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NavalArt News

1.4Beta Update 1780

[p]\[In-Game Build Version 1780][/p][p][/p][p][/p]
General
[h3]Sky Improvements[/h3]
  • [p]Improved atmospheric rendering, eliminating visible seams between the horizon and the sky[/p]
  • [p]Enhanced atmospheric algorithms for more realistic color representation[/p]
  • [p]Adjusted overall sky art direction[/p]
[p][/p][h3]Cloud Improvements[/h3]
  • [p]Clouds are now divided into three layers: high-level, mid-level, and low-level clouds, dynamically adjusted based on weather conditions to better match reality[/p]
  • [p]Low-level clouds now use a ray-marching algorithm, featuring more realistic shapes and motion[/p]
  • [p]Improved light transmittance for low-level clouds; during sunrise and sunset, with clear atmosphere and suitable cloud coverage, you can now witness spectacular “burning clouds”[/p]
  • [p]Improved cloud shading to prevent excessively dark shadowed areas[/p]
  • [p]Numerous additional cloud visual adjustments[/p]
[p][/p][h3]Ocean Improvements[/h3]
  • [p]Reduced surface jitter under heavy wave conditions[/p]
  • [p]Improved sky reflection on the sea surface[/p]
  • [p]Enhanced light transmittance when facing the sun, allowing the sea to appear sapphire-clear during sunsets[/p]
  • [p]Numerous additional ocean optimizations and visual improvements[/p]
[h3]Physically Based Bow Waves[/h3]
  • [p]Fully GPU-computed bow-wave effects, producing approximately correct wave behavior for small craft, destroyers, battleships, submarines, trimarans, and hydrofoils[/p]
  • [p]Works with all waterline shapes: moving forward generates bow waves, moving backward generates stern waves; due to its physical basis, even collisions with wrecks will generate waves[/p]
  • [p]Excellent performance; enabled by default going forward, with minimal frame-rate impact even in multi-ship combat scenarios[/p]
  • [p]Bow waves conform perfectly to the sea surface at all wave heights; in stormy weather, you can even see spray generated as every part of your hull interacts with the water[/p]
[p][/p][hr][/hr][h2]Dockyard[/h2]
  • [p]Fixed an issue where incorrect initial part colors in the dockyard caused cascading color errors[/p]
  • [p]Fixed an issue in mirror mode where adjusting the position/rotation of asymmetrical parts caused mirrored parts to lose their mirrored shape[/p]
  • [p]Fixed an issue where the right-click menu in the save-folder view could sometimes be obscured by other UI elements[/p]
[hr][/hr][h2]Parts[/h2]
  • [p]Fixed missing collision boxes when folding the dive-bomber variants of n998 and n999 F7F[/p]
  • [p]Fixed an issue where changes to the Sea Hurricane takeoff method did not take effect[/p]
  • [p]Fixed an issue where n1001 Nakajima B6N2 "Tenzan" Mod.12 Attacker (800kg Type.99 No.80 AP
  • 1)incorrectly carried a high-explosive bomb[/p]
  • [p]Fixed incorrect face normals on the turret base of n1017 German 283mm/50 SK L/50 (Drh LC/10 Two-gun Turret)[/p]
  • [p]Fixed inconsistent rotation axes between the n1069 Anchor V (shank) and other anchor shank parts[/p]
[hr][/hr][h2]Miscellaneous[/h2]
  • [p]Fixed seaplane catapults not functioning correctly in mirror mode[/p]
  • [p]Fixed an issue where resetting camera FOV in the gallery did not also reset the ship selection box size[/p]
  • [p]Input rollback behavior: keyboard shortcuts are now ignored while using text input fields[/p]
[hr][/hr][h2]Ships[/h2][h3]Added[/h3]
  • [p]New restoration-class preset ships: Kenya, Waverley, Strasbourg, Casar, Zheleznyakov, Mackensen, Seydlitz, ZF-2, Kongō, Maya, Myōkō, Aoba, Chester, Aviation Detachment[/p]
  • [p]New advanced-class preset ships: Dunkerque, Akagi, Wichita, MLK-16-130 Project, Huaxing (fictional)[/p]
[h3]Reset[/h3]
  • [p]Reset preset ship Alsace[/p]
  • [p]Reset preset ship Baltimore[/p]
  • [p]Reset preset ship Sigbee[/p]
  • [p]Reset preview images for all preset ships[/p]
[h3]Fixed[/h3]
  • [p]Fixed incorrect ballast values on preset ships Yamato and Musashi[/p]
  • [p]Fixed incorrect physical settings on parts of Musashi’s armor belt hull[/p]
  • [p]Fixed misaligned 46 cm main guns on Yamato and Musashi caused by part model updates[/p]
  • [p]Fixed a missing secondary gun on preset ship Kirov[/p]
  • [p]Fixed missing fire-control equipment on preset ship Chapayev[/p]
  • [p]Fixed incorrect naming of the Leninsky Komsomol class cargo ship[/p]
  • [p]Fixed incorrect waterline position on preset ship Kirishima[/p]
  • [p]Fixed several issues on preset ship North Carolina[/p]
[h3]Adjusted[/h3]
  • [p]The former restoration-class preset ship Chapayev has been moved to the advanced class[/p]
  • [p]Replaced the armament on preset ship Nanchang with the newly added HHQ-10 missile launcher part[/p]
[p][/p][hr][/hr][h2]Career Mode[/h2][p]Career Mode is now available in the version 1.4 public beta branch.[/p][p]The first chapter of the fictional campaign “Rapid Strike” is now open, featuring a total of 5 missions. At present, the campaign uses temporary English localization; existing text will be revised and replaced in future updates.[/p][p]Note: As this mode is still under development, its mechanics and gameplay may undergo significant changes in later updates. Career save files may also be wiped.[/p][h2][/h2]

NavalArt update V1.4 Beta - Parts, optimization, and preview features

[h2]Foreword[/h2][p]
Due to the substantial workload involved in developing the career framework, level configuration, and testing, we have decided to release the official 1.4 update in mid-February.[/p][p]As for the core game updates, they include a large number of new parts, numerous bug fixes, and extensive optimization efforts. After undergoing a half-month stability test within the community, these changes are now ready for an official release.[/p][p]We have therefore decided to roll out the above content in advance as Version 1.4 Beta, in order to improve the overall player experience.[/p][p][/p][p][/p][h2][/h2][h2]Version Control Recommendations[/h2][p]You can switch versions in the Properties menu of your Steam library, choosing either Version 1.32 or the Public Test Branch.[/p][p]The 1.4 Beta default release will only receive bug fixes in the near term. No additional updates will be made before the official Version 1.4 release in mid-February. This branch represents the most stable version.[/p][p][/p][p]The Public Test Branch is intended for ongoing testing of new mechanics and for collecting feedback on new content. At present, its content is identical to the stable release.[/p][p][/p][p]After collecting feedback and fixing any potential issues in the stable release, we plan to open early testing of the Career Campaign on the Public Test Branch around January 20, with new content being updated periodically before mid-February.
[/p][p]Note: The Career Campaign will undergo extensive adjustments during the testing phase. Career save files created in the test version may not be compatible with the official 1.4 release.[/p][p][/p][h2]Optimization Projects[/h2][h3]Major improvements to save file loading speed[/h3][p]General[/p]
  • [p]Optimized CPU-heavy operations such as UV calculations[/p]
  • [p]Added preloading for deck material resources[/p]
  • [p]Optimized ship loading functions[/p]
  • [p]Optimized buoyancy curve calculations[/p]
  • [p]Optimized weapon loading[/p]
  • [p]Optimized static loading, including improvements to RebuildMesh for adjustable hulls[/p]
[p][/p][p]Dock Scene[/p]
  • [p]Reduced the number of materials used in the dock scene[/p]
  • [p]Optimized mesh generation logic for vertex-edited hulls[/p]
[p][/p][p]Summary[/p][p]On a personal mid-range PC, loading an ~8,000-part save in the dock scene was reduced from 4640 ms to 1700 ms, making dock loading 2.7× faster[/p][p]Dynamic scene loading was reduced from 4290 ms (2309 ms + 1981 ms) to 2366 ms (1692 ms + 674 ms), nearly a 2× speedup
[/p][p][/p][h3]Major improvements to combat scene frame rate[/h3][p]General[/p]
  • [p]Added screen-pixel-occupancy-based LOD; LOD currently applies in combat and sea trial scenes[/p]
  • [p]Significantly reduced the performance cost of anti-aircraft weapons[/p]
  • [p]Optimized wake/track rendering frame rate[/p]
  • [p]Optimized draw time for shells, torpedoes, and other weapons[/p]
  • [p]Optimized particle performance in combat[/p]
  • [p]Optimized ocean height sampling functions[/p]
  • [p]Optimized physics calculations[/p]
  • [p]Optimized turret pathfinding algorithms[/p]
  • [p]Optimized UI performance overhead[/p]
[p][/p][p]Summary[/p][p]On a personal mid-range PC, in the mission Hunting Flagship Yamato:[/p][p][/p][p]Before optimization:[/p][p]Early phase: ~60 FPS[/p][p]Mid phase: ~40 FPS[/p][p][/p][p]After optimization:[/p][p]Early phase: ~116 FPS[/p][p]Mid phase: ~70 FPS[/p][p][/p][p]Overall frame rate improvement of approximately 2×[/p][p][/p][p](Credit: Discord Worldoz )[/p][p][/p][p][/p][h2]General[/h2]
  • [p]Added AI torpedo range checks[/p]
    • [p]When a target enters 80% of torpedo range, the AI will launch torpedoes.[/p]
  • [p]Added ship loading failure notifications for all scenes[/p]
  • [p]Fixed an issue where screenshots with non-transparent backgrounds contained semi-transparent pixels[/p]
  • [p]Fixed an issue where using in-game text input fields could trigger other hotkey functions[/p]
[p][/p][h2]Dock[/h2]
  • [p]Fixed an issue where creating an empty save that was not saved before entering Sea Trial would cause the empty save to be loaded again when returning to the dock[/p]
  • [p]Fixed an issue where the bottom hotbar in the dock scene could not correctly assign custom parts[/p]
  • [p]Fixed an issue where color-separated parts were not visible in Armor Mode[/p]
  • [p]Fixed an issue where part paint was not restored when undoing a deleted part[/p]
  • [p]Fixed an issue where the text showing vertex movement distance did not disappear when exiting vertex editing with the ESC key[/p]
  • [p]Adjusted the generation angle for new ship save thumbnails[/p][p][/p][p][/p]
[p][/p][p][/p][h2]Gallery[/h2]
  • [p]Added independent ray tracing parameter controls for individual ships[/p]
  • [p]Added the ability to adjust ship position and rotation while using the ray tracing renderer[/p]
  • [p]Fixed an issue where the ray tracing renderer incorrectly rendered flags with transparency[/p]
  • [p]Fixed an issue where Gallery presets could save ships that had already been deleted[/p]
  • [p]Adjusted ship placement in the Gallery so that right-click can be used to cancel placement[/p]
[p][/p][p](Credit: Discord Deviant)[/p][p][/p][h2]Level[/h2][p]Added Airstrike Level[/p]
  • [p]UK WWII Early[/p]
  • [p]UK WWII Mid–Late[/p]
  • [p]UK HellLoop[/p]
[p]Adjusted[/p]
  • [p]Reduced the number of enemy aircraft in all non-HellLoop Airstrike Level[/p]
  • [p]Airfields in the Sea Trial scenario now display the player fleet’s flag[/p]
[p]Fixed[/p]
  • [p]Fixed an issue in the Battle Test IJN Escort Carrier campaign where the player spawn point was at the edge of the map[/p]
  • [p]Fixed the ship name issue for Leninsky Komsomol in campaign scenarios[/p]
  • [p]Fixed weapon configuration issues on Omaha-class ships in campaign scenarios[/p]
[p](Credit: 平子鱼)[/p][p][/p][h2]Custom Color Segmentation System[/h2][p]Sailor and Civilian characters now support custom skins and outfit coloring.[/p][p]The following parts can be customized: Hat, Brim, Skin, Collar, Tie, Clothes, Trousers, Footwear.[/p][p]This system is still under development. Due to optimization considerations related to weapon part color segmentation, it currently supports character customization only.[/p][p][/p][p][/p][h2]Parts[/h2][h3]Advanced weapon animation[/h3][p]Multi-Trunnion Elevation[/p]
  • [p]Now supports weapon parts with multiple barrels[/p]
[p]Weapon Component Linkage System[/p]
  • [p]Weapon components can now shift position and rotate in response to elevation changes[/p]
  • [p]Supports Gunsight Elevation Linkage[/p]
  • [p]Supports Complex Rigid Linkage[/p]
[p]These features currently apply only to vanilla parts and will be made available to mods after a future ModTool update.[/p][p][/p][p]Added[/p]
  • [p]High-arc trajectory support for anti-ship missiles[/p]
[p](Credit: Discord Worldoz)[/p][p][/p][p][/p][h2]Added the following parts or variants[/h2]
[p]n990[/p]
[p]Grumman F6F 'Hellcat' Fighter (2000lb AN-M34 HE*1)[/p]
[p]n991[/p]
[p]Grumman F6F 'Hellcat' Fighter (1600lb AN-Mark 1 AP*1)[/p]
[p]n992[/p]
[p]Grumman F6F 'Hellcat' Fighter (MK 13-6 *1)[/p]
[p]n993[/p]
[p]Martin T4M-1 Torpedo Bomber[/p]
[p]n994[/p]
[p]Martin T4M-1 Torpedo Bomber (Mark 7 Mod 5A *1)[/p]
[p]n995[/p]
[p]Curtiss BF2C-1 “Goshawk” Fighter-Bomber[/p]
[p]n996[/p]
[p]Curtiss BF2C-1 “Goshawk” Fighter-Bomber (500lb AN-M64A1 HE *1)[/p]
[p]n997[/p]
[p]Grumman F7F-3 “Tigercat” Heavy Fighter[/p]
[p]n998[/p]
[p]Grumman F7F-3 “Tigercat” Heavy Fighter (2000lb AN-M34 HE*1)[/p]
[p]n999[/p]
[p]Grumman F7F-3 “Tigercat” Heavy Fighter (1600lb AN-Mark 1 AP*1)[/p]
[p]n1000[/p]
[p]Nakajima B6N2 "Tenzan" Mod.12 Attacker [/p]
[p]n1001[/p]
[p]Nakajima B6N2 "Tenzan" Mod.12 Attacker (800kg Type.99 No.80 AP *1)[/p]
[p]n1002[/p]
[p]Nakajima B6N2 "Tenzan" Mod.12 Attacker (250kg Type.99 No.25 HE *2)[/p]
[p]n1003[/p]
[p]Nakajima B6N2 "Tenzan" Mod.12 Attacker (Type 91 Model 3 *1)[/p]
[p]n1004[/p]
[p]Besson MB.411 Seaplane[/p]
[p]n1005[/p]
[p]Sikorsky CH-53K "King Stallion" Helicopter[/p]
[p]n1006[/p]
[p]British Aerospace “Sea Harrier” FRS.1 V/STOL Strike Fighter[/p]
[p]n1007[/p]
[p]British Aerospace “Sea Harrier” FRS.1 V/STOL Strike Fighter (1000 lb Mark.13 HE *3)[/p]
[p]n1008[/p]
[p]Grumman F7F-3 “Tigercat” Heavy Fighter (MK 13-6 *1)[/p]
[p]n1009[/p]
[p]India Arihant 3-Tubes Vertical Launch System \[K-15 “Sagarika” SLBM][/p]
[p]n1010[/p]
[p]Chinese HHQ-10 24-Tubes Missile Launcher \[HHQ-10 SR-SAM][/p]
[p]n1011[/p]
[p]British GWS.30 "Sea Dart" SAM System \[Sea Dart Mod.0 Missile][/p]
[p]n1012[/p]
[p]Italian 120mm/50 Ansaldo Modello 1926 (Modello 1926 Twin Mount)[/p]
[p]n1013[/p]
[p]Italian 100mm/47 OTO Modello 1928 (Modello 1928 Twin Mount)[/p]
[p]n1014[/p]
[p]German 127mm/45 SK C/34 (U.DrhL C/38 Twin Mount)[/p]
[p]n1015[/p]
[p]Soviet 130mm/50 Pattern 1936 (B-2LMT Twin Mount)[/p]
[p]n1016[/p]
[p]British 190mm/45 Armstrong Model 1908 (Twin Turret)[/p]
[p]n1017[/p]
[p]German 283mm/50 SK L/50 (Drh LC/10 Two-gun Turret)[/p]
[p]n1018[/p]
[p]German 283mm/50 SK L/50 (Drh LC/10 Two-gun Turret,Colored)[/p]
[p]n1019[/p]
[p]German 150mm/45 SK L/45 (MPL C/06 Casemate)[/p]
[p]n1020[/p]
[p]German 150mm/45 SK L/45 (MPL C/06 Casemate,Without Shield)[/p]
[p]n1021[/p]
[p]German 105mm/40 SK L/40 Mount (Shielded)[/p]
[p]n1022[/p]
[p]Sweden 120 mm/50 Model 1950 (Twin Turret)[/p]
[p]n1023[/p]
[p]Sweden 120 mm/50 Model 1950 (Twin Turret,Without Slide Rails)[/p]
[p]n1024[/p]
[p]American 76mm/50 Mark 3 (Mark 4 Single Mount)[/p]
[p]n1025[/p]
[p]American 102mm/50 Mark 9 (Mark 12 Single Mount)[/p]
[p]n1026[/p]
[p]152mm/40 41st Year Type (Single Mount)[/p]
[p]n1027[/p]
[p]152mm/40 41st Year Type (Single Mount,Without Shield)[/p]
[p]n1028[/p]
[p]French 203mm/50 Modèle 1924 (Modèle 1929 Twin Mount)[/p]
[p]n1029[/p]
[p]French 203mm/50 Modèle 1924 (Modèle 1929 Twin Mount,Without Deck)[/p]
[p]n1030[/p]
[p]American CXAM Radar[/p]
[p]n1031[/p]
[p]Italian E.C.3-ter "Gufo" Search Radar[/p]
[p]n1032[/p]
[p]6.5 x 4.5 x 1.5m Ballast Tank[/p]
[p]n1033[/p]
[p]German Rotary Seaplane Catapult[/p]
[p]n1034[/p]
[p]American Crane II[/p]
[p]n1035[/p]
[p]American Crane III[/p]
[p]n1036[/p]
[p]German Winch I[/p]
[p]n1037[/p]
[p]German Winch I (Without Base)[/p]
[p]n1038[/p]
[p]German Winch II[/p]
[p]n1039[/p]
[p]German Winch II (Without Base)[/p]
[p]n1040[/p]
[p]Universal Winch Base I[/p]
[p]n1041[/p]
[p]Universal Winch Base II[/p]
[p]n1042[/p]
[p]German 400mm Scuttle[/p]
[p]n1043[/p]
[p]German 400mm Scuttle (Bottom-Hinged Blind Cover,Open)[/p]
[p]n1044[/p]
[p]German 400mm Scuttle (Bottom-Hinged Blind Cover,Close)[/p]
[p]n1045[/p]
[p]German 400mm Scuttle (Side-Hinged Blind Cover,Open)[/p]
[p]n1046[/p]
[p]German 400mm Scuttle (Side-Hinged Blind Cover,Close)[/p]
[p]n1047[/p]
[p]German 350x550mm Scuttle (Bottom-Hinged Blind Cover,Open)[/p]
[p]n1048[/p]
[p]German 350x550mm Scuttle (Bottom-Hinged Blind Cover,Close)[/p]
[p]n1049[/p]
[p]German 350x550mm Scuttle (Side-Hinged Blind Cover,Open)[/p]
[p]n1050[/p]
[p]German 350x550mm Scuttle (Side-Hinged Blind Cover,Close)[/p]
[p]n1051[/p]
[p]German Watertight Door I[/p]
[p]n1052[/p]
[p]German Watertight Door I (Without Drip Edge)[/p]
[p]n1053[/p]
[p]German Watertight Door II[/p]
[p]n1054[/p]
[p]German Watertight Door II (Without Drip Edge)[/p]
[p]n1055[/p]
[p]German Watertight Door III[/p]
[p]n1056[/p]
[p]German Watertight Door III (Without Drip Edge)[/p]
[p]n1057[/p]
[p]German Watertight Door IV[/p]
[p]n1058[/p]
[p]German Watertight Door IV (Without Drip Edge)[/p]
[p]n1059[/p]
[p]German Watertight Door V[/p]
[p]n1060[/p]
[p]German Watertight Door V (Without Drip Edge)[/p]
[p]n1061[/p]
[p]German Watertight Door VI[/p]
[p]n1062[/p]
[p]German Watertight Door VI (Without Drip Edge)[/p]
[p]n1063[/p]
[p]German Bollard I[/p]
[p]n1064[/p]
[p]German Bollard II[/p]
[p]n1065[/p]
[p]German Bollard III[/p]
[p]n1066[/p]
[p]German Bollard IV[/p]
[p]n1067[/p]
[p]German Bollard V[/p]
[p]n1068[/p]
[p]Anchor V[/p]
[p]n1069[/p]
[p]Anchor V (Shank)[/p]
[p]n1070[/p]
[p]Anchor V (Tripping palm)[/p]
[p]n1071[/p]
[p]3m Deck Rail[/p]
[p]n1072[/p]
[p]1.8m Deck Rail[/p]
[p]n1073[/p]
[p]0.6m Deck Rail[/p]
[p]n1074[/p]
[p]Chinese Mushroom Ventilation Duct[/p]
[p]n1075[/p]
[p]Chinese Deck hatch (Da Lian)[/p]
[p]n1076[/p]
[p]Chinese Deck hatch (Da Lian,Locked)[/p]
[p]n1077[/p]
[p]Chinese Fire Hydrant (Da Lian)[/p]
[p]n1078[/p]
[p]Chinese Davit (Ding Yuan)[/p]
[p]n1079[/p]
[p]British Ventilation Duct (Cressy)[/p]
[p]n1080[/p]
[p]British Ventilation Duct (Cressy,Left)[/p]
[p]n1081[/p]
[p]British Ventilation Duct (Cressy,Right)[/p]
[p]n1082[/p]
[p]Japanese 17m Pinnace (Ceremonial Barge)[/p]
[p]n1083[/p]
[p]Japanese 14m Daihatsu[/p]
[p]n1084[/p]
[p]Japanese 13m Chuhatsu [/p]
[p]n1085[/p]
[p]Japanese 11m Motor Boat[/p]
[p]n1086[/p]
[p]Japanese 11m Motor Boat (Ceremonial Barge)[/p]
[p]n1087[/p]
[p]Skylight I[/p]
[p]n1088[/p]
[p]Skylight II[/p]
[p]n1089[/p]
[p]Skylight III[/p]
[p]n1090[/p]
[p]Horizontal V-shaped Structural Bracket[/p]
[p]n1091[/p]
[p]Trapezoidal Structural Bracket I[/p]
[p]n1092[/p]
[p]Trapezoidal Structural Bracket II[/p]
[p]n1093[/p]
[p]Trapezoidal Structural Bracket III[/p]
[p]n1094[/p]
[p]Trapezoidal Structural Bracket IV[/p]
[p]n1095[/p]
[p]Italian E.C.3-bis Search Radar[/p]
[p]n1096[/p]
[p]Soviet 25mm/79 110-PM (2M-3 Twin Mount)[/p]
[p]n1097[/p]
[p]Soviet 25mm/79 M-110 (2M-3M Twin Mount)[/p]
[p]n1098[/p]
[p]American 127mm/50 Mark 6 (Mark 9 Single Mount)[/p]
[p]n1099[/p]
[p]German Fairled I[/p]
[p]n1100[/p]
[p]German Fairled II[/p]
[p]n1101[/p]
[p]German Fairled III[/p]
[p]n1102[/p]
[p]American Bofors AA Gun Tub[/p]
[p]n1103[/p]
[p]American 1/2 Bofors AA Gun Tub (Fore) [/p]
[p]n1104[/p]
[p]American 1/2 Bofors AA Gun Tub (Aft) [/p]
[p]n1105[/p]
[p]American 1/4 Bofors AA Gun Tub (Fore) [/p]
[p]n1106[/p]
[p]American 1/4 Bofors AA Gun Tub (Aft) [/p]
[p]n1107[/p]
[p]Universal Hemispherical Shell[/p]
[p]n1108[/p]
[p]Universal Parabolic Shell[/p]
[p]n1109[/p]
[p]Universal 1/2 Hemispherical Shell[/p]
[p]n1110[/p]
[p]Universal 1/4 Hemispherical Shell[/p]
[p][/p][p][/p][h2]Adjustments[/h2][h3]Provided Multi-Trunnion Elevation and Weapon Component Linkage System support for the following parts[/h3]
[p]n91[/p]
[p]British 152mm/50 BL Mark  XXIII (Mark XXIII Three gun Turret)[/p]
[p]n987[/p]
[p]German 37mm/83 Flak C/38 (3,7cm Turmlafetten Twin Turret)[/p]
[p]853[/p]
[p]British 40mm/39 Mark VIII "Pom-Pom" Gun(Mark VI Octuple Mount)[/p]
[p]854[/p]
[p]British 40mm/39 Mark VIII "Pom-Pom" Gun(Mark VIA Octuple Mount)[/p]
[p]855[/p]
[p]British 40mm/39 Mark VIII "Pom-Pom" Gun(RP 10 Mark VIA* Octuple Mount)[/p]
[p][/p][h3]Adjusted or fixed the following parts[/h3]
[p]ID[/p]
[p]Name[/p]
[p]Changes[/p]
[p]n116[/p]
[p]Japanese 100mm/65 Type 98 Twin Turret[/p]
[p]The color of the gun cover was changed from white to khaki.[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928 (Minizini Twin Mount)[/p]
[p]Rewrite the name and descriptions[/p]
[p]n161[/p]
[p]Japanese 510mm/45 Prototype “A Gun” (Two-Gun Turret)[/p]
[p]Rewrite the name and descriptions[/p]
[p]n240[/p]
[p]Japanese 127mm/50 3rd Year Type (Type B Single Mount)[/p]
[p]Fixed the issue of the turret cover lacking color.[/p]
[p]n643[/p]
[p]American 127mm/54 Mark 16 (Mark 39 Single Turret)[/p]
[p]Fixed the issue where this cannon was not listed in the dual-purpose cannon parts category.[/p]
[p]n902[/p]
[p]Italian 203mm/50 Model 1924 (Model 1924 Twin Turret)[/p]
[p]Fixed the issue of high elevation angle clipping caused by incorrect barrel positioning.[/p]
[p][/p][h3]Rework the following parts models[/h3]
[p]n59[/p]
[p]Japanese 460mm/45 Type 94 Three-gun Turret[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928 (Minizini Twin Mount)[/p]
[p]n150[/p]
[p]French 330mm/50 Modèle 1931 Quadruple Turret[/p]
[p]n161[/p]
[p]Japanese 510mm/45 Prototype “A Gun” (Two-Gun Turret)[/p]
[p][/p][h3]Apply smooth shading to the following models[/h3]
[p]n7[/p]
[p]4 Blades Tiny Propeller[/p]
[p]n48[/p]
[p]5 Blades Large Propeller[/p]
[p]n49[/p]
[p]4 Blades Large Propeller[/p]
[p]n114[/p]
[p]3 Blades Small Propeller[/p]
[p]n326[/p]
[p]British 102mm/45 QF Mark VC[/p]
[p][/p][h3]Adjusted the following parts[/h3]
[p]ID[/p]
[p]Name[/p]
[p]Changes[/p]
[p]Before[/p]
[p]After[/p]
[p]n91[/p]
[p]British 152mm/50 BL Mark  XXIII (Mark XXIII Three gun Turret)[/p]
[p]SpreadX[/p]
[p]4.9[/p]
[p]4.3[/p]
[p]n91[/p]
[p]British 152mm/50 BL Mark  XXIII (Mark XXIII Three gun Turret)[/p]
[p]SpreadY[/p]
[p]5.2[/p]
[p]5.3[/p]
[p]n94...[/p]
[p]American 203mm/55 (All)[/p]
[p]ReloadTime[/p]
[p]10[/p]
[p]15[/p]
[p]n94...[/p]
[p]American 203mm/55 (New shells)[/p]
[p]APDamage[/p]
[p]3800[/p]
[p]4250[/p]
[p]n116[/p]
[p]Japanese 100mm/65 Type 98 [/p]
[p]SpreadX[/p]
[p]5.9[/p]
[p]5[/p]
[p]n116[/p]
[p]Japanese 100mm/65 Type 98 [/p]
[p]SpreadY[/p]
[p]6.3[/p]
[p]6.9[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928[/p]
[p]MaxAngle[/p]
[p]70°[/p]
[p]78°[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928[/p]
[p]VerticalTraverse[/p]
[p]25°/s[/p]
[p]7°/s[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928[/p]
[p]Traverse[/p]
[p]25°/s[/p]
[p]13°/s[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928[/p]
[p]ReloadTime[/p]
[p]7.5[/p]
[p]6[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928[/p]
[p]MaxRange[/p]
[p]14000[/p]
[p]19570[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928[/p]
[p]HEDamage[/p]
[p]1000[/p]
[p]1080[/p]
[p]n120[/p]
[p]Soviet 100mm/50 OTO Modello 1928[/p]
[p]SpreadY[/p]
[p]13.1[/p]
[p]7.3[/p]
[p]n137...[/p]
[p]British 203mm/50[/p]
[p]ReloadTime[/p]
[p]12秒[/p]
[p]14秒[/p]
[p]n138[/p]
[p]Italian 203mm/53[/p]
[p]ReloadTime[/p]
[p]15秒[/p]
[p]17秒[/p]
[p]n139...[/p]
[p]American 203mm/55 (Early shells)[/p]
[p]APDamage[/p]
[p]3950[/p]
[p]3350[/p]
[p]n140...[/p]
[p]German 203mm/60[/p]
[p]HEDamage[/p]
[p]3000[/p]
[p]3150[/p]
[p]n144...[/p]
[p]Japanese 203mm/50[/p]
[p]ReloadTime[/p]
[p]12[/p]
[p]15[/p]
[p]n144...[/p]
[p]Japanese 203mm/50[/p]
[p]HEDamage[/p]
[p]3240[/p]
[p]3150[/p]
[p]n144...[/p]
[p]Japanese 203mm/50[/p]
[p]APDamage[/p]
[p]3960[/p]
[p]3850[/p]
[p]n178[/p]
[p]Japanese 120mm/45 3rd Year Type[/p]
[p]SpreadX[/p]
[p]7.8[/p]
[p]6.3[/p]
[p]n178[/p]
[p]Japanese 120mm/45 3rd Year Type[/p]
[p]SpreadY[/p]
[p]9.2[/p]
[p]7.9[/p]
[p]n178[/p]
[p]Japanese 120mm/45 3rd Year Type[/p]
[p]HEDamage[/p]
[p]1200[/p]
[p]1440[/p]
[p]n178[/p]
[p]Japanese 120mm/45 3rd Year Type[/p]
[p]APDamage[/p]
[p]1941[/p]
[p]1500[/p]
[p]n179[/p]
[p]Japanese 120mm/45 10th Year Type[/p]
[p]SpreadX[/p]
[p]7.2[/p]
[p]6.3[/p]
[p]n179[/p]
[p]Japanese 120mm/45 10th Year Type[/p]
[p]SpreadY[/p]
[p]8.1[/p]
[p]7.9[/p]
[p]n179[/p]
[p]Japanese 120mm/45 10th Year Type[/p]
[p]HEDamage[/p]
[p]1400[/p]
[p]1440[/p]
[p]n179[/p]
[p]Japanese 120mm/45 10th Year Type[/p]
[p]APDamage[/p]
[p]1800[/p]
[p]1500[/p]
[p]n233...[/p]
[p]French 100mm/45 Modèle 1933[/p]
[p]SpreadY[/p]
[p]10.8[/p]
[p]8[/p]
[p]n862[/p]
[p]British 102mm/45 BL Mark.IX (T.I. Mark. I)[/p]
[p]SpreadX[/p]
[p]7[/p]
[p]7.2[/p]
[p]n862[/p]
[p]British 102mm/45 BL Mark.IX (T.I. Mark. I)[/p]
[p]SpreadY[/p]
[p]6.3[/p]
[p]6.4[/p]
[p]n660[/p]
[p]British 102mm/45 QF Mark XVI*[/p]
[p]SpreadX[/p]
[p]6.3[/p]
[p]6.8[/p]
[p]n326[/p]
[p]British 102mm/45 QF Mark VC[/p]
[p]SpreadX[/p]
[p]8.5[/p]
[p]7[/p]
[p]n326[/p]
[p]British 102mm/45 QF Mark VC[/p]
[p]SpreadY[/p]
[p]8.4[/p]
[p]6.3[/p]
[p]n393[/p]
[p]German 105mm/40 SK L/40 [/p]
[p]SpreadX[/p]
[p]6.3[/p]
[p]7.3[/p]
[p]n393[/p]
[p]German 105mm/40 SK L/40 [/p]
[p]SpreadY[/p]
[p]6.5[/p]
[p]8[/p]
[p]n443[/p]
[p]Japanese Type21 Radar Mod4[/p]
[p]Radar rotation speed[/p]
[p]1.5°[/p]
[p]20°[/p]
[p]n458[/p]
[p]Soviet 100mm/56 B-34[/p]
[p]SpreadX[/p]
[p]6.1[/p]
[p]5.8[/p]
[p]n458[/p]
[p]Soviet 100mm/56 B-34[/p]
[p]SpreadY[/p]
[p]6.8[/p]
[p]6.7[/p]
[p]n461....[/p]
[p]Japanese 203mm/50[/p]
[p]HEDamage[/p]
[p]2700[/p]
[p]2950[/p]
[p]n461....[/p]
[p]Japanese 203mm/50[/p]
[p]APDamage[/p]
[p]3000[/p]
[p]3350[/p]
[p]n627[/p]
[p]French 100mm/55 Modèle 1945[/p]
[p]SpreadX[/p]
[p]5.4[/p]
[p]5.6[/p]
[p]n640[/p]
[p]American 76mm/50 Mark 10 [/p]
[p]SpreadX[/p]
[p]4.5[/p]
[p]6[/p]
[p]n640[/p]
[p]American 76mm/50 Mark 10 [/p]
[p]SpreadY[/p]
[p]6.3[/p]
[p]7.8[/p]
[p]n847...[/p]
[p]German 127mm/45 SK C/34 [/p]
[p]SpreadY[/p]
[p]7.5[/p]
[p]6.2[/p]
[p]n896[/p]
[p]French 305mm/45 Modèle 1906[/p]
[p]SpreadX[/p]
[p]4.1[/p]
[p]4.8[/p]
[p]n896[/p]
[p]French 305mm/45 Modèle 1906[/p]
[p]SpreadY[/p]
[p]5.5[/p]
[p]6.7[/p]
[p]n897[/p]
[p]French 240mm/50 Modèle 1902[/p]
[p]SpreadX[/p]
[p]4.2[/p]
[p]4.5[/p]
[p]n897[/p]
[p]French 240mm/50 Modèle 1902[/p]
[p]SpreadY[/p]
[p]5.2[/p]
[p]7[/p]
[p]n898[/p]
[p]French 75mm/62.5 Modèle 1908[/p]
[p]SpreadX[/p]
[p]4.4[/p]
[p]5[/p]
[p]n898[/p]
[p]French 75mm/62.5 Modèle 1908[/p]
[p]SpreadY[/p]
[p]5.8[/p]
[p]7.7[/p]
[p]n939[/p]
[p]German 75mm Heavy Naval-gun[/p]
[p]SpreadX[/p]
[p]5[/p]
[p]5.5[/p]
[p][/p][p][/p][h2]Aircraft[/h2][p]Added engine vectoring animations for VTOL fixed-wing aircraft.[/p][p]Fixed an issue where the tailwheel of n676 Grumman F3F “Gulfhawk” did not touch the ground after placement.[/p][p]Adjusted the animation curves of propeller-driven aircraft slightly.[/p][p]Adjusted n680 Hawker “Sea Hurricane” to add catapult-assisted seaplane takeoff support.[/p][p][/p][p](Credit: Discord LakV)[/p]

The Version 1.4 open beta is now available to all players.

[h3]Version 1.4 Test Now Live[/h3][p]The first phase of this test is focused on stability testing, with the test content to be updated gradually over time.[/p][p]Some large-scale optimization efforts may introduce stability issues. Therefore, we decided to conduct a broad stability test in advance in order to identify and resolve potential problems as early as possible.[/p][p][/p][p]The current test version includes the following content:[/p]
  • [p]A large number of part updates, featuring up to 105 independent parts and variants, including several special mechanics such as ballistic missiles.[/p]
  • [p]Major game optimizations: up to 14 optimization items have increased complex save loading speeds and average combat frame rates to 200% of version 1.32.[/p]
  • [p]Fixes for a large number of known bugs.[/p]
  • [p]Minor adjustments to parts, and the addition of a British air raid mission to the sea trial scenario.[/p]
[p][/p][p]Notes:[/p]
  • [p]Before participating in the test, it is recommended to manually back up your save files.[/p]
  • [p]The campaign mode will be opened in the test version at a later date.[/p]
[p][/p][p][/p][p][/p][h3]Bug Reports & Feedback Channels:[/h3][p]English Community:[/p][p]Chinese Community:[/p]

Hotfix 1750

[p]\[In-Game Build Version 1750][/p][p][/p][p][/p]
  • [p]Fixed an issue where Mod parts without materials caused parts to fail to load.[/p]
  • [p]Fixed an issue where Mod parts had no weight.[/p]
  • [p]Fixed an issue where Presets–Realistic–Rochester did not have an author signature.[/p]
  • [p]Fixed an issue where n987 German 37mm/83 Flak C/38 (3,7cm Turmlafetten Twin Turret) had incorrect firing animations.[/p]
  • [p]Fixed an issue where n961–n967 Porthole II could not directly align with other colliders.[/p]
[p][/p][p]Note: After this update, some Mod missile exhaust flames may become extremely large, causing severe frame drops.[/p][p]After investigation, this issue is caused by improper production within certain missile mods. In previous versions, some bugs happened to conceal these irregularities. However, those bugs interfered with necessary updates to the base game. To fully resolve the issue, mod authors must correct the scaling of their parts and publish an updated version.[/p]

Hotfix 1749

[p]\[In-Game Build Version 1749][/p][p][/p][p][/p]
  • [p]Fixed an issue where battle scenes could not load saves that contained mod turrets.[/p]
  • [p]Fixed an issue where n965 Porthole II 10x1 (1.5m) would automatically turn black after being re-selected.[/p]
  • [p]Adjusted the Pedestal style of n127 Soviet 130mm/58 BL-109 Twin Turret.[/p]
  • [p]Adjusted to add log error messages for mod parts that have mesh read/write disabled.[/p]