell
n713 British 343mm/30 Mark I Twin Barbette Mounting II
n714 British 343mm/30 Mark III Twin Turret
n715 American 203mm/55 Mark 9 (Twin Turret, Pensacola class)
n716 French 550mm Twin Torpedo Launcher
n717 circle(R0.5/0.05)
n718 circle(R0.25/0.05)
n719 cone(H1/R0.5)
n720 Universal AA Gun Tab
n721 Universal AA Gun Tab (180 degree)
n722 Universal AA Gun Tab (240 degree)
n723 Universal AA Gun Tab (300 degree)
n724 Universal AA Gun Tab (330 degree)
n725 Universal AA Gun Tab (345 degree)
n726 Cylinder(Smooth)
n727 Sphere(Smooth)
n728 Reference Drawing
n729 Chinese 100mm/60 H/PJ-33 Type79 Twin Turret
n730 American 127mm/38 Mark 12 (Mark 22 Twin Mount)
n731 Ventilation Duct II
n732 Ventilation Duct III
n734 Mitsubishi A7M 'Reppū' Fighter
• Error part ID prompts added when importing weapon database into the game
• Reset models for:
• id77: Japanese Type 96 25mm AA Gun
• id91: British 152mm/50 BL Mark XXIII (Mark XXIII Triple Turret)
• id239: Japanese 25mm/60 Type96 Twin AA Gun
• id241: Japanese 25mm/60 Type96 Triple AA Gun
• id644: American 203mm/55 Mark 9 Naval Gun (Early Triple Turret)
Vertex-edited hull features:
• Toggle UI visibility for vertices
• Correct mirroring functionality
• Display absolute coordinates (requires Detailed Build Tools)
• Quick copy-paste vertex coordinates (requires Detailed Build Tools)
• Vertex snapping
• Cancel drag operations with right-click
• Auto-center hull position after editing
• Hull splitting functionality
• AI collision prevention functionality
• Torpedo Weapon Mode Switch: Single Launch & Salvo
• Improved ship preview button textures (transparent areas filled)
• Adjusted Japanese F4 skin for airstrikes in trials
New Campaigns & Ships
• "Flagship Hunter" campaign added for Tillman IV and Yamato 1945
• Pre-set ships added:
Soviet Soyuz, October Revolution, Neustrashimy, Tashkent, Vittorio Veneto, Duca degli Abruzzi, Attilio Regolo, Tillman IV, West Virginia, New Mexico, South Carolina, Helena, Sigourney, Clemson, York, Cossack, Terrible, Chongqing, Kirishima
• Reset Dresden-class ship for historical accuracy
• Reset Iowa-class hulls (Iowa, Missouri, Wisconsin) for historical accuracy
• Reset legacy PLAN 054A pre-set ship
• Added hangars and aircraft to US/IJN CVEs for direct combat use

(Credit: A kalashnikov)
[h3]Adjustment[/h3]
• Vertex-edited hull coordinates now use world space (previously local)
• Reduced volume for simultaneous torpedo launches and gunfire
• Improved dock tool click detection (move/rotate segments)
• Removed nationality tags from:
id12 (203mm/35 Twin Turret)
id19, id66 (152mm/50 Single Casemate)
id168 (20mm Oerlikon AA)
n168, n12, n19, n66
• Increased secondary gun accuracy (reduced water hits)
• Friendly fire disabled in solo mode
• Torpedo rotation speed +20%
• Adjusted model scaling (id328: 0.91x; id726: 24-sided cylinder)
• Torpedo explosion radius now scales quadratically with damage
• Reduced elevator well model size to prevent clipping
• Lowered achievement praise requirements:
• Online Veteran Medal: 100 → 50
• Online Captain Medal: 1000 → 200

(Credit: Otto Von Elsie)
[h3]Fix[/h3]
• Fixed a bug where anti-air missiles would remain suspended in mid-air after their target was destroyed.
• Fixed a bug where manually inputting rotation values after rotating a turret caused unintended turret displacement.
• Fixed a bug where helicopter launch platforms and catapults were not visible in blueprint mode.
• Fixed a bug where blueprint mode button text did not follow background color changes.
• Fixed a bug where pressing the build mode toggle shortcut in rope mode or vertex editing mode caused the game to freeze.
• Fixed an issue where propeller RPM settings in mod tools had no effect.
• Fixed a bug where Z-axis coordinate adjustments for vertex-edited hulls failed in certain positions.
• Fixed a bug where vertices of vertex-edited hulls could not be moved in free unit mode.
• Fixed a discrepancy between torpedo damage values generated by the developer tool "misc" and in-game ship-launched torpedoes.
• Fixed missing Chinese translation for part n718.
• Fixed missing faces on ammunition storage models.
• Fixed gaps between ammunition storage models and elevator well models.
• Fixed a mismatch between achievement image numbers and actual required praise counts.
• Fixed a bug where brushing over reference images in delete mode caused loss of transparency.
• Fixed incorrect durability calculations for vertex-edited hulls.
• Fixed unglossed parts on the pre-set ship Alsace.
• Fixed rendering flickering on the pre-set ship Iowa due to tight spacing between color-separated parts and the main structure.
• Replaced the main guns of the pre-set ship Porter with historically accurate models.
• Fixed miscellaneous issues on the pre-set ship Hood.
• Fixed missing left-side main armor belt on the pre-set ship North Carolina.
• Fixed an extra AA gun group erroneously present on the pre-set ship Bismarck.
• Fixed anchor chain issues on the pre-set ship Indomitable.
• Fixed a discrepancy between torpedo explosion ranges generated by the developer tool "misc" and in-game ship-launched torpedoes.
• Fixed a bug where helicopter launch platforms and catapults were not visible in blueprint mode.
• Fixed a bug where blueprint mode button text did not follow background color changes.
• Fixed a bug where pressing the build mode toggle shortcut in rope mode or vertex editing mode caused the game to freeze.
• Fixed an issue where propeller RPM settings in mod tools had no effect.
• Fixed a bug where anti-air missiles would remain suspended in mid-air after their target was destroyed.
• Fixed a bug where manually inputting rotation values after rotating a turret caused unintended turret displacement.
• Fixed a bug where switching skyboxes via the "misc" tool in gallery scenes caused skyboxes to disappear after switching to first-person view.
• Fixed a bug where secondary guns with short reload times waited for longer-reloading guns before firing.
• Fixed a bug where vertex UI elements for vertex-edited hulls occasionally floated in mid-air.
• Fixed game stuttering caused by sunk enemies still being hit in campaigns.
• Fixed game crashes caused by modded missile launchers missing the tubes variable.
• Fixed excessive recoil on modded missiles due to incorrect collision body settings.
• Fixed turret id651 appearing pink in armor view.
• Fixed incorrect caliber settings for torpedo launcher id716.
• Fixed inability to save custom turret firing arcs when set to 360° coverage.
• Fixed 1-2 degree deviations when resetting turrets to zero position.
• Fixed camera glitches when switching to free camera (F4) while using the telescope.
• Fixed abnormal upward/downward camera movement when locked targets were viewed at extreme angles.
• Fixed model clipping issues:
o id89: German rangefinder
o id83: American rangefinder
o id189: German radar
o id229: Italian rangefinder
o id231: Japanese rangefinder
o id278: American radar
o id305: Chinese radar
o id439: American radar
o id441: Soviet rangefinder
o id442: American radar
o id445: American radar
o id448: Japanese rangefinder
o id451: Japanese radar
o id453: British radar
o id507: British radar
o id510: American radar
o id52: American radar
o id83: American rangefinder
o id88: German rangefinder
o id89: German rangefinder
o id171: Floating German rangefinder
o id226: Floating American rangefinder
o id440: Floating Soviet rangefinder
o id90: Floating Japanese rangefinder
• Fixed turret model normal rendering errors (id210, id32).
• Fixed non-AA-capable turrets being incorrectly classified as dual-purpose (DP) turrets.
• Fixed inability to activate vertex editing mode with the ESC key while hovering over UI elements.
• Fixed incorrect hull split positions after rotating vertex-edited hulls.
• Fixed incorrect mirrored hull positions after moving the mirror plane.
• Fixed collision box errors for turret id137.
• Fixed inability to place vertex-edited hulls consecutively.
• Fixed incorrect parking angle for the Buffalo fighter (id675).
• Fixed vertex-edited hull positions not updating after numerical adjustments.
• Fixed collision box previews not updating after numerical adjustments to vertex-edited hulls.
• Fixed aircraft taking off at unintended angles after repeated launches.
• Fixed aircraft landing gear angle is wrong after repeated launches.
• Fixed AI carrier aircraft continuing to attack sunk targets in multi-ship campaigns.

(Credit: Otto Von Elsie)
[h3]The Next[/h3]
The next NavalArt update may include one of the following: adding new aircraft and parts, multiplayer PvE, new features such as submarines, anti-submarine warfare, reconnaissance systems, a campaign editor, or new maps. Stay tuned!