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NavalArt Update V097

[h2]New Parts[/h2]

• German 533mm Quadruple Torpedo Launcher (Opened)
• German 533mm Quadruple Torpedo Launcher (Semi Enclosed)
• German 533mm Quadruple Torpedo Launcher (Enclosed)
• German 5.6m Motor Boat
• German 7.5m Motor Boat
• German 8.2m Motor Boat
• German 9.2m Motor Boat
• British 20in Spotlight
• British 40in Spotlight
• German 1540mm Spotlight
• German Small Spotlight
• Italian Funnel I
• Italian Funnel II
• American Cruiser Funnel III
• British Funnel I
• British Funnel II
• Soviet Funnel I
• French Funnel I
• Japanese Funnel III
• Japanese Funnel IV
• Japanese Funnel V
• French Funnel II
• Japanese 8m Motor Boat
• Japanese 9m Motor Boat
• Japanese 12m Motor Boat
• American 35ft Boat
• American Higgings LCVP
• Japanese Shinyo Kamikaze Boat
• American CXAM Radar
• Soviet KDP2-8 8m Rangefinder
• Soviet KDP2-8 8m Rangefinder
• American SK-2 Radar
• Japanese Type21 Radar Mod4
• Japanese Type94 HA Rangefinder
• American XAF Radar
• Japanese Type94-1 4.5m Rangefinder
• Japanese Type95 MG Rangefinder I
• Japanese Type95 MG Rangefinder II
• Japanese Type96 1.5m Rangefinder
• Japanese Type22 Radar
• Japanese Type22 Radar Mod4
• Soviet 100mm Ak100 Naval Gun
• British Type 910 Fire Control Radar
• Soviet 76mm Ak726 Twin Turrets
• Japanese Type13 Aerial-search Radar
• Soviet 100mm CM5 Quad Turrets (BL-127K)
• British 406mm /45 16in Mk1
• Soviet 100mm B-34 Turret
• Swedish 57mm L/70 Bofors Mk3 Auto Cannon
• Italian Otobreda 127/64 LW Naval Gun
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.2 Model D with rangefinders)
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.2 Model D)
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.1 Model C with rangefinders)
• Japanese 203mm/50 3rd Year Type Twin Turrets (No.1 Model C)
• Japanese 203mm/50 3rd Year Type Single Turret(No.1 Model A)
• German 150mm SK C/28 Single Turret (MPL/35)
• Japanese 410mm/45 Prototype Quad Turrets
• Japanese 155mm/60 3rd Year Type Triple Turrets(with rangefinders)
• Japanese 155mm/60 3rd Year Type Triple Turrets
• Japanese 305mm/50 41st Year Type Twin Turrets
• Japanese 305mm/45 41st Year Type Twin Turrets
• Soviet 152mm/57 B-38 Triple Turrets(Radar)
• Soviet 152mm/57 B-38 Triple Turrets
• Japanese 127mm/40 Type89 Twin Turrets(A1-Mod2)
• Japanese 127mm/40 Type89 Twin Turrets(A1-Mod1)
• French 274mm Pre-Dreadnought Single Turret
• French 274mm Pre-Dreadnought Twin Turrets
• French 305mm Pre-Dreadnought Single Turret
• French 139mm Pre-Dreadnought Single Turret(Port)
• French 139mm Pre-Dreadnought Single Turret(Starboard)
• Soviet 100mm/56 SM-39 Twin Turrets
• British 203mm/50 Mark I* Twin Turrets
• British 114mm MK8 Mod0 Turret
• British 120mm/50 QF Mark XI Twin Turrets (Mark XX Mount)
• British 133mm/50 QF Mark I Twin Turrets (RP10 Mark 1 Mount)
• British 133mm/50 QF Mark I Twin Turrets
• Finnish 105mm/50 Borfors Twin Turrets
• Chinese 130mm HPJ-45 Naval Gun
• American 457mm/48 Mark I Twin Turrets
• Chinese 130mm HPJ-45A Naval Gun
• American 203mm/55 Mark9 Triple Turrets
• Italian 20mm Model 1935 Anti-Air Gun
• France 13.2mm Hotchkiss Quad-Barrel Anti-Air Gun
• German 20mm L65 C30 Anti-Air Gun
• German 20mm FlaK 38 Anti-Air Gun (Army Shield)
• German 20mm FlaK 38 Anti-Air Gun (Naval Shield)
• German 20mm FlaK 38 Anti-Air Gun (Army)
• Chinese 30mm HPJ-12 7-Barrels CIWS
• French 37mm "ACAD" Anti-Air Gun Mle1936
• Amercian 20mm "Oerlikon" Mark24 Dual Anti-Air Gun
• French 37mm M1933 Anti-Air Gun
• British 40mm Bofors MarkVI Sextuple Anti-Air Guns
• American 127mm/54 Mk45 Turret Mod0
• Soviet SPN-500 Radar
• Soviet 4m Rangefinder
• British Type274 Radar
• British Type285 Radar
• Spanish 20mm "Meroka" CIWS
• American Mk8 Radar (Mk34 GFCS)
• American Mk13 Radar (Mk34 GFCS)
• American Mk22 Radar (Mk37 GFCS)
• American Mk25 Radar (Mk37 GFCS)
• German 533mm/45 Prototype Twin Turrets
• Italian 90mm/50 "Ansaldo" Turret Model 1938
• German 20mm Anti-Air Gun
• Gun Tranning Machine
• German 40mm Flak28 Anti-Air Gun
• German 37mm M42 Dual-Barrel Anti-Air Gun
• German 37mm M42 Anti-Air Gun
• Italian 135mm/45 M1938 Twin Turrets
• Japanese Carrier Funnel
• French 139mm/50 Model 1929 Turret
• Swedish 40mm L70 Bofors Anti-Air Gun
• Swedish 57mm SAK 1950 Dual-Purpose Gun
• American 203mm/55 RF MK16 Triple Turrets
• American 305mm/45 MK5/6 Twin Turrets
• American 76mm/60 MK26 Turret (Mk34 Mount)
• American 76mm/60 MK26 Twin Turrets (Mk33 Mount)
• British 113mm Mark V Turret
• British 40mm MKIX Single-Barrel Anti-Air Gun
• British 113mm Twin Turrets(RP10 Mark IV)
• Bridge Panel I
• Bridge Panel II
• Bridge Panel (Rounded)
• Bridge Panel (Diagonal)
• Davit I
• Fairlead
• Electrical winch
• Davit II
• Davit III
• Japanese 110cm Searchlight
• Japanese 60cm Searchlight
• Watertight Door I
• Watertight Door II
• Bridge Block (Rounded)
• Bridge Block I
• Bridge Block (Diagonal) diagonal
• Bridge Block II
• Watertight Door III
• Japanese 4-ton Aircraft Crane
• Aerial Transmission Antenna
• Aircraft Safety Net
• Crew Safety Net
• Japanese Carrier Rudder I
• Japanese Carrier Rudder II
• Swedish "Bofors" 40mm/60 Anti-Air Gun III
• Swedish "Bofors" 40mm/60 Anti-Air Gun III
• Swedish "Bofors" 40mm/60 Anti-Air Gun IV




[h2]Update Log[/h2]

• Added Settings can now be set to use 3, 4, or 5 decimals when building.
• Added All turrets, anti-aircraft guns and torpedo weapons in the dock now rotate on the turret's axis of rotation instead of the center of the collision body.
• Added Ability to search by id in the Dockyard's inventory
• Added Remade in-game moon models and textures

• Adjusted Changed default colors
• Adjusted the colors in the default palette to some of the common navy colors.
• Adjusted Reduced screen jitter in combat
• Adjusted Removed module damage, collision damage, and damage effects from free sailing mode (only available after version 1259).
• Adjusted id525 Swedish 57mm added an elevator
• Adjusted Modular Bridge classification from Decorative to Base Cube
• Adjusted id514 Italian 90mm removed the elevator.
• Adjusted id17 torpedo tube range 1000-->5100
• Adjusted id162 Torpedo Tube Range 500000-->12000
• Adjusted damage and weapon performance of some 406mm and above large caliber weapons.
• Adjusted damage of some anti-aircraft guns
• Adjusted Improved rudder efficiency of ships at low speeds.

• Remade the model of id 34 Bofors anti-aircraft gun
• Remade id 286 hpj26 model
• Remade id 333 76mm super rapid model
• Remade id32 id210 German 380mm model
• Remade id42 id31 Japanese Nagato 410mm model
• Remade id61 Great Britain 381mm model
• Remade id306 Aegis AEGIS Model
• Remade id79 127mm Fletcher Main Gun Model
• Remade id29 127mm Twin Gearing Main Gun Model
• Remade id69 406mm mk7 Turret Model
• Remade id53 British 113mm Main Gun Model
• Remade id279 spg62 radar model
• Remade id58 Yamato 15m Rangefinder Model
• Remade id119 french twin 57mm model Remade
• Remade id43 Nagato Battleship Chimney Model
• Remade id94 Baltimore 203mm Main Gun Model


• Fixed the bug that hit rate has no English translation.
• Fixed id174 model missing some faces
• Fixed the bug that the frame rate cannot be limited
• Fixed id61 Great Britain 381mm model with incorrect dimensions
• Fixed id454 ak726 turret model missing faces bug
• Fixed id127 Soviet 130mm turret barrel rotation mechanism misalignment bug
• Fixed id469 top gun periscope material error
• Fixed id436 437 438 traffic boat material bug
• Fixed id487 Collision box offset bug
• Fixed id461 turret model missing face count problem
• Fixed id441 model face count missing issue
• Fixed id445 collision box offset bug
• Fixed a bug in id448 where the centerline of the model is shifted.
• Fixed id ak100 model missing face count issue
• Fixed the bug that some faces of id442 sk-2 radar model are missing.
• Fixed the problem of duplicated parts of id67 and id409, id409 is changed to 406mm mk6 turret.
• Fixed id505 KDP 2-4 base scale is too big problem.
• Fixed id127 bl-109 barrel scale problem.
• Fixed id164 London mast asymmetry problem
• Fixed the bug that the German 533 torpedo tube model turns purple and can't be used.
• Fixed the problem that some parts of anti-aircraft guns are not categorized correctly.
• Fixed id127 bl-109 turret barrel offset problem.
• Fixed the problem that the preview picture of id505 Soviet 4m rangefinder does not match the model.
• Fixed the problem that there is a gap in the model of Worcester 152mm main gun.
• Fixed the bug that the language cannot be switched
• Fixed the bug that the x-axis of id508 model is offset.
• Fixed the bug that the x-axis of id493 model is shifted.
• Fixed the problem that the size of id444 is not correct.
• Fixed the problem that the size of id448 is not correct.
• Fixed the problem that the Japanese rangefinder model of id76 is not right
• Fixed a bug in id424 where the smoke from Des Moines chimney is not in the right place.
• Fixed id61 icon is too small
• Fixed id440 model
• Fixed id441 model
• Fixed id423 Veneto class chimney smoke generation wrong position bug
• Fixed id538 model bug
• Fixed id76 Japanese rangefinder model mapping error
• Fixed id459 turret without ammo depot bug



Hotfix 0901(Added Language Mod Support)

In-game build version 1248


Added Language Mod Support
Added Improved the efficiency of loading language files.
Added 356mm armor class
Added Indentation for ship information on the multiplayer lobby page to improve readability.
Added Physical part count in menus and multiplayer lobby page.

Adjusted Reduced module fire smoke opacity, size, duration and height.
Adjusted Non-physical parts now do not count towards ship's life value.
Adjusted Ship armament info to show null text if ship has no armament.

Fixed bug where non-physical parts were still physical on the menu page and in gallery mode.
Fixed South African Denel Twin 35mm Dual-Purpose CIWS dps adjusted to 200

You can find the tutorial for language mod at :NavalArt Modding Tutorial- Google Docs

Hotfix 0730

In-game build version 1241


Adjusted Coordinate display function precision in construction mode from two decimals to three decimals.
Adjusted High Explosive range to one-half the range of explosion without penetration.
Adjusted Reduced default depth of penetration of HE rounds.(From 1/5 to 1/6)
Adjusted Restricted the minimum resolution of the game to 400*300.
Adjusted Multiplayer mode player spawn position rotation is now randomized.

Fixed a bug where the game window would sometimes shrink out of sight.
Fixed the bug that the fire effect after module destruction is wrong after resizing.
Fixed a bug that causes no damage in single player after entering Free Sailing mode
Fixed Game crashes when pressing f2 in follow weapon mode
Fixed The trajetory of bullets disappeared after certain time since game started

Hotfix 0629

[h3]In-game generation version 1235[/h3]

Fixed the bug that the frame rate dropped slightly due to the repetition of some codes in the dock.
Added the option of dock rendering quality in the setting interface, the default is medium
Optimized the frame rate of ships with high number of parts in the dock.
Fixed the bug that the sensitivity of scroll wheel sliding interface in lobby browsing interface is too low.
Fixed the adjustment of text description on the introduction page of multiplayer game.
Fixed the bug that developer tools can still be used in multiplayer games.
Fixed the bug of multiplayer game room ui display position under super wide screen.
Fixed the bug of 100 tons and 200 tons ballast block name error
Fixed the bug that Steam can't load the avatar occasionally, which makes it impossible to enter the room.

NavalArt Update V095-Multiplayer

[h2]Summary[/h2]

This update brings a lot of new content to the game, including 98 new parts, a new multiplayer with three modes (Survival, Clone, and Free Sail) , after a massive rewrite of the game's basic framework. Other features including a new scene and depth-of-field function in the gallery, a HD remaster of all parts icons, adjustments to most of the English translations (Credit. Erik Roger Fuller), several improvements and enhancements to the gameplay experience, including the ability to switch between imperial and metric turret caliber unit in the settings, and a large number of bug fixes.

Multiplayer is still in development and you may encounter some issues that will be fixed in the next few patches, also as a result aircrafts and missiles are temporarily unavailable in multiplayer mode, please refer to the previously released development progress article for details.

https://store.steampowered.com/news/app/842780/view/3639504956071718180


(Credit: Julius_Tetsuo)


[h2]Added[/h2]

Added multiplayer game mode
Added remade the icons of all parts
Added Adjusted most of the English translations (Credit: Erik Roger Fuller)
Added depth of field feature in gallery gallery
Added a new scene in gallerygallery
Added random names for single player ai
Added full screen mode and borderless window mode
Added Generate version feature hint for the game to confirm if the same version is running in multiplayer
Added kill hints
Added the version number of the client used by the player in the room
Added a new feature to mark players in the room whose versions are out of sync
Added sound effect for magazine hits
Add explosion effect of magazine hits
Add the effect of turret detonation
Add multiplayer room slots hint ui
Add sound effects of message prompts in multiplayer rooms.
Add the function of displaying player ship information in multiplayer rooms by hovering the mouse over the player ui.
Add the chat window in the game.
Add the hint about mods and dropped lines on the right side of multiplayer online.
Added display of the connection page when connecting to a room
Added discovery distance for torpedo weapons
Added a prompt when players disconnect in multiplayer games
Added automatic refresh function for multiplayer room list
Added room mode hint in multiplayer
Added clone mode in multiplayer
Added adjustment of battle time in multiplayer rooms
Add adjustment of battle time in multiplayer rooms
Added adjustment of battle opening distance in multiplayer rooms
Added connection timeout alert in multiplayer beta
Add a prompt for being kicked out of a room in the multiplayer beta
Add a prompt for network problems in connecting to rooms in the multiplayer beta
Add a prompt for connecting to a room but the owner has quit the room in the multiplayer beta
Add room ping measurement function
Add free sail mode (no damage) in multiplayer game
Add setting page to select turret caliber as imperial or metric unit display
Add setting page to select default anti-aircraft missile target and switch



(Credit: Grape[CEO of IJN])



[h2]New Parts[/h2]

British Crane I
Ventilation Duct
Cabin Door (Opened) I
Cabin Door II
Cabin Door (Opened) II
Searchlight II
3 meter staircase
British 40mm QF 2-pdr Mark IIC "Pom-Pom" Anti-Air Gun
British 40mm QF 2-pdr Mark VII "Pom-Pom" Anti-Air Gun (With Shield)
British 40mm QF 2-pdr Mark VII "Pom-Pom" Anti-Air Gun
French 47mm Hotchkiss "3-pdr" Mark II Turret
British 114mm/45 (4.5in) QF Mark V Turret
British 120mm/45 (4.7in) QF Mark XII Turret
British 120mm/45 (4.7in) QF Mark IX Turret
British 102mm QF Mark VC Turret
British 152mm/45 BL Mark XII Turret (CPXIV Mount)
British 343mm/30 Mark III Twin Turrets
Russian 30mm/63 AK-230 CIWS
Soviet 37 mm/67 (1.5") 70-K Anti-Air Gun
British 40 mm QF "STAAG" Mark II Anti-Air Gun
British 40mm QF Mark V Anti-Air Gun
Italian 76 mm (3in)OTO-Melara "Super Rapido" Turret
Chinese 100mm (3.9in) H/PJ-33B Type79B Twin Turrets
French 127mm/54 Model 1948 Twin Turrets
Austro-Hungarian 263mm-32 RK L35 C86 Turret
British 450mm (17.72in) Armstrong 100-ton Twin Turrets
French 194 mm/45 Modèle 1887 Turret
French 164 mm/45 Modèle 1887 Turret
Chinese 37mm H/PJ-76A Type76 Anti-Air Gun
German Krupp 30.5cm B.K. L22 Turret
German Krupp 30.5cm B.K. L22 Twin Turrets
Grid Mast 1-1
Grid Mast 1-2
Grid Fence 1*1
Grid Fence 1*2
Grid Fence 1*3
Grid Fence 1*4
Grid Fence 1*5
1/2 Grid Fence
Grid Circle
1/2 Grid Circle
1/4 Grid Circle
3/4 Grid Circle
Structural Bracket 1*1
V-shaped Structural Bracket 1*1
V-shaped Structural Bracket 1*2
V-shaped Structural Bracket 1*3
V-shaped Structural Bracket 1*4
V-shaped Structural Bracket 1*5
X-shaped Structural Bracket 1*1
X-shaped Structural Bracket 1*2
X-shaped Structural Bracket 1*3
Vertical X-shaped Structural Bracket 1-1.5
Vertical X-shaped Structural Bracket 1-2.5
Vertical X-shaped Structural Bracket 1-2
Vertical X-shaped Structural Bracket 1-3
Vertical X-shaped Structural Bracket 1*1
Vertical X-shaped Structural Bracket 1*2
Vertical X-shaped Structural Bracket 1*3
Vertical X-shaped Structural Bracket 1*4
Vertical X-shaped Structural Bracket 1*5
Vertical Structural Bracket 1*1
Vertical Structural Bracket 1*2
Vertical Structural Bracket 1*3
Vertical Structural Bracket 1*4
Vertical Structural Bracket 1*5
Grid Mast 1-1
Grid Mast 1-1.5
Grid Mast 1-1.25
Grid Mast 1-1.75
Grid Mast 1-2.5
Grid Mast 1-2.25
Grid Mast 1-2.75
Grid Mast 1-2
Grid Mast 1-3
Turkish 25mm Sea Zenith CIWS
American 127mm/25 Turret (Mark 17 mount)
American 127mm/25 Turret (Mark 13 mount)
American 127mm/25 Turret (Mark 13 mount and shield)
German 50mm/86.8 Flak 41 Anti-Air Gun
British 234mm/47 (9.2") Mark X Turret
German 105mm/40 SK L/40 Turret
Japanese 127mm/40 Type 89 Dual-Purpose Turret (A1 mount)
Swedish 152mm/50 (6") Model 1912 Turret
Swedish 283mm/45 Model 1912 Twin Turrets
Japanese 610mm Type 90 Triple Torpedo Tubes Type II
Japanese 610mm Type 92 Quadruple Torpedo Tubes Type II
Japanese 610mm Type Zero Quintuple Torpedo Tubes
South African Denel Twin 35mm Dual-Purpose CIWS
British 457mm/40 (18") Mark I Turret
British 508mm/45 (20") MarkI Twin Turrets
British 508mm/45 (20") MarkI Twin Turrets (with rangefinder)
Italian 20mm "LIONFISH" Auto Cannon
American 324mm Mark 32 Triple Torpedo Tubes
American 155mm/62 United Defense NG2 Turret
Japanese 127mm/50 3rd Year Type Twin Turrets Type A
Japanese 127mm/50 3rd Year Type Twin Turrets Type B
Japanese 127mm/50 3rd Year Type Twin Turret Type C
German 27mm MIDAS/DARKON "Sea Dragon" CIWS






[h2]Adjustment[/h2]

Adjusted moved the ship information display to fixedupdate function to get a smoother display
Adjusted the view follow after locking the ship to fixedupdate function to get a smoother display
Adjusted Add return directly after joining lobby failed
Adjusted Optimized the loading speed of ships
Adjusted torpedoes to go by heading instead of target point
Adjusted close the text of the open chat window after receiving a message
Adjusted multiplayer rooms no longer make all players cancel ready status when one player quit
Adjusted the translation of the return menu in the shipyard from return to port to return to menu
Changed railing armor from 50mm to 5mm
Changed railing 5*1 armor from 50mm to 5mm
Adjusted Updated game engine
Adjusted collision box for id71 Japanese cranes
Adjusted Replaced the word "Chimney" with "Funnel" for more authentic English translation
Adjusted Optimized multiplayer data quality and stability
Adjusted the combat tutorial to emphasize one-click actions
Adjusted Removed Gaussian blur effect from the settings screen, which could significantly increase the frame rate in some scenarios
Adjusted the probability of turret detonation

Optimized server efficiency
Optimized ship smoothness during high latency
Optimized smoothness and accuracy of ship position synchronization
Optimized online network bandwidth

(Translated by translator, manually edited)


(Credit: Cdodders)


[h2]Bug Fixing[/h2]
Fixed the bug that the camera does not follow the movement of the opposite direction of the view angle and the locked ship
Fixed the bug that you can still search for your lobby in the menu after you failed to create a lobby.
Fixed the bug that the game's built-in log panel cannot be enabled due to error reporting
Fixed the bug that the color is distorted after the monitor is turned on hdr.
Fixed the bug that the flame appears randomly at the beginning of the test flight or battle
Fixed the bug that may cause the game to crash when switching to rts mode
Fixed the bug that some torpedo speed does not take effect.
Fixed the bug that the error of torpedo pre-targeting line is too large
Fixed the bug that the weapon tracking view does not return when tracking torpedoes in the test version
Fixed the bug that the join button is displayed instead of the full prompt even after the multiplayer room is full.
Fixeded the problem of tracking lag after locking the target in multiplayer game.
Fixed the bug that torpedoes do not disappear in the client after hitting.
Fixed the bug that torpedoes do not disappear in the client after reaching the range.
Fixed the bug that the speed of torpedo pre-sighted ships is 0.
Fixed the problem that multiplayer players get stuck in view after dropping the line.
Fixed the problem of incorrect display of multiplayer names.
Fixed the bug that the shells do not disappear after destroying or reaching the target.
Fixed the problem that the opening physics calculation in multiplayer game reports error.
Fixed the problem that the number of rooms in the multiplayer game hall page cannot be expanded after the page is full.
Fixed the problem that the button of kicking out players in the multiplayer game room is invalid.
Fixed the problem that the network display server cannot display the upload and download speed.
Fixed the modification of network display parameters.
Fixed the problem that the ships of random players cannot travel in multiplayer games.
Fixed the bug of no advance of automatic sub-gun in multiplayer game.
Fixed the problem that the perspective of multiplayer players is stuck after they are disconnected.
Fixed the problem that the owner of the room is not displayed occasionally.
Fixed the problem that the distance of combat centered message prompt is different in different resolutions
Fixed the problem that the online hall shows the room with the name unknow
Fixed the bug that there is no prompt for sinking ships in multiplayer games.
Fixed the bug that the damage display continues to increase when hitting a sunken ship.
Fixed the bug that may cause lag when not entering multiplayer game.
Fixed the problem of bouncing of enemy ship's blood bar alert box.
Fixed the problem of flame effect size after the module is destroyed
Fixed the problem of shaky torpedo aiming line in multiplayer game.
Fixed the problem that deck guns without ammunition stores still fly to the sky even after martyrdom.
Fixed the bug that the function of canceling room entry is invalid in joining.
Fixed the problem that player ui exceeds the border of player number in the multiplayer room.
Fixed the bug that the mouse hovering over the player's ship information in the room of multiplayer game is repeatedly displayed.
Fixed the bug that the information of player's ship is repeatedly displayed when the mouse is hovering over the player's ui in the room in multiplayer games.
Fixed the bug that the random line drops are too frequent.
Fixed the bug that the game is stuck in the room because the owner quit after entering the multiplayer room.
Fixed the bug that the chat window of multiplayer game is occasionally misplaced.
Fixed the bug that all operations are invalid when the chat window is not closed in the online test version.
Fixed the bug that the battle tutorial could not continue after the switch of continuous shooting was turned on.
Fixed Preliminary Fixed for ai in the online beta version
Fixed the problem that the camera angle is shifted a lot when the viewpoint is not facing the enemy ship after locking the enemy ship.
Fixed the bug of generating single player ai in the multiplayer version.
Fixed the bug that the player drops the line when the single player ai fires in the multiplayer version.
Fixed the bug that sometimes the ai enemy cannot be generated when entering single player battle in the multiplayer beta version
Fixed the bug that the ai started to attack the player directly when entering the single player battle in the multiplayer beta version
Fixed the problem that the player's ship was destroyed in advance when exiting the game in the single-player game
Fixed the problem that the flying torpedoes cannot advance after deployment in the multiplayer beta version
Fixed the problem that aircraft torpedoes do not take effect in the multiplayer beta version.
Fixed the problem that the explosion generated by aerial bombs may not be destroyed, resulting in large memory overhead.
Fixed the bug that the chat window of single player mode does not show player name in multiplayer test.
Fixed the bug that the chat window of single player mode does not display the name of player's ship in multiplayer test.
Fixed the bug that pressing enter on the console will open the chat window in the multiplayer test.
Fixed the problem that the text in the loading interface is too far from the bottom right corner under high resolution
Fixed the translation error of weapon description of part id17
Fixed the translation error of weapon description of part id162.
Fixed the bug that the game crashes when the volume or weight of a ship is 0.
Fixed the bug that the collision box of Russian p270 anti-ship missile has a small offset (id277)
Fixed the bug that the id238 Italian system Otto-Melera 76mm gun has no bullet lifting mechanism.
Fixed the bug that the center of the grid circle and its model geometry center are not at the same point
Fixed the bug that the barrel of id337 gun is offset.
Fixed the bug that the collision body of id337 British 450mm Armstrong "100-ton" twin turrets is offset.
Fixed the bug that the turret rotation axis of id324 British 120mm/45 QF Mark XII gun is not at the center.
Fixed the bug that the room still exists after the owner exits the room in multiplayer games.
Fixed the bug that the number of players in a room remains unchanged after they exit the room in multiplayer games.
Fixed the bug that the turret shooting boundary is displayed incorrectly in the multiplayer beta version.
Fixed the bug of id107 flag preview map
Fixed the bug that id347 1x3 grill collision box is misplaced
Fixed the bug that some ships in the multiplayer test version have the wrong calculation of turret shooting boundary.
Fixed the bug that the room password does not take effect in the multi-player beta version.
Fixed the bug that player ui is still displayed after players exit the room in the multiplayer beta version.
Fixed the bug that the ship archive cannot be synchronized after entering the room too fast in clone mode.
Fixed the bug that the player's ship name and information are still displayed in the clone mode
Fixed some problems of network stability
Fixed the bug that the text of game mode is not displayed in the multiplayer game room
Fixed the bug that the target ship still fires in the multiplayer test version
Fixed the bug that the ship physics automatically opens when the second ship is placed in the gallery.
Fixed the bug that the room owner cancels the preparation after clicking start game in the multiplayer beta version
Fixed the bug that the game windowing function fails when pressing alt+enter windowing
Fixed the bug that the ai attacking player in the multiplayer beta version reported error.
Fixed the bug that the damage number is displayed on the pause menu
Fixed the bug that the pause menu can still be closed by pressing esc after the setting menu is opened
Fixed the bug that the offline game player is killed with empty hint
Fixed the bug that the offline game does not show the player's kill hint
Fixed the bug that the campaign mode modifies the player's birth position and rotation coordinates invalid
Fixed the bug that modifying the campaign file to add friendly Ally in the campaign mode is invalid
Fixed the bug that the physical calculation is wrong because the player's birth rotation y-axis is 180 degrees in battle mode
Fixed the bug of incorrect position of players in quick battle
Fixed the bug that the enemy ai does not attack the player when there is friendly ai in the fast battle
Fixed the bug that the camera reset button in gallery mode is not effective for depth of field.
Fixed the bug that the gallery mode camera reset button is not effective for border and noise.
Fixed the bug of displaying sunk ship x2 when sinking a ship in local play
Fixed the bug that the text of ship's blood is not fully displayed.
Fixed the bug that the ping keeps showing -1ms in some cases.
Fixed the error of rotating key prompt in the construction tutorial
Fixed the bug that there is no mode text prompt when multiplayer mode is started.
Fixed the bug that the turret cannot return to the center in some birth positions of multiplayer mode
Fixed the bug that the anti-aircraft gun cannot return to the center in some birth positions in multiplayer mode.
Fixed the bug that the anti-aircraft missile control panel ignores the anti-aircraft settings.
Fixed the bug that id393 parts surface is missing.
Fixed the bug that there is no generator sound when the turret rotates counterclockwise

(Translated by translator, manually edited)




(Credit: Julius_Tetsuo)


[h2]The Next[/h2]
For the reasons mentioned above, I have made some adjustments to the development order. 095 version is for multiplayer, in the next version the aircraft and missile system will be remade and added to the game, a large number of aircraft will be expected to join the game, and then it will be the same large update as this version, thank you for reading!